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source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.cc @ 9367

Last change on this file since 9367 was 9367, checked in by patrick, 18 years ago

removed old proxy synchronization mech

File size: 28.3 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  boenzlip@orxonox.ethz.ch
14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch)
17*/
18
19
20#define DEBUG_MODULE_NETWORK
21
22
23#include "base_object.h"
24#include "network_protocol.h"
25#include "udp_socket.h"
26#include "udp_server_socket.h"
27#include "monitor/connection_monitor.h"
28#include "monitor/network_monitor.h"
29#include "synchronizeable.h"
30#include "ip.h"
31#include "network_game_manager.h"
32#include "shared_network_data.h"
33#include "message_manager.h"
34#include "preferences.h"
35#include "zip.h"
36
37#include "src/lib/util/loading/resource_manager.h"
38
39#include "network_log.h"
40
41#include "player_stats.h"
42
43#include "lib/util/loading/factory.h"
44
45#include "debug.h"
46#include "class_list.h"
47#include <algorithm>
48
49
50#include "network_stream.h"
51
52
53
54
55
56#define PACKAGE_SIZE  256
57
58
59/**
60 * empty constructor
61 */
62NetworkStream::NetworkStream()
63    : DataStream()
64{
65  this->init();
66  /* initialize the references */
67  this->pInfo->nodeType = NET_CLIENT;
68}
69
70
71/**
72 * start as a client, connect to a server
73 *  @param host: host name (address)
74 *  @param port: port number
75 */
76NetworkStream::NetworkStream( std::string host, int port )
77{
78  this->init();
79  // init the peers[0] the server to ceonnect to
80  this->peers[0].socket = new UdpSocket( host, port );
81  this->peers[0].userId = 0;
82  this->peers[0].nodeType = NET_MASTER_SERVER;
83  this->peers[0].connectionMonitor = new ConnectionMonitor( 0 );
84  this->peers[0].ip = this->peers[0].socket->getRemoteAddress();
85  // and set also the localhost
86  this->pInfo->nodeType = NET_CLIENT;
87  // get the local ip address
88  IPaddress ip;
89  SDLNet_ResolveHost( &ip, NULL, port );
90  this->pInfo->ip = ip;
91}
92
93
94/**
95 * start as a server
96 *  @param port: at this port
97 */
98NetworkStream::NetworkStream( int port )
99{
100  this->init();
101  this->serverSocket = new UdpServerSocket(port);
102  this->pInfo->nodeType = NET_MASTER_SERVER;
103  // get the local ip address
104  IPaddress ip;
105  SDLNet_ResolveHost( &ip, NULL, port );
106  this->pInfo->ip = ip;
107}
108
109
110/**
111 * generic init functions
112 */
113void NetworkStream::init()
114{
115  /* set the class id for the base object */
116  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
117  this->serverSocket = NULL;
118  this->networkGameManager = NULL;
119  this->networkMonitor = NULL;
120
121  this->pInfo = new PeerInfo();
122  this->pInfo->userId = 0;
123  this->pInfo->lastAckedState = 0;
124  this->pInfo->lastRecvedState = 0;
125
126
127  this->currentState = 0;
128
129  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
130
131  assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 );
132  this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" );
133  assert( this->dictClient >= 0 );
134  this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" );
135  assert( this->dictServer >= 0 );
136}
137
138
139/**
140 * deconstructor
141 */
142NetworkStream::~NetworkStream()
143{
144  if ( this->serverSocket )
145  {
146    serverSocket->close();
147    delete serverSocket;
148    serverSocket = NULL;
149  }
150  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
151  {
152    if ( i->second.socket )
153    {
154      i->second.socket->disconnectServer();
155      delete i->second.socket;
156      i->second.socket = NULL;
157    }
158
159    if ( i->second.handshake )
160    {
161      delete i->second.handshake;
162      i->second.handshake = NULL;
163    }
164
165    if ( i->second.connectionMonitor )
166    {
167      delete i->second.connectionMonitor;
168      i->second.connectionMonitor = NULL;
169    }
170  }
171  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
172    (*it)->setNetworkStream( NULL );
173
174  if( this->pInfo)
175    delete this->pInfo;
176
177  if( this->networkMonitor)
178    delete this->networkMonitor;
179}
180
181
182/**
183 * creates a new instance of the network game manager
184 */
185void NetworkStream::createNetworkGameManager()
186{
187  this->networkGameManager = NetworkGameManager::getInstance();
188  // setUniqueID( maxCon+2 ) because we need one id for every handshake
189  // and one for handshake to reject client maxCon+1
190  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
191  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
192}
193
194
195/**
196 * starts the network handshake
197 * handsakes are always initialized from the client side first. this starts the handshake and therefore is only
198 * executed as client
199 */
200void NetworkStream::startHandshake()
201{
202  Handshake* hs = new Handshake(this->pInfo->nodeType);
203  hs->setUniqueID( 0 );
204  assert( peers[0].handshake == NULL );
205  peers[0].handshake = hs;
206
207  // set the preferred nick name
208  hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) );
209
210  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getName());
211}
212
213
214/**
215 * this functions connects a synchronizeable to the networkstream, therefore synchronizeing
216 * it all over the network and creating it on the other platforms (if and only if it is a
217 * server
218 */
219void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
220{
221  this->synchronizeables.push_back(&sync);
222  sync.setNetworkStream( this );
223
224//   this->bActive = true;
225}
226
227
228/**
229 * removes the synchronizeable from the list of synchronized entities
230 */
231void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
232{
233  // removing the Synchronizeable from the List.
234  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
235  if (disconnectSynchro != this->synchronizeables.end())
236    this->synchronizeables.erase(disconnectSynchro);
237
238  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
239}
240
241
242/**
243 * this is called to process data from the network socket to the synchronizeable and vice versa
244 */
245void NetworkStream::processData()
246{
247  // create the network monitor after all the init work and before there is any connection handlings
248  if( this->networkMonitor == NULL)
249    this->networkMonitor = new NetworkMonitor(this);
250
251
252  int tick = SDL_GetTicks();
253
254  this->currentState++;
255  // there was a wrap around
256  if( this->currentState < 0)
257  {
258    PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n");
259  }
260
261  if ( this->pInfo->nodeType == NET_MASTER_SERVER )
262  {
263    // execute everytthing the master server shoudl do
264    if ( serverSocket )
265      serverSocket->update();
266
267    this->updateConnectionList();
268  }
269  else if( this->pInfo->nodeType == NET_PROXY_SERVER_ACTIVE)
270  {
271    // execute everything the proxy server should do
272  }
273  else
274  {
275    // check if the connection is ok else terminate and remove
276    if ( peers[0].socket && ( !peers[0].socket->isOk() || peers[0].connectionMonitor->hasTimedOut() ) )
277    {
278      PRINTF(1)("lost connection to server\n");
279
280      peers[0].socket->disconnectServer();
281      delete peers[0].socket;
282      peers[0].socket = NULL;
283
284      if ( peers[0].handshake )
285        delete peers[0].handshake;
286      peers[0].handshake = NULL;
287
288      if ( peers[0].connectionMonitor )
289        delete peers[0].connectionMonitor;
290      peers[0].connectionMonitor = NULL;
291    }
292  }
293
294  cleanUpOldSyncList();
295  handleHandshakes();
296
297  // update the network monitor
298  this->networkMonitor->process();
299
300  // order of up/downstream is important!!!!
301  // don't change it
302  handleDownstream( tick );
303  handleUpstream( tick );
304}
305
306
307/**
308 * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new
309 * connections (clients) also start the handsake for the new clients
310 */
311void NetworkStream::updateConnectionList( )
312{
313  //check for new connections
314
315  NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket();
316
317  // we got new network node
318  if ( tempNetworkSocket )
319  {
320    int clientId;
321    // if there is a list of free client id slots, take these
322    if ( freeSocketSlots.size() > 0 )
323    {
324      clientId = freeSocketSlots.back();
325      freeSocketSlots.pop_back();
326    }
327    else
328    {
329      clientId = 1;
330
331      for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
332        if ( it->first >= clientId )
333          clientId = it->first + 1;
334    }
335
336    peers[clientId].socket = tempNetworkSocket;
337    // create new handshake and init its variables
338    peers[clientId].handshake = new Handshake(this->pInfo->nodeType, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID() );
339    peers[clientId].handshake->setUniqueID(clientId);
340
341    peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );
342    peers[clientId].userId = clientId;
343
344    PRINTF(0)("num sync: %d\n", synchronizeables.size());
345
346    // get the proxy server informations and write them to the handshake, if any (proxy)
347    assert( this->networkMonitor != NULL);
348    PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy();
349    if( pi != NULL)
350    {
351      peers[clientId].handshake->setProxy1Address( pi->ip);
352    }
353    pi = this->networkMonitor->getSecondChoiceProxy();
354    if( pi != NULL)
355      peers[clientId].handshake->setProxy2Address( pi->ip);
356
357    // check if the connecting client should reconnect to a proxy server
358    peers[clientId].handshake->setRedirect(this->networkMonitor->isReconnectNextClient());
359
360    // the connecting node of course is a client
361    peers[clientId].nodeType = NET_CLIENT;
362    peers[clientId].ip = peers[clientId].socket->getRemoteAddress();
363
364
365    // check if there are too many clients connected (DEPRECATED: new: the masterserver sends a list of proxy servers)
366//     if ( clientId > SharedNetworkData::getInstance()->getMaxPlayer() )
367//     {
368// //       peers[clientId].handshake->setRedirect(true);
369// //
370// //       peers[clientId].handshake->doReject( "too many connections" );
371//       PRINTF(0)("Will reject client %d because there are to many connections!\n", clientId);
372//     }
373//     else
374//     {
375//       PRINTF(0)("New Client: %d\n", clientId);
376//     }
377    PRINTF(0)("New Client: %d\n", clientId);
378
379
380  }
381
382
383
384  //check if connections are ok else remove them
385  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
386  {
387    if (
388          it->second.socket &&
389          (
390            !it->second.socket->isOk()  ||
391            it->second.connectionMonitor->hasTimedOut()
392          )
393       )
394    {
395      std::string reason = "disconnected";
396      if ( it->second.connectionMonitor->hasTimedOut() )
397        reason = "timeout";
398      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
399
400
401      // clean up the network data
402      it->second.socket->disconnectServer();
403      delete it->second.socket;
404      it->second.socket = NULL;
405
406      if ( it->second.connectionMonitor )
407        delete it->second.connectionMonitor;
408      it->second.connectionMonitor = NULL;
409
410      if ( it->second.handshake )
411        delete it->second.handshake;
412      it->second.handshake = NULL;
413
414      for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )
415      {
416        (*it2)->cleanUpUser( it->second.userId );
417      }
418
419      NetworkGameManager::getInstance()->signalLeftPlayer(it->second.userId);
420
421      freeSocketSlots.push_back( it->second.userId );
422
423      PeerList::iterator delit = it;
424      it++;
425
426      peers.erase( delit );
427
428      continue;
429    }
430
431    it++;
432  }
433
434
435}
436
437
438void NetworkStream::debug()
439{
440  if( this->isMasterServer())
441    PRINT(0)(" Host ist Server with ID: %i\n", this->pInfo->userId);
442  else
443    PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId);
444
445  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
446  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
447  {
448    if( (*it)->beSynchronized() == true)
449      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassName(), (*it)->getName(),
450               (*it)->getUniqueID(), (*it)->beSynchronized());
451  }
452  PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() );
453
454}
455
456
457/**
458 * @returns the number of synchronizeables registered to this stream
459 */
460int NetworkStream::getSyncCount()
461{
462  int n = 0;
463  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
464    if( (*it)->beSynchronized() == true)
465      ++n;
466
467  //return synchronizeables.size();
468  return n;
469}
470
471
472/**
473 * check if handshakes completed. if so create the network game manager else remove it again
474 */
475void NetworkStream::handleHandshakes( )
476{
477  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
478  {
479    if ( it->second.handshake )
480    {
481      // handshake finished
482      if ( it->second.handshake->completed() )
483      {
484        //handshake is correct
485        if ( it->second.handshake->ok() )
486        {
487          // the server gave it free for deletion
488          if ( !it->second.handshake->allowDel() )
489          {
490            if ( this->pInfo->nodeType == NET_CLIENT )
491            {
492              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
493              this->pInfo->userId = SharedNetworkData::getInstance()->getHostID();
494
495              it->second.nodeType = it->second.handshake->getRemoteNodeType();
496              it->second.ip = it->second.socket->getRemoteAddress();
497              // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER)
498              this->networkMonitor->addNode(&it->second);
499              // get proxy 1 address and add it
500              this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE);
501              // get proxy 2 address and add it
502              this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE);
503
504              // now check if the server accepted the connection
505              if( it->second.handshake->redirect())
506                this->handleReconnect( it->second.userId);
507
508              // create the new network game manager and init it
509              this->networkGameManager = NetworkGameManager::getInstance();
510              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
511              // init the new message manager
512              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
513            }
514
515
516            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
517
518            it->second.handshake->del();
519          }
520          else
521          {
522            // handshake finished registring new player
523            if ( it->second.handshake->canDel() )
524            {
525              if ( this->pInfo->nodeType == NET_MASTER_SERVER )
526              {
527                it->second.nodeType = it->second.handshake->getRemoteNodeType();
528                it->second.ip = it->second.socket->getRemoteAddress();
529
530                this->networkMonitor->addNode(&it->second);
531
532                this->handleNewClient( it->second.userId );
533
534                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
535                {
536                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
537                }
538              }
539
540              PRINT(0)("handshake finished delete it\n");
541              delete it->second.handshake;
542              it->second.handshake = NULL;
543            }
544          }
545
546        }
547        else
548        {
549          PRINT(1)("handshake failed!\n");
550          it->second.socket->disconnectServer();
551        }
552      }
553    }
554  }
555}
556
557
558/**
559 * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER
560 */
561void NetworkStream::handleReconnect(int userId)
562{
563  PRINTF(0)("===============================================\n");
564  PRINTF(0)("Client is redirected to the other proxy servers\n");
565  PRINTF(0)("===============================================\n");
566
567  return;
568
569  PeerInfo* pInfo = &this->peers[userId];
570
571  // reject the server
572  pInfo->handshake->doReject( "redirected to different server");
573
574  // flush the old synchronization states, since the numbering could be completely different
575  pInfo->lastAckedState = 0;
576  pInfo->lastRecvedState = 0;
577  // not sure if this works as expected
578  if( pInfo->handshake)
579    delete pInfo->handshake;
580
581  // disconnect from the current server and reconnect to proxy server
582  pInfo->socket->reconnectToServer( pInfo->handshake->getProxy1Address().ipString(), pInfo->handshake->getProxy1Address().port());
583
584  // and restart the handshake
585  this->startHandshake();
586}
587
588
589/**
590 * handle upstream network traffic
591 */
592void NetworkStream::handleUpstream( int tick )
593{
594  int offset;
595  int n;
596
597  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
598  {
599    offset = INTSIZE; // reserve enough space for the packet length
600
601    // continue with the next peer if this peer has no socket assigned (therefore no network)
602    if ( !peer->second.socket )
603      continue;
604
605    // header informations: current state
606    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
607    assert( n == INTSIZE );
608    offset += n;
609
610    // header informations: last acked state
611    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
612    assert( n == INTSIZE );
613    offset += n;
614
615    // header informations: last recved state
616    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
617    assert( n == INTSIZE );
618    offset += n;
619
620    // now write all synchronizeables in the packet
621    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
622    {
623      int oldOffset = offset;
624      Synchronizeable & sync = **it;
625
626      // do not include synchronizeables with uninit id and syncs that don't want to be synchronized
627      if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
628        continue;
629
630      // if handshake not finished only sync handshake
631      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
632        continue;
633
634      // if we are a server and this is not our handshake
635      if ( isMasterServer() && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
636        continue;
637
638      /* list of synchronizeables that will never be synchronized over the network: */
639      // do not sync null parent
640      if ( sync.getLeafClassID() == CL_NULL_PARENT )
641        continue;
642
643      assert( sync.getLeafClassID() != 0);
644
645      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
646
647      // server fakes uniqueid == 0 for handshake
648      if ( this->isMasterServer() && sync.getUniqueID() < SharedNetworkData::getInstance()->getMaxPlayer() - 1 )
649        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
650      else
651        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
652
653      assert( n == INTSIZE );
654      offset += n;
655
656      // make space for size
657      offset += INTSIZE;
658
659      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
660      offset += n;
661
662      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
663
664      // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update
665      // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
666      bool allZero = true;
667      for ( int i = 0; i < n; i++ )
668      {
669         if ( buf[i+oldOffset+2*INTSIZE] != 0 )
670           allZero = false;
671      }
672      // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes
673      // data that hast not changed
674      if ( allZero )
675      {
676        offset = oldOffset;
677      }
678    } // all synchronizeables written
679
680
681
682    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
683    {
684      Synchronizeable & sync = **it;
685
686      if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
687        continue;
688
689      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
690    }
691
692
693    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
694
695    // now compress the data with the zip library
696    int compLength = 0;
697    if ( this->isMasterServer() )
698      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer );
699    else
700      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient );
701
702    if ( compLength <= 0 )
703    {
704      PRINTF(1)("compression failed!\n");
705      continue;
706    }
707
708    assert( peer->second.socket->writePacket( compBuf, compLength ) );
709
710    if ( this->remainingBytesToWriteToDict > 0 )
711      writeToNewDict( buf, offset, true );
712
713    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
714    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
715
716  }
717}
718
719/**
720 * handle downstream network traffic
721 */
722void NetworkStream::handleDownstream( int tick )
723{
724  int offset = 0;
725
726  int length = 0;
727  int packetLength = 0;
728  int compLength = 0;
729  int uniqueId = 0;
730  int state = 0;
731  int ackedState = 0;
732  int fromState = 0;
733  int syncDataLength = 0;
734
735  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
736  {
737
738    if ( !peer->second.socket )
739      continue;
740
741    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
742    {
743      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
744
745      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
746
747      if ( packetLength < 4*INTSIZE )
748      {
749        if ( packetLength != 0 )
750          PRINTF(1)("got too small packet: %d\n", packetLength);
751        continue;
752      }
753
754      if ( this->remainingBytesToWriteToDict > 0 )
755        writeToNewDict( buf, packetLength, false );
756
757      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
758      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
759      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
760      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
761      offset = 4*INTSIZE;
762
763      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState );
764
765
766      //if this is an old state drop it
767      if ( state <= peer->second.lastRecvedState )
768        continue;
769
770      if ( packetLength != length )
771      {
772        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
773        peer->second.socket->disconnectServer();
774        continue;
775      }
776
777      while ( offset + 2*INTSIZE < length )
778      {
779        assert( offset > 0 );
780        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
781        offset += INTSIZE;
782
783        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
784        offset += INTSIZE;
785
786        assert( syncDataLength > 0 );
787        assert( syncDataLength < 10000 );
788
789        Synchronizeable * sync = NULL;
790
791        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
792        {
793        //                                        client thinks his handshake has id 0!!!!!
794          if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) )
795          {
796            sync = *it;
797            break;
798          }
799        }
800
801        if ( sync == NULL )
802        {
803          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
804          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
805          {
806            offset += syncDataLength;
807            continue;
808          }
809
810          if ( !peers[peer->second.userId].isMasterServer() )
811          {
812            offset += syncDataLength;
813            continue;
814          }
815
816          int leafClassId;
817          if ( INTSIZE > length - offset )
818          {
819            offset += syncDataLength;
820            continue;
821          }
822
823          Converter::byteArrayToInt( buf + offset, &leafClassId );
824
825          assert( leafClassId != 0 );
826
827          BaseObject * b = NULL;
828          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
829          /* Exception 1: NullParent */
830          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
831          {
832            PRINTF(1)("Can not create Class with ID %x!\n", (int)leafClassId);
833            offset += syncDataLength;
834            continue;
835          }
836          else
837            b = Factory::fabricate( (ClassID)leafClassId );
838
839          if ( !b )
840          {
841            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
842            offset += syncDataLength;
843            continue;
844          }
845
846          if ( b->isA(CL_SYNCHRONIZEABLE) )
847          {
848            sync = dynamic_cast<Synchronizeable*>(b);
849            sync->setUniqueID( uniqueId );
850            sync->setSynchronized(true);
851
852            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassName(), sync->getUniqueID());
853          }
854          else
855          {
856            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
857            delete b;
858            offset += syncDataLength;
859            continue;
860          }
861        }
862
863
864        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState );
865        offset += n;
866
867      }
868
869      if ( offset != length )
870      {
871        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
872        peer->second.socket->disconnectServer();
873      }
874
875
876      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
877      {
878        Synchronizeable & sync = **it;
879
880        if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
881          continue;
882
883        sync.handleRecvState( peer->second.userId, state, fromState );
884      }
885
886      assert( peer->second.lastAckedState <= ackedState );
887      peer->second.lastAckedState = ackedState;
888
889      assert( peer->second.lastRecvedState < state );
890      peer->second.lastRecvedState = state;
891
892    }
893
894  }
895
896}
897
898/**
899 * is executed when a handshake has finished
900 */
901void NetworkStream::handleNewClient( int userId )
902{
903  // init and assign the message manager
904  MessageManager::getInstance()->initUser( userId );
905  // do all game relevant stuff here
906  networkGameManager->signalNewPlayer( userId );
907
908  // register the new client at the network monitor
909//   this->networkMonitor->addClient();
910}
911
912
913/**
914 * removes old items from oldSynchronizeables
915 */
916void NetworkStream::cleanUpOldSyncList( )
917{
918  int now = SDL_GetTicks();
919
920  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
921  {
922    if ( it->second < now - 10*1000 )
923    {
924      std::map<int,int>::iterator delIt = it;
925      it++;
926      oldSynchronizeables.erase( delIt );
927      continue;
928    }
929    it++;
930  }
931}
932
933/**
934 * writes data to DATA/dicts/newdict
935 * @param data pointer to data
936 * @param length length
937 */
938void NetworkStream::writeToNewDict( byte * data, int length, bool upstream )
939{
940  if ( remainingBytesToWriteToDict <= 0 )
941    return;
942
943  if ( length > remainingBytesToWriteToDict )
944    length = remainingBytesToWriteToDict;
945
946  std::string fileName = ResourceManager::getInstance()->getDataDir();
947  fileName += "/dicts/newdict";
948
949  if ( upstream )
950    fileName += "_upstream";
951  else
952    fileName += "_downstream";
953
954  FILE * f = fopen( fileName.c_str(), "a" );
955
956  if ( !f )
957  {
958    PRINTF(2)("could not open %s\n", fileName.c_str());
959    remainingBytesToWriteToDict = 0;
960    return;
961  }
962
963  if ( fwrite( data, 1, length, f ) != length )
964  {
965    PRINTF(2)("could not write to file\n");
966    fclose( f );
967    return;
968  }
969
970  fclose( f );
971
972  remainingBytesToWriteToDict -= length;
973}
974
975
976
977
978
979
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