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source: orxonox.OLD/branches/proxy/src/util/multiplayer_team_deathmatch.cc @ 9416

Last change on this file since 9416 was 9416, checked in by patrick, 18 years ago

now servers are not able to play anymore

File size: 20.3 KB
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[7034]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
15#define DEBUG_MODULE_GAME_RULES
16
[8068]17#include <map>
18
[7034]19#include "multiplayer_team_deathmatch.h"
20
[7193]21#include "util/loading/load_param.h"
22#include "util/loading/factory.h"
[7034]23
[7810]24#include "render2D/image_plane.h"
[7039]25#include "state.h"
[7101]26#include "class_list.h"
[7034]27
[7044]28#include "player.h"
29#include "playable.h"
[7101]30#include "space_ships/space_ship.h"
[7039]31
[7116]32
[7101]33#include "shared_network_data.h"
[7116]34#include "terrain.h"
35#include "class_list.h"
36#include "space_ships/space_ship.h"
[7044]37
[8068]38#include "network_game_manager.h"
[7101]39
[8147]40#include "event_handler.h"
[8068]41
[8147]42#include "glgui.h"
43
44#include "story_entity.h"
45
[8708]46#include "shell_command.h"
[8147]47
[8802]48#include "spawning_point.h"
[8708]49
[8802]50
[7034]51
52
[9406]53
[7035]54CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH);
55
56
[7034]57/**
58 * constructor
59 */
[7035]60MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root)
[8068]61  : NetworkGameRules(root)
[7035]62{
63  this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch");
[7034]64
[7037]65  this->bLocalPlayerDead = false;
66  this->deathTimeout = 10.0f;     // 5 seconds
[7082]67  this->timeout = 0.0f;
[8068]68  this->numTeams = 2;
69  this->currentGameState = GAMESTATE_PRE_GAME;
[9008]70  this->gameStateTimer = 3.0f;
[8623]71  this->bShowTeamChange = false;
[8717]72
[8147]73  this->box = NULL;
[8802]74  this->table = NULL;
75  this->statsBox = NULL;
[7040]76
[7044]77  this->localPlayer = State::getPlayer();
78
[7035]79  if( root != NULL)
80    this->loadParams(root);
[8717]81
[8623]82  subscribeEvent( ES_GAME, SDLK_o );
[8708]83  subscribeEvent( ES_GAME, SDLK_TAB );
[8802]84  subscribeEvent( ES_GAME, SDLK_F1 );
85  subscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 );
[9008]86
[8708]87  this->input = new OrxGui::GLGuiInputLine();
88  this->input->setAbsCoor2D(180, 5);
[9406]89  this->input->enterPushed.connect(this, &MultiplayerTeamDeathmatch::onInputEnter);
[7035]90}
91
[7034]92/**
93 * decontsructor
94 */
95MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch()
[7044]96{
[8623]97  unsubscribeEvent( ES_GAME, SDLK_o );
[8708]98  unsubscribeEvent( ES_GAME, SDLK_TAB );
[8802]99  unsubscribeEvent( ES_GAME, SDLK_F1 );
100  unsubscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 );
[9008]101
[8708]102  if ( this->input )
103  {
104    delete this->input;
105    this->input = NULL;
106  }
[7044]107}
[7034]108
109
110
111void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root)
[7035]112{
[7040]113  GameRules::loadParams(root) ;
[7037]114
115  LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout)
116      .describe("sets the time in seconds a player has to wait for respawn");
117
118  LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills)
119      .describe("sets the maximal kills for winning condition");
[7039]120
[8068]121  LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams)
122      .describe("sets number of teams");
[7039]123
[7035]124}
125
126
127/**
128 * time tick
129 * @param dt time
130 */
131void MultiplayerTeamDeathmatch::tick(float dt)
[7037]132{
[8802]133  tickStatsTable();
[8147]134  //on client side hostId is -1 until hanshake finished
135  if ( SharedNetworkData::getInstance()->getHostID() < 0 )
136    return;
[8717]137
[8623]138  if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME )
[8147]139  {
140    if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )
141         && box == NULL
[8717]142         &&  (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM
[8623]143         || bShowTeamChange )
[8717]144
[8147]145       )
146    {
147      EventHandler::getInstance()->pushState( ES_MENU );
[8717]148
[8147]149      OrxGui::GLGuiHandler::getInstance()->activateCursor();
[8717]150
[8147]151      box = new OrxGui::GLGuiBox();
152      box->setAbsCoor2D( 300, 100 );
[8717]153
[9416]154      if( SharedNetworkData::getInstance()->isClient())
155      {
156        OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator");
157        box->pack( buttonSpectator );
158        buttonSpectator->released.connect(this, &MultiplayerTeamDeathmatch::onButtonSpectator);
[8717]159
[9416]160        OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random");
161        box->pack( buttonRandom );
162        buttonRandom->released.connect(this, &MultiplayerTeamDeathmatch::onButtonRandom);
[8717]163
[9416]164        OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team");
165        box->pack( buttonTeam0 );
166        buttonTeam0->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam0);
[8717]167
[9416]168        OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team");
169        box->pack( buttonTeam1 );
170        buttonTeam1->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam1);
171      }
172      else
173      {
174        OrxGui::GLGuiText* text = new OrxGui::GLGuiText();
175        text->setText("Server Mode: not able to play at this node");
176        box->pack( text);
177      }
[8717]178
[9416]179
[8623]180      if ( bShowTeamChange )
181      {
182        OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel");
183        box->pack( buttonCancel );
[9406]184        buttonCancel->released.connect(this, &MultiplayerTeamDeathmatch::onButtonCancel);
[8623]185      }
[8717]186
[8147]187      OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit");
188      box->pack( buttonExit );
[9406]189      buttonExit->released.connect(this, &MultiplayerTeamDeathmatch::onButtonExit);
[8717]190
[8147]191      box->showAll();
192    }
193  }
194
195  if ( box != NULL
196       && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )
[8717]197       && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM
[8623]198       && !bShowTeamChange
[8147]199     )
200  {
201    delete box;
202    box = NULL;
[8717]203
[8147]204    OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true );
[8717]205
[8147]206    EventHandler::getInstance()->popState();
207  }
[8717]208
[8147]209  if ( box != NULL )
210  {
211    OrxGui::GLGuiHandler::getInstance()->tick( dt );
212  }
[8717]213
[8147]214  assignPlayable();
[8717]215
[9406]216  if ( SharedNetworkData::getInstance()->isClient() )
[8068]217    return;
[9008]218
[8802]219  //handle kills
[9008]220  while ( this->killList.begin() != this->killList.end() )
[8802]221  {
[9235]222    PRINTF(0)("KKKKKKKKIIIIIIIIILLLLLLLLLLLLL\n");
[9008]223    onKill( this->killList.begin()->getVictim(), this->killList.begin()->getKiller() );
224    this->killList.erase( this->killList.begin() );
[8802]225  }
[9008]226
227
[9406]228
[8068]229  gameStateTimer -= dt;
[8147]230  //PRINTF(0)("TICK %f\n", gameStateTimer);
[8717]231
[8068]232  if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 )
233    nextGameState();
[8717]234
[8068]235  this->currentGameState = NetworkGameManager::getInstance()->getGameState();
[8717]236
[8068]237  if ( currentGameState == GAMESTATE_GAME )
238  {
239    handleTeamChanges();
240  }
[8717]241
[8068]242  this->calculateTeamScore();
[8717]243
[7039]244  this->checkGameRules();
[7035]245
[7039]246  // is the local player dead and inactive
247  if( unlikely(this->bLocalPlayerDead))
248  {
249    this->timeout += dt;
[7088]250    PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout);
[7039]251    // long enough dead?
[7044]252    if( this->timeout >= this->deathTimeout)
[7039]253    {
254      this->timeout = 0.0f;
255      // respawn
[7079]256      PRINTF(0)("RESPAWN\n");
[7044]257      (State::getPlayer())->getPlayable()->respawn();
[7039]258    }
259  }
[7037]260}
[7035]261
[7037]262
[7035]263/**
264 * draws the stuff
265 */
266void MultiplayerTeamDeathmatch::draw()
[7039]267{
268  if( unlikely( this->bLocalPlayerDead))
269  {
[7035]270
[7039]271  }
272}
[7035]273
[7039]274
[7035]275/**
276 * check the game rules for consistency
277 */
278void MultiplayerTeamDeathmatch::checkGameRules()
[7039]279{
[9406]280  if ( SharedNetworkData::getInstance()->isClient() )
[8068]281    return;
[8717]282
[8068]283  // check for max killing count
284  for ( int i = 0; i<numTeams; i++ )
285  {
286    if ( teamScore[i] >= maxKills )
287    {
[8802]288      nextGameState();
[8068]289    }
290  }
291}
[7101]292
[8068]293/**
294 * find group for new player
295 * @return group id
296 */
[8147]297int MultiplayerTeamDeathmatch::getTeamForNewUser()
[8068]298{
299  return TEAM_NOTEAM;
300}
[7101]301
[8147]302ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team )
[8068]303{
[8147]304  if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR )
305    return CL_SPECTATOR;
[8717]306
[8147]307  if ( team == 0 || team == 1 )
[9059]308    return CL_FPS_PLAYER;
[8717]309
[8147]310  assert( false );
[8068]311}
[7101]312
[8147]313std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId )
[8068]314{
[8147]315  if ( team == 0 )
[9059]316    return "models/creatures/doom_guy.md2";
[8147]317  else if ( team == 1 )
[9235]318    return "models/creatures/male.md2";
[8147]319  else
320    return "";
[8068]321}
322
[9235]323std::string MultiplayerTeamDeathmatch::getPlayableModelTextureFileName( int userId, int team, ClassID classId )
324{
325  if ( classId == CL_FPS_PLAYER )
326  {
327    if ( team == 0 )
328      return "maps/doom_guy.png";
329    else
330      return "maps/male_fiend.pcx";
331  }
[9406]332
[9235]333  return "";
334}
335
336float MultiplayerTeamDeathmatch::getPlayableScale( int userId, int team, ClassID classId )
337{
338  if ( classId == CL_FPS_PLAYER )
339  {
340    return 10.0f;
341  }
[9406]342
[9235]343  return 1.0f;
344}
345
[8068]346/**
347 * calculate team score
348 */
349void MultiplayerTeamDeathmatch::calculateTeamScore( )
350{
351  teamScore.clear();
[8717]352
[8068]353  for ( int i = 0; i<numTeams; i++ )
354    teamScore[i] = 0;
[8717]355
356
[8068]357  const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS );
[8717]358
[8068]359  if ( !list )
360    return;
[8717]361
[8068]362  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
[7039]363  {
[8068]364    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
365
366    if ( stats.getTeamId() >= 0 )
367    {
368      teamScore[stats.getTeamId()] += stats.getScore();
369    }
[7039]370  }
[8068]371}
372
373/**
374 * get team for player who choose to join random team
375 * @return smallest team
376 */
377int MultiplayerTeamDeathmatch::getRandomTeam( )
378{
379  std::map<int,int> playersInTeam;
[8717]380
[8068]381  for ( int i = 0; i<numTeams; i++ )
382    playersInTeam[i] = 0;
[8717]383
[8068]384  const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS );
[8717]385
[8068]386  if ( !list )
387    return 0;
[8717]388
[8068]389  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
[7039]390  {
[8068]391    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
392
393    if ( stats.getTeamId() >= 0 )
394    {
395      playersInTeam[stats.getTeamId()]++;
396    }
[7039]397  }
[8717]398
399
[8068]400  int minPlayers = 0xFFFF;
401  int minTeam = -1;
[8717]402
[8068]403  for ( int i = 0; i<numTeams; i++ )
404  {
405    if ( playersInTeam[i] < minPlayers )
406    {
407      minTeam = i;
408      minPlayers = playersInTeam[i];
409    }
410  }
[8717]411
[8068]412  assert( minTeam != -1 );
[8717]413
[8068]414  return minTeam;
415}
[7101]416
[8068]417void MultiplayerTeamDeathmatch::nextGameState( )
418{
419  if ( currentGameState == GAMESTATE_PRE_GAME )
420  {
421    NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME );
[8717]422
[8068]423    return;
424  }
[8717]425
[8068]426  if ( currentGameState == GAMESTATE_GAME )
427  {
428    NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME );
[8717]429
[8068]430    return;
431  }
[8717]432
[8068]433  if ( currentGameState == GAMESTATE_POST_GAME )
434  {
[9235]435    //State::getCurrentStoryEntity()->stop();
[8802]436    this->bShowTeamChange = false;
[8717]437
[8068]438    return;
439  }
440}
[7118]441
[8068]442void MultiplayerTeamDeathmatch::handleTeamChanges( )
443{
444  const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS );
[8717]445
[8068]446  if ( !list )
447    return;
[8717]448
[8068]449  //first server players with choices
450  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
[7116]451  {
[8068]452    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
[7118]453
[8068]454    if ( stats.getTeamId() != stats.getPreferedTeamId() )
[7116]455    {
[8147]456      if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) )
[7116]457      {
[8068]458        teamChange( stats.getUserId() );
[7116]459      }
460    }
461  }
[8717]462
[8068]463  //now serve player who want join a random team
464  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
465  {
466    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
[7101]467
[8068]468    if ( stats.getTeamId() != stats.getPreferedTeamId() )
[7101]469    {
[8068]470      if ( stats.getPreferedTeamId() == TEAM_RANDOM )
[7101]471      {
[8147]472        stats.setPreferedTeamId( getRandomTeam() );
[8068]473        teamChange( stats.getUserId() );
[7101]474      }
475    }
476  }
[8068]477}
[7101]478
[8068]479void MultiplayerTeamDeathmatch::teamChange( int userId )
480{
481  assert( PlayerStats::getStats( userId ) );
482  PlayerStats & stats = *(PlayerStats::getStats( userId ));
[8717]483
[8147]484  stats.setTeamId( stats.getPreferedTeamId() );
[8717]485
[8147]486  Playable * oldPlayable = stats.getPlayable();
[8717]487
488
[8147]489  ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() );
490  std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId );
[9110]491  std::string playableTexture = getPlayableModelTextureFileName( userId, stats.getPreferedTeamId(), playableClassId );
[9235]492  float       playableScale = getPlayableScale( userId, stats.getPreferedTeamId(), playableClassId );
[8717]493
[8147]494  BaseObject * bo = Factory::fabricate( playableClassId );
[8717]495
[8147]496  assert( bo != NULL );
497  assert( bo->isA( CL_PLAYABLE ) );
[8717]498
[8147]499  Playable & playable = *(dynamic_cast<Playable*>(bo));
[8717]500
[9235]501  playable.loadMD2Texture( playableTexture );
502  playable.loadModel( playableModel, playableScale );
[8147]503  playable.setOwner( userId );
504  playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
505  playable.setSynchronized( true );
[8717]506
[8147]507  stats.setTeamId( stats.getPreferedTeamId() );
508  stats.setPlayableClassId( playableClassId );
509  stats.setPlayableUniqueId( playable.getUniqueID() );
510  stats.setModelFileName( playableModel );
[8717]511
[9008]512  this->respawnPlayable( &playable, stats.getPreferedTeamId(), 0.0f );
513
[8147]514  if ( oldPlayable )
515  {
516    //if ( userId == SharedNetworkData::getInstance()->getHostID() )
517    //  State::getPlayer()->setPlayable( NULL );
518    delete oldPlayable;
519  }
[7039]520}
[7035]521
[8147]522void MultiplayerTeamDeathmatch::onButtonExit( )
523{
524  State::getCurrentStoryEntity()->stop();
[8623]525  this->bShowTeamChange = false;
[8147]526}
[7035]527
[8147]528void MultiplayerTeamDeathmatch::onButtonRandom( )
529{
530  NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM );
[8623]531  this->bShowTeamChange = false;
[8147]532}
[7035]533
[8147]534void MultiplayerTeamDeathmatch::onButtonTeam0( )
535{
536  NetworkGameManager::getInstance()->prefereTeam( 0 );
[8623]537  this->bShowTeamChange = false;
[8147]538}
[7035]539
[8147]540void MultiplayerTeamDeathmatch::onButtonTeam1( )
541{
542  NetworkGameManager::getInstance()->prefereTeam( 1 );
[8623]543  this->bShowTeamChange = false;
[8147]544}
[7035]545
[8147]546void MultiplayerTeamDeathmatch::onButtonSpectator( )
547{
548  NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR );
[8623]549  this->bShowTeamChange = false;
[8147]550}
[7035]551
[8147]552void MultiplayerTeamDeathmatch::assignPlayable( )
553{
554  if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) )
555    PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable();
556}
557
[8623]558  /**
559   * function that processes events from the handler
560   * @param event: the event
561   * @todo replace SDLK_o with something from KeyMapper
562   */
563void MultiplayerTeamDeathmatch::process( const Event & event )
564{
565  if ( event.type == SDLK_o )
566  {
567    if ( event.bPressed )
568      this->bShowTeamChange = true;
[8802]569  } else if ( event.type == SDLK_F1 )
570  {
[9059]571    if ( this->statsBox && !this->bLocalPlayerDead && event.bPressed )
572    {
573      PRINTF(0)("hide stats\n");
574      this->hideStats();
575    }
[9110]576    else if ( !this->statsBox && event.bPressed )
[8802]577    {
578      PRINTF(0)("show stats\n");
579      this->showStats();
580    }
[8623]581  }
[8708]582  else if ( event.type == SDLK_TAB )
583  {
[9008]584    if ( currentGameState == GAMESTATE_GAME && event.bPressed && !EventHandler::getInstance()->isPressed( SDLK_RALT ) && !EventHandler::getInstance()->isPressed( SDLK_LALT ) )
[8708]585    {
586      EventHandler::getInstance()->pushState( ES_MENU );
587      OrxGui::GLGuiHandler::getInstance()->activateCursor();
588      OrxGui::GLGuiHandler::getInstance()->deactivateCursor();
589      input->show();
[8717]590      input->giveMouseFocus();
[8708]591      input->setText("say ");
592    }
593  }
[8802]594  else if ( this->bLocalPlayerDead && statsBox && event.type == KeyMapper::PEV_FIRE1 )
595  {
596    this->hideStats();
597  }
[8623]598}
[8147]599
[8623]600void MultiplayerTeamDeathmatch::onButtonCancel( )
601{
602  this->bShowTeamChange = false;
603}
[8147]604
605
606
[8623]607/**
608 * this method is called by NetworkGameManger when he recieved a chat message
609 * @param userId senders user id
610 * @param message message string
611 * @param messageType some int
612 */
613void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType )
614{
615  std::string name = "unknown";
[8717]616
[8623]617  if ( PlayerStats::getStats( userId ) )
618  {
619    name = PlayerStats::getStats( userId )->getNickName();
620  }
[8717]621
[8708]622  PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() );
[9059]623  State::getPlayer()->hud().notifyUser(name + ": " + message);
[8623]624}
[8147]625
[8708]626void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text )
627{
628  EventHandler::getInstance()->popState();
[8717]629  input->breakMouseFocus();
[8708]630  input->hide();
631  input->setText("");
[8623]632
[8708]633  std::string command = text;
[8717]634
[8708]635  //HACK insert " in say commands so user doesn't have to type them
636  if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' )
637  {
638    command.insert( 4, "\"" );
639    command = command + "\"";
640  }
[8623]641
[8708]642  OrxShell::ShellCommand::execute( command );
643}
[8623]644
[8802]645/**
646 * show table with frags
647 */
648void MultiplayerTeamDeathmatch::showStats( )
649{
650  statsBox = new OrxGui::GLGuiBox();
[9110]651  statsBox->setAbsCoor2D( 100, 100 );
[9008]652
[9110]653  this->table = new OrxGui::GLGuiTable(10,5);
[8708]654
[8802]655  statsBox->pack( this->table );
[8708]656
[8802]657  statsBox->showAll();
658}
[8708]659
[8802]660/**
661 * hide table with frags
662 */
663void MultiplayerTeamDeathmatch::hideStats( )
664{
665    if ( statsBox )
666    {
667      delete statsBox;
668      statsBox = NULL;
669    }
670}
671
672/**
673 * fill stats table with values
674 */
675void MultiplayerTeamDeathmatch::tickStatsTable( )
676{
677  if ( !this->statsBox )
678    return;
679
680  std::vector<std::string> headers;
[9110]681  headers.push_back("Blue Team");
[8802]682  headers.push_back("");
683  headers.push_back("");
[9110]684  headers.push_back("Red Team");
[8802]685  headers.push_back("");
686  this->table->setHeader(headers);
[9008]687
[9110]688  ScoreList scoreList = PlayerStats::getScoreList();
[9008]689
[8802]690  char st[10];
691  int i = 0;
[9406]692
[8802]693  i = 2;
[9110]694  for ( TeamScoreList::const_iterator it = scoreList[0].begin(); it != scoreList[0].end(); it++ )
[8802]695  {
[9110]696    this->table->setEntry( i, 0, it->name );
697    snprintf( st, 10, "%d", it->score );
698    this->table->setEntry( i, 1, st );
699    this->table->setEntry( i, 2, "" );
[8802]700    i++;
701  }
[9008]702
[8802]703  i = 2;
[9110]704  for ( TeamScoreList::const_iterator it = scoreList[1].begin(); it != scoreList[1].end(); it++ )
[8802]705  {
[9110]706    this->table->setEntry( i, 3, it->name );
707    snprintf( st, 10, "%d", it->score );
708    this->table->setEntry( i, 4, st );
[8802]709    i++;
710  }
[9110]711
[8802]712}
713
714/**
715 * this function is called when a player kills another one or himself
[9008]716 * @param killedUserId
717 * @param userId
[8802]718 */
[9008]719void MultiplayerTeamDeathmatch::onKill( WorldEntity * victim, WorldEntity * killer )
[8802]720{
[9008]721  if ( !victim )
[9235]722  {
723    PRINTF(0)("victim == NULL\n");
[9008]724    return;
[9235]725  }
[9008]726  if ( !killer )
[9235]727  {
728    PRINTF(0)("killer == NULL\n");
[9008]729    return;
[9235]730  }
[9406]731
[9008]732  int killerUserId = killer->getOwner();
733  int victimUserId = victim->getOwner();
734
[9406]735  PRINTF(0)("%d %d %x %x %s %s\n", killerUserId, victimUserId, killer, victim, killer->getClassCName(), victim->getClassCName());
736
[9008]737  PlayerStats & victimStats = *PlayerStats::getStats( victimUserId );
738  PlayerStats & killerStats = *PlayerStats::getStats( killerUserId );
[9406]739
[9008]740  if ( killerStats.getPlayable() != killer || victimStats.getPlayable() != victim )
[9235]741  {
742    PRINTF(0)("killerStats.getPlayable() != killer || victimStats.getPlayable() != victim\n");
743    PRINTF(0)("%x %x %x %x\n", killerStats.getPlayable(), killer, victimStats.getPlayable(), victim );
744    PRINTF(0)("%d %d %d %d\n", killerStats.getPlayable()->getUniqueID(), killer->getUniqueID(), victimStats.getPlayable()->getUniqueID(), victim->getUniqueID() );
[9008]745    return;
[9235]746  }
[9008]747
748  //check for suicide
749  if ( killerUserId != victimUserId )
750  {
751    //check for teamkill
752    if ( victimStats.getTeamId() != killerStats.getTeamId() )
753    {
754      killerStats.setScore( killerStats.getScore() + 1 );
755    }
756    else
757    {
758      killerStats.setScore( killerStats.getScore() - 1 );
759    }
760  }
[8802]761  else
[9008]762    killerStats.setScore( killerStats.getScore() - 1 );
763
764  if ( victimUserId == SharedNetworkData::getInstance()->getHostID() )
[8802]765  {
766    this->bLocalPlayerDead = true;
767    this->showStats();
768  }
[9008]769
770  this->respawnPlayable( victimStats.getPlayable(), victimStats.getTeamId(), 3.0f );
[8802]771}
772
773/**
774 * this function is called on player respawn
[9008]775 * @param userId
[8802]776 */
777void MultiplayerTeamDeathmatch::onRespawn( int userId )
778{
779  if ( userId == SharedNetworkData::getInstance()->getHostID() )
780  {
781    this->bLocalPlayerDead = false;
782    this->hideStats();
783  }
784}
785
786/**
787 * this function is called on player respawn
[9008]788 * @param we
[8802]789 */
790void MultiplayerTeamDeathmatch::registerSpawn( WorldEntity * we )
791{
792  onRespawn( we->getOwner() );
793}
794
[9008]795
796void MultiplayerTeamDeathmatch::respawnPlayable( Playable * playable, int teamId, float delay )
797{
798  const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT );
799
800  assert( list );
801
802  std::vector<SpawningPoint*> spList;
803
804  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
805  {
806    SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it);
807
808    if ( sp->getTeamId() == teamId )
809      spList.push_back( sp );
810  }
811
812  if ( spList.size() == 0 )
813  {
814    for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
815    {
816      SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it);
817
818      if ( sp->getTeamId() < 0 )
819        spList.push_back( sp );
820    }
821  }
822
823  assert( spList.size() != 0 );
824
825  int n = (int)((float)spList.size() * (float)rand()/(float)RAND_MAX);
826
827  spList[n]->pushEntity( playable, delay );
828}
829
[9110]830
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