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| 1 | /*! |
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| 2 | * @file server_socket.h |
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| 3 | * waits for incoming connections and handles them. |
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| 4 | * |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _SERVER_SOCKET |
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| 8 | #define _SERVER_SOCKET |
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| 9 | |
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| 10 | /* include this file, it contains some default definitions */ |
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| 11 | #include "netdefs.h" |
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| 12 | |
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| 13 | |
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| 14 | /* include base_object.h since all classes are derived from this one */ |
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| 15 | #include "base_object.h" |
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| 16 | #include "network_socket.h" |
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| 17 | |
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| 18 | |
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| 19 | class ServerSocket : public BaseObject |
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| 20 | { |
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| 21 | public: |
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| 22 | ServerSocket( int port); |
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| 23 | |
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| 24 | virtual ~ServerSocket(); |
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| 25 | |
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| 26 | virtual bool listen( unsigned int port ) = 0; |
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| 27 | virtual NetworkSocket* getNewSocket( void ) = 0; |
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| 28 | virtual void close() = 0; |
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| 29 | virtual void update() = 0; |
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| 30 | virtual bool isOk() { return this->bOk; }; |
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| 31 | |
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| 32 | protected: |
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| 33 | bool bOk; |
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| 34 | |
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| 35 | }; |
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| 36 | |
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| 37 | #endif |
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