Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.cc @ 9625

Last change on this file since 9625 was 9625, checked in by patrick, 18 years ago

yet another weekend commit, quite much work done:

  • introduced a new PERMISSION layer: PERMISSION_SERVER: the nearest server hast authority
  • tightening up permissions: brand new implementation to prevent sending unused variables in the network (less smog in the net:D_
  • removed some compiler warnings from some central modules
  • networkmonitor interface changed to work with networknodes mainly
  • better debug output for the network monitor
  • networnode inteface standardisation
  • force reconnection commands integration
File size: 38.7 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  patrick@orxonox.ethz.ch
14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (patrick@orxonox.ethz.ch)
17*/
18
19
20#define DEBUG_MODULE_NETWORK
21
22#include "proxy/proxy_control.h"
23
24#include "base_object.h"
25#include "network_protocol.h"
26#include "udp_socket.h"
27#include "udp_server_socket.h"
28#include "monitor/connection_monitor.h"
29#include "monitor/network_monitor.h"
30#include "synchronizeable.h"
31#include "ip.h"
32#include "network_game_manager.h"
33#include "shared_network_data.h"
34#include "message_manager.h"
35#include "preferences.h"
36#include "zip.h"
37
38#include "src/lib/util/loading/resource_manager.h"
39
40#include "network_log.h"
41
42#include "player_stats.h"
43
44#include "lib/util/loading/factory.h"
45
46#include "debug.h"
47#include "class_list.h"
48#include <algorithm>
49
50
51#include "network_stream.h"
52
53
54#include "converter.h"
55
56
57#define PACKAGE_SIZE  256
58
59
60/**
61 * empty constructor
62 */
63NetworkStream::NetworkStream()
64    : DataStream()
65{
66  this->init();
67  /* initialize the references */
68  this->pInfo->nodeType = NET_UNASSIGNED;
69}
70
71
72NetworkStream::NetworkStream( int nodeType)
73{
74  this->init();
75
76  this->pInfo->nodeType = nodeType;
77
78  switch( nodeType)
79  {
80    case NET_MASTER_SERVER:
81      // init the shared network data
82      SharedNetworkData::getInstance()->setHostID(NET_ID_MASTER_SERVER);
83      this->pInfo->userId = NET_ID_MASTER_SERVER;
84      this->pInfo->nodeType = NET_MASTER_SERVER;
85
86      break;
87    case NET_PROXY_SERVER_ACTIVE:
88      // init the shared network data
89      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
90      this->pInfo->nodeType = NET_PROXY_SERVER_ACTIVE;
91
92      break;
93    case NET_PROXY_SERVER_PASSIVE:
94      // init the shared network data
95      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
96      this->pInfo->nodeType = NET_PROXY_SERVER_PASSIVE;
97
98      break;
99    case NET_CLIENT:
100      SharedNetworkData::getInstance()->setHostID(NET_ID_UNASSIGNED);
101      this->pInfo->nodeType = NET_CLIENT;
102      break;
103  }
104
105  SharedNetworkData::getInstance()->setDefaultSyncStream(this);
106
107  // get the local ip address
108  IPaddress ip;
109  SDLNet_ResolveHost( &ip, NULL, 0);
110  this->pInfo->ip = ip;
111}
112
113
114
115/**
116 * generic init functions
117 */
118void NetworkStream::init()
119{
120  /* set the class id for the base object */
121  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
122  this->clientSocket = NULL;
123  this->clientSoftSocket = NULL;
124  this->proxySocket = NULL;
125  this->networkGameManager = NULL;
126  this->networkMonitor = NULL;
127
128  this->pInfo = new PeerInfo();
129  this->pInfo->userId = NET_UID_UNASSIGNED;
130  this->pInfo->lastAckedState = 0;
131  this->pInfo->lastRecvedState = 0;
132  this->pInfo->bLocal = true;
133
134  this->bRedirect = false;
135
136  this->currentState = 0;
137
138  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
139
140  assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 );
141  this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" );
142  assert( this->dictClient >= 0 );
143  this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" );
144  assert( this->dictServer >= 0 );
145}
146
147
148/**
149 * deconstructor
150 */
151NetworkStream::~NetworkStream()
152{
153  if ( this->clientSocket )
154  {
155    this->clientSocket->close();
156    delete this->clientSocket;
157    this->clientSocket = NULL;
158  }
159  if ( this->clientSoftSocket )
160  {
161    this->clientSoftSocket->close();
162    delete this->clientSoftSocket;
163    this->clientSoftSocket = NULL;
164  }
165  if ( this->proxySocket)
166  {
167    proxySocket->close();
168    delete proxySocket;
169    proxySocket = NULL;
170  }
171  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
172  {
173    if ( i->second.socket )
174    {
175      i->second.socket->disconnectServer();
176      delete i->second.socket;
177      i->second.socket = NULL;
178    }
179
180    if ( i->second.handshake )
181    {
182      delete i->second.handshake;
183      i->second.handshake = NULL;
184    }
185
186    if ( i->second.connectionMonitor )
187    {
188      delete i->second.connectionMonitor;
189      i->second.connectionMonitor = NULL;
190    }
191  }
192  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
193    (*it)->setNetworkStream( NULL );
194
195  if( this->pInfo)
196    delete this->pInfo;
197
198  if( this->networkMonitor)
199    delete this->networkMonitor;
200}
201
202
203/**
204 * establish a connection to a remote master server
205 * @param host: host name
206 * @param port: the port number
207 */
208void NetworkStream::connectToMasterServer(std::string host, int port)
209{
210  int node = NET_ID_MASTER_SERVER;
211  // this create the new node in the peers map
212  this->peers[node].socket = new UdpSocket( host, port );
213  this->peers[node].userId = NET_ID_MASTER_SERVER;
214
215  this->peers[node].nodeType = NET_MASTER_SERVER;
216  this->peers[node].connectionMonitor = new ConnectionMonitor( NET_ID_MASTER_SERVER );
217  this->peers[node].ip = this->peers[node].socket->getRemoteAddress();
218  this->peers[node].bLocal = true;
219}
220
221
222/**
223 * establish a connection to a remote proxy server
224 * @param host: host name
225 * @param port: the port number
226 */
227void NetworkStream::connectToProxyServer(int proxyId, std::string host, int port)
228{
229  PRINTF(0)("connect to proxy %s, this is proxyId %i\n", host.c_str(), proxyId);
230
231  // this creates the new proxyId in the peers map
232  this->peers[proxyId].socket = new UdpSocket( host, port );
233  this->peers[proxyId].userId = proxyId;
234
235  this->peers[proxyId].nodeType = NET_PROXY_SERVER_ACTIVE;
236  this->peers[proxyId].connectionMonitor = new ConnectionMonitor( proxyId );
237  this->peers[proxyId].ip = this->peers[proxyId].socket->getRemoteAddress();
238  this->peers[proxyId].bLocal = true;
239}
240
241
242/**
243 * create a server
244 * @param port: interface port for all clients
245 */
246void NetworkStream::createServer(int clientPort, int proxyPort, int clientSoftPort)
247{
248  PRINTF(0)(" Creating new Server: listening for clients on port %i and for proxies on port %i", clientPort, proxyPort);
249  this->clientSocket= new UdpServerSocket(clientPort);
250  this->clientSoftSocket= new UdpServerSocket(clientSoftPort);
251  this->proxySocket = new UdpServerSocket(proxyPort);
252}
253
254
255/**
256 * creates a new instance of the network game manager
257 */
258void NetworkStream::createNetworkGameManager()
259{
260  this->networkGameManager = NetworkGameManager::getInstance();
261
262  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
263  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
264}
265
266
267/**
268 * starts the network handshake
269 * handsakes are always initialized from the client side first. this starts the handshake and therefore is only
270 * executed as client
271 * @param userId: start handshake for this user id (optional, default == 0)
272 */
273void NetworkStream::startHandshake(int userId)
274{
275  Handshake* hs = new Handshake(this->pInfo->nodeType);
276  // fake the unique id
277  hs->setUniqueID( userId);
278  assert( this->peers[userId].handshake == NULL );
279  this->peers[userId].handshake = hs;
280  this->peers[userId].bLocal = true;
281
282  // set the preferred nick name
283  hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) );
284
285  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getCName());
286}
287
288
289/**
290 * this functions connects a synchronizeable to the networkstream, therefore synchronizeing
291 * it all over the network and creating it on the other platforms (if and only if it is a
292 * server
293 * @param sync: the synchronizeable to add
294 */
295void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
296{
297  this->synchronizeables.push_back(&sync);
298  sync.setNetworkStream( this );
299}
300
301
302/**
303 * removes the synchronizeable from the list of synchronized entities
304 * @param sync: the syncronizeable to remove
305 */
306void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
307{
308  // removing the Synchronizeable from the List.
309  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
310  if (disconnectSynchro != this->synchronizeables.end())
311    this->synchronizeables.erase(disconnectSynchro);
312
313  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
314}
315
316
317/**
318 * this is called to process data from the network socket to the synchronizeable and vice versa
319 */
320void NetworkStream::processData()
321{
322  // create the network monitor after all the init work and before there is any connection handlings
323  if( this->networkMonitor == NULL)
324  {
325    this->networkMonitor = new NetworkMonitor(this);
326    SharedNetworkData::getInstance()->setNetworkMonitor( this->networkMonitor);
327  }
328
329
330  int tick = SDL_GetTicks();
331
332  this->currentState++;
333  // there was a wrap around
334  if( this->currentState < 0)
335  {
336    PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n");
337  }
338
339  if ( SharedNetworkData::getInstance()->isMasterServer())
340  {
341    // execute everytthing the master server shoudl do
342    if ( this->clientSocket )
343      this->clientSocket->update();
344    if ( this->clientSoftSocket)
345      this->clientSoftSocket->update();
346    if( this->proxySocket)
347      this->proxySocket->update();
348
349    this->updateConnectionList();
350  }
351  else if( SharedNetworkData::getInstance()->isProxyServerActive())
352  {
353    //execute everything the proxy server should do
354    if ( this->clientSocket )
355      this->clientSocket->update();
356    if ( this->clientSoftSocket)
357      this->clientSoftSocket->update();
358    if( this->proxySocket)
359      this->proxySocket->update();
360
361    this->updateConnectionList();
362  }
363
364#warning make this more modular: every proxy/master server connection should be watched for termination
365  if( !SharedNetworkData::getInstance()->isMasterServer())
366  {
367    // check if the connection is ok else terminate and remove
368    if ( !peers.empty() && peers[NET_ID_MASTER_SERVER].socket &&
369          ( !peers[NET_ID_MASTER_SERVER].socket->isOk() ||
370          peers[NET_ID_MASTER_SERVER].connectionMonitor->hasTimedOut() ) )
371    {
372      this->handleDisconnect( NET_ID_MASTER_SERVER);
373      PRINTF(1)("lost connection to server\n");
374    }
375    // check if there is a redirection command
376    if( this->bRedirect)
377    {
378      this->handleReconnect( NET_ID_MASTER_SERVER);
379    }
380  }
381
382  this->cleanUpOldSyncList();
383  this->handleHandshakes();
384
385  // update the network monitor
386  this->networkMonitor->process();
387
388  // order of up/downstream is important!!!!
389  // don't change it
390  this->handleDownstream( tick );
391  this->handleUpstream( tick );
392}
393
394
395/**
396 * @brief handles incoming connections
397 *
398 * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new connections (clients)
399 * start and initialize the handsake for the new clients
400 */
401void NetworkStream::updateConnectionList( )
402{
403  //check for new connections
404
405  NetworkSocket* tempNetworkSocket = NULL;
406  int userId;
407
408  if( this->clientSocket != NULL)
409  {
410    tempNetworkSocket = this->clientSocket->getNewSocket();
411
412    // we got new NET_CLIENT connecting
413    if ( tempNetworkSocket )
414    {
415      // get a userId
416//       if ( freeSocketSlots.size() > 0 )
417//       {
418//         // this should never be called
419//         userId = freeSocketSlots.back();
420//         freeSocketSlots.pop_back();
421//       }
422//       else
423      {
424        // each server (proxy and master) have an address space for new network nodes of 1000 nodes
425        // the first NET_ID_PROXY_MAX are always reserved for proxy servers
426        userId = SharedNetworkData::getInstance()->getHostID() * 1000 + NET_ID_PROXY_MAX + 1;
427
428        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
429          if ( it->first >= userId )
430            userId = it->first + 1;
431
432        // make sure that this server only uses an address space of 1000
433        assert( userId < (SharedNetworkData::getInstance()->getHostID() + 1) * 1000);
434      }
435      // this creates a new entry in the peers list
436      peers[userId].socket = tempNetworkSocket;
437      peers[userId].nodeType = NET_CLIENT;
438
439      // handle the newly connected client
440      this->handleConnect(userId);
441
442      PRINTF(0)("New Client: %d\n", userId);
443    }
444  }
445
446  if( this->clientSoftSocket != NULL)
447  {
448    tempNetworkSocket = this->clientSoftSocket->getNewSocket();
449
450    // we got new NET_CLIENT connecting
451    if ( tempNetworkSocket )
452    {
453
454      // this creates a new entry in the peers list
455      peers[userId].socket = tempNetworkSocket;
456      peers[userId].nodeType = NET_CLIENT;
457
458      // handle the newly connected client
459      this->handleSoftConnect(userId);
460
461      PRINTF(0)("New Client softly connected: %d :D\n", userId);
462    }
463  }
464
465
466  if( this->proxySocket != NULL)
467  {
468    tempNetworkSocket = this->proxySocket->getNewSocket();
469
470    // we got new NET_PROXY_SERVER_ACTIVE connecting
471    if ( tempNetworkSocket )
472    {
473      // determine the network node id
474//       if ( freeSocketSlots.size() > 0 )
475//       {
476//         userId = freeSocketSlots.back();
477//         freeSocketSlots.pop_back();
478//       }
479//       else
480      {
481        userId = 1;
482
483        for( int i = 0; i < NET_ID_PROXY_MAX; i++)
484        {
485          if( this->peers.find( i) != this->peers.end())
486            userId = i;
487          break;
488        }
489
490//         for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
491//           if ( it->first >= userId )
492//             userId = it->first + 1;
493      }
494
495      // this creates a new entry in the peers list
496      peers[userId].socket = tempNetworkSocket;
497      peers[userId].nodeType = NET_PROXY_SERVER_ACTIVE;
498
499      // handle the newly connected proxy server
500      this->handleConnect(userId);
501
502      PRINTF(0)("New proxy connected: %d\n", userId);
503    }
504  }
505
506
507
508  //check if connections are ok else remove them
509  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
510  {
511    if (
512          it->second.socket &&
513          (
514            !it->second.socket->isOk()  ||
515            it->second.connectionMonitor->hasTimedOut()
516          )
517       )
518    {
519      std::string reason = "disconnected";
520      if ( it->second.connectionMonitor->hasTimedOut() )
521        reason = "timeout";
522      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
523
524
525      this->handleDisconnect( it->second.userId);
526
527      if( SharedNetworkData::getInstance()->isProxyServerActive())
528        ProxyControl::getInstance()->signalLeaveClient(it->second.userId);
529
530      it++;
531      continue;
532    }
533
534    it++;
535  }
536}
537
538
539/**
540 * this handles new connections
541 * @param userId: the id of the new user node
542 */
543void NetworkStream::handleConnect( int userId)
544{
545  // create new handshake and init its variables
546  this->peers[userId].handshake = new Handshake(this->pInfo->nodeType, userId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
547  this->peers[userId].handshake->setUniqueID(userId);
548
549  this->peers[userId].connectionMonitor = new ConnectionMonitor( userId );
550  this->peers[userId].userId = userId;
551  this->peers[userId].bLocal = true;
552
553  PRINTF(0)("num sync: %d\n", synchronizeables.size());
554
555  // get the proxy server informations and write them to the handshake, if any (proxy)
556  assert( this->networkMonitor != NULL);
557  PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy();
558  if( pi != NULL)
559  {
560    this->peers[userId].handshake->setProxy1Address( pi->ip);
561  }
562  pi = this->networkMonitor->getSecondChoiceProxy();
563  if( pi != NULL)
564    this->peers[userId].handshake->setProxy2Address( pi->ip);
565
566  // check if the connecting client should reconnect to a proxy server
567  if( SharedNetworkData::getInstance()->isMasterServer())
568  {
569    if( this->networkMonitor->isReconnectNextClient())
570    {
571      this->peers[userId].handshake->setRedirect(true);
572      PRINTF(0)("forwarding client to proxy server because this server is saturated\n");
573    }
574  }
575
576  // the connecting node of course is a client
577  this->peers[userId].ip = this->peers[userId].socket->getRemoteAddress();
578}
579
580
581/**
582 * this handles new soft connections
583 * @param userId: the id of the new user node
584 *
585 * soft connections are connections from clients that are already in the network and don't need a new handshake etc.
586 * the state of all entitites owned by userId are not deleted and stay
587 * soft connections can not be redirected therefore they are negotiated between the to parties
588 */
589void NetworkStream::handleSoftConnect( int userId)
590{
591  // create new handshake and init its variables
592  this->peers[userId].handshake = NULL;
593  this->peers[userId].handshake->setUniqueID(userId);
594
595  this->peers[userId].connectionMonitor = new ConnectionMonitor( userId );
596  this->peers[userId].userId = userId;
597  this->peers[userId].bLocal = true;
598
599  PRINTF(0)("num sync: %d\n", synchronizeables.size());
600
601  // the connecting node of course is a client
602  this->peers[userId].ip = this->peers[userId].socket->getRemoteAddress();
603}
604
605
606
607
608/**
609 * some debug output
610 */
611void NetworkStream::debug()
612{
613  if( SharedNetworkData::getInstance()->isMasterServer()) {
614    PRINT(0)(" Host ist Master Server with ID: %i\n", this->pInfo->userId);
615  }
616  else if( SharedNetworkData::getInstance()->isProxyServerActive()) {
617    PRINT(0)(" Host ist Proxy Server with ID: %i\n", this->pInfo->userId);
618  }
619  else {
620    PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId);
621  }
622
623  PRINT(0)(" Current number of connections is: %i\n", this->peers.size());
624  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
625  {
626    PRINT(0)("  peers[%i] with uniqueId %i and address: %s\n", it->first, it->second.userId, it->second.ip.ipString().c_str());
627  }
628  PRINT(0)("\n\n");
629
630
631  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
632  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
633  {
634    if( (*it)->beSynchronized() == true)
635      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassCName(), (*it)->getCName(),
636               (*it)->getUniqueID(), (*it)->beSynchronized());
637  }
638  PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() );
639
640}
641
642
643/**
644 * @returns the number of synchronizeables registered to this stream
645 */
646int NetworkStream::getSyncCount()
647{
648  int n = 0;
649  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
650    if( (*it)->beSynchronized() == true)
651      ++n;
652
653  //return synchronizeables.size();
654  return n;
655}
656
657
658/**
659 * check if handshakes completed. if so create the network game manager else remove it again
660 */
661void NetworkStream::handleHandshakes( )
662{
663  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
664  {
665    if ( it->second.handshake )
666    {
667      // handshake finished
668      if ( it->second.handshake->completed() )
669      {
670        //handshake is correct
671        if ( it->second.handshake->ok() )
672        {
673          // write the first informations into the node so they can be read from there for case differentiation
674          it->second.nodeType = it->second.handshake->getRemoteNodeType();
675
676          // the counter part didn't mark it free for deletion yet
677          if ( !it->second.handshake->allowDel() )
678          {
679            // make sure this is a connection:
680            // - client       <==> master server
681            // - proxy server <==> master server
682            if(  SharedNetworkData::getInstance()->isClient() ||
683                 SharedNetworkData::getInstance()->isProxyServerActive() &&
684                 SharedNetworkData::getInstance()->isUserMasterServer(it->second.userId))
685            {
686              PRINTF(4)("Handshake: i am in client role\n");
687
688              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
689              this->pInfo->userId = SharedNetworkData::getInstance()->getHostID();
690
691//               it->second.ip = it->second.socket->getRemoteAddress();
692
693              it->second.nodeType = it->second.handshake->getRemoteNodeType();
694              // it->second.ip = it->second.socket->getRemoteAddress();
695              // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER)
696              this->networkMonitor->addNode(&it->second);
697              // get proxy 1 address and add it
698              this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE);
699              // get proxy 2 address and add it
700              this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE);
701
702              // now check if the server accepted the connection
703              if( SharedNetworkData::getInstance()->isClient() && it->second.handshake->redirect() )
704              {
705                this->bRedirect = true;
706              }
707
708              // create the new network game manager and init it
709              this->networkGameManager = NetworkGameManager::getInstance();
710              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
711              // init the new message manager
712              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
713            }
714
715            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
716            it->second.handshake->del();
717
718          }
719          else
720          {
721            // handshake finished registring new player
722            if ( it->second.handshake->canDel() )
723            {
724
725              if (  SharedNetworkData::getInstance()->isMasterServer() )
726              {
727                it->second.ip = it->second.socket->getRemoteAddress();
728
729                this->networkMonitor->addNode(&it->second);
730
731                this->handleNewClient( it->second.userId );
732
733                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
734                {
735                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
736                }
737              }
738              else if ( SharedNetworkData::getInstance()->isProxyServerActive() && it->second.isClient() )
739              {
740                PRINTF(4)("Handshake: Proxy in server role: connecting %i\n", it->second.userId);
741
742                it->second.ip = it->second.socket->getRemoteAddress();
743
744                this->networkMonitor->addNode(&it->second);
745
746                // work with the ProxyControl to init the new client
747                ProxyControl::getInstance()->signalNewClient( it->second.userId);
748
749                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
750                {
751                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
752                }
753              }
754
755              PRINT(0)("handshake finished delete it\n");
756              delete it->second.handshake;
757              it->second.handshake = NULL;
758            }
759          }
760
761        }
762        else
763        {
764          PRINT(1)("handshake failed!\n");
765          it->second.socket->disconnectServer();
766        }
767      }
768    }
769  }
770}
771
772
773/**
774 * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER
775 * @param userId
776 */
777void NetworkStream::handleReconnect(int userId)
778{
779  this->bRedirect = false;
780#warning this peer will be created if it does not yet exist: dangerous
781  PeerInfo* pInfo = &this->peers[userId];
782
783  IP proxyIP;
784  if( this->networkMonitor->isForcedReconnection())
785    proxyIP = this->networkMonitor->getForcedReconnectionIP();
786  else
787    proxyIP = pInfo->handshake->getProxy1Address();
788
789  PRINTF(0)("===============================================\n");
790  PRINTF(0)("Client is redirected to the other proxy servers\n");
791  PRINTF(0)("  user id: %i\n", userId);
792  PRINTF(0)("  connecting to: %s\n", proxyIP.ipString().c_str());
793  PRINTF(0)("===============================================\n");
794
795  // flush the old synchronization states, since the numbering could be completely different
796  pInfo->lastAckedState = 0;
797  pInfo->lastRecvedState = 0;
798
799  // disconnect from the current server and reconnect to proxy server
800  this->handleDisconnect( userId);
801  this->connectToProxyServer(NET_ID_PROXY_SERVER_01, proxyIP.ipString(), 9999);
802//   this->connectToMasterServer(proxyIP.ipString(), 9999);
803  #warning the ports are not yet integrated correctly in the ip class
804
805  // and restart the handshake
806  this->startHandshake( userId);
807}
808
809
810
811/**
812 * reconnects to another server, with full handshake
813 * @param address of the new server
814 */
815void NetworkStream::reconnectToServer(IP address)
816{
817  this->networkMonitor->setForcedReconnection(address);
818  this->handleReconnect( NET_ID_MASTER_SERVER);
819}
820
821
822
823/**
824 * softly reconnecting to another server
825 * @param address  of the new server
826 */
827void NetworkStream::softReconnectToServer(IP address)
828{
829  this->networkMonitor->setForcedReconnection(address);
830  this->handleReconnect( NET_ID_MASTER_SERVER);
831}
832
833
834/**
835 * handles the disconnect event
836 * @param userId id of the user to remove
837 */
838void NetworkStream::handleDisconnect( int userId )
839{
840  this->peers[userId].socket->disconnectServer();
841  delete this->peers[userId].socket;
842  this->peers[userId].socket = NULL;
843
844  if ( this->peers[userId].handshake )
845    delete this->peers[userId].handshake;
846  this->peers[userId].handshake = NULL;
847
848  if ( this->peers[userId].connectionMonitor )
849    delete this->peers[userId].connectionMonitor;
850  this->peers[userId].connectionMonitor = NULL;
851
852
853  for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )  {
854    (*it2)->cleanUpUser( userId );
855  }
856
857  if( SharedNetworkData::getInstance()->isMasterServer())
858    NetworkGameManager::getInstance()->signalLeftPlayer(userId);
859
860  this->freeSocketSlots.push_back( userId );
861
862  this->networkMonitor->removeNode(&this->peers[userId]);
863  this->peers.erase( userId);
864}
865
866
867
868/**
869 * handle upstream network traffic
870 * @param tick: seconds elapsed since last update
871 */
872void NetworkStream::handleUpstream( int tick )
873{
874  int offset;
875  int n;
876
877  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
878  {
879    offset = INTSIZE; // reserve enough space for the packet length
880
881    // continue with the next peer if this peer has no socket assigned (therefore no network)
882    if ( !peer->second.socket )
883      continue;
884
885    // header informations: current state
886    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
887    assert( n == INTSIZE );
888    offset += n;
889
890    // header informations: last acked state
891    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
892    assert( n == INTSIZE );
893    offset += n;
894
895    // header informations: last recved state
896    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
897    assert( n == INTSIZE );
898    offset += n;
899
900    // now write all synchronizeables in the packet
901    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
902    {
903
904      int oldOffset = offset;
905      Synchronizeable & sync = **it;
906
907
908      // do not include synchronizeables with uninit id and syncs that don't want to be synchronized
909      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
910        continue;
911
912      // if handshake not finished only sync handshake
913      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
914        continue;
915
916      // if we are a server (both master and proxy servers) and this is not our handshake
917      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
918             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient())
919             && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
920        continue;
921
922      /* list of synchronizeables that will never be synchronized over the network: */
923      // do not sync null parent
924      if ( sync.getLeafClassID() == CL_NULL_PARENT )
925        continue;
926
927
928      assert( sync.getLeafClassID() != 0);
929
930      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
931
932      // server fakes uniqueid == 0 for handshake synchronizeable
933      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
934             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient() ) &&
935             ( sync.getUniqueID() >= 1000 || sync.getUniqueID() <= SharedNetworkData::getInstance()->getMaxPlayer() + 1 + NET_ID_PROXY_MAX))
936        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
937      else
938        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
939
940
941      assert( n == INTSIZE );
942      offset += n;
943
944      // make space for packet size
945      offset += INTSIZE;
946
947      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
948      offset += n;
949
950      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
951
952      // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update
953      // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
954      bool allZero = true;
955      for ( int i = 0; i < n; i++ )
956      {
957         if ( buf[i+oldOffset+2*INTSIZE] != 0 )
958           allZero = false;
959      }
960      // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes
961      // data that hast not changed
962      if ( allZero )
963      {
964        offset = oldOffset;
965      }
966    } // all synchronizeables written
967
968
969
970    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
971    {
972      Synchronizeable & sync = **it;
973
974      // again exclude all unwanted syncs
975      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED)
976        continue;
977
978      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
979    }
980
981
982    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
983
984    // now compress the data with the zip library
985    int compLength = 0;
986    if ( SharedNetworkData::getInstance()->isMasterServer() ||
987         SharedNetworkData::getInstance()->isProxyServerActive())
988      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer );
989    else
990      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient );
991
992    if ( compLength <= 0 )
993    {
994      PRINTF(1)("compression failed!\n");
995      continue;
996    }
997
998    assert( peer->second.socket->writePacket( compBuf, compLength ) );
999
1000    if ( this->remainingBytesToWriteToDict > 0 )
1001      writeToNewDict( buf, offset, true );
1002
1003    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
1004    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
1005
1006  }
1007}
1008
1009/**
1010 * handle downstream network traffic
1011 */
1012void NetworkStream::handleDownstream( int tick )
1013{
1014  int offset = 0;
1015
1016  int length = 0;
1017  int packetLength = 0;
1018  int compLength = 0;
1019  int uniqueId = 0;
1020  int state = 0;
1021  int ackedState = 0;
1022  int fromState = 0;
1023  int syncDataLength = 0;
1024
1025  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
1026  {
1027
1028    if ( !peer->second.socket )
1029      continue;
1030
1031    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
1032    {
1033      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
1034
1035      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
1036
1037      if ( packetLength < 4*INTSIZE )
1038      {
1039        if ( packetLength != 0 )
1040          PRINTF(1)("got too small packet: %d\n", packetLength);
1041        continue;
1042      }
1043
1044      if ( this->remainingBytesToWriteToDict > 0 )
1045        writeToNewDict( buf, packetLength, false );
1046
1047      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
1048      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
1049      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
1050      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
1051      offset = 4*INTSIZE;
1052
1053      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState );
1054
1055
1056      //if this is an old state drop it
1057      if ( state <= peer->second.lastRecvedState )
1058        continue;
1059
1060      if ( packetLength != length )
1061      {
1062        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
1063        peer->second.socket->disconnectServer();
1064        continue;
1065      }
1066
1067      while ( offset + 2 * INTSIZE < length )
1068      {
1069        // read the unique id of the sync
1070        assert( offset > 0 );
1071        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
1072        offset += INTSIZE;
1073
1074        // read the data length
1075        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
1076        offset += INTSIZE;
1077
1078        assert( syncDataLength > 0 );
1079        assert( syncDataLength < 10000 );
1080
1081        Synchronizeable * sync = NULL;
1082
1083        // look for the synchronizeable in question
1084        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
1085        {
1086          // client thinks his handshake has a special id: hostId * 1000 (host id of this server)
1087          if ( (*it)->getUniqueID() == uniqueId ||                                          // so this client exists already go to sync work
1088                 ( uniqueId == 0  && (*it)->getUniqueID() == peer->second.userId ) )        // so this is a Handshake!
1089          {
1090            sync = *it;
1091            break;
1092          }
1093        }
1094
1095        // this synchronizeable does not yet exist! create it
1096        if ( sync == NULL )
1097        {
1098          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
1099
1100          // if it is an old synchronizeable already removed, ignore it
1101          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
1102          {
1103            offset += syncDataLength;
1104            continue;
1105          }
1106
1107          // if the node we got this unknown sync we ignore it if:
1108          //  - the remote host is a client
1109          //  - the remote host is a proxy server and we are master server
1110          // (since it has no rights to create a new sync)
1111          if ( peers[peer->second.userId].isClient() ||
1112               (peers[peer->second.userId].isProxyServerActive() && SharedNetworkData::getInstance()->isMasterServer()))
1113          {
1114            offset += syncDataLength;
1115            continue;
1116          }
1117
1118          int leafClassId;
1119          if ( INTSIZE > length - offset )
1120          {
1121            offset += syncDataLength;
1122            continue;
1123          }
1124
1125          Converter::byteArrayToInt( buf + offset, &leafClassId );
1126
1127          assert( leafClassId != 0 );
1128
1129
1130          BaseObject * b = NULL;
1131          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
1132          /* Exception 1: NullParent */
1133          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
1134          {
1135            PRINTF(1)("Don't create Object with ID %x, ignored!\n", (int)leafClassId);
1136            offset += syncDataLength;
1137            continue;
1138          }
1139          else
1140            b = Factory::fabricate( (ClassID)leafClassId );
1141
1142          if ( !b )
1143          {
1144            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
1145            offset += syncDataLength;
1146            continue;
1147          }
1148
1149          if ( b->isA(CL_SYNCHRONIZEABLE) )
1150          {
1151            sync = dynamic_cast<Synchronizeable*>(b);
1152            sync->setUniqueID( uniqueId );
1153            sync->setSynchronized(true);
1154
1155            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassCName(), sync->getUniqueID());
1156          }
1157          else
1158          {
1159            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
1160            delete b;
1161            offset += syncDataLength;
1162            continue;
1163          }
1164        }
1165
1166
1167        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState );
1168        offset += n;
1169
1170      }
1171
1172      if ( offset != length )
1173      {
1174        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
1175        peer->second.socket->disconnectServer();
1176      }
1177
1178
1179      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
1180      {
1181        Synchronizeable & sync = **it;
1182
1183        if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
1184          continue;
1185
1186        sync.handleRecvState( peer->second.userId, state, fromState );
1187      }
1188
1189      assert( peer->second.lastAckedState <= ackedState );
1190      peer->second.lastAckedState = ackedState;
1191
1192      assert( peer->second.lastRecvedState < state );
1193      peer->second.lastRecvedState = state;
1194
1195    }
1196
1197  }
1198
1199}
1200
1201/**
1202 * is executed when a handshake has finished
1203 */
1204void NetworkStream::handleNewClient( int userId )
1205{
1206  // init and assign the message manager
1207  MessageManager::getInstance()->initUser( userId );
1208  // do all game relevant stuff here
1209  networkGameManager->signalNewPlayer( userId );
1210}
1211
1212
1213/**
1214 * removes old items from oldSynchronizeables
1215 */
1216void NetworkStream::cleanUpOldSyncList( )
1217{
1218  int now = SDL_GetTicks();
1219
1220  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
1221  {
1222    if ( it->second < now - 10*1000 )
1223    {
1224      std::map<int,int>::iterator delIt = it;
1225      it++;
1226      oldSynchronizeables.erase( delIt );
1227      continue;
1228    }
1229    it++;
1230  }
1231}
1232
1233/**
1234 * writes data to DATA/dicts/newdict
1235 * @param data pointer to data
1236 * @param length length
1237 */
1238void NetworkStream::writeToNewDict( byte * data, int length, bool upstream )
1239{
1240  if ( remainingBytesToWriteToDict <= 0 )
1241    return;
1242
1243  if ( length > remainingBytesToWriteToDict )
1244    length = remainingBytesToWriteToDict;
1245
1246  std::string fileName = ResourceManager::getInstance()->getDataDir();
1247  fileName += "/dicts/newdict";
1248
1249  if ( upstream )
1250    fileName += "_upstream";
1251  else
1252    fileName += "_downstream";
1253
1254  FILE * f = fopen( fileName.c_str(), "a" );
1255
1256  if ( !f )
1257  {
1258    PRINTF(2)("could not open %s\n", fileName.c_str());
1259    remainingBytesToWriteToDict = 0;
1260    return;
1261  }
1262
1263  if ( fwrite( data, 1, length, f ) != length )
1264  {
1265    PRINTF(2)("could not write to file\n");
1266    fclose( f );
1267    return;
1268  }
1269
1270  fclose( f );
1271
1272  remainingBytesToWriteToDict -= length;
1273}
1274
1275
1276
1277
1278
1279
Note: See TracBrowser for help on using the repository browser.