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source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.cc @ 9532

Last change on this file since 9532 was 9532, checked in by patrick, 18 years ago

the synchronizeable now got the correct id

File size: 34.5 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  boenzlip@orxonox.ethz.ch
14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch)
17*/
18
19
20#define DEBUG_MODULE_NETWORK
21
22
23#include "base_object.h"
24#include "network_protocol.h"
25#include "udp_socket.h"
26#include "udp_server_socket.h"
27#include "monitor/connection_monitor.h"
28#include "monitor/network_monitor.h"
29#include "synchronizeable.h"
30#include "ip.h"
31#include "network_game_manager.h"
32#include "shared_network_data.h"
33#include "message_manager.h"
34#include "preferences.h"
35#include "zip.h"
36
37#include "src/lib/util/loading/resource_manager.h"
38
39#include "network_log.h"
40
41#include "player_stats.h"
42
43#include "lib/util/loading/factory.h"
44
45#include "debug.h"
46#include "class_list.h"
47#include <algorithm>
48
49
50#include "network_stream.h"
51
52
53#include "converter.h"
54
55
56#define PACKAGE_SIZE  256
57
58
59/**
60 * empty constructor
61 */
62NetworkStream::NetworkStream()
63    : DataStream()
64{
65  this->init();
66  /* initialize the references */
67  this->pInfo->nodeType = NET_UNASSIGNED;
68}
69
70
71NetworkStream::NetworkStream( int nodeType)
72{
73  this->init();
74
75  this->pInfo->nodeType = nodeType;
76
77  switch( nodeType)
78  {
79    case NET_MASTER_SERVER:
80      // init the shared network data
81      SharedNetworkData::getInstance()->setHostID(NET_ID_MASTER_SERVER);
82      break;
83    case NET_PROXY_SERVER_ACTIVE:
84      // init the shared network data
85      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
86      break;
87    case NET_PROXY_SERVER_PASSIVE:
88      // init the shared network data
89      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
90      break;
91    case NET_CLIENT:
92      SharedNetworkData::getInstance()->setHostID(NET_ID_UNASSIGNED);
93      break;
94  }
95
96  SharedNetworkData::getInstance()->setDefaultSyncStream(this);
97
98  // get the local ip address
99  IPaddress ip;
100  SDLNet_ResolveHost( &ip, NULL, 0);
101  this->pInfo->ip = ip;
102}
103
104
105
106/**
107 * generic init functions
108 */
109void NetworkStream::init()
110{
111  /* set the class id for the base object */
112  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
113  this->clientSocket = NULL;
114  this->proxySocket = NULL;
115  this->networkGameManager = NULL;
116  this->networkMonitor = NULL;
117
118  this->pInfo = new PeerInfo();
119  this->pInfo->userId = 0;
120  this->pInfo->lastAckedState = 0;
121  this->pInfo->lastRecvedState = 0;
122
123  this->bRedirect = false;
124
125  this->currentState = 0;
126
127  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
128
129  assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 );
130  this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" );
131  assert( this->dictClient >= 0 );
132  this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" );
133  assert( this->dictServer >= 0 );
134}
135
136
137/**
138 * deconstructor
139 */
140NetworkStream::~NetworkStream()
141{
142  if ( this->clientSocket )
143  {
144    clientSocket->close();
145    delete clientSocket;
146    clientSocket = NULL;
147  }
148  if ( this->proxySocket)
149  {
150    proxySocket->close();
151    delete proxySocket;
152    proxySocket = NULL;
153  }
154  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
155  {
156    if ( i->second.socket )
157    {
158      i->second.socket->disconnectServer();
159      delete i->second.socket;
160      i->second.socket = NULL;
161    }
162
163    if ( i->second.handshake )
164    {
165      delete i->second.handshake;
166      i->second.handshake = NULL;
167    }
168
169    if ( i->second.connectionMonitor )
170    {
171      delete i->second.connectionMonitor;
172      i->second.connectionMonitor = NULL;
173    }
174  }
175  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
176    (*it)->setNetworkStream( NULL );
177
178  if( this->pInfo)
179    delete this->pInfo;
180
181  if( this->networkMonitor)
182    delete this->networkMonitor;
183}
184
185
186/**
187 * establish a connection to a remote master server
188 * @param host: host name
189 * @param port: the port number
190 */
191void NetworkStream::connectToMasterServer(std::string host, int port)
192{
193  int node = NET_ID_MASTER_SERVER;
194  // this create the new node in the peers map
195  this->peers[node].socket = new UdpSocket( host, port );
196  this->peers[node].userId = NET_ID_MASTER_SERVER;
197
198  this->peers[node].nodeType = NET_MASTER_SERVER;
199  this->peers[node].connectionMonitor = new ConnectionMonitor( NET_ID_MASTER_SERVER );
200  this->peers[node].ip = this->peers[node].socket->getRemoteAddress();
201}
202
203
204/**
205 * establish a connection to a remote proxy server
206 * @param host: host name
207 * @param port: the port number
208 */
209void NetworkStream::connectToProxyServer(int proxyId, std::string host, int port)
210{
211  PRINTF(0)("connect to proxy %s, this is proxyId %i\n", host.c_str(), proxyId);
212
213  // this creates the new proxyId in the peers map
214  this->peers[proxyId].socket = new UdpSocket( host, port );
215  this->peers[proxyId].userId = proxyId;
216
217  this->peers[proxyId].nodeType = NET_PROXY_SERVER_ACTIVE;
218  this->peers[proxyId].connectionMonitor = new ConnectionMonitor( proxyId );
219  this->peers[proxyId].ip = this->peers[proxyId].socket->getRemoteAddress();
220}
221
222
223/**
224 * create a server
225 * @param port: interface port for all clients
226 */
227void NetworkStream::createServer(int clientPort, int proxyPort)
228{
229  PRINTF(0)(" Creating new Server: listening for clients on port %i and for proxies on port %i", clientPort, proxyPort);
230  this->clientSocket= new UdpServerSocket(clientPort);
231  this->proxySocket = new UdpServerSocket(proxyPort);
232}
233
234
235/**
236 * creates a new instance of the network game manager
237 */
238void NetworkStream::createNetworkGameManager()
239{
240  this->networkGameManager = NetworkGameManager::getInstance();
241
242  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
243  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
244}
245
246
247/**
248 * starts the network handshake
249 * handsakes are always initialized from the client side first. this starts the handshake and therefore is only
250 * executed as client
251 * @param userId: start handshake for this user id (optional, default == 0)
252 */
253void NetworkStream::startHandshake(int userId)
254{
255  Handshake* hs = new Handshake(this->pInfo->nodeType);
256  // fake the unique id
257  hs->setUniqueID( NET_UID_HANDSHAKE );
258  assert( peers[userId].handshake == NULL );
259  peers[userId].handshake = hs;
260
261  // set the preferred nick name
262  hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) );
263
264  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getCName());
265}
266
267
268/**
269 * this functions connects a synchronizeable to the networkstream, therefore synchronizeing
270 * it all over the network and creating it on the other platforms (if and only if it is a
271 * server
272 * @param sync: the synchronizeable to add
273 */
274void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
275{
276  this->synchronizeables.push_back(&sync);
277  sync.setNetworkStream( this );
278}
279
280
281/**
282 * removes the synchronizeable from the list of synchronized entities
283 * @param sync: the syncronizeable to remove
284 */
285void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
286{
287  // removing the Synchronizeable from the List.
288  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
289  if (disconnectSynchro != this->synchronizeables.end())
290    this->synchronizeables.erase(disconnectSynchro);
291
292  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
293}
294
295
296/**
297 * this is called to process data from the network socket to the synchronizeable and vice versa
298 */
299void NetworkStream::processData()
300{
301  // create the network monitor after all the init work and before there is any connection handlings
302  if( this->networkMonitor == NULL)
303    this->networkMonitor = new NetworkMonitor(this);
304
305
306  int tick = SDL_GetTicks();
307
308  this->currentState++;
309  // there was a wrap around
310  if( this->currentState < 0)
311  {
312    PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n");
313  }
314
315  if ( SharedNetworkData::getInstance()->isMasterServer())
316  {
317    // execute everytthing the master server shoudl do
318    if ( this->clientSocket )
319      this->clientSocket->update();
320    if( this->proxySocket)
321      this->proxySocket->update();
322
323    this->updateConnectionList();
324  }
325  else if( SharedNetworkData::getInstance()->isProxyServerActive())
326  {
327    //execute everything the proxy server should do
328    if ( this->clientSocket )
329      this->clientSocket->update();
330    if( this->proxySocket)
331      this->proxySocket->update();
332
333    this->updateConnectionList();
334  }
335
336#warning make this more modular: every proxy/master server connection should be watched for termination
337  if( !SharedNetworkData::getInstance()->isMasterServer())
338  {
339    // check if the connection is ok else terminate and remove
340    if ( !peers.empty() && peers[NET_ID_MASTER_SERVER].socket &&
341          ( !peers[NET_ID_MASTER_SERVER].socket->isOk() ||
342          peers[NET_ID_MASTER_SERVER].connectionMonitor->hasTimedOut() ) )
343    {
344      this->handleDisconnect( NET_ID_MASTER_SERVER);
345      PRINTF(1)("lost connection to server\n");
346    }
347    // check if there is a redirection command
348    if( this->bRedirect)
349    {
350      this->handleReconnect( NET_ID_MASTER_SERVER);
351    }
352  }
353
354  this->cleanUpOldSyncList();
355  this->handleHandshakes();
356
357  // update the network monitor
358  this->networkMonitor->process();
359
360  // order of up/downstream is important!!!!
361  // don't change it
362  this->handleDownstream( tick );
363  this->handleUpstream( tick );
364}
365
366
367/**
368 * @brief handles incoming connections
369 *
370 * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new connections (clients)
371 * start and initialize the handsake for the new clients
372 */
373void NetworkStream::updateConnectionList( )
374{
375  //check for new connections
376
377  NetworkSocket* tempNetworkSocket = NULL;
378  int userId;
379
380  if( this->clientSocket != NULL)
381  {
382    tempNetworkSocket = this->clientSocket->getNewSocket();
383
384    // we got new NET_CLIENT connecting
385    if ( tempNetworkSocket )
386    {
387      // determine the network node id
388      if ( freeSocketSlots.size() > 0 )
389      {
390        // this should never be called
391        assert(false);
392        userId = freeSocketSlots.back();
393        freeSocketSlots.pop_back();
394      }
395      else
396      {
397        //userId = 1;
398        // each server (proxy and master) have an address space for new network nodes of 1000 nodes
399        userId = SharedNetworkData::getInstance()->getHostID() * 1000;
400
401        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
402          if ( it->first >= userId )
403            userId = it->first + 1;
404
405        assert( userId < (SharedNetworkData::getInstance()->getHostID() + 1) * 1000);
406      }
407      // this creates a new entry in the peers list
408      peers[userId].socket = tempNetworkSocket;
409      peers[userId].nodeType = NET_CLIENT;
410
411      // handle the newly connected client
412      this->handleConnect(userId);
413
414      PRINTF(0)("New Client: %d\n", userId);
415    }
416  }
417
418
419  if( this->proxySocket != NULL)
420  {
421    tempNetworkSocket = this->proxySocket->getNewSocket();
422
423    // we got new NET_PROXY_SERVER_ACTIVE connecting
424    if ( tempNetworkSocket )
425    {
426      // determine the network node id
427      if ( freeSocketSlots.size() > 0 )
428      {
429        userId = freeSocketSlots.back();
430        freeSocketSlots.pop_back();
431      }
432      else
433      {
434        userId = 1;
435
436        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
437          if ( it->first >= userId )
438            userId = it->first + 1;
439      }
440
441      // this creates a new entry in the peers list
442      peers[userId].socket = tempNetworkSocket;
443      peers[userId].nodeType = NET_PROXY_SERVER_ACTIVE;
444
445      // handle the newly connected proxy server
446      this->handleConnect(userId);
447
448      PRINTF(0)("New proxy connected: %d\n", userId);
449    }
450  }
451
452
453  //check if connections are ok else remove them
454  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
455  {
456    if (
457          it->second.socket &&
458          (
459            !it->second.socket->isOk()  ||
460            it->second.connectionMonitor->hasTimedOut()
461          )
462       )
463    {
464      std::string reason = "disconnected";
465      if ( it->second.connectionMonitor->hasTimedOut() )
466        reason = "timeout";
467      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
468
469      this->handleDisconnect( it->second.userId);
470
471      it++;
472      continue;
473    }
474
475    it++;
476  }
477
478
479}
480
481
482/**
483 * this handles new connections
484 * @param userId: the id of the new user node
485 */
486void NetworkStream::handleConnect( int userId)
487{
488  // create new handshake and init its variables
489  peers[userId].handshake = new Handshake(this->pInfo->nodeType, userId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
490  peers[userId].handshake->setUniqueID(userId);
491
492  peers[userId].connectionMonitor = new ConnectionMonitor( userId );
493  peers[userId].userId = userId;
494
495  PRINTF(0)("num sync: %d\n", synchronizeables.size());
496
497  // get the proxy server informations and write them to the handshake, if any (proxy)
498  assert( this->networkMonitor != NULL);
499  PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy();
500  if( pi != NULL)
501  {
502    peers[userId].handshake->setProxy1Address( pi->ip);
503  }
504  pi = this->networkMonitor->getSecondChoiceProxy();
505  if( pi != NULL)
506    peers[userId].handshake->setProxy2Address( pi->ip);
507
508  // check if the connecting client should reconnect to a proxy server
509  if( SharedNetworkData::getInstance()->isMasterServer())
510    peers[userId].handshake->setRedirect(/*this->networkMonitor->isReconnectNextClient()*/false);
511
512  // the connecting node of course is a client
513  peers[userId].ip = peers[userId].socket->getRemoteAddress();
514}
515
516
517
518/**
519 * some debug output
520 */
521void NetworkStream::debug()
522{
523  if( SharedNetworkData::getInstance()->isMasterServer()) {
524    PRINT(0)(" Host ist Master Server with ID: %i\n", this->pInfo->userId);
525  }
526  else if( SharedNetworkData::getInstance()->isProxyServerActive()) {
527    PRINT(0)(" Host ist Proxy Server with ID: %i\n", this->pInfo->userId);
528  }
529  else {
530    PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId);
531  }
532
533  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
534  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
535  {
536    if( (*it)->beSynchronized() == true)
537      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassCName(), (*it)->getCName(),
538               (*it)->getUniqueID(), (*it)->beSynchronized());
539  }
540  PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() );
541
542}
543
544
545/**
546 * @returns the number of synchronizeables registered to this stream
547 */
548int NetworkStream::getSyncCount()
549{
550  int n = 0;
551  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
552    if( (*it)->beSynchronized() == true)
553      ++n;
554
555  //return synchronizeables.size();
556  return n;
557}
558
559
560/**
561 * check if handshakes completed. if so create the network game manager else remove it again
562 */
563void NetworkStream::handleHandshakes( )
564{
565  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
566  {
567    if ( it->second.handshake )
568    {
569      // handshake finished
570      if ( it->second.handshake->completed() )
571      {
572        //handshake is correct
573        if ( it->second.handshake->ok() )
574        {
575          // write the first informations into the node so they can be read from there for case differentiation
576          it->second.nodeType = it->second.handshake->getRemoteNodeType();
577
578          // the counter part didn't mark it free for deletion yet
579          if ( !it->second.handshake->allowDel() )
580          {
581            // make sure this is a connection:
582            // - client       <==> master server
583            // - proxy server <==> master server
584            if(  SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive() && it->second.isMasterServer())
585            {
586              PRINTF(0)("Handshake: i am in client role\n");
587
588              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
589              this->pInfo->userId = SharedNetworkData::getInstance()->getHostID();
590
591#warning the ip address is not set here because it results in a segfault when connecting to a proxy server => trace this later
592//               it->second.ip = it->second.socket->getRemoteAddress();
593
594              // it->second.nodeType = it->second.handshake->getRemoteNodeType();
595              // it->second.ip = it->second.socket->getRemoteAddress();
596              // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER)
597              this->networkMonitor->addNode(&it->second);
598              // get proxy 1 address and add it
599              this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE);
600              // get proxy 2 address and add it
601              this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE);
602
603              // now check if the server accepted the connection
604              if( SharedNetworkData::getInstance()->isClient() && it->second.handshake->redirect() )
605              {
606                this->bRedirect = true;
607              }
608
609              // create the new network game manager and init it
610              this->networkGameManager = NetworkGameManager::getInstance();
611              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
612              // init the new message manager
613              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
614            }
615
616            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
617            it->second.handshake->del();
618
619          }
620          else
621          {
622            // handshake finished registring new player
623            if ( it->second.handshake->canDel() )
624            {
625
626              if (  SharedNetworkData::getInstance()->isMasterServer() )
627              {
628                it->second.ip = it->second.socket->getRemoteAddress();
629
630                this->networkMonitor->addNode(&it->second);
631
632                this->handleNewClient( it->second.userId );
633
634                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
635                {
636                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
637                }
638              }
639              else if ( SharedNetworkData::getInstance()->isProxyServerActive() && it->second.isClient() )
640              {
641                PRINTF(0)("Handshake: i am in server role\n");
642
643                it->second.ip = it->second.socket->getRemoteAddress();
644
645                this->networkMonitor->addNode(&it->second);
646
647                this->handleNewClient( it->second.userId );
648
649                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
650                {
651                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
652                }
653              }
654
655              PRINT(0)("handshake finished delete it\n");
656              delete it->second.handshake;
657              it->second.handshake = NULL;
658            }
659          }
660
661        }
662        else
663        {
664          PRINT(1)("handshake failed!\n");
665          it->second.socket->disconnectServer();
666        }
667      }
668    }
669  }
670}
671
672
673/**
674 * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER
675 */
676void NetworkStream::handleReconnect(int userId)
677{
678  this->bRedirect = false;
679  PeerInfo* pInfo = &this->peers[userId];
680
681  PRINTF(0)("===============================================\n");
682  PRINTF(0)("Client is redirected to the other proxy servers\n");
683  PRINTF(0)("  user id: %i\n", userId);
684  PRINTF(0)("  connecting to: %s\n", this->networkMonitor->getFirstChoiceProxy()->ip.ipString().c_str());
685  PRINTF(0)("===============================================\n");
686
687  // flush the old synchronization states, since the numbering could be completely different
688  pInfo->lastAckedState = 0;
689  pInfo->lastRecvedState = 0;
690
691  // temp save the ip address here
692  IP proxyIP = pInfo->handshake->getProxy1Address();
693
694  // disconnect from the current server and reconnect to proxy server
695  this->handleDisconnect( userId);
696  this->connectToProxyServer(NET_ID_PROXY_SERVER_01, proxyIP.ipString(), 9999);
697  #warning the ports are not yet integrated correctly in the ip class
698
699  // and restart the handshake
700  this->startHandshake( userId);
701}
702
703
704/**
705 * handles the disconnect event
706 * @param userId id of the user to remove
707 */
708void NetworkStream::handleDisconnect( int userId )
709{
710  peers[userId].socket->disconnectServer();
711  delete peers[userId].socket;
712  peers[userId].socket = NULL;
713
714  if ( peers[userId].handshake )
715    delete peers[userId].handshake;
716  peers[userId].handshake = NULL;
717
718  if ( peers[userId].connectionMonitor )
719    delete peers[userId].connectionMonitor;
720  peers[userId].connectionMonitor = NULL;
721
722
723  for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )  {
724    (*it2)->cleanUpUser( userId );
725  }
726
727  if( SharedNetworkData::getInstance()->isMasterServer())
728    NetworkGameManager::getInstance()->signalLeftPlayer(userId);
729
730  this->freeSocketSlots.push_back( userId );
731
732  peers.erase( userId);
733}
734
735
736
737/**
738 * handle upstream network traffic
739 * @param tick: seconds elapsed since last update
740 */
741void NetworkStream::handleUpstream( int tick )
742{
743  int offset;
744  int n;
745
746  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
747  {
748    offset = INTSIZE; // reserve enough space for the packet length
749
750    // continue with the next peer if this peer has no socket assigned (therefore no network)
751    if ( !peer->second.socket )
752      continue;
753
754    // header informations: current state
755    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
756    assert( n == INTSIZE );
757    offset += n;
758
759    // header informations: last acked state
760    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
761    assert( n == INTSIZE );
762    offset += n;
763
764    // header informations: last recved state
765    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
766    assert( n == INTSIZE );
767    offset += n;
768
769    // now write all synchronizeables in the packet
770    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
771    {
772
773      int oldOffset = offset;
774      Synchronizeable & sync = **it;
775
776
777      // do not include synchronizeables with uninit id and syncs that don't want to be synchronized
778      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
779        continue;
780
781      // if handshake not finished only sync handshake
782      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
783        continue;
784
785      // if we are a server (both master and proxy servers) and this is not our handshake
786      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
787             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient())
788             && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
789        continue;
790
791      /* list of synchronizeables that will never be synchronized over the network: */
792      // do not sync null parent
793      if ( sync.getLeafClassID() == CL_NULL_PARENT )
794        continue;
795
796
797      assert( sync.getLeafClassID() != 0);
798
799      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
800
801      // server fakes uniqueid == 0 for handshake synchronizeable
802      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
803             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient() ) &&
804             sync.getUniqueID() <= SharedNetworkData::getInstance()->getMaxPlayer() + 1) // plus one to handle one client more than the max to redirect it
805        n = Converter::intToByteArray( SharedNetworkData::getInstance()->getHostID()*1000, buf + offset, UDP_PACKET_SIZE - offset );
806      else
807        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
808
809
810      assert( n == INTSIZE );
811      offset += n;
812
813      // make space for packet size
814      offset += INTSIZE;
815
816      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
817      offset += n;
818
819      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
820
821      // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update
822      // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
823      bool allZero = true;
824      for ( int i = 0; i < n; i++ )
825      {
826         if ( buf[i+oldOffset+2*INTSIZE] != 0 )
827           allZero = false;
828      }
829      // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes
830      // data that hast not changed
831      if ( allZero )
832      {
833        offset = oldOffset;
834      }
835    } // all synchronizeables written
836
837
838
839    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
840    {
841      Synchronizeable & sync = **it;
842
843      // again exclude all unwanted syncs
844      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED)
845        continue;
846
847      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
848    }
849
850
851    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
852
853    // now compress the data with the zip library
854    int compLength = 0;
855    if ( SharedNetworkData::getInstance()->isMasterServer() ||
856         SharedNetworkData::getInstance()->isProxyServerActive())
857      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer );
858    else
859      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient );
860
861    if ( compLength <= 0 )
862    {
863      PRINTF(1)("compression failed!\n");
864      continue;
865    }
866
867    assert( peer->second.socket->writePacket( compBuf, compLength ) );
868
869    if ( this->remainingBytesToWriteToDict > 0 )
870      writeToNewDict( buf, offset, true );
871
872    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
873    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
874
875  }
876}
877
878/**
879 * handle downstream network traffic
880 */
881void NetworkStream::handleDownstream( int tick )
882{
883  int offset = 0;
884
885  int length = 0;
886  int packetLength = 0;
887  int compLength = 0;
888  int uniqueId = 0;
889  int state = 0;
890  int ackedState = 0;
891  int fromState = 0;
892  int syncDataLength = 0;
893
894  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
895  {
896
897    if ( !peer->second.socket )
898      continue;
899
900    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
901    {
902      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
903
904      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
905
906      if ( packetLength < 4*INTSIZE )
907      {
908        if ( packetLength != 0 )
909          PRINTF(1)("got too small packet: %d\n", packetLength);
910        continue;
911      }
912
913      if ( this->remainingBytesToWriteToDict > 0 )
914        writeToNewDict( buf, packetLength, false );
915
916      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
917      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
918      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
919      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
920      offset = 4*INTSIZE;
921
922      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState );
923
924
925      //if this is an old state drop it
926      if ( state <= peer->second.lastRecvedState )
927        continue;
928
929      if ( packetLength != length )
930      {
931        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
932        peer->second.socket->disconnectServer();
933        continue;
934      }
935
936      while ( offset + 2 * INTSIZE < length )
937      {
938        // read the unique id of the sync
939        assert( offset > 0 );
940        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
941        offset += INTSIZE;
942
943        // read the data length
944        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
945        offset += INTSIZE;
946
947        assert( syncDataLength > 0 );
948        assert( syncDataLength < 10000 );
949
950        Synchronizeable * sync = NULL;
951
952        // look for the synchronizeable in question
953        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
954        {
955          // client thinks his handshake has a special id: hostId * 1000 (host id of this server)
956          if ( (*it)->getUniqueID() == uniqueId ||
957                 ( uniqueId == 0  && (*it)->getUniqueID() == peer->second.userId ) )
958          {
959            sync = *it;
960            break;
961          }
962        }
963
964        // this synchronizeable does not yet exist! create it
965        if ( sync == NULL )
966        {
967          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
968
969          // if it is an old synchronizeable already removed, ignore it
970          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
971          {
972            offset += syncDataLength;
973            continue;
974          }
975
976          // if the node we got this unknown sync we ignore it if:
977          //  - the remote host is a client
978          //  - the remote host is a proxy server and we are master server
979          // (since it has no rights to create a new sync)
980          if ( peers[peer->second.userId].isClient() ||
981               (peers[peer->second.userId].isProxyServerActive() && SharedNetworkData::getInstance()->isMasterServer()))
982          {
983            offset += syncDataLength;
984            continue;
985          }
986
987          int leafClassId;
988          if ( INTSIZE > length - offset )
989          {
990            offset += syncDataLength;
991            continue;
992          }
993
994          Converter::byteArrayToInt( buf + offset, &leafClassId );
995
996          assert( leafClassId != 0 );
997
998
999          BaseObject * b = NULL;
1000          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
1001          /* Exception 1: NullParent */
1002          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
1003          {
1004            PRINTF(1)("Don't create Object with ID %x, ignored!\n", (int)leafClassId);
1005            offset += syncDataLength;
1006            continue;
1007          }
1008          else
1009            b = Factory::fabricate( (ClassID)leafClassId );
1010
1011          if ( !b )
1012          {
1013            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
1014            offset += syncDataLength;
1015            continue;
1016          }
1017
1018          if ( b->isA(CL_SYNCHRONIZEABLE) )
1019          {
1020            sync = dynamic_cast<Synchronizeable*>(b);
1021            sync->setUniqueID( uniqueId );
1022            sync->setSynchronized(true);
1023
1024            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassCName(), sync->getUniqueID());
1025          }
1026          else
1027          {
1028            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
1029            delete b;
1030            offset += syncDataLength;
1031            continue;
1032          }
1033        }
1034
1035
1036        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState );
1037        offset += n;
1038
1039      }
1040
1041      if ( offset != length )
1042      {
1043        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
1044        peer->second.socket->disconnectServer();
1045      }
1046
1047
1048      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
1049      {
1050        Synchronizeable & sync = **it;
1051
1052        if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
1053          continue;
1054
1055        sync.handleRecvState( peer->second.userId, state, fromState );
1056      }
1057
1058      assert( peer->second.lastAckedState <= ackedState );
1059      peer->second.lastAckedState = ackedState;
1060
1061      assert( peer->second.lastRecvedState < state );
1062      peer->second.lastRecvedState = state;
1063
1064    }
1065
1066  }
1067
1068}
1069
1070/**
1071 * is executed when a handshake has finished
1072 */
1073void NetworkStream::handleNewClient( int userId )
1074{
1075  // init and assign the message manager
1076  MessageManager::getInstance()->initUser( userId );
1077  // do all game relevant stuff here
1078  networkGameManager->signalNewPlayer( userId );
1079}
1080
1081
1082/**
1083 * removes old items from oldSynchronizeables
1084 */
1085void NetworkStream::cleanUpOldSyncList( )
1086{
1087  int now = SDL_GetTicks();
1088
1089  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
1090  {
1091    if ( it->second < now - 10*1000 )
1092    {
1093      std::map<int,int>::iterator delIt = it;
1094      it++;
1095      oldSynchronizeables.erase( delIt );
1096      continue;
1097    }
1098    it++;
1099  }
1100}
1101
1102/**
1103 * writes data to DATA/dicts/newdict
1104 * @param data pointer to data
1105 * @param length length
1106 */
1107void NetworkStream::writeToNewDict( byte * data, int length, bool upstream )
1108{
1109  if ( remainingBytesToWriteToDict <= 0 )
1110    return;
1111
1112  if ( length > remainingBytesToWriteToDict )
1113    length = remainingBytesToWriteToDict;
1114
1115  std::string fileName = ResourceManager::getInstance()->getDataDir();
1116  fileName += "/dicts/newdict";
1117
1118  if ( upstream )
1119    fileName += "_upstream";
1120  else
1121    fileName += "_downstream";
1122
1123  FILE * f = fopen( fileName.c_str(), "a" );
1124
1125  if ( !f )
1126  {
1127    PRINTF(2)("could not open %s\n", fileName.c_str());
1128    remainingBytesToWriteToDict = 0;
1129    return;
1130  }
1131
1132  if ( fwrite( data, 1, length, f ) != length )
1133  {
1134    PRINTF(2)("could not write to file\n");
1135    fclose( f );
1136    return;
1137  }
1138
1139  fclose( f );
1140
1141  remainingBytesToWriteToDict -= length;
1142}
1143
1144
1145
1146
1147
1148
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