1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Christoph Renner |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #include "player_stats.h" |
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17 | |
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18 | #include "class_list.h" |
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19 | #include "src/lib/util/loading/factory.h" |
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20 | |
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21 | #include "player.h" |
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22 | #include "state.h" |
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23 | #include "shared_network_data.h" |
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24 | |
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25 | #include "converter.h" |
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26 | |
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27 | #include "preferences.h" |
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28 | |
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29 | #include "debug.h" |
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30 | #include "shell_command.h" |
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31 | |
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32 | |
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33 | CREATE_FACTORY(PlayerStats, CL_PLAYER_STATS); |
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34 | |
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35 | |
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36 | /** |
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37 | * constructor |
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38 | */ |
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39 | PlayerStats::PlayerStats( int userId ) |
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40 | { |
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41 | init(); |
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42 | |
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43 | this->userId = userId; |
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44 | } |
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45 | |
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46 | /** |
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47 | * constructor |
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48 | */ |
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49 | PlayerStats::PlayerStats( const TiXmlElement* root ) |
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50 | { |
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51 | init(); |
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52 | } |
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53 | |
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54 | void PlayerStats::init( ) |
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55 | { |
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56 | this->setClassID( CL_PLAYER_STATS, "PlayerStats" ); |
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57 | |
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58 | this->userId = 0; |
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59 | this->teamId = TEAM_NOTEAM; |
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60 | this->preferedTeamId = TEAM_NOTEAM; |
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61 | this->score = 0; |
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62 | this->playableClassId = 0; |
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63 | this->modelFileName = ""; |
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64 | this->nickName = "Player"; |
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65 | this->oldNickName = "Player"; |
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66 | |
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67 | userId_handle = registerVarId( new SynchronizeableInt( &userId, &userId, "userId" ) ); |
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68 | teamId_handle = registerVarId( new SynchronizeableInt( &teamId, &teamId, "teamId" ) ); |
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69 | preferedTeamId_handle = registerVarId( new SynchronizeableInt( &preferedTeamId, &preferedTeamId, "preferedUserId" ) ); |
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70 | score_handle = registerVarId( new SynchronizeableInt( &score, &score, "score" ) ); |
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71 | playableClassId_handle = registerVarId( new SynchronizeableInt( &playableClassId, &playableClassId, "playableClassId") ); |
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72 | playableUniqueId_handle = registerVarId( new SynchronizeableInt( &playableUniqueId, &playableUniqueId, "playableUniqueId" ) ); |
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73 | modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName" ) ); |
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74 | nickName_handler = registerVarId( new SynchronizeableString( &nickName, &nickName, "nickName" ) ); |
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75 | |
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76 | MessageManager::getInstance()->registerMessageHandler( MSGID_CHANGENICKNAME, changeNickHandler, NULL ); |
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77 | |
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78 | PRINTF(0)("PlayerStats created\n"); |
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79 | } |
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80 | |
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81 | |
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82 | /** |
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83 | * standard deconstructor |
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84 | */ |
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85 | PlayerStats::~PlayerStats() |
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86 | {} |
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87 | |
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88 | |
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89 | /** |
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90 | * override this function to be notified on change |
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91 | * of your registred variables. |
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92 | * @param id id's which have changed |
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93 | */ |
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94 | void PlayerStats::varChangeHandler( std::list< int > & id ) |
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95 | { |
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96 | if ( std::find( id.begin(), id.end(), playableUniqueId_handle ) != id.end() ) |
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97 | { |
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98 | this->setPlayableUniqueId( this->playableUniqueId ); |
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99 | |
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100 | PRINTF(0)("uniqueID changed %d %d %d\n", userId, SharedNetworkData::getInstance()->getHostID(), getUniqueID()); |
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101 | } |
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102 | |
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103 | if ( std::find( id.begin(), id.end(), nickName_handler ) != id.end() ) |
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104 | { |
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105 | PRINTF(0)("user %s is now known as %s\n", oldNickName.c_str(), nickName.c_str()); |
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106 | this->oldNickName = nickName; |
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107 | } |
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108 | |
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109 | if ( std::find( id.begin(), id.end(), preferedTeamId_handle) != id.end() ) |
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110 | { |
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111 | PRINTF(0)("user %s has changed team to %i\n", nickName.c_str(), this->teamId); |
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112 | this->oldNickName = nickName; |
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113 | } |
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114 | } |
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115 | |
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116 | |
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117 | |
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118 | /** |
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119 | * get stats for user userId |
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120 | * @param userId user's id |
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121 | * @return stats assigned to user |
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122 | */ |
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123 | PlayerStats * PlayerStats::getStats( int userId ) |
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124 | { |
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125 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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126 | |
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127 | if ( !list ) |
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128 | { |
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129 | return NULL; |
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130 | } |
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131 | |
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132 | for ( std::list<BaseObject*>::const_iterator it = list-> |
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133 | begin(); |
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134 | it != list->end(); |
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135 | it++ ) |
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136 | { |
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137 | if ( dynamic_cast<PlayerStats*>(*it)-> |
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138 | getUserId() == userId ) |
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139 | { |
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140 | return dynamic_cast<PlayerStats*>(*it); |
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141 | } |
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142 | } |
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143 | |
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144 | return NULL; |
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145 | } |
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146 | |
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147 | /** |
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148 | * set playable class id and set playable |
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149 | */ |
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150 | void PlayerStats::setPlayableUniqueId( int uniqueId ) |
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151 | { |
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152 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYABLE ); |
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153 | |
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154 | if ( !list ) |
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155 | { |
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156 | this->playableUniqueId = uniqueId; |
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157 | return; |
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158 | } |
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159 | |
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160 | this->playable = NULL; |
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161 | for ( std::list<BaseObject*>::const_iterator it = list-> |
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162 | begin(); |
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163 | it != list->end(); |
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164 | it++ ) |
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165 | { |
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166 | if ( dynamic_cast<Playable*>(*it)-> |
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167 | getUniqueID() == uniqueId ) |
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168 | { |
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169 | this->playable = dynamic_cast<Playable*>(*it); |
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170 | //TODO when OM_PLAYERS is ticked add line: |
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171 | //this->playable->toList( OM_PLAYERS ); |
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172 | break; |
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173 | } |
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174 | } |
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175 | |
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176 | if ( this->playable && userId == SharedNetworkData::getInstance() |
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177 | ->getHostID() ) |
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178 | { |
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179 | State::getPlayer()->setPlayable( this->playable ); |
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180 | // also set the team id |
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181 | } |
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182 | |
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183 | this->playableUniqueId = uniqueId; |
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184 | } |
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185 | |
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186 | /** |
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187 | * get playable associated to player |
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188 | * @return playable associated to player |
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189 | */ |
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190 | Playable * PlayerStats::getPlayable() |
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191 | { |
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192 | if ( playable ) |
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193 | return playable; |
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194 | |
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195 | assert( playableUniqueId > 0 ); |
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196 | |
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197 | setPlayableUniqueId( playableUniqueId ); |
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198 | |
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199 | assert( playable ); |
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200 | |
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201 | return playable; |
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202 | } |
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203 | |
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204 | /** |
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205 | * client sends server a message to change nick and server changes nick directly |
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206 | * @param nick new nickname |
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207 | */ |
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208 | void PlayerStats::setNickName( std::string nick ) |
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209 | { |
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210 | if ( SharedNetworkData::getInstance()->isMasterServer()) |
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211 | { |
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212 | this->nickName = nick; |
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213 | PRINTF(0)("user %s is now known as %s\n", oldNickName.c_str(), nickName.c_str()); |
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214 | oldNickName = nickName; |
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215 | return; |
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216 | } |
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217 | else |
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218 | { |
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219 | byte * data = new byte[nick.length()+INTSIZE]; |
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220 | |
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221 | assert( Converter::stringToByteArray( nick, data, nick.length()+INTSIZE) == nick.length()+INTSIZE ); |
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222 | |
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223 | MessageManager::getInstance()->sendMessage( MSGID_CHANGENICKNAME, data, nick.length()+INTSIZE, RT_SERVER, NET_MASTER_SERVER, MP_HIGHBANDWIDTH ); |
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224 | return; |
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225 | } |
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226 | } |
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227 | |
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228 | /** |
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229 | * handler for the nick name |
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230 | * @param messageType type of the message |
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231 | * @param data data of the message |
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232 | * @param dataLength length of the data |
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233 | * @param someData some additional data |
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234 | * @param senderId userId of the sender |
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235 | * @param destinationId userId of the rec |
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236 | * @return true if handled correctly |
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237 | */ |
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238 | bool PlayerStats::changeNickHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ) |
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239 | { |
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240 | std::string newNick; |
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241 | int res = Converter::byteArrayToString( data, newNick, dataLength ); |
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242 | |
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243 | if ( res != dataLength ) |
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244 | { |
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245 | PRINTF(2)("invalid message size from user %d\n", senderId); |
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246 | newNick = "invalid"; |
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247 | } |
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248 | |
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249 | if ( PlayerStats::getStats( senderId) ) |
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250 | PlayerStats::getStats( senderId )->setNickName( newNick ); |
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251 | |
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252 | return true; |
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253 | } |
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254 | |
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255 | /** |
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256 | * sets the nick name from the shell |
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257 | * @param newNick new prefered nick name |
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258 | */ |
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259 | void PlayerStats::shellNick( const std::string& newNick ) |
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260 | { |
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261 | if ( getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
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262 | getStats( SharedNetworkData::getInstance()->getHostID() )->setNickName( newNick ); |
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263 | |
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264 | Preferences::getInstance()->setString( "multiplayer", "nickname", newNick ); |
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265 | } |
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266 | |
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267 | |
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268 | |
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269 | /** |
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270 | * removes and delets all player stats |
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271 | */ |
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272 | void PlayerStats::deleteAllPlayerStats( ) |
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273 | { |
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274 | const std::list<BaseObject*> * list; |
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275 | |
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276 | while ( (list = ClassList::getList( CL_PLAYER_STATS )) != NULL && list->begin() != list->end() ) |
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277 | delete *list->begin(); |
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278 | } |
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279 | |
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280 | |
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281 | |
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282 | /** |
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283 | * @return the score list of this player stat |
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284 | */ |
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285 | ScoreList PlayerStats::getScoreList( ) |
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286 | { |
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287 | ScoreList result; |
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288 | |
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289 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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290 | |
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291 | if ( !list ) |
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292 | { |
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293 | return result; |
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294 | } |
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295 | |
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296 | for ( std::list<BaseObject*>::const_iterator it = list-> |
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297 | begin(); |
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298 | it != list->end(); |
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299 | it++ ) |
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300 | { |
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301 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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302 | |
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303 | TeamScoreList::iterator it = result[stats.getTeamId()].begin(); |
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304 | |
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305 | while ( it != result[stats.getTeamId()].end() && stats.score > it->score ) |
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306 | { |
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307 | it++; |
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308 | } |
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309 | |
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310 | PlayerScore score; |
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311 | score.name = stats.getNickName(); |
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312 | score.score = stats.getScore(); |
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313 | |
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314 | result[stats.getTeamId()].insert(it, score); |
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315 | } |
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316 | |
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317 | return result; |
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318 | } |
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