| [5838] | 1 |  | 
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 | 2 | /*! | 
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 | 3 |  * @file playable.h | 
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 | 4 |  * Interface for a basic controllable WorldEntity | 
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 | 5 |  */ | 
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 | 6 | #ifndef _PLAYABLE_H | 
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 | 7 | #define _PLAYABLE_H | 
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 | 8 |  | 
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 | 9 | #include "world_entity.h" | 
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| [6547] | 10 | #include "extendable.h" | 
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| [5838] | 11 | #include "event.h" | 
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| [7338] | 12 | #include <vector> | 
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| [5838] | 13 |  | 
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| [6444] | 14 | #include "world_entities/weapons/weapon_manager.h" | 
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| [6442] | 15 |  | 
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| [5847] | 16 | class Weapon; | 
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| [6959] | 17 | class DotEmitter; | 
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| [5872] | 18 | class Player; | 
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| [6959] | 19 | class SpriteParticles; | 
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| [7118] | 20 | class Explosion; | 
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| [5838] | 21 |  | 
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 | 22 | //! Basic controllable WorldEntity | 
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 | 23 | /** | 
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| [5864] | 24 |  * | 
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| [5838] | 25 |  */ | 
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| [6547] | 26 | class Playable : public WorldEntity, public Extendable | 
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| [5838] | 27 | { | 
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| [7338] | 28 | public: | 
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| [7346] | 29 |   //! Defines the Playmode of an Entity. | 
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| [7338] | 30 |   typedef enum { | 
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| [8055] | 31 |     Vertical         =  1,       //!< Vertical (seen from left or right/move in x-z) | 
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 | 32 |     Horizontal       =  2,       //!< Horizontal (seet from the top/move in x-y) | 
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 | 33 |     FromBehind       =  4,       //!< Seen from behind (move in z-y) | 
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 | 34 |     Full3D           =  8,       //!< Full featured 3D-mode. (move in all directions x-y-z) | 
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 | 35 |     FirstPerson      = 16, | 
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| [7412] | 36 |  | 
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| [8055] | 37 |     PlaymodeCount    =  5, | 
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| [7338] | 38 |   } Playmode; | 
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| [5838] | 39 |  | 
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 | 40 |  | 
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| [7338] | 41 | public: | 
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 | 42 |   virtual ~Playable(); | 
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| [6966] | 43 |  | 
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| [7338] | 44 |   virtual void loadParams(const TiXmlElement* root); | 
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| [6547] | 45 |  | 
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| [7346] | 46 |   // Weapon and Pickups | 
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| [7338] | 47 |   virtual bool pickup(PowerUp* powerUp); | 
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| [7350] | 48 |   bool addWeapon(Weapon* weapon, int configID = -1, int slotID = -1); | 
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| [7338] | 49 |   void removeWeapon(Weapon* weapon); | 
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 | 50 |   void nextWeaponConfig(); | 
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 | 51 |   void previousWeaponConfig(); | 
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 | 52 |   inline WeaponManager& getWeaponManager() { return this->weaponMan; }; | 
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 | 53 |   void weaponConfigChanged(); | 
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| [7351] | 54 |   static void addSomeWeapons_CHEAT(); | 
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| [5895] | 55 |  | 
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| [6241] | 56 |  | 
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| [7346] | 57 |   // Player Settup | 
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| [9061] | 58 |   bool hasPlayer(){return !(this->currentPlayer == NULL);} | 
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| [7338] | 59 |   bool setPlayer(Player* player); | 
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 | 60 |   Player* getCurrentPlayer() const { return this->currentPlayer; }; | 
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| [7346] | 61 |   /** @return a List of Events in PEV_* sytle */ | 
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 | 62 |   inline const std::vector<int>& getEventList() { return this->events; }; | 
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| [5898] | 63 |  | 
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| [7346] | 64 |   // Camera and Playmode | 
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| [7338] | 65 |   void attachCamera(); | 
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 | 66 |   void detachCamera(); | 
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| [7347] | 67 |   void setCameraMode(unsigned int cameraMode = 0); | 
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| [7338] | 68 |   bool playmodeSupported(Playable::Playmode playmode) const { return this->supportedPlaymodes & playmode; }; | 
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| [7339] | 69 |   bool setPlaymode(Playable::Playmode playmode); | 
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 | 70 |   Playable::Playmode getPlaymode() const { return this->playmode; }; | 
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| [7346] | 71 |   virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f) = 0; | 
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 | 72 |   void setPlayDirection(float angle, float dirX, float dirY, float dirZ, float speed = 0.0f); | 
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| [5898] | 73 |  | 
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| [7346] | 74 |   inline void setScore( int score ) { this->score = score; } | 
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 | 75 |   inline int  getScore() { return this->score; } | 
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 | 76 |  | 
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| [9061] | 77 |   void setEnterRadius(float radius) { this->enterRadius = radius; }; | 
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 | 78 |   /** @returns the EnterRadius (how far away a Player must be to enter this entity) */ | 
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 | 79 |   inline float getEnterRadius() const { return this->enterRadius; }; | 
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| [7346] | 80 |  | 
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 | 81 |   // WorldEntity Extensions | 
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| [9235] | 82 |   virtual void destroy(WorldEntity* killer); | 
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| [7346] | 83 |   virtual void respawn(); | 
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| [7338] | 84 |   virtual void process(const Event &event); | 
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 | 85 |   virtual void tick(float dt); | 
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| [6966] | 86 |  | 
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| [7339] | 87 |   // Transformations: | 
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 | 88 |   static Playable::Playmode stringToPlaymode(const std::string& playmode); | 
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| [7412] | 89 |   static const std::string& playmodeToString(Playable::Playmode playmode); | 
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 | 90 |   static const std::string playmodeNames[]; | 
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| [9257] | 91 |  | 
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| [9235] | 92 |   inline bool beFire(){ return this->bFire; } | 
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 | 93 |   inline void fire(bool bF){ this->bFire = bF;} | 
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| [7412] | 94 |  | 
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| [7338] | 95 | protected: | 
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 | 96 |   Playable(); | 
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| [5872] | 97 |  | 
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| [7346] | 98 |   // Player Setup | 
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| [7338] | 99 |   virtual void enter() = 0; | 
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 | 100 |   virtual void leave() = 0; | 
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| [7346] | 101 |   // Playmode | 
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| [7338] | 102 |   void setSupportedPlaymodes(short playmodes) { this->supportedPlaymodes = playmodes; }; | 
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| [7346] | 103 |   virtual void enterPlaymode(Playable::Playmode playmode); | 
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| [5888] | 104 |  | 
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| [7346] | 105 |   // Events. | 
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| [7338] | 106 |   void registerEvent(int eventType); | 
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 | 107 |   void unregisterEvent(int eventType); | 
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| [6966] | 108 |  | 
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| [7338] | 109 | private: | 
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 | 110 |   WeaponManager         weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping | 
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 | 111 |   std::vector<int>      events;             //!< A list of Events, that are captured for this playable | 
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| [6804] | 112 |  | 
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| [7338] | 113 |   Player*               currentPlayer;      //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL | 
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| [7118] | 114 |  | 
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| [7338] | 115 |   bool                  bFire;              //!< If the Ship is firing. | 
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 | 116 |   int                   oldFlags;           //!< Used for synchronisation | 
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| [7072] | 117 |  | 
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| [7954] | 118 |   int                   score;              //!< players score | 
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| [7118] | 119 |  | 
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| [7338] | 120 |   bool                  bDead; | 
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 | 121 |   short                 supportedPlaymodes; //!< What Playmodes are Supported in this Playable. | 
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 | 122 |   Playable::Playmode    playmode;           //!< The current playmode. | 
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 | 123 |  | 
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| [9061] | 124 |   float                 enterRadius;        //!< How far one can be away from the Playable to enter it. | 
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 | 125 |  | 
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| [7338] | 126 |   WorldEntity* collider; | 
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| [5838] | 127 | }; | 
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 | 128 |  | 
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 | 129 | #endif /* _PLAYABLE_H */ | 
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