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source: orxonox.OLD/branches/proxy/src/world_entities/npcs/network_turret.cc @ 9608

Last change on this file since 9608 was 9608, checked in by bensch, 18 years ago

orxonox/proxy: added a new Turret for better network synchronisation

File size: 2.7 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Manuel Leuenberger
13   co-programmer: ...
14*/
15
16#include "network_turret.h"
17#include "model.h"
18#include "world_entities/weapons/turret.h"
19
20#include "state.h"
21#include "playable.h"
22#include "player.h"
23
24
25#include "util/loading/factory.h"
26#include "network_game_manager.h"
27#include "util/loading/load_param.h"
28
29#include "effects/explosion.h"
30
31#include "weapons/targeting_turret.h"
32
33CREATE_FACTORY(NetworkTurret, CL_NETWORK_TURRET);
34
35
36
37
38/**
39 * constructs and loads a NetworkTurret from a XML-element
40 * @param root the XML-element to load from
41 */
42NetworkTurret::NetworkTurret(const TiXmlElement* root)
43    : NPC(root)
44{
45  this->init();
46  if (root != NULL)
47    this->loadParams(root);
48}
49
50
51/**
52 * standard deconstructor
53 */
54NetworkTurret::~NetworkTurret ()
55{}
56
57
58/**
59 * initializes the NetworkTurret
60 * @todo change this to what you wish
61 */
62void NetworkTurret::init()
63{
64  this->setClassID(CL_NETWORK_TURRET, "NetworkTurret");
65  this->loadModel("models/network_turret_#.obj", 5);
66  this->weapon = new TargetingTurret();
67  this->weapon->loadModel("models/guns/turret2.obj", 10);
68
69  this->setHealthMax(300);
70  this->setHealth(300);
71
72  this->weaponHolder.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT);
73
74  this->weaponHolder.setRelCoor(0,25,0);
75  this->weaponHolder.setParent(this);
76}
77
78
79/**
80 * @brief loads a NetworkTurret from a XML-element
81 * @param root the XML-element to load from
82 * @todo make the class Loadable
83 */
84void NetworkTurret::loadParams(const TiXmlElement* root)
85{
86  // all the clases this Entity is directly derived from must be called in this way, to load all settings.
87  NPC::loadParams(root);
88}
89
90/**
91 * advances the NetworkTurret about time seconds
92 * @param time the Time to step
93 */
94void NetworkTurret::tick(float dt)
95{
96  if(this->getHealth() > 0.0f
97    ) // HACK <--- YOU ARE THE MOTHERFUCKER
98  {
99    if (likely(this->weapon != NULL))
100    {
101      //    this->left->tickW(dt);
102      this->weapon->requestAction(WA_SHOOT);
103    }
104  }
105}
106
107/**
108 * draws this worldEntity
109 */
110void NetworkTurret::draw () const
111{
112  WorldEntity::draw();
113
114  if (this->weapon != NULL)
115    this->weapon->draw();
116}
117
118
119
120/**
121 *
122 *
123 */
124void NetworkTurret::postSpawn ()
125{}
126
127/**
128 *
129 *
130 */
131void NetworkTurret::leftWorld ()
132{}
133
134void NetworkTurret::destroy(WorldEntity* killer)
135{
136  this->setAbsDirSoft(Quaternion(-90, Vector(0,0,1)), 90);
137  Explosion::explode(this, Vector(10,10,10));
138
139  this->toList(OM_DEAD);
140}
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