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source: orxonox.OLD/branches/proxy/src/lib/network/player_stats.cc @ 9505

Last change on this file since 9505 was 9505, checked in by patrick, 18 years ago

changing the team color now works and a little cleanup

File size: 7.4 KB
RevLine 
[7974]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner
13   co-programmer: ...
14*/
15
16#include "player_stats.h"
17
18#include "class_list.h"
19#include "src/lib/util/loading/factory.h"
20
[7984]21#include "player.h"
22#include "state.h"
[8228]23#include "shared_network_data.h"
[7974]24
[9406]25#include "converter.h"
26
[9235]27#include "preferences.h"
28
[8362]29#include "debug.h"
[8623]30#include "shell_command.h"
[7984]31
[8362]32
[7974]33CREATE_FACTORY(PlayerStats, CL_PLAYER_STATS);
34
[8623]35
[7974]36/**
37 * constructor
38 */
39PlayerStats::PlayerStats( int userId )
40{
41  init();
[9406]42
[7974]43  this->userId = userId;
44}
45
46/**
47 * constructor
48 */
49PlayerStats::PlayerStats( const TiXmlElement* root )
50{
51  init();
52}
53
54void PlayerStats::init( )
55{
56  this->setClassID( CL_PLAYER_STATS, "PlayerStats" );
57
58  this->userId = 0;
[8067]59  this->teamId = TEAM_NOTEAM;
60  this->preferedTeamId = TEAM_NOTEAM;
[7974]61  this->score = 0;
62  this->playableClassId = 0;
63  this->modelFileName = "";
[8623]64  this->nickName = "Player";
65  this->oldNickName = "Player";
[9406]66
[7974]67  userId_handle = registerVarId( new SynchronizeableInt( &userId, &userId, "userId" ) );
[8067]68  teamId_handle = registerVarId( new SynchronizeableInt( &teamId, &teamId, "teamId" ) );
69  preferedTeamId_handle = registerVarId( new SynchronizeableInt( &preferedTeamId, &preferedTeamId, "preferedUserId" ) );
[7974]70  score_handle = registerVarId( new SynchronizeableInt( &score, &score, "score" ) );
71  playableClassId_handle = registerVarId( new SynchronizeableInt( &playableClassId, &playableClassId, "playableClassId") );
72  playableUniqueId_handle = registerVarId( new SynchronizeableInt( &playableUniqueId, &playableUniqueId, "playableUniqueId" ) );
73  modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName" ) );
[8623]74  nickName_handler = registerVarId( new SynchronizeableString( &nickName, &nickName, "nickName" ) );
[9406]75
[8623]76  MessageManager::getInstance()->registerMessageHandler( MSGID_CHANGENICKNAME, changeNickHandler, NULL );
[9406]77
[8014]78  PRINTF(0)("PlayerStats created\n");
[7974]79}
80
81
82/**
83 * standard deconstructor
84 */
85PlayerStats::~PlayerStats()
86{
87}
88
89
90 /**
91 * override this function to be notified on change
92 * of your registred variables.
93 * @param id id's which have changed
94  */
95void PlayerStats::varChangeHandler( std::list< int > & id )
96{
97  if ( std::find( id.begin(), id.end(), playableUniqueId_handle ) != id.end() )
98  {
99    this->setPlayableUniqueId( this->playableUniqueId );
[9406]100
[8708]101    PRINTF(0)("uniqueID changed %d %d %d\n", userId, SharedNetworkData::getInstance()->getHostID(), getUniqueID());
[7974]102  }
[9406]103
[8623]104  if ( std::find( id.begin(), id.end(), nickName_handler ) != id.end() )
105  {
106    PRINTF(0)("user %s is now known as %s\n", oldNickName.c_str(), nickName.c_str());
[9504]107    this->oldNickName = nickName;
[8623]108  }
[9504]109
110  if ( std::find( id.begin(), id.end(), teamId_handle ) != id.end() )
111  {
112    PRINTF(0)("user %s joins team %i\n", this->nickName.c_str(), this->teamId);
113    this->setPreferedTeamIdHandler( this->teamId);
114  }
115
[7974]116}
117
[9504]118
[7974]119/**
[9504]120 * handler for setting the prefered team id
121 * @param newTeamId: the new team id
122 */
123void PlayerStats::setPreferedTeamIdHandler( int newTeamId)
124{
125
126  if( this->playable == NULL)
127  {
128    PRINTF(0)("could not set prefered team, since the playable is not yet set\n");
129    return;
130  }
131
132  this->playable->setTeam(newTeamId);
133}
134
135
136
137/**
[7974]138 * get stats for user userId
139 * @param userId user's id
140 * @return stats assigned to user
141 */
142PlayerStats * PlayerStats::getStats( int userId )
143{
144  const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS );
[9406]145
[8147]146  if ( !list )
[8228]147  {
[8147]148    return NULL;
[8228]149  }
[9406]150
[7974]151  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
152  {
153    if ( dynamic_cast<PlayerStats*>(*it)->getUserId() == userId )
154    {
155      return dynamic_cast<PlayerStats*>(*it);
156    }
157  }
[9406]158
[7974]159  return NULL;
160}
161
162/**
163 * set playable class id and set playable
164 */
165void PlayerStats::setPlayableUniqueId( int uniqueId )
166{
167  const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYABLE );
[9406]168
[8147]169  if ( !list )
170  {
171    this->playableUniqueId = uniqueId;
172    return;
173  }
[9406]174
[7974]175  this->playable = NULL;
176  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
177  {
178    if ( dynamic_cast<Playable*>(*it)->getUniqueID() == uniqueId )
179    {
180      this->playable = dynamic_cast<Playable*>(*it);
[8228]181      //TODO when OM_PLAYERS is ticked add line:
182      //this->playable->toList( OM_PLAYERS );
[7974]183      break;
184    }
185  }
[9406]186
[8708]187  if ( this->playable && userId == SharedNetworkData::getInstance()->getHostID() )
[8228]188  {
[8147]189    State::getPlayer()->setPlayable( this->playable );
[9505]190    // also set the team id
191    this->playable->setTeam(this->getTeamId());
[8228]192  }
[9406]193
[7974]194  this->playableUniqueId = uniqueId;
195}
196
197/**
198 * get playable associated to player
199 * @return playable associated to player
200 */
201Playable * PlayerStats::getPlayable()
202{
203  if ( playable )
204    return playable;
[9406]205
[7974]206  assert( playableUniqueId > 0 );
[9406]207
[7974]208  setPlayableUniqueId( playableUniqueId );
[9406]209
[7974]210  assert( playable );
[9406]211
[7974]212  return playable;
213}
214
[8623]215/**
216 * client sends server a message to change nick and server changes nick directly
217 * @param nick new nickname
218 */
219void PlayerStats::setNickName( std::string nick )
220{
[9494]221  if ( SharedNetworkData::getInstance()->isMasterServer())
[8623]222  {
223    this->nickName = nick;
224    PRINTF(0)("user %s is now known as %s\n", oldNickName.c_str(), nickName.c_str());
225    oldNickName = nickName;
226    return;
227  }
228  else
229  {
230    byte * data = new byte[nick.length()+INTSIZE];
[9406]231
[8623]232    assert( Converter::stringToByteArray( nick, data, nick.length()+INTSIZE) == nick.length()+INTSIZE );
[9406]233
[8623]234    MessageManager::getInstance()->sendMessage( MSGID_CHANGENICKNAME, data, nick.length()+INTSIZE, RT_SERVER, 0, MP_HIGHBANDWIDTH );
235    return;
236  }
237}
[7974]238
[8623]239bool PlayerStats::changeNickHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId )
240{
241  std::string newNick;
242  int res = Converter::byteArrayToString( data, newNick, dataLength );
[9406]243
[8623]244  if ( res != dataLength )
245  {
246    PRINTF(2)("invalid message size from user %d\n", userId);
247    newNick = "invalid";
248  }
[9406]249
[8623]250  if ( PlayerStats::getStats( userId ) )
251    PlayerStats::getStats( userId )->setNickName( newNick );
[9406]252
[8623]253  return true;
254}
255
256void PlayerStats::shellNick( const std::string& newNick )
257{
258  if ( getStats( SharedNetworkData::getInstance()->getHostID() ) )
259    getStats( SharedNetworkData::getInstance()->getHostID() )->setNickName( newNick );
[9406]260
[9235]261  Preferences::getInstance()->setString( "multiplayer", "nickname", newNick );
[8623]262}
263
264
265
266void PlayerStats::deleteAllPlayerStats( )
267{
268  const std::list<BaseObject*> * list;
[9406]269
[8623]270  while ( (list  = ClassList::getList( CL_PLAYER_STATS )) != NULL && list->begin() != list->end() )
271    delete *list->begin();
272}
273
[9110]274
275
276ScoreList PlayerStats::getScoreList( )
277{
278  ScoreList result;
[9406]279
[9110]280  const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS );
[9406]281
[9110]282  if ( !list )
283  {
284    return result;
285  }
[9406]286
[9110]287  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
288  {
289    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
[9406]290
[9110]291    TeamScoreList::iterator it = result[stats.getTeamId()].begin();
[9406]292
[9110]293    while (  it != result[stats.getTeamId()].end() && stats.score > it->score )
294    {
295      it++;
296    }
[9406]297
[9110]298    PlayerScore score;
299    score.name = stats.getNickName();
300    score.score = stats.getScore();
[9406]301
[9110]302    result[stats.getTeamId()].insert(it, score);
303  }
[9406]304
[9110]305  return result;
306}
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