1 | /*! |
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2 | * @file player_stats.h |
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3 | * @brief Definition of PlayerStats |
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4 | */ |
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5 | |
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6 | #ifndef _PLAYER_STATS_H |
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7 | #define _PLAYER_STATS_H |
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8 | |
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9 | #include "synchronizeable.h" |
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10 | #include "playable.h" |
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11 | #include "message_manager.h" |
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12 | |
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13 | #include <string> |
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14 | #include <list> |
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15 | |
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16 | enum |
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17 | { |
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18 | TEAM_NOTEAM = -3, |
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19 | TEAM_RANDOM = -2, |
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20 | TEAM_SPECTATOR = -1 |
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21 | }; |
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22 | |
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23 | struct PlayerScore |
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24 | { |
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25 | std::string name; |
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26 | int score; |
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27 | }; |
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28 | typedef std::list<PlayerScore> TeamScoreList; |
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29 | typedef std::map<int,TeamScoreList> ScoreList; |
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30 | |
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31 | //! A class for storing player information |
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32 | class PlayerStats : public Synchronizeable |
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33 | { |
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34 | |
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35 | public: |
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36 | PlayerStats( const TiXmlElement* root = NULL ); |
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37 | PlayerStats( int userId ); |
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38 | virtual ~PlayerStats(); |
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39 | |
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40 | virtual void varChangeHandler( std::list<int> & id ); |
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41 | |
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42 | static PlayerStats * getStats( int userId ); |
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43 | |
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44 | inline int getUserId(){ return userId; } |
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45 | |
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46 | inline int getTeamId(){ return teamId; } |
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47 | inline void setTeamId( int teamId ){ this->teamId = teamId; } |
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48 | |
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49 | inline int getPreferedTeamId(){ return preferedTeamId; } |
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50 | inline void setPreferedTeamId( int preferedTeamId ){ this->preferedTeamId = preferedTeamId; } |
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51 | |
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52 | inline int getScore(){ return score; } |
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53 | inline void setScore( int score ){ this->score = score; } |
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54 | |
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55 | inline int getPlayableClassId(){ return playableClassId; } |
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56 | void setPlayableClassId( int classId ){ this->playableClassId = classId; }; |
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57 | |
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58 | inline int getPlayableUniqueId(){ return playableUniqueId; } |
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59 | void setPlayableUniqueId( int uniqueId ); |
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60 | |
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61 | inline std::string getModelFileName(){ return modelFileName; } |
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62 | inline void setModelFileName( std::string filename ){ modelFileName = filename; } |
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63 | |
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64 | Playable * getPlayable(); |
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65 | |
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66 | inline std::string getNickName(){ return this->nickName; } |
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67 | void setNickName( std::string nick ); |
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68 | static bool changeNickHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ); |
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69 | void shellNick( const std::string& newNick ); |
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70 | |
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71 | static void deleteAllPlayerStats(); |
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72 | |
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73 | static ScoreList getScoreList(); |
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74 | |
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75 | private: |
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76 | int userId; //!< userId |
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77 | int teamId; //!< teamId |
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78 | int preferedTeamId; //!< preferedTeamId |
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79 | |
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80 | std::string nickName; //!< players nickname |
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81 | std::string oldNickName; //!< nickname player had before |
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82 | |
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83 | int score; //!< users score points |
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84 | int playableClassId; //!< players playable class id |
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85 | int playableUniqueId; //!< playable's uniqueId |
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86 | std::string modelFileName; //!< model filename |
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87 | |
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88 | Playable * playable; //!< pointer to players playable |
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89 | |
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90 | // handles for SynchronizeableVars |
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91 | int userId_handle; |
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92 | int teamId_handle; |
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93 | int preferedTeamId_handle; |
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94 | int score_handle; |
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95 | int playableClassId_handle; |
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96 | int playableUniqueId_handle; |
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97 | int modelFileName_handle; |
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98 | int nickName_handler; |
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99 | |
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100 | void init(); |
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101 | }; |
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102 | |
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103 | #endif /* _PLAYER_STATS_H */ |
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