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source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.cc @ 9340

Last change on this file since 9340 was 9340, checked in by patrick, 18 years ago

network stream handshake init remastering and safer proxysettings init

File size: 28.2 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  boenzlip@orxonox.ethz.ch
14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch)
17*/
18
19
20#define DEBUG_MODULE_NETWORK
21
22
23#include "base_object.h"
24#include "network_protocol.h"
25#include "udp_socket.h"
26#include "udp_server_socket.h"
27#include "monitor/connection_monitor.h"
28#include "monitor/network_monitor.h"
29#include "synchronizeable.h"
30#include "ip.h"
31#include "network_game_manager.h"
32#include "shared_network_data.h"
33#include "message_manager.h"
34#include "preferences.h"
35#include "zip.h"
36
37#include "src/lib/util/loading/resource_manager.h"
38
39#include "network_log.h"
40
41#include "player_stats.h"
42
43#include "lib/util/loading/factory.h"
44
45#include "debug.h"
46#include "class_list.h"
47#include <algorithm>
48
49
50#include "network_stream.h"
51
52
53using namespace std;
54
55
56#define PACKAGE_SIZE  256
57
58
59/**
60 * empty constructor
61 */
62NetworkStream::NetworkStream()
63    : DataStream()
64{
65  this->init();
66  /* initialize the references */
67  this->pInfo->nodeType = NET_CLIENT;
68}
69
70
71/**
72 * start as a client, connect to a server
73 *  @param host: host name (address)
74 *  @param port: port number
75 */
76NetworkStream::NetworkStream( std::string host, int port )
77{
78  this->init();
79  // init the peers[0] the server to ceonnect to
80  this->peers[0].socket = new UdpSocket( host, port );
81  this->peers[0].userId = 0;
82  this->peers[0].nodeType = NET_MASTER_SERVER;
83  this->peers[0].connectionMonitor = new ConnectionMonitor( 0 );
84  this->peers[0].ip = this->peers[0].socket->getRemoteAddress();
85  // and set also the localhost
86  this->pInfo->nodeType = NET_CLIENT;
87  // get the local ip address
88  IPaddress ip;
89  SDLNet_ResolveHost( &ip, NULL, port );
90  this->pInfo->ip = ip;
91}
92
93
94/**
95 * start as a server
96 *  @param port: at this port
97 */
98NetworkStream::NetworkStream( int port )
99{
100  this->init();
101  this->serverSocket = new UdpServerSocket(port);
102  this->pInfo->nodeType = NET_MASTER_SERVER;
103  // get the local ip address
104  IPaddress ip;
105  SDLNet_ResolveHost( &ip, NULL, port );
106  this->pInfo->ip = ip;
107}
108
109
110/**
111 * generic init functions
112 */
113void NetworkStream::init()
114{
115  /* set the class id for the base object */
116  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
117  this->serverSocket = NULL;
118  this->networkGameManager = NULL;
119  this->networkMonitor = NULL;
120
121  this->pInfo = new PeerInfo();
122  this->pInfo->userId = 0;
123  this->pInfo->lastAckedState = 0;
124  this->pInfo->lastRecvedState = 0;
125
126
127  this->currentState = 0;
128
129  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
130
131  assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 );
132  this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" );
133  assert( this->dictClient >= 0 );
134  this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" );
135  assert( this->dictServer >= 0 );
136}
137
138
139/**
140 * deconstructor
141 */
142NetworkStream::~NetworkStream()
143{
144  if ( this->serverSocket )
145  {
146    serverSocket->close();
147    delete serverSocket;
148    serverSocket = NULL;
149  }
150  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
151  {
152    if ( i->second.socket )
153    {
154      i->second.socket->disconnectServer();
155      delete i->second.socket;
156      i->second.socket = NULL;
157    }
158
159    if ( i->second.handshake )
160    {
161      delete i->second.handshake;
162      i->second.handshake = NULL;
163    }
164
165    if ( i->second.connectionMonitor )
166    {
167      delete i->second.connectionMonitor;
168      i->second.connectionMonitor = NULL;
169    }
170  }
171  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
172    (*it)->setNetworkStream( NULL );
173
174  if( this->pInfo)
175    delete this->pInfo;
176
177  if( this->networkMonitor)
178    delete this->networkMonitor;
179}
180
181
182/**
183 * creates a new instance of the network game manager
184 */
185void NetworkStream::createNetworkGameManager()
186{
187  this->networkGameManager = NetworkGameManager::getInstance();
188  // setUniqueID( maxCon+2 ) because we need one id for every handshake
189  // and one for handshake to reject client maxCon+1
190  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
191  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
192}
193
194
195/**
196 * starts the network handshake
197 * handsakes are always initialized from the client side first. this starts the handshake and therefore is only
198 * executed as client
199 */
200void NetworkStream::startHandshake()
201{
202  Handshake* hs = new Handshake(this->pInfo->nodeType);
203  hs->setUniqueID( 0 );
204  assert( peers[0].handshake == NULL );
205  peers[0].handshake = hs;
206
207  // set the preferred nick name
208  hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) );
209
210  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getName());
211}
212
213
214/**
215 * this functions connects a synchronizeable to the networkstream, therefore synchronizeing
216 * it all over the network and creating it on the other platforms (if and only if it is a
217 * server
218 */
219void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
220{
221  this->synchronizeables.push_back(&sync);
222  sync.setNetworkStream( this );
223
224//   this->bActive = true;
225}
226
227
228/**
229 * removes the synchronizeable from the list of synchronized entities
230 */
231void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
232{
233  // removing the Synchronizeable from the List.
234  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
235  if (disconnectSynchro != this->synchronizeables.end())
236    this->synchronizeables.erase(disconnectSynchro);
237
238  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
239}
240
241
242/**
243 * this is called to process data from the network socket to the synchronizeable and vice versa
244 */
245void NetworkStream::processData()
246{
247  // create the network monitor after all the init work and before there is any connection handlings
248  if( this->networkMonitor == NULL)
249    this->networkMonitor = new NetworkMonitor(this);
250
251
252  int tick = SDL_GetTicks();
253
254  this->currentState++;
255  // there was a wrap around
256  if( this->currentState < 0)
257  {
258    PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n");
259  }
260
261  if ( this->pInfo->nodeType == NET_MASTER_SERVER )
262  {
263    // execute everytthing the master server shoudl do
264    if ( serverSocket )
265      serverSocket->update();
266
267    this->updateConnectionList();
268  }
269  else if( this->pInfo->nodeType == NET_PROXY_SERVER_ACTIVE)
270  {
271    // execute everything the proxy server should do
272  }
273  else
274  {
275    // check if the connection is ok else terminate and remove
276    if ( peers[0].socket && ( !peers[0].socket->isOk() || peers[0].connectionMonitor->hasTimedOut() ) )
277    {
278      PRINTF(1)("lost connection to server\n");
279
280      peers[0].socket->disconnectServer();
281      delete peers[0].socket;
282      peers[0].socket = NULL;
283
284      if ( peers[0].handshake )
285        delete peers[0].handshake;
286      peers[0].handshake = NULL;
287
288      if ( peers[0].connectionMonitor )
289        delete peers[0].connectionMonitor;
290      peers[0].connectionMonitor = NULL;
291    }
292  }
293
294  cleanUpOldSyncList();
295  handleHandshakes();
296
297  // update the network monitor
298  this->networkMonitor->process();
299
300  // order of up/downstream is important!!!!
301  // don't change it
302  handleDownstream( tick );
303  handleUpstream( tick );
304}
305
306
307/**
308 * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new
309 * connections (clients) also start the handsake for the new clients
310 */
311void NetworkStream::updateConnectionList( )
312{
313  //check for new connections
314
315  NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket();
316
317  // we got new network node
318  if ( tempNetworkSocket )
319  {
320    int clientId;
321    // if there is a list of free client id slots, take these
322    if ( freeSocketSlots.size() > 0 )
323    {
324      clientId = freeSocketSlots.back();
325      freeSocketSlots.pop_back();
326    }
327    else
328    {
329      clientId = 1;
330
331      for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
332        if ( it->first >= clientId )
333          clientId = it->first + 1;
334    }
335
336    peers[clientId].socket = tempNetworkSocket;
337      // create new handshake and init its variables
338    peers[clientId].handshake = new Handshake(this->pInfo->nodeType, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID() );
339    peers[clientId].handshake->setUniqueID(clientId);
340
341    peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );
342    peers[clientId].userId = clientId;
343
344    PRINTF(0)("num sync: %d\n", synchronizeables.size());
345
346    // get the proxy server informations and write them to the handshake, if any (proxy)
347    PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy();
348    if( pi != NULL)
349      peers[clientId].handshake->setProxy1Address( pi->ip);
350
351    pi = this->networkMonitor->getSecondChoiceProxy();
352    if( pi != NULL)
353      peers[clientId].handshake->setProxy2Address( pi->ip);
354
355    // check if the connecting client should reconnect to a proxy server
356    peers[clientId].handshake->setRedirect(this->networkMonitor->isReconnectNextClient());
357
358
359    peers[clientId].nodeType = NET_CLIENT;
360    peers[clientId].ip = peers[clientId].socket->getRemoteAddress();
361
362
363    // check if there are too many clients connected (DEPRECATED: new: the masterserver sends a list of proxy servers)
364//     if ( clientId > SharedNetworkData::getInstance()->getMaxPlayer() )
365//     {
366// //       peers[clientId].handshake->setRedirect(true);
367// //
368// //       peers[clientId].handshake->doReject( "too many connections" );
369//       PRINTF(0)("Will reject client %d because there are to many connections!\n", clientId);
370//     }
371//     else
372//     {
373//       PRINTF(0)("New Client: %d\n", clientId);
374//     }
375    PRINTF(0)("New Client: %d\n", clientId);
376
377
378  }
379
380
381
382  //check if connections are ok else remove them
383  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
384  {
385    if (
386          it->second.socket &&
387          (
388            !it->second.socket->isOk()  ||
389            it->second.connectionMonitor->hasTimedOut()
390          )
391       )
392    {
393      std::string reason = "disconnected";
394      if ( it->second.connectionMonitor->hasTimedOut() )
395        reason = "timeout";
396      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
397
398
399      // clean up the network data
400      it->second.socket->disconnectServer();
401      delete it->second.socket;
402      it->second.socket = NULL;
403
404      if ( it->second.connectionMonitor )
405        delete it->second.connectionMonitor;
406      it->second.connectionMonitor = NULL;
407
408      if ( it->second.handshake )
409        delete it->second.handshake;
410      it->second.handshake = NULL;
411
412      for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )
413      {
414        (*it2)->cleanUpUser( it->second.userId );
415      }
416
417      NetworkGameManager::getInstance()->signalLeftPlayer(it->second.userId);
418
419      freeSocketSlots.push_back( it->second.userId );
420
421      PeerList::iterator delit = it;
422      it++;
423
424      peers.erase( delit );
425
426      continue;
427    }
428
429    it++;
430  }
431
432
433}
434
435
436void NetworkStream::debug()
437{
438  if( this->isMasterServer())
439    PRINT(0)(" Host ist Server with ID: %i\n", this->pInfo->userId);
440  else
441    PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId);
442
443  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
444  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
445  {
446    if( (*it)->beSynchronized() == true)
447      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassName(), (*it)->getName(),
448               (*it)->getUniqueID(), (*it)->beSynchronized());
449  }
450  PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() );
451
452}
453
454
455/**
456 * @returns the number of synchronizeables registered to this stream
457 */
458int NetworkStream::getSyncCount()
459{
460  int n = 0;
461  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
462    if( (*it)->beSynchronized() == true)
463      ++n;
464
465  //return synchronizeables.size();
466  return n;
467}
468
469
470/**
471 * check if handshakes completed. if so create the network game manager else remove it again
472 */
473void NetworkStream::handleHandshakes( )
474{
475  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
476  {
477    if ( it->second.handshake )
478    {
479      // handshake finished
480      if ( it->second.handshake->completed() )
481      {
482        //handshake is correct
483        if ( it->second.handshake->ok() )
484        {
485          if ( !it->second.handshake->allowDel() )
486          {
487            if ( this->pInfo->nodeType == NET_CLIENT )
488            {
489              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
490              this->pInfo->userId = SharedNetworkData::getInstance()->getHostID();
491
492              it->second.nodeType = it->second.handshake->getRemoteNodeType();
493              it->second.ip = it->second.socket->getRemoteAddress();
494              // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER)
495              this->networkMonitor->addNode(&it->second);
496              // get proxy 1 address and add it
497              this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE);
498              // get proxy 2 address and add it
499              this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE);
500
501              // now check if the server accepted the connection
502              if( it->second.handshake->redirect())
503                this->handleReconnect( it->second.userId);
504
505              // create the new network game manager and init it
506              this->networkGameManager = NetworkGameManager::getInstance();
507              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
508              // init the new message manager
509              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
510            }
511
512
513            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
514
515            it->second.handshake->del();
516          }
517          else
518          {
519            // handshake finished registring new player
520            if ( it->second.handshake->canDel() )
521            {
522              if ( this->pInfo->nodeType == NET_MASTER_SERVER )
523              {
524                it->second.nodeType = it->second.handshake->getRemoteNodeType();
525                it->second.ip = it->second.socket->getRemoteAddress();
526
527                this->networkMonitor->addNode(&it->second);
528
529                this->handleNewClient( it->second.userId );
530
531                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
532                {
533                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
534                }
535              }
536
537              PRINT(0)("handshake finished delete it\n");
538              delete it->second.handshake;
539              it->second.handshake = NULL;
540            }
541          }
542
543        }
544        else
545        {
546          PRINT(1)("handshake failed!\n");
547          it->second.socket->disconnectServer();
548        }
549      }
550    }
551  }
552}
553
554
555/**
556 * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER
557 */
558void NetworkStream::handleReconnect(int userId)
559{
560  PRINTF(0)("===============================================\n");
561  PRINTF(0)("Client is redirected to the other proxy servers\n");
562  PRINTF(0)("===============================================\n");
563
564  PeerInfo* pInfo = &this->peers[userId];
565
566  // reject the server
567  pInfo->handshake->doReject( "redirected to different server");
568
569  // flush the old synchronization states, since the numbering could be completely different
570  pInfo->lastAckedState = 0;
571  pInfo->lastRecvedState = 0;
572  // not sure if this works as expected
573  if( pInfo->handshake)
574    delete pInfo->handshake;
575
576  // disconnect from the current server and reconnect to proxy server
577  pInfo->socket->reconnectToServer( pInfo->handshake->getProxy1Address().ipString(), pInfo->handshake->getProxy1Address().port());
578
579  // and restart the handshake
580  this->startHandshake();
581}
582
583
584/**
585 * handle upstream network traffic
586 */
587void NetworkStream::handleUpstream( int tick )
588{
589  int offset;
590  int n;
591
592  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
593  {
594    offset = INTSIZE; // reserve enough space for the packet length
595
596    // continue with the next peer if this peer has no socket assigned (therefore no network)
597    if ( !peer->second.socket )
598      continue;
599
600    // header informations: current state
601    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
602    assert( n == INTSIZE );
603    offset += n;
604
605    // header informations: last acked state
606    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
607    assert( n == INTSIZE );
608    offset += n;
609
610    // header informations: last recved state
611    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
612    assert( n == INTSIZE );
613    offset += n;
614
615    // now write all synchronizeables in the packet
616    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
617    {
618      int oldOffset = offset;
619      Synchronizeable & sync = **it;
620
621      // do not include synchronizeables with uninit id and syncs that don't want to be synchronized
622      if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
623        continue;
624
625      // if handshake not finished only sync handshake
626      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
627        continue;
628
629      // if we are a server and this is not our handshake
630      if ( isMasterServer() && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
631        continue;
632
633      /* list of synchronizeables that will never be synchronized over the network: */
634      // do not sync null parent
635      if ( sync.getLeafClassID() == CL_NULL_PARENT )
636        continue;
637
638      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
639
640      // server fakes uniqueid == 0 for handshake
641      if ( this->isMasterServer() && sync.getUniqueID() < SharedNetworkData::getInstance()->getMaxPlayer() - 1 )
642        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
643      else
644        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
645
646      assert( n == INTSIZE );
647      offset += n;
648
649      // make space for size
650      offset += INTSIZE;
651
652      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
653      offset += n;
654
655      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
656
657      // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update
658      // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
659      bool allZero = true;
660      for ( int i = 0; i < n; i++ )
661      {
662         if ( buf[i+oldOffset+2*INTSIZE] != 0 )
663           allZero = false;
664      }
665      // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes
666      // data that hast not changed
667      if ( allZero )
668      {
669        offset = oldOffset;
670      }
671    } // all synchronizeables written
672
673
674
675    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
676    {
677      Synchronizeable & sync = **it;
678
679      if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
680        continue;
681
682      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
683    }
684
685
686    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
687
688    // now compress the data with the zip library
689    int compLength = 0;
690    if ( this->isMasterServer() )
691      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer );
692    else
693      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient );
694
695    if ( compLength <= 0 )
696    {
697      PRINTF(1)("compression failed!\n");
698      continue;
699    }
700
701    assert( peer->second.socket->writePacket( compBuf, compLength ) );
702
703    if ( this->remainingBytesToWriteToDict > 0 )
704      writeToNewDict( buf, offset, true );
705
706    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
707    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
708
709  }
710}
711
712/**
713 * handle downstream network traffic
714 */
715void NetworkStream::handleDownstream( int tick )
716{
717  int offset = 0;
718
719  int length = 0;
720  int packetLength = 0;
721  int compLength = 0;
722  int uniqueId = 0;
723  int state = 0;
724  int ackedState = 0;
725  int fromState = 0;
726  int syncDataLength = 0;
727
728  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
729  {
730
731    if ( !peer->second.socket )
732      continue;
733
734    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
735    {
736      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
737
738      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
739
740      if ( packetLength < 4*INTSIZE )
741      {
742        if ( packetLength != 0 )
743          PRINTF(1)("got too small packet: %d\n", packetLength);
744        continue;
745      }
746
747      if ( this->remainingBytesToWriteToDict > 0 )
748        writeToNewDict( buf, packetLength, false );
749
750      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
751      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
752      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
753      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
754      offset = 4*INTSIZE;
755
756      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState );
757
758
759      //if this is an old state drop it
760      if ( state <= peer->second.lastRecvedState )
761        continue;
762
763      if ( packetLength != length )
764      {
765        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
766        peer->second.socket->disconnectServer();
767        continue;
768      }
769
770      while ( offset + 2*INTSIZE < length )
771      {
772        assert( offset > 0 );
773        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
774        offset += INTSIZE;
775
776        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
777        offset += INTSIZE;
778
779        assert( syncDataLength > 0 );
780        assert( syncDataLength < 10000 );
781
782        Synchronizeable * sync = NULL;
783
784        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
785        {
786        //                                        client thinks his handshake has id 0!!!!!
787          if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) )
788          {
789            sync = *it;
790            break;
791          }
792        }
793
794        if ( sync == NULL )
795        {
796          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
797          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
798          {
799            offset += syncDataLength;
800            continue;
801          }
802
803          if ( !peers[peer->second.userId].isMasterServer() )
804          {
805            offset += syncDataLength;
806            continue;
807          }
808
809          int leafClassId;
810          if ( INTSIZE > length - offset )
811          {
812            offset += syncDataLength;
813            continue;
814          }
815
816          Converter::byteArrayToInt( buf + offset, &leafClassId );
817
818          assert( leafClassId != 0 );
819
820          BaseObject * b = NULL;
821          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
822          /* Exception 1: NullParent */
823          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
824          {
825            PRINTF(1)("Can not create Class with ID %x!\n", (int)leafClassId);
826            offset += syncDataLength;
827            continue;
828          }
829          else
830            b = Factory::fabricate( (ClassID)leafClassId );
831
832          if ( !b )
833          {
834            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
835            offset += syncDataLength;
836            continue;
837          }
838
839          if ( b->isA(CL_SYNCHRONIZEABLE) )
840          {
841            sync = dynamic_cast<Synchronizeable*>(b);
842            sync->setUniqueID( uniqueId );
843            sync->setSynchronized(true);
844
845            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassName(), sync->getUniqueID());
846          }
847          else
848          {
849            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
850            delete b;
851            offset += syncDataLength;
852            continue;
853          }
854        }
855
856
857        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState );
858        offset += n;
859        //NETPRINTF(0)("SSSSSEEEEETTTTT: %s %d\n",sync->getClassName(), n);
860
861      }
862
863      if ( offset != length )
864      {
865        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
866        peer->second.socket->disconnectServer();
867      }
868
869
870      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
871      {
872        Synchronizeable & sync = **it;
873
874        if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
875          continue;
876
877        sync.handleRecvState( peer->second.userId, state, fromState );
878      }
879
880      assert( peer->second.lastAckedState <= ackedState );
881      peer->second.lastAckedState = ackedState;
882
883      assert( peer->second.lastRecvedState < state );
884      peer->second.lastRecvedState = state;
885
886    }
887
888  }
889
890}
891
892/**
893 * is executed when a handshake has finished
894 */
895void NetworkStream::handleNewClient( int userId )
896{
897  // init and assign the message manager
898  MessageManager::getInstance()->initUser( userId );
899  // do all game relevant stuff here
900  networkGameManager->signalNewPlayer( userId );
901
902  // register the new client at the network monitor
903//   this->networkMonitor->addClient();
904}
905
906
907/**
908 * removes old items from oldSynchronizeables
909 */
910void NetworkStream::cleanUpOldSyncList( )
911{
912  int now = SDL_GetTicks();
913
914  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
915  {
916    if ( it->second < now - 10*1000 )
917    {
918      std::map<int,int>::iterator delIt = it;
919      it++;
920      oldSynchronizeables.erase( delIt );
921      continue;
922    }
923    it++;
924  }
925}
926
927/**
928 * writes data to DATA/dicts/newdict
929 * @param data pointer to data
930 * @param length length
931 */
932void NetworkStream::writeToNewDict( byte * data, int length, bool upstream )
933{
934  if ( remainingBytesToWriteToDict <= 0 )
935    return;
936
937  if ( length > remainingBytesToWriteToDict )
938    length = remainingBytesToWriteToDict;
939
940  std::string fileName = ResourceManager::getInstance()->getDataDir();
941  fileName += "/dicts/newdict";
942
943  if ( upstream )
944    fileName += "_upstream";
945  else
946    fileName += "_downstream";
947
948  FILE * f = fopen( fileName.c_str(), "a" );
949
950  if ( !f )
951  {
952    PRINTF(2)("could not open %s\n", fileName.c_str());
953    remainingBytesToWriteToDict = 0;
954    return;
955  }
956
957  if ( fwrite( data, 1, length, f ) != length )
958  {
959    PRINTF(2)("could not write to file\n");
960    fclose( f );
961    return;
962  }
963
964  fclose( f );
965
966  remainingBytesToWriteToDict -= length;
967}
968
969
970
971
972
973
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