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source: orxonox.OLD/branches/proxy/src/world_entities/power_ups/weapon_power_up.cc @ 9357

Last change on this file since 9357 was 9357, checked in by bensch, 18 years ago

orxonox/proxy: removed 'using namespace std;' everywhere

File size: 2.4 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "weapon_power_up.h"
19#include "util/loading/factory.h"
20#include "state.h"
21#include "network_game_manager.h"
22
23#include "primitive_model.h"
24
25#include "util/loading/factory.h"
26#include "util/loading/load_param.h"
27
28
29
30CREATE_FACTORY(WeaponPowerUp, CL_WEAPON_POWER_UP);
31
32WeaponPowerUp::WeaponPowerUp(const TiXmlElement* root) : PowerUp(1.0, 1.0, 0.0)
33{
34  this->init();
35  if( root != NULL)
36    this->loadParams(root);
37}
38
39
40WeaponPowerUp::~WeaponPowerUp ()
41{
42}
43
44
45void WeaponPowerUp::init()
46{
47  this->setClassID(CL_WEAPON_POWER_UP, "WeaponPowerUp");
48  this->loadPickupSound("sound/powerups/whats this2.wav");
49
50  this->weaponXML = NULL;
51  this->weapon = NULL;
52}
53
54
55void WeaponPowerUp::loadParams(const TiXmlElement* root)
56{
57  PowerUp::loadParams(root);
58  const TiXmlElement* elem = root->FirstChildElement("weapon");
59  if(elem != NULL && (elem = elem->FirstChildElement()) != NULL)
60  {
61    this->weaponXML = elem;
62    newWeapon();
63  }
64  else
65  {
66    LoadParam(root, "weaponID", this, WeaponPowerUp, setWeaponClass);
67  }
68}
69
70Weapon* WeaponPowerUp::getWeapon()
71{
72  return this->weapon;
73}
74
75bool WeaponPowerUp::process(WeaponManager* manager)
76{
77  if(manager->addWeapon(this->weapon)) {
78    newWeapon();
79  }
80  else {
81    manager->increaseAmmunition(this->weapon->getProjectileType(), this->weapon->getEnergy());
82  }
83  return true;
84}
85
86void WeaponPowerUp::newWeapon()
87{
88  this->weapon = dynamic_cast<Weapon*>((weaponXML == NULL)
89      ? Factory::fabricate(static_cast<ClassID>(this->weapon->getLeafClassID()))
90      : Factory::fabricate((const TiXmlElement*)this->getXmlElem()->FirstChildElement("weapon")));
91  this->model = this->weapon->getModel(0);
92}
93
94void WeaponPowerUp::setWeaponClass(const std::string& name)
95{
96  this->weapon = dynamic_cast<Weapon*>(Factory::fabricate(name));
97  if (this->weapon == NULL)
98  {
99    PRINTF(1)("Unable to load Weapon. %s\n", name.c_str());
100    this->weapon = dynamic_cast<Weapon*>(Factory::fabricate("Turret"));
101  }
102  this->model = this->weapon->getModel(0);
103}
104
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