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source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.cc @ 9629

Last change on this file since 9629 was 9625, checked in by patrick, 18 years ago

yet another weekend commit, quite much work done:

  • introduced a new PERMISSION layer: PERMISSION_SERVER: the nearest server hast authority
  • tightening up permissions: brand new implementation to prevent sending unused variables in the network (less smog in the net:D_
  • removed some compiler warnings from some central modules
  • networkmonitor interface changed to work with networknodes mainly
  • better debug output for the network monitor
  • networnode inteface standardisation
  • force reconnection commands integration
File size: 38.7 KB
RevLine 
[5566]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
[9246]12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
[9538]13   co-programmer:   Patrick Boenzli  patrick@orxonox.ethz.ch
[9406]14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
[9538]16     July 2006: some code rearangement and integration of the proxy server mechanism (patrick@orxonox.ethz.ch)
[5566]17*/
18
19
20#define DEBUG_MODULE_NETWORK
21
[9538]22#include "proxy/proxy_control.h"
[5747]23
[5647]24#include "base_object.h"
[5731]25#include "network_protocol.h"
[7954]26#include "udp_socket.h"
27#include "udp_server_socket.h"
[9406]28#include "monitor/connection_monitor.h"
29#include "monitor/network_monitor.h"
[5647]30#include "synchronizeable.h"
[9406]31#include "ip.h"
[6341]32#include "network_game_manager.h"
[6959]33#include "shared_network_data.h"
[7954]34#include "message_manager.h"
35#include "preferences.h"
36#include "zip.h"
[6341]37
[7954]38#include "src/lib/util/loading/resource_manager.h"
39
40#include "network_log.h"
41
[9235]42#include "player_stats.h"
[7954]43
44#include "lib/util/loading/factory.h"
45
[5649]46#include "debug.h"
[6139]47#include "class_list.h"
[6144]48#include <algorithm>
[5647]49
[9406]50
[5566]51#include "network_stream.h"
52
[5594]53
[9406]54#include "converter.h"
[5595]55
[9406]56
[5747]57#define PACKAGE_SIZE  256
[5647]58
[5747]59
[9406]60/**
61 * empty constructor
62 */
[5800]63NetworkStream::NetworkStream()
[5996]64    : DataStream()
[5647]65{
66  this->init();
[5648]67  /* initialize the references */
[9494]68  this->pInfo->nodeType = NET_UNASSIGNED;
[5647]69}
70
[6695]71
[9406]72NetworkStream::NetworkStream( int nodeType)
[5996]73{
74  this->init();
75
[9406]76  this->pInfo->nodeType = nodeType;
[5996]77
[9406]78  switch( nodeType)
79  {
80    case NET_MASTER_SERVER:
81      // init the shared network data
[9494]82      SharedNetworkData::getInstance()->setHostID(NET_ID_MASTER_SERVER);
[9625]83      this->pInfo->userId = NET_ID_MASTER_SERVER;
84      this->pInfo->nodeType = NET_MASTER_SERVER;
85
[9406]86      break;
87    case NET_PROXY_SERVER_ACTIVE:
88      // init the shared network data
[9494]89      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
[9625]90      this->pInfo->nodeType = NET_PROXY_SERVER_ACTIVE;
91
[9406]92      break;
93    case NET_PROXY_SERVER_PASSIVE:
[9494]94      // init the shared network data
95      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
[9625]96      this->pInfo->nodeType = NET_PROXY_SERVER_PASSIVE;
97
[9406]98      break;
99    case NET_CLIENT:
[9494]100      SharedNetworkData::getInstance()->setHostID(NET_ID_UNASSIGNED);
[9625]101      this->pInfo->nodeType = NET_CLIENT;
[9406]102      break;
103  }
104
105  SharedNetworkData::getInstance()->setDefaultSyncStream(this);
106
107  // get the local ip address
108  IPaddress ip;
109  SDLNet_ResolveHost( &ip, NULL, 0);
110  this->pInfo->ip = ip;
[5649]111}
112
113
[9406]114
[9246]115/**
116 * generic init functions
117 */
[5647]118void NetworkStream::init()
119{
120  /* set the class id for the base object */
121  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
[9494]122  this->clientSocket = NULL;
[9604]123  this->clientSoftSocket = NULL;
[9494]124  this->proxySocket = NULL;
[6341]125  this->networkGameManager = NULL;
[9406]126  this->networkMonitor = NULL;
[9246]127
[9406]128  this->pInfo = new PeerInfo();
[9548]129  this->pInfo->userId = NET_UID_UNASSIGNED;
[9406]130  this->pInfo->lastAckedState = 0;
131  this->pInfo->lastRecvedState = 0;
[9584]132  this->pInfo->bLocal = true;
[9406]133
[9494]134  this->bRedirect = false;
[9406]135
136  this->currentState = 0;
137
[7954]138  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
[9246]139
[8623]140  assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 );
141  this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" );
142  assert( this->dictClient >= 0 );
143  this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" );
144  assert( this->dictServer >= 0 );
[5594]145}
146
[5647]147
[9246]148/**
149 * deconstructor
150 */
[5566]151NetworkStream::~NetworkStream()
[5598]152{
[9494]153  if ( this->clientSocket )
[6139]154  {
[9604]155    this->clientSocket->close();
156    delete this->clientSocket;
157    this->clientSocket = NULL;
[6139]158  }
[9604]159  if ( this->clientSoftSocket )
160  {
161    this->clientSoftSocket->close();
162    delete this->clientSoftSocket;
163    this->clientSoftSocket = NULL;
164  }
[9494]165  if ( this->proxySocket)
166  {
167    proxySocket->close();
168    delete proxySocket;
169    proxySocket = NULL;
170  }
[7954]171  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
[6139]172  {
[7954]173    if ( i->second.socket )
[6139]174    {
[7954]175      i->second.socket->disconnectServer();
176      delete i->second.socket;
177      i->second.socket = NULL;
[6139]178    }
[9246]179
[7954]180    if ( i->second.handshake )
[6139]181    {
[7954]182      delete i->second.handshake;
183      i->second.handshake = NULL;
[6139]184    }
[9246]185
[8623]186    if ( i->second.connectionMonitor )
187    {
188      delete i->second.connectionMonitor;
189      i->second.connectionMonitor = NULL;
190    }
[6139]191  }
[8228]192  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
193    (*it)->setNetworkStream( NULL );
[9406]194
195  if( this->pInfo)
196    delete this->pInfo;
197
198  if( this->networkMonitor)
199    delete this->networkMonitor;
[5598]200}
201
[5996]202
[9246]203/**
[9406]204 * establish a connection to a remote master server
205 * @param host: host name
206 * @param port: the port number
207 */
208void NetworkStream::connectToMasterServer(std::string host, int port)
209{
[9494]210  int node = NET_ID_MASTER_SERVER;
211  // this create the new node in the peers map
[9406]212  this->peers[node].socket = new UdpSocket( host, port );
[9494]213  this->peers[node].userId = NET_ID_MASTER_SERVER;
[9406]214
215  this->peers[node].nodeType = NET_MASTER_SERVER;
[9494]216  this->peers[node].connectionMonitor = new ConnectionMonitor( NET_ID_MASTER_SERVER );
[9406]217  this->peers[node].ip = this->peers[node].socket->getRemoteAddress();
[9584]218  this->peers[node].bLocal = true;
[9406]219}
220
221
222/**
223 * establish a connection to a remote proxy server
224 * @param host: host name
225 * @param port: the port number
226 */
[9494]227void NetworkStream::connectToProxyServer(int proxyId, std::string host, int port)
[9406]228{
[9494]229  PRINTF(0)("connect to proxy %s, this is proxyId %i\n", host.c_str(), proxyId);
[9406]230
[9494]231  // this creates the new proxyId in the peers map
232  this->peers[proxyId].socket = new UdpSocket( host, port );
233  this->peers[proxyId].userId = proxyId;
234
235  this->peers[proxyId].nodeType = NET_PROXY_SERVER_ACTIVE;
236  this->peers[proxyId].connectionMonitor = new ConnectionMonitor( proxyId );
237  this->peers[proxyId].ip = this->peers[proxyId].socket->getRemoteAddress();
[9584]238  this->peers[proxyId].bLocal = true;
[9406]239}
240
241
242/**
243 * create a server
244 * @param port: interface port for all clients
245 */
[9604]246void NetworkStream::createServer(int clientPort, int proxyPort, int clientSoftPort)
[9406]247{
[9494]248  PRINTF(0)(" Creating new Server: listening for clients on port %i and for proxies on port %i", clientPort, proxyPort);
249  this->clientSocket= new UdpServerSocket(clientPort);
[9604]250  this->clientSoftSocket= new UdpServerSocket(clientSoftPort);
[9494]251  this->proxySocket = new UdpServerSocket(proxyPort);
[9406]252}
253
254
255/**
[9246]256 * creates a new instance of the network game manager
257 */
[6695]258void NetworkStream::createNetworkGameManager()
259{
260  this->networkGameManager = NetworkGameManager::getInstance();
[9406]261
[7954]262  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
263  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
[6695]264}
265
266
[9246]267/**
268 * starts the network handshake
[9406]269 * handsakes are always initialized from the client side first. this starts the handshake and therefore is only
270 * executed as client
[9494]271 * @param userId: start handshake for this user id (optional, default == 0)
[9246]272 */
[9494]273void NetworkStream::startHandshake(int userId)
[6695]274{
[9406]275  Handshake* hs = new Handshake(this->pInfo->nodeType);
[9494]276  // fake the unique id
[9597]277  hs->setUniqueID( userId);
[9584]278  assert( this->peers[userId].handshake == NULL );
279  this->peers[userId].handshake = hs;
280  this->peers[userId].bLocal = true;
[9246]281
[9406]282  // set the preferred nick name
[9235]283  hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) );
[9246]284
[9406]285  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getCName());
[6695]286}
287
288
[9246]289/**
290 * this functions connects a synchronizeable to the networkstream, therefore synchronizeing
291 * it all over the network and creating it on the other platforms (if and only if it is a
292 * server
[9494]293 * @param sync: the synchronizeable to add
[9246]294 */
[5996]295void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
296{
[6139]297  this->synchronizeables.push_back(&sync);
298  sync.setNetworkStream( this );
[5996]299}
300
[6695]301
[9246]302/**
303 * removes the synchronizeable from the list of synchronized entities
[9494]304 * @param sync: the syncronizeable to remove
[9246]305 */
[6139]306void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
307{
[6144]308  // removing the Synchronizeable from the List.
309  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
310  if (disconnectSynchro != this->synchronizeables.end())
311    this->synchronizeables.erase(disconnectSynchro);
[9246]312
[7954]313  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
[6139]314}
315
316
[9246]317/**
318 * this is called to process data from the network socket to the synchronizeable and vice versa
319 */
[5604]320void NetworkStream::processData()
321{
[9406]322  // create the network monitor after all the init work and before there is any connection handlings
323  if( this->networkMonitor == NULL)
[9583]324  {
[9406]325    this->networkMonitor = new NetworkMonitor(this);
[9583]326    SharedNetworkData::getInstance()->setNetworkMonitor( this->networkMonitor);
327  }
[9406]328
329
[8068]330  int tick = SDL_GetTicks();
[9246]331
[9406]332  this->currentState++;
333  // there was a wrap around
334  if( this->currentState < 0)
335  {
336    PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n");
337  }
[9246]338
[9494]339  if ( SharedNetworkData::getInstance()->isMasterServer())
[7954]340  {
[9406]341    // execute everytthing the master server shoudl do
[9494]342    if ( this->clientSocket )
343      this->clientSocket->update();
[9604]344    if ( this->clientSoftSocket)
345      this->clientSoftSocket->update();
[9494]346    if( this->proxySocket)
347      this->proxySocket->update();
[9246]348
[6139]349    this->updateConnectionList();
[7954]350  }
[9494]351  else if( SharedNetworkData::getInstance()->isProxyServerActive())
[9406]352  {
[9494]353    //execute everything the proxy server should do
354    if ( this->clientSocket )
355      this->clientSocket->update();
[9604]356    if ( this->clientSoftSocket)
357      this->clientSoftSocket->update();
[9494]358    if( this->proxySocket)
359      this->proxySocket->update();
[9406]360
361    this->updateConnectionList();
362  }
[9494]363
364#warning make this more modular: every proxy/master server connection should be watched for termination
365  if( !SharedNetworkData::getInstance()->isMasterServer())
[6139]366  {
[9246]367    // check if the connection is ok else terminate and remove
[9494]368    if ( !peers.empty() && peers[NET_ID_MASTER_SERVER].socket &&
369          ( !peers[NET_ID_MASTER_SERVER].socket->isOk() ||
370          peers[NET_ID_MASTER_SERVER].connectionMonitor->hasTimedOut() ) )
[6139]371    {
[9494]372      this->handleDisconnect( NET_ID_MASTER_SERVER);
[6139]373      PRINTF(1)("lost connection to server\n");
374    }
[9494]375    // check if there is a redirection command
376    if( this->bRedirect)
377    {
378      this->handleReconnect( NET_ID_MASTER_SERVER);
379    }
[6139]380  }
381
[9494]382  this->cleanUpOldSyncList();
383  this->handleHandshakes();
[9246]384
[9406]385  // update the network monitor
386  this->networkMonitor->process();
387
[7954]388  // order of up/downstream is important!!!!
389  // don't change it
[9494]390  this->handleDownstream( tick );
391  this->handleUpstream( tick );
[7954]392}
393
[9246]394
395/**
[9494]396 * @brief handles incoming connections
397 *
398 * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new connections (clients)
399 * start and initialize the handsake for the new clients
[9246]400 */
[7954]401void NetworkStream::updateConnectionList( )
402{
403  //check for new connections
404
[9494]405  NetworkSocket* tempNetworkSocket = NULL;
406  int userId;
[7954]407
[9494]408  if( this->clientSocket != NULL)
[6139]409  {
[9494]410    tempNetworkSocket = this->clientSocket->getNewSocket();
411
412    // we got new NET_CLIENT connecting
413    if ( tempNetworkSocket )
[6139]414    {
[9576]415      // get a userId
416//       if ( freeSocketSlots.size() > 0 )
417//       {
418//         // this should never be called
419//         userId = freeSocketSlots.back();
420//         freeSocketSlots.pop_back();
421//       }
422//       else
[9494]423      {
[9531]424        // each server (proxy and master) have an address space for new network nodes of 1000 nodes
[9595]425        // the first NET_ID_PROXY_MAX are always reserved for proxy servers
426        userId = SharedNetworkData::getInstance()->getHostID() * 1000 + NET_ID_PROXY_MAX + 1;
[9246]427
[9494]428        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
429          if ( it->first >= userId )
430            userId = it->first + 1;
[9531]431
[9544]432        // make sure that this server only uses an address space of 1000
[9531]433        assert( userId < (SharedNetworkData::getInstance()->getHostID() + 1) * 1000);
[9494]434      }
435      // this creates a new entry in the peers list
436      peers[userId].socket = tempNetworkSocket;
437      peers[userId].nodeType = NET_CLIENT;
[9246]438
[9494]439      // handle the newly connected client
440      this->handleConnect(userId);
[9246]441
[9494]442      PRINTF(0)("New Client: %d\n", userId);
443    }
444  }
[6341]445
[9604]446  if( this->clientSoftSocket != NULL)
447  {
448    tempNetworkSocket = this->clientSoftSocket->getNewSocket();
[9406]449
[9604]450    // we got new NET_CLIENT connecting
451    if ( tempNetworkSocket )
452    {
453
454      // this creates a new entry in the peers list
455      peers[userId].socket = tempNetworkSocket;
456      peers[userId].nodeType = NET_CLIENT;
457
458      // handle the newly connected client
459      this->handleSoftConnect(userId);
460
461      PRINTF(0)("New Client softly connected: %d :D\n", userId);
462    }
463  }
464
465
[9494]466  if( this->proxySocket != NULL)
467  {
468    tempNetworkSocket = this->proxySocket->getNewSocket();
[9406]469
[9494]470    // we got new NET_PROXY_SERVER_ACTIVE connecting
471    if ( tempNetworkSocket )
[7954]472    {
[9494]473      // determine the network node id
[9595]474//       if ( freeSocketSlots.size() > 0 )
475//       {
476//         userId = freeSocketSlots.back();
477//         freeSocketSlots.pop_back();
478//       }
479//       else
[9494]480      {
481        userId = 1;
[6498]482
[9595]483        for( int i = 0; i < NET_ID_PROXY_MAX; i++)
484        {
485          if( this->peers.find( i) != this->peers.end())
486            userId = i;
487          break;
488        }
489
490//         for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
491//           if ( it->first >= userId )
492//             userId = it->first + 1;
[9494]493      }
[9406]494
[9494]495      // this creates a new entry in the peers list
496      peers[userId].socket = tempNetworkSocket;
497      peers[userId].nodeType = NET_PROXY_SERVER_ACTIVE;
[9406]498
[9494]499      // handle the newly connected proxy server
500      this->handleConnect(userId);
[9406]501
[9494]502      PRINTF(0)("New proxy connected: %d\n", userId);
503    }
[7954]504  }
[6341]505
[9246]506
[9570]507
[7954]508  //check if connections are ok else remove them
[8228]509  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
[7954]510  {
[9246]511    if (
[7954]512          it->second.socket &&
[9246]513          (
[7954]514            !it->second.socket->isOk()  ||
515            it->second.connectionMonitor->hasTimedOut()
516          )
517       )
518    {
519      std::string reason = "disconnected";
520      if ( it->second.connectionMonitor->hasTimedOut() )
521        reason = "timeout";
522      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
523
[9571]524
[9494]525      this->handleDisconnect( it->second.userId);
[9571]526
[9570]527      if( SharedNetworkData::getInstance()->isProxyServerActive())
528        ProxyControl::getInstance()->signalLeaveClient(it->second.userId);
[9246]529
[9494]530      it++;
531      continue;
532    }
[7954]533
[9494]534    it++;
535  }
536}
[7954]537
538
[9494]539/**
540 * this handles new connections
541 * @param userId: the id of the new user node
542 */
543void NetworkStream::handleConnect( int userId)
544{
545  // create new handshake and init its variables
[9584]546  this->peers[userId].handshake = new Handshake(this->pInfo->nodeType, userId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
547  this->peers[userId].handshake->setUniqueID(userId);
[9246]548
[9584]549  this->peers[userId].connectionMonitor = new ConnectionMonitor( userId );
550  this->peers[userId].userId = userId;
551  this->peers[userId].bLocal = true;
[9246]552
[9494]553  PRINTF(0)("num sync: %d\n", synchronizeables.size());
[9246]554
[9494]555  // get the proxy server informations and write them to the handshake, if any (proxy)
556  assert( this->networkMonitor != NULL);
557  PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy();
558  if( pi != NULL)
559  {
[9584]560    this->peers[userId].handshake->setProxy1Address( pi->ip);
[6139]561  }
[9494]562  pi = this->networkMonitor->getSecondChoiceProxy();
563  if( pi != NULL)
[9584]564    this->peers[userId].handshake->setProxy2Address( pi->ip);
[6139]565
[9494]566  // check if the connecting client should reconnect to a proxy server
567  if( SharedNetworkData::getInstance()->isMasterServer())
[9595]568  {
569    if( this->networkMonitor->isReconnectNextClient())
570    {
571      this->peers[userId].handshake->setRedirect(true);
572      PRINTF(0)("forwarding client to proxy server because this server is saturated\n");
573    }
574  }
[6139]575
[9494]576  // the connecting node of course is a client
[9584]577  this->peers[userId].ip = this->peers[userId].socket->getRemoteAddress();
[7954]578}
[5800]579
[9246]580
[9604]581/**
582 * this handles new soft connections
583 * @param userId: the id of the new user node
584 *
585 * soft connections are connections from clients that are already in the network and don't need a new handshake etc.
586 * the state of all entitites owned by userId are not deleted and stay
587 * soft connections can not be redirected therefore they are negotiated between the to parties
588 */
589void NetworkStream::handleSoftConnect( int userId)
590{
591  // create new handshake and init its variables
592  this->peers[userId].handshake = NULL;
593  this->peers[userId].handshake->setUniqueID(userId);
[9494]594
[9604]595  this->peers[userId].connectionMonitor = new ConnectionMonitor( userId );
596  this->peers[userId].userId = userId;
597  this->peers[userId].bLocal = true;
598
599  PRINTF(0)("num sync: %d\n", synchronizeables.size());
600
601  // the connecting node of course is a client
602  this->peers[userId].ip = this->peers[userId].socket->getRemoteAddress();
603}
604
605
606
607
[9494]608/**
609 * some debug output
610 */
[7954]611void NetworkStream::debug()
612{
[9406]613  if( SharedNetworkData::getInstance()->isMasterServer()) {
614    PRINT(0)(" Host ist Master Server with ID: %i\n", this->pInfo->userId);
615  }
[9494]616  else if( SharedNetworkData::getInstance()->isProxyServerActive()) {
[9406]617    PRINT(0)(" Host ist Proxy Server with ID: %i\n", this->pInfo->userId);
618  }
619  else {
620    PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId);
621  }
[6695]622
[9574]623  PRINT(0)(" Current number of connections is: %i\n", this->peers.size());
[9548]624  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
625  {
[9574]626    PRINT(0)("  peers[%i] with uniqueId %i and address: %s\n", it->first, it->second.userId, it->second.ip.ipString().c_str());
[9548]627  }
[9574]628  PRINT(0)("\n\n");
[9548]629
630
[7954]631  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
[6139]632  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
[5996]633  {
[7954]634    if( (*it)->beSynchronized() == true)
[9406]635      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassCName(), (*it)->getCName(),
[7954]636               (*it)->getUniqueID(), (*it)->beSynchronized());
637  }
[9406]638  PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() );
[6959]639
[7954]640}
[6959]641
642
[9246]643/**
644 * @returns the number of synchronizeables registered to this stream
645 */
[7954]646int NetworkStream::getSyncCount()
647{
648  int n = 0;
649  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
650    if( (*it)->beSynchronized() == true)
651      ++n;
[5730]652
[7954]653  //return synchronizeables.size();
654  return n;
655}
[6139]656
[9246]657
[7954]658/**
[9246]659 * check if handshakes completed. if so create the network game manager else remove it again
[7954]660 */
661void NetworkStream::handleHandshakes( )
662{
663  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
664  {
665    if ( it->second.handshake )
666    {
[9406]667      // handshake finished
[7954]668      if ( it->second.handshake->completed() )
669      {
[9406]670        //handshake is correct
[7954]671        if ( it->second.handshake->ok() )
[6341]672        {
[9494]673          // write the first informations into the node so they can be read from there for case differentiation
674          it->second.nodeType = it->second.handshake->getRemoteNodeType();
675
676          // the counter part didn't mark it free for deletion yet
[7954]677          if ( !it->second.handshake->allowDel() )
[6139]678          {
[9494]679            // make sure this is a connection:
680            // - client       <==> master server
681            // - proxy server <==> master server
[9545]682            if(  SharedNetworkData::getInstance()->isClient() ||
683                 SharedNetworkData::getInstance()->isProxyServerActive() &&
684                 SharedNetworkData::getInstance()->isUserMasterServer(it->second.userId))
[9494]685            {
[9575]686              PRINTF(4)("Handshake: i am in client role\n");
[9406]687
[7954]688              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
[9406]689              this->pInfo->userId = SharedNetworkData::getInstance()->getHostID();
[7954]690
[9494]691//               it->second.ip = it->second.socket->getRemoteAddress();
692
[9625]693              it->second.nodeType = it->second.handshake->getRemoteNodeType();
[9494]694              // it->second.ip = it->second.socket->getRemoteAddress();
[9406]695              // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER)
696              this->networkMonitor->addNode(&it->second);
697              // get proxy 1 address and add it
698              this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE);
699              // get proxy 2 address and add it
700              this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE);
701
702              // now check if the server accepted the connection
[9494]703              if( SharedNetworkData::getInstance()->isClient() && it->second.handshake->redirect() )
704              {
705                this->bRedirect = true;
706              }
[9406]707
708              // create the new network game manager and init it
[7954]709              this->networkGameManager = NetworkGameManager::getInstance();
710              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
[9406]711              // init the new message manager
[7954]712              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
[6868]713            }
[7954]714
715            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
716            it->second.handshake->del();
[9494]717
[6139]718          }
719          else
720          {
[9406]721            // handshake finished registring new player
[7954]722            if ( it->second.handshake->canDel() )
[6868]723            {
[9406]724
[9494]725              if (  SharedNetworkData::getInstance()->isMasterServer() )
[7954]726              {
[9406]727                it->second.ip = it->second.socket->getRemoteAddress();
[9246]728
[9406]729                this->networkMonitor->addNode(&it->second);
730
731                this->handleNewClient( it->second.userId );
732
[9235]733                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
734                {
735                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
736                }
[7954]737              }
[9494]738              else if ( SharedNetworkData::getInstance()->isProxyServerActive() && it->second.isClient() )
[9406]739              {
[9575]740                PRINTF(4)("Handshake: Proxy in server role: connecting %i\n", it->second.userId);
[9494]741
[9406]742                it->second.ip = it->second.socket->getRemoteAddress();
[9246]743
[9406]744                this->networkMonitor->addNode(&it->second);
745
[9537]746                // work with the ProxyControl to init the new client
[9544]747                ProxyControl::getInstance()->signalNewClient( it->second.userId);
[9406]748
[9564]749                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
750                {
751                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
752                }
[9406]753              }
754
[7954]755              PRINT(0)("handshake finished delete it\n");
756              delete it->second.handshake;
757              it->second.handshake = NULL;
[6868]758            }
[6139]759          }
[7954]760
[6139]761        }
762        else
763        {
[7954]764          PRINT(1)("handshake failed!\n");
765          it->second.socket->disconnectServer();
[6139]766        }
[7954]767      }
[6139]768    }
[5996]769  }
[7954]770}
[5741]771
[9246]772
[7954]773/**
[9406]774 * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER
[9605]775 * @param userId
[9406]776 */
777void NetworkStream::handleReconnect(int userId)
778{
[9494]779  this->bRedirect = false;
[9548]780#warning this peer will be created if it does not yet exist: dangerous
[9494]781  PeerInfo* pInfo = &this->peers[userId];
782
[9601]783  IP proxyIP;
784  if( this->networkMonitor->isForcedReconnection())
785    proxyIP = this->networkMonitor->getForcedReconnectionIP();
786  else
787    proxyIP = pInfo->handshake->getProxy1Address();
788
[9406]789  PRINTF(0)("===============================================\n");
790  PRINTF(0)("Client is redirected to the other proxy servers\n");
[9494]791  PRINTF(0)("  user id: %i\n", userId);
[9601]792  PRINTF(0)("  connecting to: %s\n", proxyIP.ipString().c_str());
[9406]793  PRINTF(0)("===============================================\n");
794
795  // flush the old synchronization states, since the numbering could be completely different
796  pInfo->lastAckedState = 0;
797  pInfo->lastRecvedState = 0;
798
799  // disconnect from the current server and reconnect to proxy server
[9494]800  this->handleDisconnect( userId);
[9605]801  this->connectToProxyServer(NET_ID_PROXY_SERVER_01, proxyIP.ipString(), 9999);
802//   this->connectToMasterServer(proxyIP.ipString(), 9999);
[9494]803  #warning the ports are not yet integrated correctly in the ip class
[9406]804
805  // and restart the handshake
[9494]806  this->startHandshake( userId);
[9406]807}
808
809
[9600]810
[9406]811/**
[9600]812 * reconnects to another server, with full handshake
813 * @param address of the new server
814 */
815void NetworkStream::reconnectToServer(IP address)
816{
[9601]817  this->networkMonitor->setForcedReconnection(address);
818  this->handleReconnect( NET_ID_MASTER_SERVER);
[9600]819}
820
821
822
823/**
824 * softly reconnecting to another server
825 * @param address  of the new server
826 */
827void NetworkStream::softReconnectToServer(IP address)
828{
[9601]829  this->networkMonitor->setForcedReconnection(address);
830  this->handleReconnect( NET_ID_MASTER_SERVER);
[9600]831}
832
833
834/**
[9494]835 * handles the disconnect event
836 * @param userId id of the user to remove
837 */
838void NetworkStream::handleDisconnect( int userId )
839{
[9587]840  this->peers[userId].socket->disconnectServer();
841  delete this->peers[userId].socket;
842  this->peers[userId].socket = NULL;
[9494]843
[9587]844  if ( this->peers[userId].handshake )
845    delete this->peers[userId].handshake;
846  this->peers[userId].handshake = NULL;
[9494]847
[9587]848  if ( this->peers[userId].connectionMonitor )
849    delete this->peers[userId].connectionMonitor;
850  this->peers[userId].connectionMonitor = NULL;
[9494]851
852
853  for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )  {
854    (*it2)->cleanUpUser( userId );
855  }
856
857  if( SharedNetworkData::getInstance()->isMasterServer())
858    NetworkGameManager::getInstance()->signalLeftPlayer(userId);
859
860  this->freeSocketSlots.push_back( userId );
861
[9587]862  this->networkMonitor->removeNode(&this->peers[userId]);
863  this->peers.erase( userId);
[9494]864}
865
866
867
868/**
[7954]869 * handle upstream network traffic
[9494]870 * @param tick: seconds elapsed since last update
[7954]871 */
[8068]872void NetworkStream::handleUpstream( int tick )
[7954]873{
874  int offset;
875  int n;
[9246]876
[8068]877  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
[5802]878  {
[9246]879    offset = INTSIZE; // reserve enough space for the packet length
880
881    // continue with the next peer if this peer has no socket assigned (therefore no network)
[7954]882    if ( !peer->second.socket )
883      continue;
[9246]884
885    // header informations: current state
[7954]886    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
887    assert( n == INTSIZE );
888    offset += n;
[9246]889
890    // header informations: last acked state
[7954]891    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
892    assert( n == INTSIZE );
893    offset += n;
[9246]894
895    // header informations: last recved state
[7954]896    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
897    assert( n == INTSIZE );
898    offset += n;
[9246]899
900    // now write all synchronizeables in the packet
[7954]901    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
[5810]902    {
[9406]903
[7954]904      int oldOffset = offset;
905      Synchronizeable & sync = **it;
[9246]906
[9406]907
[9246]908      // do not include synchronizeables with uninit id and syncs that don't want to be synchronized
[9494]909      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
[7954]910        continue;
[5730]911
[9246]912      // if handshake not finished only sync handshake
[7954]913      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
914        continue;
[9246]915
[9406]916      // if we are a server (both master and proxy servers) and this is not our handshake
[9494]917      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
918             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient())
919             && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
[7954]920        continue;
[9246]921
922      /* list of synchronizeables that will never be synchronized over the network: */
923      // do not sync null parent
[7954]924      if ( sync.getLeafClassID() == CL_NULL_PARENT )
925        continue;
[6139]926
[9406]927
928      assert( sync.getLeafClassID() != 0);
929
[7954]930      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
[9246]931
[9532]932      // server fakes uniqueid == 0 for handshake synchronizeable
[9494]933      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
934             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient() ) &&
[9595]935             ( sync.getUniqueID() >= 1000 || sync.getUniqueID() <= SharedNetworkData::getInstance()->getMaxPlayer() + 1 + NET_ID_PROXY_MAX))
[9533]936        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
[7954]937      else
938        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
[9246]939
[9406]940
[7954]941      assert( n == INTSIZE );
942      offset += n;
[9246]943
[9406]944      // make space for packet size
[7954]945      offset += INTSIZE;
[6139]946
[7954]947      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
948      offset += n;
[9246]949
[7954]950      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
[6341]951
[9246]952      // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update
953      // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
954      bool allZero = true;
955      for ( int i = 0; i < n; i++ )
956      {
957         if ( buf[i+oldOffset+2*INTSIZE] != 0 )
958           allZero = false;
959      }
960      // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes
961      // data that hast not changed
962      if ( allZero )
963      {
964        offset = oldOffset;
965      }
966    } // all synchronizeables written
[6139]967
[9246]968
969
[7954]970    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
971    {
972      Synchronizeable & sync = **it;
[9246]973
[9494]974      // again exclude all unwanted syncs
975      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED)
[7954]976        continue;
[9246]977
[7954]978      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
979    }
[9246]980
981
[7954]982    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
[9246]983
984    // now compress the data with the zip library
[8623]985    int compLength = 0;
[9494]986    if ( SharedNetworkData::getInstance()->isMasterServer() ||
987         SharedNetworkData::getInstance()->isProxyServerActive())
[8623]988      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer );
989    else
990      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient );
[9246]991
[8623]992    if ( compLength <= 0 )
[7954]993    {
994      PRINTF(1)("compression failed!\n");
995      continue;
996    }
[9246]997
[7954]998    assert( peer->second.socket->writePacket( compBuf, compLength ) );
[9246]999
[7954]1000    if ( this->remainingBytesToWriteToDict > 0 )
[8623]1001      writeToNewDict( buf, offset, true );
[9246]1002
[8068]1003    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
1004    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
[9246]1005
[5810]1006  }
[6139]1007}
1008
[7954]1009/**
1010 * handle downstream network traffic
1011 */
[8068]1012void NetworkStream::handleDownstream( int tick )
[6139]1013{
[7954]1014  int offset = 0;
[9246]1015
[7954]1016  int length = 0;
1017  int packetLength = 0;
1018  int compLength = 0;
1019  int uniqueId = 0;
1020  int state = 0;
1021  int ackedState = 0;
1022  int fromState = 0;
1023  int syncDataLength = 0;
[9246]1024
[7954]1025  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
[5810]1026  {
[9246]1027
[7954]1028    if ( !peer->second.socket )
1029      continue;
[5730]1030
[7954]1031    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
[6139]1032    {
[8068]1033      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
[9246]1034
[7954]1035      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
[8623]1036
[7954]1037      if ( packetLength < 4*INTSIZE )
1038      {
1039        if ( packetLength != 0 )
1040          PRINTF(1)("got too small packet: %d\n", packetLength);
1041        continue;
1042      }
[9246]1043
[7954]1044      if ( this->remainingBytesToWriteToDict > 0 )
[8623]1045        writeToNewDict( buf, packetLength, false );
[9246]1046
[7954]1047      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
1048      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
1049      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
1050      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
1051      offset = 4*INTSIZE;
[9246]1052
[8623]1053      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState );
[6139]1054
[9246]1055
[9406]1056      //if this is an old state drop it
[7954]1057      if ( state <= peer->second.lastRecvedState )
1058        continue;
[9246]1059
[7954]1060      if ( packetLength != length )
1061      {
1062        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
1063        peer->second.socket->disconnectServer();
1064        continue;
1065      }
[9246]1066
[9406]1067      while ( offset + 2 * INTSIZE < length )
[7954]1068      {
[9532]1069        // read the unique id of the sync
[7954]1070        assert( offset > 0 );
1071        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
1072        offset += INTSIZE;
[9246]1073
[9532]1074        // read the data length
[7954]1075        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
1076        offset += INTSIZE;
[9246]1077
[7954]1078        assert( syncDataLength > 0 );
1079        assert( syncDataLength < 10000 );
[9246]1080
[7954]1081        Synchronizeable * sync = NULL;
[9246]1082
[9406]1083        // look for the synchronizeable in question
[7954]1084        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
[9246]1085        {
[9532]1086          // client thinks his handshake has a special id: hostId * 1000 (host id of this server)
[9597]1087          if ( (*it)->getUniqueID() == uniqueId ||                                          // so this client exists already go to sync work
1088                 ( uniqueId == 0  && (*it)->getUniqueID() == peer->second.userId ) )        // so this is a Handshake!
[7954]1089          {
1090            sync = *it;
1091            break;
1092          }
1093        }
[9246]1094
[9406]1095        // this synchronizeable does not yet exist! create it
[7954]1096        if ( sync == NULL )
1097        {
1098          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
[9406]1099
1100          // if it is an old synchronizeable already removed, ignore it
[7954]1101          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
1102          {
1103            offset += syncDataLength;
1104            continue;
1105          }
[9246]1106
[9494]1107          // if the node we got this unknown sync we ignore it if:
1108          //  - the remote host is a client
1109          //  - the remote host is a proxy server and we are master server
1110          // (since it has no rights to create a new sync)
1111          if ( peers[peer->second.userId].isClient() ||
1112               (peers[peer->second.userId].isProxyServerActive() && SharedNetworkData::getInstance()->isMasterServer()))
[7954]1113          {
1114            offset += syncDataLength;
1115            continue;
1116          }
[9246]1117
[7954]1118          int leafClassId;
1119          if ( INTSIZE > length - offset )
1120          {
1121            offset += syncDataLength;
1122            continue;
1123          }
[6139]1124
[7954]1125          Converter::byteArrayToInt( buf + offset, &leafClassId );
[9246]1126
[7954]1127          assert( leafClassId != 0 );
[9246]1128
[9406]1129
[7954]1130          BaseObject * b = NULL;
1131          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
1132          /* Exception 1: NullParent */
1133          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
1134          {
[9406]1135            PRINTF(1)("Don't create Object with ID %x, ignored!\n", (int)leafClassId);
[7954]1136            offset += syncDataLength;
1137            continue;
1138          }
1139          else
1140            b = Factory::fabricate( (ClassID)leafClassId );
[5800]1141
[7954]1142          if ( !b )
1143          {
1144            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
1145            offset += syncDataLength;
1146            continue;
1147          }
[5809]1148
[7954]1149          if ( b->isA(CL_SYNCHRONIZEABLE) )
1150          {
1151            sync = dynamic_cast<Synchronizeable*>(b);
1152            sync->setUniqueID( uniqueId );
1153            sync->setSynchronized(true);
[9246]1154
[9406]1155            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassCName(), sync->getUniqueID());
[7954]1156          }
1157          else
1158          {
1159            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
1160            delete b;
1161            offset += syncDataLength;
1162            continue;
1163          }
1164        }
[6139]1165
[9246]1166
1167        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState );
[7954]1168        offset += n;
[6498]1169
[7954]1170      }
[9246]1171
[7954]1172      if ( offset != length )
[6139]1173      {
[7954]1174        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
1175        peer->second.socket->disconnectServer();
[6139]1176      }
[9246]1177
1178
[7954]1179      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
[6139]1180      {
[7954]1181        Synchronizeable & sync = **it;
[9246]1182
[9494]1183        if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
[7954]1184          continue;
[9246]1185
[7954]1186        sync.handleRecvState( peer->second.userId, state, fromState );
[6139]1187      }
[9246]1188
[7954]1189      assert( peer->second.lastAckedState <= ackedState );
1190      peer->second.lastAckedState = ackedState;
[9246]1191
[7954]1192      assert( peer->second.lastRecvedState < state );
1193      peer->second.lastRecvedState = state;
[8228]1194
[6139]1195    }
[9246]1196
[6139]1197  }
[9246]1198
[7954]1199}
[6139]1200
[7954]1201/**
1202 * is executed when a handshake has finished
1203 */
1204void NetworkStream::handleNewClient( int userId )
1205{
[9406]1206  // init and assign the message manager
[7954]1207  MessageManager::getInstance()->initUser( userId );
[9406]1208  // do all game relevant stuff here
[7954]1209  networkGameManager->signalNewPlayer( userId );
[5604]1210}
[6139]1211
[9406]1212
[7954]1213/**
1214 * removes old items from oldSynchronizeables
1215 */
1216void NetworkStream::cleanUpOldSyncList( )
[6139]1217{
[7954]1218  int now = SDL_GetTicks();
[9246]1219
[7954]1220  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
[6139]1221  {
[7954]1222    if ( it->second < now - 10*1000 )
1223    {
1224      std::map<int,int>::iterator delIt = it;
1225      it++;
1226      oldSynchronizeables.erase( delIt );
1227      continue;
1228    }
1229    it++;
[6139]1230  }
[7954]1231}
1232
1233/**
1234 * writes data to DATA/dicts/newdict
1235 * @param data pointer to data
1236 * @param length length
1237 */
[8623]1238void NetworkStream::writeToNewDict( byte * data, int length, bool upstream )
[7954]1239{
1240  if ( remainingBytesToWriteToDict <= 0 )
1241    return;
[9246]1242
[7954]1243  if ( length > remainingBytesToWriteToDict )
1244    length = remainingBytesToWriteToDict;
[9246]1245
[7954]1246  std::string fileName = ResourceManager::getInstance()->getDataDir();
1247  fileName += "/dicts/newdict";
[9246]1248
[8623]1249  if ( upstream )
1250    fileName += "_upstream";
1251  else
1252    fileName += "_downstream";
[9246]1253
[7954]1254  FILE * f = fopen( fileName.c_str(), "a" );
[9246]1255
[7954]1256  if ( !f )
[6139]1257  {
[7954]1258    PRINTF(2)("could not open %s\n", fileName.c_str());
1259    remainingBytesToWriteToDict = 0;
[6139]1260    return;
1261  }
[9246]1262
[7954]1263  if ( fwrite( data, 1, length, f ) != length )
[6341]1264  {
[7954]1265    PRINTF(2)("could not write to file\n");
1266    fclose( f );
[6341]1267    return;
1268  }
[9246]1269
[7954]1270  fclose( f );
[9246]1271
1272  remainingBytesToWriteToDict -= length;
[6139]1273}
1274
1275
[6695]1276
1277
1278
1279
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