| 1 | /*! | 
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| 2 |  * @file synchronizeable.h | 
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| 3 |     \brief interface for all classes that have to be synchronized | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _SYNCHRONIZEABLE_H | 
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| 7 | #define _SYNCHRONIZEABLE_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 | #include "netdefs.h" | 
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| 11 | #include "converter.h" | 
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| 12 | #include "vector.h" | 
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| 13 | #include "quaternion.h" | 
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| 14 | #include "synchronizeable_var/synchronizeable_var.h" | 
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| 15 | #include "synchronizeable_var/synchronizeable_vector.h" | 
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| 16 | #include "synchronizeable_var/synchronizeable_quaternion.h" | 
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| 17 | #include "synchronizeable_var/synchronizeable_string.h" | 
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| 18 | #include "synchronizeable_var/synchronizeable_int.h" | 
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| 19 | #include "synchronizeable_var/synchronizeable_float.h" | 
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| 20 | #include "synchronizeable_var/synchronizeable_bool.h" | 
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| 21 | #include "synchronizeable_var/synchronizeable_uint.h" | 
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| 22 |  | 
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| 23 |  | 
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| 24 | #include <vector> | 
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| 25 | #include <list> | 
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| 26 |  | 
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| 27 | //State constants: They have to be of the form 2^n | 
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| 28 | #define STATE_SERVER 1 | 
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| 29 |  | 
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| 30 | struct StateHistoryEntry | 
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| 31 | { | 
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| 32 |   int             stateId; | 
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| 33 |   byte *          data; | 
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| 34 |   int             dataLength; | 
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| 35 |   std::list<int>  sizeList; | 
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| 36 | }; | 
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| 37 |  | 
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| 38 | typedef std::list<StateHistoryEntry*> StateHistory; | 
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| 39 |  | 
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| 40 | typedef std::vector<StateHistory> UserStateHistory; | 
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| 41 |  | 
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| 42 | typedef std::vector<SynchronizeableVar*> SyncVarList; | 
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| 43 |  | 
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| 44 | class NetworkStream; | 
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| 45 |  | 
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| 46 | class Synchronizeable : virtual public BaseObject | 
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| 47 | { | 
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| 48 |  | 
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| 49 |   public: | 
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| 50 |     Synchronizeable(); | 
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| 51 |     virtual ~Synchronizeable(); | 
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| 52 |  | 
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| 53 | //     void setIsServer( bool isServer ); | 
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| 54 | //     bool isServer(); | 
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| 55 |  | 
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| 56 |     virtual void varChangeHandler( std::list<int> & id ); | 
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| 57 |  | 
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| 58 |     virtual int getStateDiff( int userId, byte* data, int maxLength, int stateId, int fromStateId, int priorityTH ); | 
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| 59 |     virtual int setStateDiff( int userId, byte* data, int length, int stateId, int fromStateId ); | 
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| 60 |     virtual void cleanUpUser( int userId ); | 
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| 61 |     virtual void handleSentState( int userId, int stateId, int fromStateId ); | 
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| 62 |     virtual void handleRecvState( int userId, int stateId, int fromStateId ); | 
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| 63 |  | 
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| 64 |     void registerVar( SynchronizeableVar * var ); | 
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| 65 |     int registerVarId( SynchronizeableVar * var ); | 
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| 66 |  | 
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| 67 |     inline void setUniqueID( int id ){ uniqueID = id; } | 
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| 68 |     inline int  getUniqueID() const { return uniqueID; } | 
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| 69 |  | 
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| 70 |     inline int getOwner(){ return owner; } | 
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| 71 |     inline void setOwner(int owner){ this->owner = owner; } | 
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| 72 |  | 
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| 73 |     /** @returns true if this Synchronizeable wants to be synchronized over network */ | 
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| 74 |     inline bool beSynchronized() { return this->bSynchronize; } | 
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| 75 |     /** @param bSynchronize sets the Synchronizeable to be sunchronized or not */ | 
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| 76 |     inline void setSynchronized(bool bSynchronize) { this->bSynchronize = bSynchronize; } | 
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| 77 |  | 
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| 78 |     inline void setNetworkStream(NetworkStream* stream) { this->networkStream = stream; } | 
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| 79 |     inline NetworkStream* getNetworkStream() { return this->networkStream; } | 
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| 80 |  | 
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| 81 |  | 
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| 82 |   protected: | 
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| 83 |     NetworkStream*    networkStream;  //!< reference network stream we are connected to | 
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| 84 | //     int               state; | 
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| 85 |  | 
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| 86 |   private: | 
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| 87 |     int               uniqueID;       //!< unique id assigned to synchronizeable | 
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| 88 |     int               mLeafClassId;   //!< store leafClassId to send via states | 
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| 89 |     int               owner;          //!< hostId of owner ( 0 if none / server ) | 
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| 90 |     bool              bSynchronize;   //!< do we need beeing synchronized? | 
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| 91 |  | 
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| 92 |     SyncVarList       syncVarList;    //!< list containing variables to synchronize | 
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| 93 |  | 
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| 94 |     UserStateHistory  sentStates;     //!< store already sent states to create diffs from, offset corresponds to the user id | 
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| 95 |     UserStateHistory  recvStates;     //!< store recieved states to apply diffs, offset corresponds to the user id | 
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| 96 |  | 
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| 97 | }; | 
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| 98 | #endif /* _SYNCHRONIZEABLE_H */ | 
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