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source: orxonox.OLD/branches/proxy/src/lib/network/player_stats.h @ 9504

Last change on this file since 9504 was 9504, checked in by patrick, 18 years ago
  • removing entities from the network works now also on proxies.
  • player team change is handled differently now: handler function
  • there was a chronological error in the change team function call stack
File size: 2.8 KB
Line 
1/*!
2 * @file player_stats.h
3 * @brief Definition of PlayerStats
4 */
5
6#ifndef _PLAYER_STATS_H
7#define _PLAYER_STATS_H
8
9#include "synchronizeable.h"
10#include "playable.h"
11#include "message_manager.h"
12
13#include <string>
14#include <list>
15
16enum
17{
18  TEAM_NOTEAM = -3,
19  TEAM_RANDOM = -2,
20  TEAM_SPECTATOR = -1
21};
22
23struct PlayerScore
24{
25  std::string name;
26  int score;
27};
28typedef std::list<PlayerScore> TeamScoreList;
29typedef std::map<int,TeamScoreList> ScoreList;
30
31//! A class for storing player information
32class PlayerStats : public Synchronizeable
33{
34
35  public:
36    PlayerStats( const TiXmlElement* root = NULL );
37    PlayerStats( int userId );
38    virtual ~PlayerStats();
39
40    virtual void varChangeHandler( std::list<int> & id );
41
42    static PlayerStats * getStats( int userId );
43
44    inline int getUserId(){ return userId; }
45
46    inline int getTeamId(){ return teamId; }
47    inline void setTeamId( int teamId ){ this->teamId = teamId; }
48
49    void setPreferedTeamIdHandler( int newTeamId);
50    inline int getPreferedTeamId(){ return preferedTeamId; }
51    inline void setPreferedTeamId( int preferedTeamId ) { this->preferedTeamId = preferedTeamId; }
52
53    inline int getScore(){ return score; }
54    inline void setScore( int score ){ this->score = score; }
55
56    inline int getPlayableClassId(){ return playableClassId; }
57    void setPlayableClassId( int classId ){ this->playableClassId = classId; };
58
59    inline int getPlayableUniqueId(){ return playableUniqueId; }
60    void setPlayableUniqueId( int uniqueId );
61
62    inline std::string getModelFileName(){ return modelFileName; }
63    inline void setModelFileName( std::string filename ){ modelFileName = filename; }
64
65    Playable * getPlayable();
66
67    inline std::string getNickName(){ return this->nickName; }
68    void setNickName( std::string nick );
69    static bool changeNickHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId );
70    void shellNick( const std::string&  newNick );
71
72    static void deleteAllPlayerStats();
73
74    static ScoreList getScoreList();
75
76  private:
77    int userId;                //!< userId
78    int teamId;                //!< teamId
79    int preferedTeamId;        //!< preferedTeamId
80
81    std::string nickName;      //!< players nickname
82    std::string oldNickName;   //!< nickname player had before
83
84    int score;                 //!< users score points
85    int playableClassId;       //!< players playable class id
86    int playableUniqueId;      //!< playable's uniqueId
87    std::string modelFileName; //!< model filename
88
89    Playable * playable;       //!< pointer to players playable
90
91    // handles for SynchronizeableVars
92    int userId_handle;
93    int teamId_handle;
94    int preferedTeamId_handle;
95    int score_handle;
96    int playableClassId_handle;
97    int playableUniqueId_handle;
98    int modelFileName_handle;
99    int nickName_handler;
100
101    void init();
102};
103
104#endif /* _PLAYER_STATS_H */
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