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source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.h @ 9290

Last change on this file since 9290 was 9290, checked in by patrick, 18 years ago

working with max connections

File size: 4.2 KB
Line 
1/*!
2 * @file network_stream.h
3 *  implementation of a network pipe
4 */
5
6#ifndef _NETWORK_STREAM
7#define _NETWORK_STREAM
8
9#include <vector>
10#include <list>
11#include <map>
12
13#include "data_stream.h"
14#include "server_socket.h"
15#include "handshake.h"
16#include "monitor/connection_monitor.h"
17#include "udp_server_socket.h"
18#include "peer_info.h"
19
20class Synchronizeable;
21class NetworkSocket;
22class ServerSocket;
23class NetworkGameManager;
24class NetworkMonitor;
25
26
27typedef std::list<Synchronizeable*>  SynchronizeableList;
28typedef std::map<int,PeerInfo>       PeerList;
29
30
31class NetworkStream : public DataStream
32{
33
34  public:
35    NetworkStream();
36    NetworkStream( std::string host, int port);
37    NetworkStream( int port );
38
39    virtual ~NetworkStream();
40    void init();
41
42    void createNetworkGameManager();
43    void startHandshake();
44
45    /* synchronizeable interface */
46    void connectSynchronizeable(Synchronizeable& sync);
47    void disconnectSynchronizeable(Synchronizeable& sync);
48
49    /* functions for the localhost settings */
50    inline bool isMasterServer() const { return (this->pInfo->nodeType == NET_MASTER_SERVER)? true:false; }
51    inline bool isProxyServer() const { return (this->pInfo->nodeType == NET_PROXY_SERVER)? true:false; }
52    inline bool isClient() const { return (this->pInfo->nodeType == NET_CLIENT)? true:false; }
53//     inline bool isActive() const { return this->bActive; }
54    inline int getMaxConnections(){ return NET_MAX_CONNECTIONS; }
55
56    /* functions for the peerInfo information retreival */
57    inline bool isUserIdActive( int userID ) { return (peers.find(userID) != peers.end()); }
58    inline bool isUserMasterServer( int userID ){ if ( !isUserIdActive(userID) ) return false; return peers[userID].isMasterServer(); }
59    inline bool isUserProxyServer( int userID ){ if ( !isUserIdActive(userID) ) return false; return peers[userID].isProxyServer(); }
60    inline bool isUserClient( int userID ){ if ( !isUserIdActive(userID) ) return false; return peers[userID].isClient(); }
61
62    /* peering interface */
63    inline PeerInfo & getPeerInfo( int userId ) { return peers[userId]; }
64    inline PeerInfo* getPeerInfo() { return this->pInfo; }
65    inline PeerList getPeerInfoList() { return this->peers; }
66
67    /* data processing*/
68    virtual void processData();
69
70    /* debugging */
71    void debug();
72
73
74  private:
75
76    inline SynchronizeableList::const_iterator getSyncBegin(){ return synchronizeables.begin(); }
77    inline SynchronizeableList::const_iterator getSyncEnd(){ return synchronizeables.end(); }
78    void cleanUpOldSyncList();
79    int getSyncCount();
80
81    void updateConnectionList();
82
83    void handleHandshakes();
84    void handleUpstream( int tick );
85    void handleDownstream(int tick );
86    void handleNewClient( int userId );
87
88
89    void writeToNewDict( byte * data, int length, bool upstream );
90
91
92  private:
93    PeerList                   peers;                       //!< list of the network node informations
94
95    PeerInfo*                  pInfo;                       //!< the info about the local peer node (not in the PeerList)
96
97    std::list<int>             freeSocketSlots;             //!< list of free sockets (to ensure not to resycle sockets)
98    int                        currentState;                //!< current state id
99
100    NetworkMonitor*            networkMonitor;              //!< the network monitor
101    NetworkGameManager*        networkGameManager;          //!< reference to the network game manager
102    ServerSocket*              serverSocket;                //!< the listening socket of the server
103
104    std::map<int,int>          oldSynchronizeables;         //!< used to save recently deleted sync ids to not recreate them
105    SynchronizeableList        synchronizeables;            //!< list of the synchronizeables
106
107    byte                       buf[UDP_PACKET_SIZE];        //!< used by handleUp/Downstream
108    byte                       compBuf[UDP_PACKET_SIZE];    //!< used by handleUp/Downstream
109    int                        remainingBytesToWriteToDict; //!< if > 0 NetworkStream will write packets to DATA/dicts/newdict
110
111    int                        dictServer;                  //!< the zip dict for the server
112    int                        dictClient;                  //!< the zip dict for the client
113};
114#endif /* _NETWORK_STREAM */
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