| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: |
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| 14 | */ |
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| 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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| 16 | |
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| 17 | #include "targeting_turret.h" |
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| 18 | |
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| 19 | #include "weapon_manager.h" |
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| 20 | #include "aim.h" |
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| 21 | #include "world_entities/projectiles/projectile.h" |
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| 22 | |
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| 23 | #include "model.h" |
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| 24 | |
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| 25 | #include "animation3d.h" |
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| 26 | |
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| 27 | #include "util/loading/factory.h" |
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| 28 | |
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| 29 | CREATE_FACTORY(TargetingTurret, CL_TARGETING_TURRET); |
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| 30 | |
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| 31 | |
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| 32 | |
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| 33 | |
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| 34 | /** |
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| 35 | * standard constructor |
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| 36 | |
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| 37 | creates a new weapon |
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| 38 | */ |
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| 39 | TargetingTurret::TargetingTurret () |
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| 40 | : Weapon() |
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| 41 | { |
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| 42 | this->init(); |
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| 43 | |
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| 44 | } |
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| 45 | |
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| 46 | |
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| 47 | TargetingTurret::TargetingTurret(const TiXmlElement* root) |
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| 48 | { |
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| 49 | this->init(); |
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| 50 | if( root != NULL) |
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| 51 | this->loadParams(root); |
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| 52 | } |
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| 53 | |
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| 54 | /** |
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| 55 | * standard deconstructor |
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| 56 | */ |
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| 57 | TargetingTurret::~TargetingTurret () |
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| 58 | { |
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| 59 | // model will be deleted from WorldEntity-destructor |
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| 60 | // delete this->target; |
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| 61 | } |
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| 62 | |
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| 63 | void TargetingTurret::init() |
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| 64 | { |
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| 65 | this->setClassID(CL_TARGETING_TURRET, "TargetingTurret"); |
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| 66 | |
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| 67 | Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this); |
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| 68 | Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this); |
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| 69 | |
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| 70 | animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 71 | animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 72 | animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 73 | animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 74 | |
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| 75 | animation1->setInfinity(ANIM_INF_CONSTANT); |
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| 76 | animation2->setInfinity(ANIM_INF_CONSTANT); |
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| 77 | |
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| 78 | this->setStateDuration(WS_SHOOTING, .5); |
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| 79 | this->setStateDuration(WS_RELOADING, 1.0); |
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| 80 | this->setStateDuration(WS_ACTIVATING, .4); |
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| 81 | this->setStateDuration(WS_DEACTIVATING, .4); |
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| 82 | |
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| 83 | this->setEnergyMax(100); |
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| 84 | this->increaseEnergy(100); |
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| 85 | |
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| 86 | this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET); |
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| 87 | this->setProjectileType(CL_GUIDED_MISSILE); |
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| 88 | |
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| 89 | |
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| 90 | this->setEmissionPoint(1.684, 0.472, 0); |
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| 91 | //this->getProjectileFactory()->prepare(100); |
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| 92 | |
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| 93 | this->target = new Aim(this); |
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| 94 | this->target->setVisibility(false); |
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| 95 | this->target->setRange(1000); |
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| 96 | this->target->setAngle(M_PI_4); |
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| 97 | this->lockedTarget = this->target; |
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| 98 | |
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| 99 | this->lockedTime = 0; |
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| 100 | this->neededLockTime = 2; |
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| 101 | this->lockedTarget->setParent(PNode::getNullParent()); |
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| 102 | this->loadModel("models/guns/turret2.obj"); |
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| 103 | |
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| 104 | |
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| 105 | this->setActionSound(WA_SHOOT, "sound/explosions/explosion_3.wav"); |
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| 106 | this->setActionSound(WA_ACTIVATE, "sound/voices/rockets.wav"); |
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| 107 | this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav"); |
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| 108 | } |
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| 109 | |
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| 110 | void TargetingTurret::loadParams(const TiXmlElement* root) |
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| 111 | { |
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| 112 | Weapon::loadParams(root); |
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| 113 | |
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| 114 | } |
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| 115 | |
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| 116 | void TargetingTurret::activate() |
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| 117 | { |
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| 118 | // TODO move this back in |
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| 119 | //this->target->setVisibility(true); |
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| 120 | } |
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| 121 | |
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| 122 | void TargetingTurret::deactivate() |
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| 123 | { |
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| 124 | this->target->setVisibility(false); |
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| 125 | } |
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| 126 | |
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| 127 | void TargetingTurret::tick(float dt) |
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| 128 | { |
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| 129 | if (!Weapon::tickW(dt)) |
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| 130 | return; |
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| 131 | |
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| 132 | if( lockedTime >= neededLockTime ) |
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| 133 | { |
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| 134 | lockedTarget = this->target->getParent(); |
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| 135 | lockedTime = 0; |
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| 136 | } |
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| 137 | |
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| 138 | this->target->tick(dt); |
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| 139 | |
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| 140 | if(this->target->getParent() == PNode::getNullParent()) |
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| 141 | lockedTime = 0; |
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| 142 | else |
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| 143 | lockedTime += dt; |
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| 144 | |
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| 145 | } |
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| 146 | |
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| 147 | void TargetingTurret::fire() |
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| 148 | { |
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| 149 | Projectile* pj = this->getProjectile(); |
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| 150 | if (pj == NULL) |
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| 151 | return; |
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| 152 | |
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| 153 | pj->setVelocity(this->getVelocity() + /*this->getVelocity()+*/(this->getAbsDir().apply(Vector(1,0,0))*250.0 + VECTOR_RAND(13) |
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| 154 | /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity()); |
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| 155 | |
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| 156 | pj->setTarget(lockedTarget); |
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| 157 | pj->setParent(PNode::getNullParent()); |
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| 158 | pj->setAbsCoor(this->getEmissionPoint()); |
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| 159 | pj->setAbsDir(this->getAbsDir()); |
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| 160 | pj->activate(); |
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| 161 | |
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| 162 | } |
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| 163 | |
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| 164 | /** |
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| 165 | * draws the TargetingTurret |
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| 166 | */ |
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| 167 | void TargetingTurret::draw () const |
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| 168 | { |
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| 169 | /* draw gun body */ |
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| 170 | glMatrixMode(GL_MODELVIEW); |
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| 171 | glPushMatrix(); |
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| 172 | glTranslatef (this->getAbsCoor ().x, |
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| 173 | this->getAbsCoor ().y, |
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| 174 | this->getAbsCoor ().z); |
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| 175 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 176 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 177 | if (this->getModel() != NULL) |
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| 178 | this->getModel()->draw(); |
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| 179 | glPopMatrix(); |
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| 180 | } |
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| 181 | |
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