| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli (patrick@orxonox.ethz.ch) |
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| 13 | */ |
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| 14 | |
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| 15 | #include "proxy_control.h" |
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| 16 | |
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| 17 | #include "class_list.h" |
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| 18 | |
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| 19 | |
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| 20 | #include "player.h" |
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| 21 | #include "state.h" |
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| 22 | #include "shared_network_data.h" |
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| 23 | #include "network_game_manager.h" |
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| 24 | |
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| 25 | #include "converter.h" |
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| 26 | |
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| 27 | #include "preferences.h" |
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| 28 | |
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| 29 | #include "debug.h" |
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| 30 | |
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| 31 | |
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| 32 | |
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| 33 | |
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| 34 | ProxyControl* ProxyControl::singletonRef = NULL; |
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| 35 | |
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| 36 | |
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| 37 | /** |
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| 38 | * constructor |
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| 39 | */ |
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| 40 | ProxyControl::ProxyControl() |
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| 41 | { |
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| 42 | this->setClassID( CL_PROXY_CONTROL, "ProxyControl" ); |
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| 43 | |
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| 44 | MessageManager::getInstance()->registerMessageHandler( MSGID_PROXY_NEWCLIENT, messageHandlerNewClient, NULL ); |
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| 45 | |
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| 46 | PRINTF(0)("ProxyControl created\n"); |
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| 47 | } |
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| 48 | |
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| 49 | |
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| 50 | /** |
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| 51 | * standard deconstructor |
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| 52 | */ |
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| 53 | ProxyControl::~ProxyControl() |
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| 54 | { |
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| 55 | ProxyControl::singletonRef = NULL; |
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| 56 | } |
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| 57 | |
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| 58 | |
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| 59 | /** |
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| 60 | * override this function to be notified on change |
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| 61 | * of your registred variables. |
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| 62 | * @param id id's which have changed |
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| 63 | */ |
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| 64 | void ProxyControl::varChangeHandler( std::list< int > & id ) |
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| 65 | { |
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| 66 | // if ( std::find( id.begin(), id.end(), playableUniqueId_handle ) != id.end() ) |
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| 67 | // { |
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| 68 | // this->setPlayableUniqueId( this->playableUniqueId ); |
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| 69 | // |
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| 70 | // PRINTF(0)("uniqueID changed %d %d %d\n", userId, SharedNetworkData::getInstance()->getHostID(), getUniqueID()); |
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| 71 | // } |
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| 72 | } |
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| 73 | |
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| 74 | |
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| 75 | /** |
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| 76 | * signals new client connected to this local proxy |
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| 77 | * @param userId userId of the new client |
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| 78 | */ |
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| 79 | void ProxyControl::signalNewClient(int userId) |
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| 80 | { |
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| 81 | PRINTF(0)("Signaling new Client: %i\n", userId); |
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| 82 | // make sure we are a proxy server |
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| 83 | assert(SharedNetworkData::getInstance()->isProxyServerActive()); |
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| 84 | |
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| 85 | byte data[INTSIZE]; |
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| 86 | |
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| 87 | assert( Converter::intToByteArray( userId, data, INTSIZE ) == INTSIZE ); |
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| 88 | |
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| 89 | MessageManager::getInstance()->sendMessage( MSGID_PROXY_NEWCLIENT, data, INTSIZE, RT_SERVER, NET_UNASSIGNED, MP_HIGHBANDWIDTH ); |
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| 90 | } |
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| 91 | |
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| 92 | |
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| 93 | /** |
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| 94 | * this is the handler for proxy signals: new clients |
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| 95 | * |
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| 96 | * @param messageType the type of the message |
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| 97 | * @param data message data |
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| 98 | * @param dataLength length of the message data |
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| 99 | * @param someData some other atteched data |
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| 100 | * @param senderId id of the sender client |
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| 101 | * @param destinationId id of the destination client |
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| 102 | * @return true if succeeded |
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| 103 | */ |
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| 104 | bool ProxyControl::messageHandlerNewClient( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ) |
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| 105 | { |
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| 106 | // body data length correct? |
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| 107 | if ( dataLength != INTSIZE ) |
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| 108 | { |
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| 109 | PRINTF(2)("new client message has wrong size: %d\n", dataLength ); |
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| 110 | return true; |
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| 111 | } |
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| 112 | // read the userId fromt he message body |
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| 113 | int newClientId = 0; |
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| 114 | assert( Converter::byteArrayToInt( data, &newClientId) == INTSIZE ); |
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| 115 | |
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| 116 | PRINTF(0)("Got Signal: from %i new player arrived with userId: %i\n", senderId, newClientId); |
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| 117 | // part for the master server |
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| 118 | if( SharedNetworkData::getInstance()->isMasterServer()) |
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| 119 | { |
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| 120 | // we now create the new player ship and stuff... |
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| 121 | NetworkGameManager::getInstance()->signalNewPlayer(newClientId); |
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| 122 | } |
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| 123 | else if(SharedNetworkData::getInstance()->isProxyServerActive()) |
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| 124 | { |
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| 125 | |
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| 126 | } |
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| 127 | |
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| 128 | return true; |
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| 129 | } |
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| 130 | |
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| 131 | |
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| 132 | |
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| 133 | /** |
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| 134 | * signals client disconnect |
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| 135 | * @param userId userId of the old client |
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| 136 | */ |
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| 137 | void ProxyControl::signalLeaveClient(int userId) |
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| 138 | { |
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| 139 | PRINTF(0)("Signaling new Client: %i\n", userId); |
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| 140 | // make sure we are a proxy server |
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| 141 | assert(SharedNetworkData::getInstance()->isProxyServerActive()); |
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| 142 | |
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| 143 | byte data[INTSIZE]; |
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| 144 | |
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| 145 | assert( Converter::intToByteArray( userId, data, INTSIZE ) == INTSIZE ); |
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| 146 | |
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| 147 | MessageManager::getInstance()->sendMessage( MSGID_PROXY_LEAVECLIENT, data, INTSIZE, RT_SERVER, NET_UNASSIGNED, MP_HIGHBANDWIDTH ); |
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| 148 | } |
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| 149 | |
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| 150 | |
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| 151 | /** |
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| 152 | * this is the handler for proxy signals: removing clients |
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| 153 | * |
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| 154 | * @param messageType the type of the message |
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| 155 | * @param data message data |
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| 156 | * @param dataLength length of the message data |
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| 157 | * @param someData some other atteched data |
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| 158 | * @param senderId id of the sender client |
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| 159 | * @param destinationId id of the destination client |
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| 160 | * @return true if succeeded |
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| 161 | */ |
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| 162 | bool ProxyControl::messageHandlerLeaveClient( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ) |
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| 163 | { |
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| 164 | // body data length correct? |
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| 165 | if ( dataLength != INTSIZE ) |
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| 166 | { |
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| 167 | PRINTF(2)("leave client message has wrong size: %d\n", dataLength ); |
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| 168 | return true; |
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| 169 | } |
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| 170 | // read the userId fromt he message body |
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| 171 | int leaveClientId = 0; |
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| 172 | assert( Converter::byteArrayToInt( data, &leaveClientId) == INTSIZE ); |
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| 173 | |
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| 174 | PRINTF(0)("Got Signal: from %i new player left with userId: %i\n", senderId, leaveClientId); |
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| 175 | // part for the master server |
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| 176 | if( SharedNetworkData::getInstance()->isMasterServer()) |
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| 177 | { |
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| 178 | // we now create the new player ship and stuff... |
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| 179 | NetworkGameManager::getInstance()->signalNewPlayer(leaveClientId); |
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| 180 | } |
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| 181 | else if(SharedNetworkData::getInstance()->isProxyServerActive()) |
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| 182 | { |
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| 183 | |
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| 184 | } |
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| 185 | |
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| 186 | return true; |
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| 187 | } |
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