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source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.cc @ 9588

Last change on this file since 9588 was 9588, checked in by patrick, 18 years ago

found another bug: forward permissions from proxy to master

File size: 35.8 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  patrick@orxonox.ethz.ch
14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (patrick@orxonox.ethz.ch)
17*/
18
19
20#define DEBUG_MODULE_NETWORK
21
22#include "proxy/proxy_control.h"
23
24#include "base_object.h"
25#include "network_protocol.h"
26#include "udp_socket.h"
27#include "udp_server_socket.h"
28#include "monitor/connection_monitor.h"
29#include "monitor/network_monitor.h"
30#include "synchronizeable.h"
31#include "ip.h"
32#include "network_game_manager.h"
33#include "shared_network_data.h"
34#include "message_manager.h"
35#include "preferences.h"
36#include "zip.h"
37
38#include "src/lib/util/loading/resource_manager.h"
39
40#include "network_log.h"
41
42#include "player_stats.h"
43
44#include "lib/util/loading/factory.h"
45
46#include "debug.h"
47#include "class_list.h"
48#include <algorithm>
49
50
51#include "network_stream.h"
52
53
54#include "converter.h"
55
56
57#define PACKAGE_SIZE  256
58
59
60/**
61 * empty constructor
62 */
63NetworkStream::NetworkStream()
64    : DataStream()
65{
66  this->init();
67  /* initialize the references */
68  this->pInfo->nodeType = NET_UNASSIGNED;
69}
70
71
72NetworkStream::NetworkStream( int nodeType)
73{
74  this->init();
75
76  this->pInfo->nodeType = nodeType;
77
78  switch( nodeType)
79  {
80    case NET_MASTER_SERVER:
81      // init the shared network data
82      SharedNetworkData::getInstance()->setHostID(NET_ID_MASTER_SERVER);
83      break;
84    case NET_PROXY_SERVER_ACTIVE:
85      // init the shared network data
86      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
87      break;
88    case NET_PROXY_SERVER_PASSIVE:
89      // init the shared network data
90      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
91      break;
92    case NET_CLIENT:
93      SharedNetworkData::getInstance()->setHostID(NET_ID_UNASSIGNED);
94      break;
95  }
96
97  SharedNetworkData::getInstance()->setDefaultSyncStream(this);
98
99  // get the local ip address
100  IPaddress ip;
101  SDLNet_ResolveHost( &ip, NULL, 0);
102  this->pInfo->ip = ip;
103}
104
105
106
107/**
108 * generic init functions
109 */
110void NetworkStream::init()
111{
112  /* set the class id for the base object */
113  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
114  this->clientSocket = NULL;
115  this->proxySocket = NULL;
116  this->networkGameManager = NULL;
117  this->networkMonitor = NULL;
118
119  this->pInfo = new PeerInfo();
120  this->pInfo->userId = NET_UID_UNASSIGNED;
121  this->pInfo->lastAckedState = 0;
122  this->pInfo->lastRecvedState = 0;
123  this->pInfo->bLocal = true;
124
125  this->bRedirect = false;
126
127  this->currentState = 0;
128
129  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
130
131  assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 );
132  this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" );
133  assert( this->dictClient >= 0 );
134  this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" );
135  assert( this->dictServer >= 0 );
136}
137
138
139/**
140 * deconstructor
141 */
142NetworkStream::~NetworkStream()
143{
144  if ( this->clientSocket )
145  {
146    clientSocket->close();
147    delete clientSocket;
148    clientSocket = NULL;
149  }
150  if ( this->proxySocket)
151  {
152    proxySocket->close();
153    delete proxySocket;
154    proxySocket = NULL;
155  }
156  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
157  {
158    if ( i->second.socket )
159    {
160      i->second.socket->disconnectServer();
161      delete i->second.socket;
162      i->second.socket = NULL;
163    }
164
165    if ( i->second.handshake )
166    {
167      delete i->second.handshake;
168      i->second.handshake = NULL;
169    }
170
171    if ( i->second.connectionMonitor )
172    {
173      delete i->second.connectionMonitor;
174      i->second.connectionMonitor = NULL;
175    }
176  }
177  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
178    (*it)->setNetworkStream( NULL );
179
180  if( this->pInfo)
181    delete this->pInfo;
182
183  if( this->networkMonitor)
184    delete this->networkMonitor;
185}
186
187
188/**
189 * establish a connection to a remote master server
190 * @param host: host name
191 * @param port: the port number
192 */
193void NetworkStream::connectToMasterServer(std::string host, int port)
194{
195  int node = NET_ID_MASTER_SERVER;
196  // this create the new node in the peers map
197  this->peers[node].socket = new UdpSocket( host, port );
198  this->peers[node].userId = NET_ID_MASTER_SERVER;
199
200  this->peers[node].nodeType = NET_MASTER_SERVER;
201  this->peers[node].connectionMonitor = new ConnectionMonitor( NET_ID_MASTER_SERVER );
202  this->peers[node].ip = this->peers[node].socket->getRemoteAddress();
203  this->peers[node].bLocal = true;
204}
205
206
207/**
208 * establish a connection to a remote proxy server
209 * @param host: host name
210 * @param port: the port number
211 */
212void NetworkStream::connectToProxyServer(int proxyId, std::string host, int port)
213{
214  PRINTF(0)("connect to proxy %s, this is proxyId %i\n", host.c_str(), proxyId);
215
216  // this creates the new proxyId in the peers map
217  this->peers[proxyId].socket = new UdpSocket( host, port );
218  this->peers[proxyId].userId = proxyId;
219
220  this->peers[proxyId].nodeType = NET_PROXY_SERVER_ACTIVE;
221  this->peers[proxyId].connectionMonitor = new ConnectionMonitor( proxyId );
222  this->peers[proxyId].ip = this->peers[proxyId].socket->getRemoteAddress();
223  this->peers[proxyId].bLocal = true;
224}
225
226
227/**
228 * create a server
229 * @param port: interface port for all clients
230 */
231void NetworkStream::createServer(int clientPort, int proxyPort)
232{
233  PRINTF(0)(" Creating new Server: listening for clients on port %i and for proxies on port %i", clientPort, proxyPort);
234  this->clientSocket= new UdpServerSocket(clientPort);
235  this->proxySocket = new UdpServerSocket(proxyPort);
236}
237
238
239/**
240 * creates a new instance of the network game manager
241 */
242void NetworkStream::createNetworkGameManager()
243{
244  this->networkGameManager = NetworkGameManager::getInstance();
245
246  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
247  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
248}
249
250
251/**
252 * starts the network handshake
253 * handsakes are always initialized from the client side first. this starts the handshake and therefore is only
254 * executed as client
255 * @param userId: start handshake for this user id (optional, default == 0)
256 */
257void NetworkStream::startHandshake(int userId)
258{
259  Handshake* hs = new Handshake(this->pInfo->nodeType);
260  // fake the unique id
261  hs->setUniqueID( NET_UID_HANDSHAKE );
262  assert( this->peers[userId].handshake == NULL );
263  this->peers[userId].handshake = hs;
264  this->peers[userId].bLocal = true;
265
266  // set the preferred nick name
267  hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) );
268
269  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getCName());
270}
271
272
273/**
274 * this functions connects a synchronizeable to the networkstream, therefore synchronizeing
275 * it all over the network and creating it on the other platforms (if and only if it is a
276 * server
277 * @param sync: the synchronizeable to add
278 */
279void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
280{
281  this->synchronizeables.push_back(&sync);
282  sync.setNetworkStream( this );
283}
284
285
286/**
287 * removes the synchronizeable from the list of synchronized entities
288 * @param sync: the syncronizeable to remove
289 */
290void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
291{
292  // removing the Synchronizeable from the List.
293  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
294  if (disconnectSynchro != this->synchronizeables.end())
295    this->synchronizeables.erase(disconnectSynchro);
296
297  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
298}
299
300
301/**
302 * this is called to process data from the network socket to the synchronizeable and vice versa
303 */
304void NetworkStream::processData()
305{
306  // create the network monitor after all the init work and before there is any connection handlings
307  if( this->networkMonitor == NULL)
308  {
309    this->networkMonitor = new NetworkMonitor(this);
310    SharedNetworkData::getInstance()->setNetworkMonitor( this->networkMonitor);
311  }
312
313
314  int tick = SDL_GetTicks();
315
316  this->currentState++;
317  // there was a wrap around
318  if( this->currentState < 0)
319  {
320    PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n");
321  }
322
323  if ( SharedNetworkData::getInstance()->isMasterServer())
324  {
325    // execute everytthing the master server shoudl do
326    if ( this->clientSocket )
327      this->clientSocket->update();
328    if( this->proxySocket)
329      this->proxySocket->update();
330
331    this->updateConnectionList();
332  }
333  else if( SharedNetworkData::getInstance()->isProxyServerActive())
334  {
335    //execute everything the proxy server should do
336    if ( this->clientSocket )
337      this->clientSocket->update();
338    if( this->proxySocket)
339      this->proxySocket->update();
340
341    this->updateConnectionList();
342  }
343
344#warning make this more modular: every proxy/master server connection should be watched for termination
345  if( !SharedNetworkData::getInstance()->isMasterServer())
346  {
347    // check if the connection is ok else terminate and remove
348    if ( !peers.empty() && peers[NET_ID_MASTER_SERVER].socket &&
349          ( !peers[NET_ID_MASTER_SERVER].socket->isOk() ||
350          peers[NET_ID_MASTER_SERVER].connectionMonitor->hasTimedOut() ) )
351    {
352      this->handleDisconnect( NET_ID_MASTER_SERVER);
353      PRINTF(1)("lost connection to server\n");
354    }
355    // check if there is a redirection command
356    if( this->bRedirect)
357    {
358      this->handleReconnect( NET_ID_MASTER_SERVER);
359    }
360  }
361
362  this->cleanUpOldSyncList();
363  this->handleHandshakes();
364
365  // update the network monitor
366  this->networkMonitor->process();
367
368  // order of up/downstream is important!!!!
369  // don't change it
370  this->handleDownstream( tick );
371  this->handleUpstream( tick );
372}
373
374
375/**
376 * @brief handles incoming connections
377 *
378 * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new connections (clients)
379 * start and initialize the handsake for the new clients
380 */
381void NetworkStream::updateConnectionList( )
382{
383  //check for new connections
384
385  NetworkSocket* tempNetworkSocket = NULL;
386  int userId;
387
388  if( this->clientSocket != NULL)
389  {
390    tempNetworkSocket = this->clientSocket->getNewSocket();
391
392    // we got new NET_CLIENT connecting
393    if ( tempNetworkSocket )
394    {
395      // get a userId
396//       if ( freeSocketSlots.size() > 0 )
397//       {
398//         // this should never be called
399//         userId = freeSocketSlots.back();
400//         freeSocketSlots.pop_back();
401//       }
402//       else
403      {
404        // each server (proxy and master) have an address space for new network nodes of 1000 nodes
405        userId = SharedNetworkData::getInstance()->getHostID() * 1000 + 1;
406
407        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
408          if ( it->first >= userId )
409            userId = it->first + 1;
410
411        // make sure that this server only uses an address space of 1000
412        assert( userId < (SharedNetworkData::getInstance()->getHostID() + 1) * 1000);
413      }
414      // this creates a new entry in the peers list
415      peers[userId].socket = tempNetworkSocket;
416      peers[userId].nodeType = NET_CLIENT;
417
418      // handle the newly connected client
419      this->handleConnect(userId);
420
421      PRINTF(0)("New Client: %d\n", userId);
422    }
423  }
424
425
426  if( this->proxySocket != NULL)
427  {
428    tempNetworkSocket = this->proxySocket->getNewSocket();
429
430    // we got new NET_PROXY_SERVER_ACTIVE connecting
431    if ( tempNetworkSocket )
432    {
433      // determine the network node id
434      if ( freeSocketSlots.size() > 0 )
435      {
436        userId = freeSocketSlots.back();
437        freeSocketSlots.pop_back();
438      }
439      else
440      {
441        userId = 1;
442
443        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
444          if ( it->first >= userId )
445            userId = it->first + 1;
446      }
447
448      // this creates a new entry in the peers list
449      peers[userId].socket = tempNetworkSocket;
450      peers[userId].nodeType = NET_PROXY_SERVER_ACTIVE;
451
452      // handle the newly connected proxy server
453      this->handleConnect(userId);
454
455      PRINTF(0)("New proxy connected: %d\n", userId);
456    }
457  }
458
459
460
461  //check if connections are ok else remove them
462  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
463  {
464    if (
465          it->second.socket &&
466          (
467            !it->second.socket->isOk()  ||
468            it->second.connectionMonitor->hasTimedOut()
469          )
470       )
471    {
472      std::string reason = "disconnected";
473      if ( it->second.connectionMonitor->hasTimedOut() )
474        reason = "timeout";
475      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
476
477
478      this->handleDisconnect( it->second.userId);
479
480      if( SharedNetworkData::getInstance()->isProxyServerActive())
481        ProxyControl::getInstance()->signalLeaveClient(it->second.userId);
482
483      it++;
484      continue;
485    }
486
487    it++;
488  }
489
490
491}
492
493
494/**
495 * this handles new connections
496 * @param userId: the id of the new user node
497 */
498void NetworkStream::handleConnect( int userId)
499{
500  // create new handshake and init its variables
501  this->peers[userId].handshake = new Handshake(this->pInfo->nodeType, userId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
502  this->peers[userId].handshake->setUniqueID(userId);
503
504  this->peers[userId].connectionMonitor = new ConnectionMonitor( userId );
505  this->peers[userId].userId = userId;
506  this->peers[userId].bLocal = true;
507
508  PRINTF(0)("num sync: %d\n", synchronizeables.size());
509
510  // get the proxy server informations and write them to the handshake, if any (proxy)
511  assert( this->networkMonitor != NULL);
512  PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy();
513  if( pi != NULL)
514  {
515    this->peers[userId].handshake->setProxy1Address( pi->ip);
516  }
517  pi = this->networkMonitor->getSecondChoiceProxy();
518  if( pi != NULL)
519    this->peers[userId].handshake->setProxy2Address( pi->ip);
520
521  // check if the connecting client should reconnect to a proxy server
522  if( SharedNetworkData::getInstance()->isMasterServer())
523    this->peers[userId].handshake->setRedirect(/*this->networkMonitor->isReconnectNextClient()*/false);
524
525  // the connecting node of course is a client
526  this->peers[userId].ip = this->peers[userId].socket->getRemoteAddress();
527}
528
529
530
531/**
532 * some debug output
533 */
534void NetworkStream::debug()
535{
536  if( SharedNetworkData::getInstance()->isMasterServer()) {
537    PRINT(0)(" Host ist Master Server with ID: %i\n", this->pInfo->userId);
538  }
539  else if( SharedNetworkData::getInstance()->isProxyServerActive()) {
540    PRINT(0)(" Host ist Proxy Server with ID: %i\n", this->pInfo->userId);
541  }
542  else {
543    PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId);
544  }
545
546  PRINT(0)(" Current number of connections is: %i\n", this->peers.size());
547  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
548  {
549    PRINT(0)("  peers[%i] with uniqueId %i and address: %s\n", it->first, it->second.userId, it->second.ip.ipString().c_str());
550  }
551  PRINT(0)("\n\n");
552
553
554  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
555  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
556  {
557    if( (*it)->beSynchronized() == true)
558      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassCName(), (*it)->getCName(),
559               (*it)->getUniqueID(), (*it)->beSynchronized());
560  }
561  PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() );
562
563}
564
565
566/**
567 * @returns the number of synchronizeables registered to this stream
568 */
569int NetworkStream::getSyncCount()
570{
571  int n = 0;
572  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
573    if( (*it)->beSynchronized() == true)
574      ++n;
575
576  //return synchronizeables.size();
577  return n;
578}
579
580
581/**
582 * check if handshakes completed. if so create the network game manager else remove it again
583 */
584void NetworkStream::handleHandshakes( )
585{
586  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
587  {
588    if ( it->second.handshake )
589    {
590      // handshake finished
591      if ( it->second.handshake->completed() )
592      {
593        //handshake is correct
594        if ( it->second.handshake->ok() )
595        {
596          // write the first informations into the node so they can be read from there for case differentiation
597          it->second.nodeType = it->second.handshake->getRemoteNodeType();
598
599          // the counter part didn't mark it free for deletion yet
600          if ( !it->second.handshake->allowDel() )
601          {
602            // make sure this is a connection:
603            // - client       <==> master server
604            // - proxy server <==> master server
605            if(  SharedNetworkData::getInstance()->isClient() ||
606                 SharedNetworkData::getInstance()->isProxyServerActive() &&
607                 SharedNetworkData::getInstance()->isUserMasterServer(it->second.userId))
608            {
609              PRINTF(4)("Handshake: i am in client role\n");
610
611              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
612              this->pInfo->userId = SharedNetworkData::getInstance()->getHostID();
613
614#warning the ip address is not set here because it results in a segfault when connecting to a proxy server => trace this later
615//               it->second.ip = it->second.socket->getRemoteAddress();
616
617              // it->second.nodeType = it->second.handshake->getRemoteNodeType();
618              // it->second.ip = it->second.socket->getRemoteAddress();
619              // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER)
620              this->networkMonitor->addNode(&it->second);
621              // get proxy 1 address and add it
622              this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE);
623              // get proxy 2 address and add it
624              this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE);
625
626              // now check if the server accepted the connection
627              if( SharedNetworkData::getInstance()->isClient() && it->second.handshake->redirect() )
628              {
629                this->bRedirect = true;
630              }
631
632              // create the new network game manager and init it
633              this->networkGameManager = NetworkGameManager::getInstance();
634              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
635              // init the new message manager
636              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
637            }
638
639            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
640            it->second.handshake->del();
641
642          }
643          else
644          {
645            // handshake finished registring new player
646            if ( it->second.handshake->canDel() )
647            {
648
649              if (  SharedNetworkData::getInstance()->isMasterServer() )
650              {
651                it->second.ip = it->second.socket->getRemoteAddress();
652
653                this->networkMonitor->addNode(&it->second);
654
655                this->handleNewClient( it->second.userId );
656
657                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
658                {
659                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
660                }
661              }
662              else if ( SharedNetworkData::getInstance()->isProxyServerActive() && it->second.isClient() )
663              {
664                PRINTF(4)("Handshake: Proxy in server role: connecting %i\n", it->second.userId);
665
666                it->second.ip = it->second.socket->getRemoteAddress();
667
668                this->networkMonitor->addNode(&it->second);
669
670                // work with the ProxyControl to init the new client
671                ProxyControl::getInstance()->signalNewClient( it->second.userId);
672
673                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
674                {
675                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
676                }
677              }
678
679              PRINT(0)("handshake finished delete it\n");
680              delete it->second.handshake;
681              it->second.handshake = NULL;
682            }
683          }
684
685        }
686        else
687        {
688          PRINT(1)("handshake failed!\n");
689          it->second.socket->disconnectServer();
690        }
691      }
692    }
693  }
694}
695
696
697/**
698 * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER
699 */
700void NetworkStream::handleReconnect(int userId)
701{
702  this->bRedirect = false;
703#warning this peer will be created if it does not yet exist: dangerous
704  PeerInfo* pInfo = &this->peers[userId];
705
706  PRINTF(0)("===============================================\n");
707  PRINTF(0)("Client is redirected to the other proxy servers\n");
708  PRINTF(0)("  user id: %i\n", userId);
709  PRINTF(0)("  connecting to: %s\n", this->networkMonitor->getFirstChoiceProxy()->ip.ipString().c_str());
710  PRINTF(0)("===============================================\n");
711
712  // flush the old synchronization states, since the numbering could be completely different
713  pInfo->lastAckedState = 0;
714  pInfo->lastRecvedState = 0;
715
716  // temp save the ip address here
717  IP proxyIP = pInfo->handshake->getProxy1Address();
718
719  // disconnect from the current server and reconnect to proxy server
720  this->handleDisconnect( userId);
721  this->connectToProxyServer(NET_ID_PROXY_SERVER_01, proxyIP.ipString(), 9999);
722  #warning the ports are not yet integrated correctly in the ip class
723
724  // and restart the handshake
725  this->startHandshake( userId);
726}
727
728
729/**
730 * handles the disconnect event
731 * @param userId id of the user to remove
732 */
733void NetworkStream::handleDisconnect( int userId )
734{
735  this->peers[userId].socket->disconnectServer();
736  delete this->peers[userId].socket;
737  this->peers[userId].socket = NULL;
738
739  if ( this->peers[userId].handshake )
740    delete this->peers[userId].handshake;
741  this->peers[userId].handshake = NULL;
742
743  if ( this->peers[userId].connectionMonitor )
744    delete this->peers[userId].connectionMonitor;
745  this->peers[userId].connectionMonitor = NULL;
746
747
748  for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )  {
749    (*it2)->cleanUpUser( userId );
750  }
751
752  if( SharedNetworkData::getInstance()->isMasterServer())
753    NetworkGameManager::getInstance()->signalLeftPlayer(userId);
754
755  this->freeSocketSlots.push_back( userId );
756
757  this->networkMonitor->removeNode(&this->peers[userId]);
758  this->peers.erase( userId);
759}
760
761
762
763/**
764 * handle upstream network traffic
765 * @param tick: seconds elapsed since last update
766 */
767void NetworkStream::handleUpstream( int tick )
768{
769  int offset;
770  int n;
771
772  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
773  {
774    offset = INTSIZE; // reserve enough space for the packet length
775
776    // continue with the next peer if this peer has no socket assigned (therefore no network)
777    if ( !peer->second.socket )
778      continue;
779
780    // header informations: current state
781    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
782    assert( n == INTSIZE );
783    offset += n;
784
785    // header informations: last acked state
786    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
787    assert( n == INTSIZE );
788    offset += n;
789
790    // header informations: last recved state
791    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
792    assert( n == INTSIZE );
793    offset += n;
794
795    // now write all synchronizeables in the packet
796    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
797    {
798
799      int oldOffset = offset;
800      Synchronizeable & sync = **it;
801
802
803      // do not include synchronizeables with uninit id and syncs that don't want to be synchronized
804      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
805        continue;
806
807      // if handshake not finished only sync handshake
808      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
809        continue;
810
811      // if we are a server (both master and proxy servers) and this is not our handshake
812      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
813             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient())
814             && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
815        continue;
816
817      /* list of synchronizeables that will never be synchronized over the network: */
818      // do not sync null parent
819      if ( sync.getLeafClassID() == CL_NULL_PARENT )
820        continue;
821
822
823      assert( sync.getLeafClassID() != 0);
824
825      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
826
827      // server fakes uniqueid == 0 for handshake synchronizeable
828      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
829             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient() ) &&
830             ( sync.getUniqueID() >= 1000 || sync.getUniqueID() <= SharedNetworkData::getInstance()->getMaxPlayer() + 1)
831             /*<= SharedNetworkData::getInstance()->getMaxPlayer() + 1*/) // plus one to handle one client more than the max to redirect it
832        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
833      else
834        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
835
836
837      assert( n == INTSIZE );
838      offset += n;
839
840      // make space for packet size
841      offset += INTSIZE;
842
843      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
844      offset += n;
845
846      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
847
848      // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update
849      // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
850      bool allZero = true;
851      for ( int i = 0; i < n; i++ )
852      {
853         if ( buf[i+oldOffset+2*INTSIZE] != 0 )
854           allZero = false;
855      }
856      // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes
857      // data that hast not changed
858      if ( allZero )
859      {
860        offset = oldOffset;
861      }
862    } // all synchronizeables written
863
864
865
866    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
867    {
868      Synchronizeable & sync = **it;
869
870      // again exclude all unwanted syncs
871      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED)
872        continue;
873
874      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
875    }
876
877
878    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
879
880    // now compress the data with the zip library
881    int compLength = 0;
882    if ( SharedNetworkData::getInstance()->isMasterServer() ||
883         SharedNetworkData::getInstance()->isProxyServerActive())
884      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer );
885    else
886      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient );
887
888    if ( compLength <= 0 )
889    {
890      PRINTF(1)("compression failed!\n");
891      continue;
892    }
893
894    assert( peer->second.socket->writePacket( compBuf, compLength ) );
895
896    if ( this->remainingBytesToWriteToDict > 0 )
897      writeToNewDict( buf, offset, true );
898
899    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
900    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
901
902  }
903}
904
905/**
906 * handle downstream network traffic
907 */
908void NetworkStream::handleDownstream( int tick )
909{
910  int offset = 0;
911
912  int length = 0;
913  int packetLength = 0;
914  int compLength = 0;
915  int uniqueId = 0;
916  int state = 0;
917  int ackedState = 0;
918  int fromState = 0;
919  int syncDataLength = 0;
920
921  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
922  {
923
924    if ( !peer->second.socket )
925      continue;
926
927    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
928    {
929      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
930
931      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
932
933      if ( packetLength < 4*INTSIZE )
934      {
935        if ( packetLength != 0 )
936          PRINTF(1)("got too small packet: %d\n", packetLength);
937        continue;
938      }
939
940      if ( this->remainingBytesToWriteToDict > 0 )
941        writeToNewDict( buf, packetLength, false );
942
943      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
944      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
945      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
946      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
947      offset = 4*INTSIZE;
948
949      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState );
950
951
952      //if this is an old state drop it
953      if ( state <= peer->second.lastRecvedState )
954        continue;
955
956      if ( packetLength != length )
957      {
958        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
959        peer->second.socket->disconnectServer();
960        continue;
961      }
962
963      while ( offset + 2 * INTSIZE < length )
964      {
965        // read the unique id of the sync
966        assert( offset > 0 );
967        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
968        offset += INTSIZE;
969
970        // read the data length
971        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
972        offset += INTSIZE;
973
974        assert( syncDataLength > 0 );
975        assert( syncDataLength < 10000 );
976
977        Synchronizeable * sync = NULL;
978
979        // look for the synchronizeable in question
980        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
981        {
982          // client thinks his handshake has a special id: hostId * 1000 (host id of this server)
983          if ( (*it)->getUniqueID() == uniqueId ||
984                 ( uniqueId == 0  && (*it)->getUniqueID() == peer->second.userId ) )
985          {
986            sync = *it;
987            break;
988          }
989        }
990
991        // this synchronizeable does not yet exist! create it
992        if ( sync == NULL )
993        {
994          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
995
996          // if it is an old synchronizeable already removed, ignore it
997          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
998          {
999            offset += syncDataLength;
1000            continue;
1001          }
1002
1003          // if the node we got this unknown sync we ignore it if:
1004          //  - the remote host is a client
1005          //  - the remote host is a proxy server and we are master server
1006          // (since it has no rights to create a new sync)
1007          if ( peers[peer->second.userId].isClient() ||
1008               (peers[peer->second.userId].isProxyServerActive() && SharedNetworkData::getInstance()->isMasterServer()))
1009          {
1010            offset += syncDataLength;
1011            continue;
1012          }
1013
1014          int leafClassId;
1015          if ( INTSIZE > length - offset )
1016          {
1017            offset += syncDataLength;
1018            continue;
1019          }
1020
1021          Converter::byteArrayToInt( buf + offset, &leafClassId );
1022
1023          assert( leafClassId != 0 );
1024
1025
1026          BaseObject * b = NULL;
1027          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
1028          /* Exception 1: NullParent */
1029          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
1030          {
1031            PRINTF(1)("Don't create Object with ID %x, ignored!\n", (int)leafClassId);
1032            offset += syncDataLength;
1033            continue;
1034          }
1035          else
1036            b = Factory::fabricate( (ClassID)leafClassId );
1037
1038          if ( !b )
1039          {
1040            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
1041            offset += syncDataLength;
1042            continue;
1043          }
1044
1045          if ( b->isA(CL_SYNCHRONIZEABLE) )
1046          {
1047            sync = dynamic_cast<Synchronizeable*>(b);
1048            sync->setUniqueID( uniqueId );
1049            sync->setSynchronized(true);
1050
1051            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassCName(), sync->getUniqueID());
1052          }
1053          else
1054          {
1055            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
1056            delete b;
1057            offset += syncDataLength;
1058            continue;
1059          }
1060        }
1061
1062
1063        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState );
1064        offset += n;
1065
1066      }
1067
1068      if ( offset != length )
1069      {
1070        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
1071        peer->second.socket->disconnectServer();
1072      }
1073
1074
1075      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
1076      {
1077        Synchronizeable & sync = **it;
1078
1079        if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
1080          continue;
1081
1082        sync.handleRecvState( peer->second.userId, state, fromState );
1083      }
1084
1085      assert( peer->second.lastAckedState <= ackedState );
1086      peer->second.lastAckedState = ackedState;
1087
1088      assert( peer->second.lastRecvedState < state );
1089      peer->second.lastRecvedState = state;
1090
1091    }
1092
1093  }
1094
1095}
1096
1097/**
1098 * is executed when a handshake has finished
1099 */
1100void NetworkStream::handleNewClient( int userId )
1101{
1102  // init and assign the message manager
1103  MessageManager::getInstance()->initUser( userId );
1104  // do all game relevant stuff here
1105  networkGameManager->signalNewPlayer( userId );
1106}
1107
1108
1109/**
1110 * removes old items from oldSynchronizeables
1111 */
1112void NetworkStream::cleanUpOldSyncList( )
1113{
1114  int now = SDL_GetTicks();
1115
1116  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
1117  {
1118    if ( it->second < now - 10*1000 )
1119    {
1120      std::map<int,int>::iterator delIt = it;
1121      it++;
1122      oldSynchronizeables.erase( delIt );
1123      continue;
1124    }
1125    it++;
1126  }
1127}
1128
1129/**
1130 * writes data to DATA/dicts/newdict
1131 * @param data pointer to data
1132 * @param length length
1133 */
1134void NetworkStream::writeToNewDict( byte * data, int length, bool upstream )
1135{
1136  if ( remainingBytesToWriteToDict <= 0 )
1137    return;
1138
1139  if ( length > remainingBytesToWriteToDict )
1140    length = remainingBytesToWriteToDict;
1141
1142  std::string fileName = ResourceManager::getInstance()->getDataDir();
1143  fileName += "/dicts/newdict";
1144
1145  if ( upstream )
1146    fileName += "_upstream";
1147  else
1148    fileName += "_downstream";
1149
1150  FILE * f = fopen( fileName.c_str(), "a" );
1151
1152  if ( !f )
1153  {
1154    PRINTF(2)("could not open %s\n", fileName.c_str());
1155    remainingBytesToWriteToDict = 0;
1156    return;
1157  }
1158
1159  if ( fwrite( data, 1, length, f ) != length )
1160  {
1161    PRINTF(2)("could not write to file\n");
1162    fclose( f );
1163    return;
1164  }
1165
1166  fclose( f );
1167
1168  remainingBytesToWriteToDict -= length;
1169}
1170
1171
1172
1173
1174
1175
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