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source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.cc @ 9287

Last change on this file since 9287 was 9287, checked in by patrick, 18 years ago

now testing the network monitor

File size: 25.5 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  boenzlip@orxonox.ethz.ch
14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch)
17*/
18
19
20#define DEBUG_MODULE_NETWORK
21
22
23#include "base_object.h"
24#include "network_protocol.h"
25#include "udp_socket.h"
26#include "udp_server_socket.h"
27#include "monitor/connection_monitor.h"
28#include "monitor/network_monitor.h"
29#include "synchronizeable.h"
30#include "network_game_manager.h"
31#include "shared_network_data.h"
32#include "message_manager.h"
33#include "preferences.h"
34#include "zip.h"
35
36#include "src/lib/util/loading/resource_manager.h"
37
38#include "network_log.h"
39
40#include "player_stats.h"
41
42#include "lib/util/loading/factory.h"
43
44#include "debug.h"
45#include "class_list.h"
46#include <algorithm>
47
48
49#include "network_stream.h"
50
51
52using namespace std;
53
54
55#define PACKAGE_SIZE  256
56
57
58/**
59 * empty constructor
60 */
61NetworkStream::NetworkStream()
62    : DataStream()
63{
64  this->init();
65  /* initialize the references */
66  this->pInfo->nodeType = NET_CLIENT;
67}
68
69
70/**
71 * start as a client, connect to a server
72 *  @param host: host name (address)
73 *  @param port: port number
74 */
75NetworkStream::NetworkStream( std::string host, int port )
76{
77  this->init();
78  // init the peers[0] the server to ceonnect to
79  this->peers[0].socket = new UdpSocket( host, port );
80  this->peers[0].userId = 0;
81  this->peers[0].nodeType = NET_MASTER_SERVER;
82  this->peers[0].connectionMonitor = new ConnectionMonitor( 0 );
83  // and set also the localhost
84  this->pInfo->nodeType = NET_CLIENT;
85}
86
87
88/**
89 * start as a server
90 *  @param port: at this port
91 */
92NetworkStream::NetworkStream( int port )
93{
94  this->init();
95  this->serverSocket = new UdpServerSocket(port);
96  this->pInfo->nodeType = NET_MASTER_SERVER;
97}
98
99
100/**
101 * generic init functions
102 */
103void NetworkStream::init()
104{
105  /* set the class id for the base object */
106  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
107  this->serverSocket = NULL;
108  this->networkGameManager = NULL;
109  this->networkMonitor = NULL;
110
111  this->pInfo = new PeerInfo();
112  this->pInfo->userId = 0;
113  this->pInfo->lastAckedState = 0;
114  this->pInfo->lastRecvedState = 0;
115
116
117  this->currentState = 0;
118
119  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
120
121  assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 );
122  this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" );
123  assert( this->dictClient >= 0 );
124  this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" );
125  assert( this->dictServer >= 0 );
126}
127
128
129/**
130 * deconstructor
131 */
132NetworkStream::~NetworkStream()
133{
134  if ( this->serverSocket )
135  {
136    serverSocket->close();
137    delete serverSocket;
138    serverSocket = NULL;
139  }
140  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
141  {
142    if ( i->second.socket )
143    {
144      i->second.socket->disconnectServer();
145      delete i->second.socket;
146      i->second.socket = NULL;
147    }
148
149    if ( i->second.handshake )
150    {
151      delete i->second.handshake;
152      i->second.handshake = NULL;
153    }
154
155    if ( i->second.connectionMonitor )
156    {
157      delete i->second.connectionMonitor;
158      i->second.connectionMonitor = NULL;
159    }
160  }
161  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
162    (*it)->setNetworkStream( NULL );
163
164  if( this->pInfo)
165    delete this->pInfo;
166}
167
168
169/**
170 * creates a new instance of the network game manager
171 */
172void NetworkStream::createNetworkGameManager()
173{
174  this->networkGameManager = NetworkGameManager::getInstance();
175  // setUniqueID( maxCon+2 ) because we need one id for every handshake
176  // and one for handshake to reject client maxCon+1
177  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
178  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
179}
180
181
182/**
183 * starts the network handshake
184 */
185void NetworkStream::startHandshake()
186{
187  Handshake* hs = new Handshake(this->pInfo->nodeType);
188  hs->setUniqueID( 0 );
189  assert( peers[0].handshake == NULL );
190  peers[0].handshake = hs;
191
192  hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) );
193
194//   peers[0].handshake->setSynchronized( true );
195  //this->connectSynchronizeable(*hs);
196  //this->connectSynchronizeable(*hs);
197  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getName());
198}
199
200
201/**
202 * this functions connects a synchronizeable to the networkstream, therefore synchronizeing
203 * it all over the network and creating it on the other platforms (if and only if it is a
204 * server
205 */
206void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
207{
208  this->synchronizeables.push_back(&sync);
209  sync.setNetworkStream( this );
210
211//   this->bActive = true;
212}
213
214
215/**
216 * removes the synchronizeable from the list of synchronized entities
217 */
218void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
219{
220  // removing the Synchronizeable from the List.
221  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
222  if (disconnectSynchro != this->synchronizeables.end())
223    this->synchronizeables.erase(disconnectSynchro);
224
225  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
226}
227
228
229/**
230 * this is called to process data from the network socket to the synchronizeable and vice versa
231 */
232void NetworkStream::processData()
233{
234  // create the network monitor after all the init work and before there is any connection handlings
235  if( this->networkMonitor == NULL)
236    this->networkMonitor = new NetworkMonitor(this);
237
238
239  int tick = SDL_GetTicks();
240
241  this->currentState++;
242  // there was a wrap around
243  if( this->currentState < 0)
244  {
245    PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n");
246  }
247
248  if ( this->pInfo->nodeType == NET_MASTER_SERVER )
249  {
250    // execute everytthing the master server shoudl do
251    if ( serverSocket )
252      serverSocket->update();
253
254    this->updateConnectionList();
255  }
256  else if( this->pInfo->nodeType == NET_PROXY_SERVER)
257  {
258    // execute everything the proxy server should do
259  }
260  else
261  {
262    // check if the connection is ok else terminate and remove
263    if ( peers[0].socket && ( !peers[0].socket->isOk() || peers[0].connectionMonitor->hasTimedOut() ) )
264    {
265      PRINTF(1)("lost connection to server\n");
266
267      peers[0].socket->disconnectServer();
268      delete peers[0].socket;
269      peers[0].socket = NULL;
270
271      if ( peers[0].handshake )
272        delete peers[0].handshake;
273      peers[0].handshake = NULL;
274
275      if ( peers[0].connectionMonitor )
276        delete peers[0].connectionMonitor;
277      peers[0].connectionMonitor = NULL;
278    }
279  }
280
281  cleanUpOldSyncList();
282  handleHandshakes();
283
284  // update the network monitor
285  this->networkMonitor->process();
286
287  // order of up/downstream is important!!!!
288  // don't change it
289  handleDownstream( tick );
290  handleUpstream( tick );
291}
292
293
294/**
295 * if we are a server update the connection list to accept new connections (clients)
296 * also start the handsake for the new clients
297 */
298void NetworkStream::updateConnectionList( )
299{
300  //check for new connections
301
302  NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket();
303
304  // we got new network node
305  if ( tempNetworkSocket )
306  {
307    int clientId;
308    // if there is a list of free client id slots, take these
309    if ( freeSocketSlots.size() > 0 )
310    {
311      clientId = freeSocketSlots.back();
312      freeSocketSlots.pop_back();
313      peers[clientId].socket = tempNetworkSocket;
314      peers[clientId].handshake = new Handshake(this->pInfo->nodeType, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID() );
315      peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );
316      peers[clientId].handshake->setUniqueID(clientId);
317      peers[clientId].userId = clientId;
318      peers[clientId].nodeType = NET_CLIENT;
319    }
320    else
321    {
322      clientId = 1;
323
324      for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
325        if ( it->first >= clientId )
326          clientId = it->first + 1;
327
328      peers[clientId].socket = tempNetworkSocket;
329      peers[clientId].handshake = new Handshake(this->pInfo->nodeType, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
330      peers[clientId].handshake->setUniqueID(clientId);
331      peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );
332      peers[clientId].userId = clientId;
333      peers[clientId].nodeType = NET_CLIENT;
334
335      PRINTF(0)("num sync: %d\n", synchronizeables.size());
336    }
337
338    // check if there are too many clients connected
339    if ( clientId > MAX_CONNECTIONS )
340    {
341      peers[clientId].handshake->doReject( "too many connections" );
342      PRINTF(0)("Will reject client %d because there are to many connections!\n", clientId);
343    }
344    else
345    {
346      PRINTF(0)("New Client: %d\n", clientId);
347    }
348
349    //this->connectSynchronizeable(*handshakes[clientId]);
350  }
351
352
353
354  //check if connections are ok else remove them
355  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
356  {
357    if (
358          it->second.socket &&
359          (
360            !it->second.socket->isOk()  ||
361            it->second.connectionMonitor->hasTimedOut()
362          )
363       )
364    {
365      std::string reason = "disconnected";
366      if ( it->second.connectionMonitor->hasTimedOut() )
367        reason = "timeout";
368      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
369
370
371      // clean up the network data
372      it->second.socket->disconnectServer();
373      delete it->second.socket;
374      it->second.socket = NULL;
375
376      if ( it->second.connectionMonitor )
377        delete it->second.connectionMonitor;
378      it->second.connectionMonitor = NULL;
379
380      if ( it->second.handshake )
381        delete it->second.handshake;
382      it->second.handshake = NULL;
383
384      for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )
385      {
386        (*it2)->cleanUpUser( it->second.userId );
387      }
388
389      NetworkGameManager::getInstance()->signalLeftPlayer(it->second.userId);
390
391      freeSocketSlots.push_back( it->second.userId );
392
393      PeerList::iterator delit = it;
394      it++;
395
396      peers.erase( delit );
397
398      continue;
399    }
400
401    it++;
402  }
403
404
405}
406
407
408void NetworkStream::debug()
409{
410  if( this->isMasterServer())
411    PRINT(0)(" Host ist Server with ID: %i\n", this->pInfo->userId);
412  else
413    PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId);
414
415  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
416  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
417  {
418    if( (*it)->beSynchronized() == true)
419      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassName(), (*it)->getName(),
420               (*it)->getUniqueID(), (*it)->beSynchronized());
421  }
422  PRINT(0)(" Maximal Connections: %i\n", MAX_CONNECTIONS );
423
424}
425
426
427/**
428 * @returns the number of synchronizeables registered to this stream
429 */
430int NetworkStream::getSyncCount()
431{
432  int n = 0;
433  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
434    if( (*it)->beSynchronized() == true)
435      ++n;
436
437  //return synchronizeables.size();
438  return n;
439}
440
441
442/**
443 * check if handshakes completed. if so create the network game manager else remove it again
444 */
445void NetworkStream::handleHandshakes( )
446{
447  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
448  {
449    if ( it->second.handshake )
450    {
451      // handshake finished
452      if ( it->second.handshake->completed() )
453      {
454        //handshake is correct
455        if ( it->second.handshake->ok() )
456        {
457          if ( !it->second.handshake->allowDel() )
458          {
459            if ( this->pInfo->nodeType == NET_CLIENT )
460            {
461              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
462              this->pInfo->userId = SharedNetworkData::getInstance()->getHostID();
463
464              it->second.nodeType = it->second.handshake->getRemoteNodeType();
465              this->networkMonitor->addNode(&it->second);
466
467              this->networkGameManager = NetworkGameManager::getInstance();
468              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
469              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
470            }
471
472
473            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
474
475            it->second.handshake->del();
476          }
477          else
478          {
479            // handsheke finished registring new player
480            if ( it->second.handshake->canDel() )
481            {
482              if ( this->pInfo->nodeType == NET_MASTER_SERVER )
483              {
484                it->second.nodeType = it->second.handshake->getRemoteNodeType();
485                this->networkMonitor->addNode(&it->second);
486
487                handleNewClient( it->second.userId );
488
489                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
490                {
491                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
492                }
493              }
494
495              PRINT(0)("handshake finished delete it\n");
496              delete it->second.handshake;
497              it->second.handshake = NULL;
498            }
499          }
500
501        }
502        else
503        {
504          PRINT(1)("handshake failed!\n");
505          it->second.socket->disconnectServer();
506        }
507      }
508    }
509  }
510}
511
512
513/**
514 * handle upstream network traffic
515 */
516void NetworkStream::handleUpstream( int tick )
517{
518  int offset;
519  int n;
520
521  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
522  {
523    offset = INTSIZE; // reserve enough space for the packet length
524
525    // continue with the next peer if this peer has no socket assigned (therefore no network)
526    if ( !peer->second.socket )
527      continue;
528
529    // header informations: current state
530    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
531    assert( n == INTSIZE );
532    offset += n;
533
534    // header informations: last acked state
535    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
536    assert( n == INTSIZE );
537    offset += n;
538
539    // header informations: last recved state
540    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
541    assert( n == INTSIZE );
542    offset += n;
543
544    // now write all synchronizeables in the packet
545    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
546    {
547      int oldOffset = offset;
548      Synchronizeable & sync = **it;
549
550      // do not include synchronizeables with uninit id and syncs that don't want to be synchronized
551      if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
552        continue;
553
554      // if handshake not finished only sync handshake
555      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
556        continue;
557
558      // if we are a server and this is not our handshake
559      if ( isMasterServer() && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
560        continue;
561
562      /* list of synchronizeables that will never be synchronized over the network: */
563      // do not sync null parent
564      if ( sync.getLeafClassID() == CL_NULL_PARENT )
565        continue;
566
567      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
568
569      // server fakes uniqueid == 0 for handshake
570      if ( this->isMasterServer() && sync.getUniqueID() < MAX_CONNECTIONS - 1 )
571        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
572      else
573        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
574
575      assert( n == INTSIZE );
576      offset += n;
577
578      // make space for size
579      offset += INTSIZE;
580
581      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
582      offset += n;
583
584      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
585
586      // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update
587      // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
588      bool allZero = true;
589      for ( int i = 0; i < n; i++ )
590      {
591         if ( buf[i+oldOffset+2*INTSIZE] != 0 )
592           allZero = false;
593      }
594      // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes
595      // data that hast not changed
596      if ( allZero )
597      {
598        offset = oldOffset;
599      }
600    } // all synchronizeables written
601
602
603
604    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
605    {
606      Synchronizeable & sync = **it;
607
608      if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
609        continue;
610
611      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
612    }
613
614
615    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
616
617    // now compress the data with the zip library
618    int compLength = 0;
619    if ( this->isMasterServer() )
620      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer );
621    else
622      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient );
623
624    if ( compLength <= 0 )
625    {
626      PRINTF(1)("compression failed!\n");
627      continue;
628    }
629
630    assert( peer->second.socket->writePacket( compBuf, compLength ) );
631
632    if ( this->remainingBytesToWriteToDict > 0 )
633      writeToNewDict( buf, offset, true );
634
635    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
636    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
637
638  }
639}
640
641/**
642 * handle downstream network traffic
643 */
644void NetworkStream::handleDownstream( int tick )
645{
646  int offset = 0;
647
648  int length = 0;
649  int packetLength = 0;
650  int compLength = 0;
651  int uniqueId = 0;
652  int state = 0;
653  int ackedState = 0;
654  int fromState = 0;
655  int syncDataLength = 0;
656
657  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
658  {
659
660    if ( !peer->second.socket )
661      continue;
662
663    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
664    {
665      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
666
667      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
668
669      if ( packetLength < 4*INTSIZE )
670      {
671        if ( packetLength != 0 )
672          PRINTF(1)("got too small packet: %d\n", packetLength);
673        continue;
674      }
675
676      if ( this->remainingBytesToWriteToDict > 0 )
677        writeToNewDict( buf, packetLength, false );
678
679      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
680      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
681      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
682      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
683      offset = 4*INTSIZE;
684
685      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState );
686
687
688      //if this is an old state drop it
689      if ( state <= peer->second.lastRecvedState )
690        continue;
691
692      if ( packetLength != length )
693      {
694        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
695        peer->second.socket->disconnectServer();
696        continue;
697      }
698
699      while ( offset + 2*INTSIZE < length )
700      {
701        assert( offset > 0 );
702        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
703        offset += INTSIZE;
704
705        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
706        offset += INTSIZE;
707
708        assert( syncDataLength > 0 );
709        assert( syncDataLength < 10000 );
710
711        Synchronizeable * sync = NULL;
712
713        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
714        {
715        //                                        client thinks his handshake has id 0!!!!!
716          if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) )
717          {
718            sync = *it;
719            break;
720          }
721        }
722
723        if ( sync == NULL )
724        {
725          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
726          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
727          {
728            offset += syncDataLength;
729            continue;
730          }
731
732          if ( !peers[peer->second.userId].isMasterServer() )
733          {
734            offset += syncDataLength;
735            continue;
736          }
737
738          int leafClassId;
739          if ( INTSIZE > length - offset )
740          {
741            offset += syncDataLength;
742            continue;
743          }
744
745          Converter::byteArrayToInt( buf + offset, &leafClassId );
746
747          assert( leafClassId != 0 );
748
749          BaseObject * b = NULL;
750          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
751          /* Exception 1: NullParent */
752          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
753          {
754            PRINTF(1)("Can not create Class with ID %x!\n", (int)leafClassId);
755            offset += syncDataLength;
756            continue;
757          }
758          else
759            b = Factory::fabricate( (ClassID)leafClassId );
760
761          if ( !b )
762          {
763            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
764            offset += syncDataLength;
765            continue;
766          }
767
768          if ( b->isA(CL_SYNCHRONIZEABLE) )
769          {
770            sync = dynamic_cast<Synchronizeable*>(b);
771            sync->setUniqueID( uniqueId );
772            sync->setSynchronized(true);
773
774            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassName(), sync->getUniqueID());
775          }
776          else
777          {
778            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
779            delete b;
780            offset += syncDataLength;
781            continue;
782          }
783        }
784
785
786        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState );
787        offset += n;
788        //NETPRINTF(0)("SSSSSEEEEETTTTT: %s %d\n",sync->getClassName(), n);
789
790      }
791
792      if ( offset != length )
793      {
794        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
795        peer->second.socket->disconnectServer();
796      }
797
798
799      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
800      {
801        Synchronizeable & sync = **it;
802
803        if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
804          continue;
805
806        sync.handleRecvState( peer->second.userId, state, fromState );
807      }
808
809      assert( peer->second.lastAckedState <= ackedState );
810      peer->second.lastAckedState = ackedState;
811
812      assert( peer->second.lastRecvedState < state );
813      peer->second.lastRecvedState = state;
814
815    }
816
817  }
818
819}
820
821/**
822 * is executed when a handshake has finished
823 */
824void NetworkStream::handleNewClient( int userId )
825{
826  // init and assign the message manager
827  MessageManager::getInstance()->initUser( userId );
828  // do all game relevant stuff here
829  networkGameManager->signalNewPlayer( userId );
830
831  // register the new client at the network monitor
832//   this->networkMonitor->addClient();
833}
834
835
836/**
837 * removes old items from oldSynchronizeables
838 */
839void NetworkStream::cleanUpOldSyncList( )
840{
841  int now = SDL_GetTicks();
842
843  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
844  {
845    if ( it->second < now - 10*1000 )
846    {
847      std::map<int,int>::iterator delIt = it;
848      it++;
849      oldSynchronizeables.erase( delIt );
850      continue;
851    }
852    it++;
853  }
854}
855
856/**
857 * writes data to DATA/dicts/newdict
858 * @param data pointer to data
859 * @param length length
860 */
861void NetworkStream::writeToNewDict( byte * data, int length, bool upstream )
862{
863  if ( remainingBytesToWriteToDict <= 0 )
864    return;
865
866  if ( length > remainingBytesToWriteToDict )
867    length = remainingBytesToWriteToDict;
868
869  std::string fileName = ResourceManager::getInstance()->getDataDir();
870  fileName += "/dicts/newdict";
871
872  if ( upstream )
873    fileName += "_upstream";
874  else
875    fileName += "_downstream";
876
877  FILE * f = fopen( fileName.c_str(), "a" );
878
879  if ( !f )
880  {
881    PRINTF(2)("could not open %s\n", fileName.c_str());
882    remainingBytesToWriteToDict = 0;
883    return;
884  }
885
886  if ( fwrite( data, 1, length, f ) != length )
887  {
888    PRINTF(2)("could not write to file\n");
889    fclose( f );
890    return;
891  }
892
893  fclose( f );
894
895  remainingBytesToWriteToDict -= length;
896}
897
898
899
900
901
902
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