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source: orxonox.OLD/branches/proxy/src/world_entities/npcs/network_turret.cc @ 9610

Last change on this file since 9610 was 9610, checked in by bensch, 18 years ago

orxonox/proxy: var-change-handler for the groups

File size: 3.7 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Manuel Leuenberger
13   co-programmer: ...
14*/
15
16#include "network_turret.h"
17#include "model.h"
18#include "world_entities/weapons/turret.h"
19
20#include "state.h"
21#include "playable.h"
22#include "player.h"
23
24
25#include "util/loading/factory.h"
26#include "network_game_manager.h"
27#include "util/loading/load_param.h"
28
29#include "effects/explosion.h"
30
31#include "weapons/targeting_turret.h"
32
33CREATE_FACTORY(NetworkTurret, CL_NETWORK_TURRET);
34
35
36
37
38/**
39 * constructs and loads a NetworkTurret from a XML-element
40 * @param root the XML-element to load from
41 */
42NetworkTurret::NetworkTurret(const TiXmlElement* root)
43    : NPC(root)
44{
45  this->init();
46  if (root != NULL)
47    this->loadParams(root);
48}
49
50
51/**
52 * standard deconstructor
53 */
54NetworkTurret::~NetworkTurret ()
55{}
56
57
58/**
59 * initializes the NetworkTurret
60 * @todo change this to what you wish
61 */
62void NetworkTurret::init()
63{
64  this->setClassID(CL_NETWORK_TURRET, "NetworkTurret");
65  this->loadModel("models/ground_turret_#.obj", 5);
66
67  this->weapon = new TargetingTurret();
68  this->weapon->loadModel("models/guns/turret2.obj", 10);
69  this->weapon->setParent(this);
70  this->weapon->toList(this->getOMListNumber());
71  this->weapon->setRelCoor(0,10,-5);
72  this->weapon->requestAction( WA_ACTIVATE);
73  this->weapon->setParent(&this->weaponHolder);
74
75  this->setHealthMax(300);
76  this->setHealth(300);
77
78  this->weaponHolder.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT);
79
80  this->weaponHolder.setRelCoor(0,25,0);
81  this->weaponHolder.setParent(this);
82
83  this->targetGroup_handle = this->registerVarId( new SynchronizeableInt ( &targetGroup, &targetGroup_write, "targetgroup" ) );
84}
85
86
87/**
88 * @brief loads a NetworkTurret from a XML-element
89 * @param root the XML-element to load from
90 * @todo make the class Loadable
91 */
92void NetworkTurret::loadParams(const TiXmlElement* root)
93{
94  // all the clases this Entity is directly derived from must be called in this way, to load all settings.
95  NPC::loadParams(root);
96
97  LoadParam(root, "target-group", this, NetworkTurret, setTargetGroupS);
98}
99
100/**
101 * advances the NetworkTurret about time seconds
102 * @param time the Time to step
103 */
104void NetworkTurret::tick(float dt)
105{
106  if(this->getHealth() > 0.0f
107    ) // HACK <--- YOU ARE THE MOTHERFUCKER
108  {
109    if (likely(this->weapon != NULL))
110    {
111      //    this->left->tickW(dt);
112      this->weapon->requestAction(WA_SHOOT);
113    }
114  }
115}
116
117/**
118 * draws this worldEntity
119 */
120void NetworkTurret::draw () const
121{
122  WorldEntity::draw();
123
124  if (this->weapon != NULL)
125    this->weapon->draw();
126}
127
128void NetworkTurret::setTargetGroup(int targetGroup)
129{
130  this->weapon->setTargetGroup((OM_LIST)targetGroup);
131}
132
133
134void NetworkTurret::setTargetGroupS(const std::string& groupName)
135{
136  OM_LIST id = ObjectManager::StringToOMList(groupName);
137  if (id != OM_NULL)
138    this->setTargetGroup(id);
139  else
140    PRINTF(2)("List %s not found for targetting\n", groupName.c_str());
141}
142
143void NetworkTurret::varChangeHandler( std::list< int > & id )
144{
145  WorldEntity::varChangeHandler( id );
146
147  if ( std::find( id.begin(), id.end(), targetGroup_handle) != id.end() )
148  {
149    setTargetGroup( targetGroup_write );
150  }
151}
152
153/**
154 *
155 *
156 */
157void NetworkTurret::postSpawn ()
158{}
159
160/**
161 *
162 *
163 */
164void NetworkTurret::leftWorld ()
165{}
166
167void NetworkTurret::destroy(WorldEntity* killer)
168{
169  this->setAbsDirSoft(Quaternion(-90, Vector(0,0,1)), 90);
170  Explosion::explode(this, Vector(10,10,10));
171
172  this->toList(OM_DEAD);
173}
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