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source: orxonox.OLD/branches/proxy/src/subprojects/recapture_mouse/recapturer.cc @ 9318

Last change on this file since 9318 was 9318, checked in by bensch, 18 years ago

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[4554]1/*
[4333]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15   this file extends the framework file, so it renders what i want.
16*/
17
18#include "framework.h"
19
[4343]20#include "light.h"
[4333]21
[4343]22#include "objModel.h"
[8490]23#include "md2/md2Model.h"
[4343]24#include "primitive_model.h"
25#include <stdlib.h>
[4333]26
[6310]27#include "vertex_array_model.h"
28
[7193]29#include "util/loading/resource_manager.h"
[4343]30
31Model* obj;
32
33void Framework::moduleInit(int argc, char** argv)
[4333]34{
[4649]35  ResourceManager::getInstance()->addImageDir("./");
36
[4653]37  for (int i = 0; i < argc; i++)
38  {
39    printf("%s\n", argv[i]);
40  }
41  ResourceManager::getInstance()->addImageDir("");
42
43
[4343]44  if (argc>=3)
[6222]45  {
46    if( strstr(argv[1], ".obj") != NULL)
47      obj = new OBJModel (argv[1], atof(argv[2]));
48    else if( strstr(argv[1], ".md2") != NULL)
49    {
50      obj = new MD2Model(argv[1], argv[2]);
51      ((MD2Model*)obj)->tick(0.1f);
52    }
53  }
[4343]54  else if (argc>=2)
[6222]55  {
56    if( strstr(argv[1], ".obj") != NULL)
57      obj = new OBJModel(argv[1]);
58    else if( strstr(argv[1], ".md2") != NULL) {
59      obj = new MD2Model(argv[1], "fake_texture.bad");
60      obj = new MD2Model(argv[1], argv[2]);
61      ((MD2Model*)obj)->tick(0.1f);
62    }
63  }
[7165]64 // else
[4492]65    obj = new PrimitiveModel(PRIM_CYLINDER);
[4333]66
[6310]67
[4653]68  ResourceManager::getInstance()->debug();
69
[4343]70  LightManager* lightMan = LightManager::getInstance();
71  lightMan->setAmbientColor(.1,.1,.1);
[4741]72  (new Light())->setAbsCoor(5.0, 10.0, 40.0);
73  (new Light())->setAbsCoor(-10, -20, -100);
[4333]74}
75
[4334]76void Framework::moduleEventHandler(SDL_Event* event)
77{
78  switch (event->type)
79    {
80    case SDL_KEYDOWN:
81      switch (event->key.keysym.sym)
[4554]82        {
83        case SDLK_i:
84          break;
85        }
[4334]86    }
[4333]87}
88
89void Framework::moduleTick(float dt)
90{
[4554]91
[4333]92}
93
[4349]94void Framework::moduleDraw(void) const
[4334]95{
[7157]96  LightManager::getInstance()->draw();
[4343]97  obj->draw();
98
[4334]99}
[4333]100
[4334]101
[4333]102void Framework::moduleHelp(void) const
103{
[4554]104
[4333]105}
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