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source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.cc @ 9462

Last change on this file since 9462 was 9462, checked in by patrick, 18 years ago

proxy server connections: listening on a seperate server socket, better this way

File size: 31.7 KB
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[5566]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
[9246]12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  boenzlip@orxonox.ethz.ch
[9406]14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch)
[5566]17*/
18
19
20#define DEBUG_MODULE_NETWORK
21
[5747]22
[5647]23#include "base_object.h"
[5731]24#include "network_protocol.h"
[7954]25#include "udp_socket.h"
26#include "udp_server_socket.h"
[9406]27#include "monitor/connection_monitor.h"
28#include "monitor/network_monitor.h"
[5647]29#include "synchronizeable.h"
[9406]30#include "ip.h"
[6341]31#include "network_game_manager.h"
[6959]32#include "shared_network_data.h"
[7954]33#include "message_manager.h"
34#include "preferences.h"
35#include "zip.h"
[6341]36
[7954]37#include "src/lib/util/loading/resource_manager.h"
38
39#include "network_log.h"
40
[9235]41#include "player_stats.h"
[7954]42
43#include "lib/util/loading/factory.h"
44
[5649]45#include "debug.h"
[6139]46#include "class_list.h"
[6144]47#include <algorithm>
[5647]48
[9406]49
[5566]50#include "network_stream.h"
51
[5594]52
[9406]53#include "converter.h"
[5595]54
[9406]55
[5747]56#define PACKAGE_SIZE  256
[5647]57
[5747]58
[9406]59/**
60 * empty constructor
61 */
[5800]62NetworkStream::NetworkStream()
[5996]63    : DataStream()
[5647]64{
65  this->init();
[5648]66  /* initialize the references */
[9406]67  this->pInfo->nodeType = NET_CLIENT;
[5647]68}
69
[6695]70
[9406]71NetworkStream::NetworkStream( int nodeType)
[5996]72{
73  this->init();
74
[9406]75  this->pInfo->nodeType = nodeType;
[5996]76
[9406]77  switch( nodeType)
78  {
79    case NET_MASTER_SERVER:
80      // init the shared network data
[9452]81      SharedNetworkData::getInstance()->setHostID(NET_ID_MASTER_SERVER);
[9406]82      break;
83
84    case NET_PROXY_SERVER_ACTIVE:
85      // init the shared network data
[9452]86      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
[9406]87      break;
88    case NET_PROXY_SERVER_PASSIVE:
[9419]89      // init the shared network data
[9452]90      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
[9406]91      break;
92    case NET_CLIENT:
[9452]93      SharedNetworkData::getInstance()->setHostID(NET_ID_UNASSIGNED);
[9406]94      break;
95  }
96
97  SharedNetworkData::getInstance()->setDefaultSyncStream(this);
98
99  // get the local ip address
100  IPaddress ip;
101  SDLNet_ResolveHost( &ip, NULL, 0);
102  this->pInfo->ip = ip;
[5649]103}
104
105
[9406]106
[9246]107/**
108 * generic init functions
109 */
[5647]110void NetworkStream::init()
111{
112  /* set the class id for the base object */
113  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
[6139]114  this->serverSocket = NULL;
[6341]115  this->networkGameManager = NULL;
[9406]116  this->networkMonitor = NULL;
[9246]117
[9406]118  this->pInfo = new PeerInfo();
119  this->pInfo->userId = 0;
120  this->pInfo->lastAckedState = 0;
121  this->pInfo->lastRecvedState = 0;
122
[9433]123  this->bRedirect = false;
[9406]124
125  this->currentState = 0;
126
[7954]127  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
[9246]128
[8623]129  assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 );
130  this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" );
131  assert( this->dictClient >= 0 );
132  this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" );
133  assert( this->dictServer >= 0 );
[5594]134}
135
[5647]136
[9246]137/**
138 * deconstructor
139 */
[5566]140NetworkStream::~NetworkStream()
[5598]141{
[6139]142  if ( this->serverSocket )
143  {
144    serverSocket->close();
145    delete serverSocket;
[8228]146    serverSocket = NULL;
[6139]147  }
[7954]148  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
[6139]149  {
[7954]150    if ( i->second.socket )
[6139]151    {
[7954]152      i->second.socket->disconnectServer();
153      delete i->second.socket;
154      i->second.socket = NULL;
[6139]155    }
[9246]156
[7954]157    if ( i->second.handshake )
[6139]158    {
[7954]159      delete i->second.handshake;
160      i->second.handshake = NULL;
[6139]161    }
[9246]162
[8623]163    if ( i->second.connectionMonitor )
164    {
165      delete i->second.connectionMonitor;
166      i->second.connectionMonitor = NULL;
167    }
[6139]168  }
[8228]169  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
170    (*it)->setNetworkStream( NULL );
[9406]171
172  if( this->pInfo)
173    delete this->pInfo;
174
175  if( this->networkMonitor)
176    delete this->networkMonitor;
[5598]177}
178
[5996]179
[9246]180/**
[9406]181 * establish a connection to a remote master server
182 * @param host: host name
183 * @param port: the port number
184 */
[9450]185void NetworkStream::connectToMasterServer(std::string host, int port)
[9406]186{
[9450]187  int node = NET_ID_MASTER_SERVER;
[9446]188  // this create the new node in the peers map
[9406]189  this->peers[node].socket = new UdpSocket( host, port );
[9450]190  this->peers[node].userId = NET_ID_MASTER_SERVER;
[9406]191
192  this->peers[node].nodeType = NET_MASTER_SERVER;
[9450]193  this->peers[node].connectionMonitor = new ConnectionMonitor( NET_ID_MASTER_SERVER );
[9406]194  this->peers[node].ip = this->peers[node].socket->getRemoteAddress();
195}
196
197
198/**
199 * establish a connection to a remote proxy server
200 * @param host: host name
201 * @param port: the port number
202 */
[9450]203void NetworkStream::connectToProxyServer(int proxyId,std::string host, int port)
[9406]204{
[9450]205  PRINTF(0)("connect to proxy %s, this is proxyId %i\n", host.c_str(), proxyId);
[9425]206
[9450]207  // this creates the new proxyId in the peers map
208  this->peers[proxyId].socket = new UdpSocket( host, port );
209  this->peers[proxyId].userId = proxyId;
[9406]210
[9450]211  this->peers[proxyId].nodeType = NET_PROXY_SERVER_ACTIVE;
212  this->peers[proxyId].connectionMonitor = new ConnectionMonitor( proxyId );
213  this->peers[proxyId].ip = this->peers[proxyId].socket->getRemoteAddress();
[9406]214}
215
216
217/**
218 * create a server
219 * @param port: interface port for all clients
220 */
221void NetworkStream::createServer(int port)
222{
223  this->serverSocket = new UdpServerSocket(port);
224}
225
226
227/**
[9246]228 * creates a new instance of the network game manager
229 */
[6695]230void NetworkStream::createNetworkGameManager()
231{
232  this->networkGameManager = NetworkGameManager::getInstance();
[9406]233
[7954]234  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
235  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
[6695]236}
237
238
[9246]239/**
240 * starts the network handshake
[9406]241 * handsakes are always initialized from the client side first. this starts the handshake and therefore is only
242 * executed as client
[9422]243 * @param userId: start handshake for this user id (optional, default == 0)
[9246]244 */
[9422]245void NetworkStream::startHandshake(int userId)
[6695]246{
[9406]247  Handshake* hs = new Handshake(this->pInfo->nodeType);
[9450]248  // fake the unique id
249  hs->setUniqueID( NET_UID_HANDSHAKE );
[9422]250  assert( peers[userId].handshake == NULL );
251  peers[userId].handshake = hs;
[9246]252
[9406]253  // set the preferred nick name
[9235]254  hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) );
[9246]255
[9406]256  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getCName());
[6695]257}
258
259
[9246]260/**
261 * this functions connects a synchronizeable to the networkstream, therefore synchronizeing
262 * it all over the network and creating it on the other platforms (if and only if it is a
263 * server
[9422]264 * @param sync: the synchronizeable to add
[9246]265 */
[5996]266void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
267{
[6139]268  this->synchronizeables.push_back(&sync);
269  sync.setNetworkStream( this );
[5996]270}
271
[6695]272
[9246]273/**
274 * removes the synchronizeable from the list of synchronized entities
[9422]275 * @param sync: the syncronizeable to remove
[9246]276 */
[6139]277void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
278{
[6144]279  // removing the Synchronizeable from the List.
280  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
281  if (disconnectSynchro != this->synchronizeables.end())
282    this->synchronizeables.erase(disconnectSynchro);
[9246]283
[7954]284  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
[6139]285}
286
287
[9246]288/**
289 * this is called to process data from the network socket to the synchronizeable and vice versa
290 */
[5604]291void NetworkStream::processData()
292{
[9406]293  // create the network monitor after all the init work and before there is any connection handlings
294  if( this->networkMonitor == NULL)
295    this->networkMonitor = new NetworkMonitor(this);
296
297
[8068]298  int tick = SDL_GetTicks();
[9246]299
[9406]300  this->currentState++;
301  // there was a wrap around
302  if( this->currentState < 0)
303  {
304    PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n");
305  }
[9246]306
[9406]307  if ( this->pInfo->isMasterServer())
[7954]308  {
[9406]309    // execute everytthing the master server shoudl do
[7954]310    if ( serverSocket )
311      serverSocket->update();
[9246]312
[6139]313    this->updateConnectionList();
[7954]314  }
[9452]315  else if( this->pInfo->isProxyServerActive())
[9406]316  {
317    // execute everything the proxy server should do
318    if ( serverSocket )
319      serverSocket->update();
320
321    this->updateConnectionList();
322  }
[6139]323  else
324  {
[9246]325    // check if the connection is ok else terminate and remove
[9450]326#warning make this more modular: every proxy/master server connection should be watched for termination
327    if ( !peers.empty() && peers[NET_ID_MASTER_SERVER].socket &&
328          ( !peers[NET_ID_MASTER_SERVER].socket->isOk() ||
329          peers[NET_ID_MASTER_SERVER].connectionMonitor->hasTimedOut() ) )
[6139]330    {
[9450]331      this->handleDisconnect( NET_ID_MASTER_SERVER);
[6139]332      PRINTF(1)("lost connection to server\n");
333    }
[9433]334    // check if there is a redirection command
335    if( this->bRedirect)
336    {
[9450]337      this->handleReconnect( NET_ID_MASTER_SERVER);
[9433]338    }
[6139]339  }
340
[9433]341  this->cleanUpOldSyncList();
342  this->handleHandshakes();
[9246]343
[9406]344  // update the network monitor
345  this->networkMonitor->process();
346
[7954]347  // order of up/downstream is important!!!!
348  // don't change it
[9433]349  this->handleDownstream( tick );
350  this->handleUpstream( tick );
[7954]351}
352
[9246]353
354/**
[9406]355 * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new
356 * connections (clients) also start the handsake for the new clients
[9246]357 */
[7954]358void NetworkStream::updateConnectionList( )
359{
360  //check for new connections
361
[9462]362  NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket();
[7954]363
[9246]364  // we got new network node
[7954]365  if ( tempNetworkSocket )
[6139]366  {
[7954]367    int clientId;
[9459]368    // determine the network node id
[9246]369    if ( freeSocketSlots.size() > 0 )
[6139]370    {
[7954]371      clientId = freeSocketSlots.back();
372      freeSocketSlots.pop_back();
[9246]373    }
374    else
[7954]375    {
376      clientId = 1;
[9246]377
[7954]378      for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
379        if ( it->first >= clientId )
380          clientId = it->first + 1;
[9406]381    }
[9446]382    // this creates a new entry in the peers list
[9406]383    peers[clientId].socket = tempNetworkSocket;
[9246]384
385
[9406]386    // create new handshake and init its variables
387    peers[clientId].handshake = new Handshake(this->pInfo->nodeType, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
388    peers[clientId].handshake->setUniqueID(clientId);
[6341]389
[9406]390    peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );
391    peers[clientId].userId = clientId;
392
393    PRINTF(0)("num sync: %d\n", synchronizeables.size());
394
395    // get the proxy server informations and write them to the handshake, if any (proxy)
396    assert( this->networkMonitor != NULL);
397    PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy();
398    if( pi != NULL)
[7954]399    {
[9406]400      peers[clientId].handshake->setProxy1Address( pi->ip);
[7954]401    }
[9406]402    pi = this->networkMonitor->getSecondChoiceProxy();
403    if( pi != NULL)
404      peers[clientId].handshake->setProxy2Address( pi->ip);
[6498]405
[9406]406    // check if the connecting client should reconnect to a proxy server
[9447]407    peers[clientId].handshake->setRedirect(this->networkMonitor->isReconnectNextClient());
[9406]408
409    // the connecting node of course is a client
410    peers[clientId].nodeType = NET_CLIENT;
411    peers[clientId].ip = peers[clientId].socket->getRemoteAddress();
412
413
414    // check if there are too many clients connected (DEPRECATED: new: the masterserver sends a list of proxy servers)
415//     if ( clientId > SharedNetworkData::getInstance()->getMaxPlayer() )
416//     {
417// //       peers[clientId].handshake->setRedirect(true);
418// //
419// //       peers[clientId].handshake->doReject( "too many connections" );
420//       PRINTF(0)("Will reject client %d because there are to many connections!\n", clientId);
421//     }
422//     else
423//     {
424//       PRINTF(0)("New Client: %d\n", clientId);
425//     }
426    PRINTF(0)("New Client: %d\n", clientId);
427
428
[7954]429  }
[6341]430
[9246]431
432
[7954]433  //check if connections are ok else remove them
[8228]434  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
[7954]435  {
[9246]436    if (
[7954]437          it->second.socket &&
[9246]438          (
[7954]439            !it->second.socket->isOk()  ||
440            it->second.connectionMonitor->hasTimedOut()
441          )
442       )
443    {
444      std::string reason = "disconnected";
445      if ( it->second.connectionMonitor->hasTimedOut() )
446        reason = "timeout";
447      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
448
[9419]449      this->handleDisconnect( it->second.userId);
[9246]450
[9430]451      it++;
[8228]452      continue;
[6139]453    }
[9246]454
[8228]455    it++;
[6139]456  }
457
458
[7954]459}
[5800]460
[9246]461
[7954]462void NetworkStream::debug()
463{
[9406]464  if( SharedNetworkData::getInstance()->isMasterServer()) {
465    PRINT(0)(" Host ist Master Server with ID: %i\n", this->pInfo->userId);
466  }
[9452]467  else if( SharedNetworkData::getInstance()->isProxyServerActive()) {
[9406]468    PRINT(0)(" Host ist Proxy Server with ID: %i\n", this->pInfo->userId);
469  }
470  else {
471    PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId);
472  }
[6695]473
[7954]474  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
[6139]475  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
[5996]476  {
[7954]477    if( (*it)->beSynchronized() == true)
[9406]478      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassCName(), (*it)->getCName(),
[7954]479               (*it)->getUniqueID(), (*it)->beSynchronized());
480  }
[9406]481  PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() );
[6959]482
[7954]483}
[6959]484
485
[9246]486/**
487 * @returns the number of synchronizeables registered to this stream
488 */
[7954]489int NetworkStream::getSyncCount()
490{
491  int n = 0;
492  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
493    if( (*it)->beSynchronized() == true)
494      ++n;
[5730]495
[7954]496  //return synchronizeables.size();
497  return n;
498}
[6139]499
[9246]500
[7954]501/**
[9246]502 * check if handshakes completed. if so create the network game manager else remove it again
[7954]503 */
504void NetworkStream::handleHandshakes( )
505{
506  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
507  {
508    if ( it->second.handshake )
509    {
[9406]510      // handshake finished
[7954]511      if ( it->second.handshake->completed() )
512      {
[9406]513        //handshake is correct
[7954]514        if ( it->second.handshake->ok() )
[6341]515        {
[9433]516          // the counter part didn't mark it free for deletion yet
[7954]517          if ( !it->second.handshake->allowDel() )
[6139]518          {
[9425]519            // make sure this is a client
[9430]520            if( this->pInfo->isClient())
521            {
522              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
523              this->pInfo->userId = SharedNetworkData::getInstance()->getHostID();
[9406]524
[9430]525              it->second.nodeType = it->second.handshake->getRemoteNodeType();
526              it->second.ip = it->second.socket->getRemoteAddress();
[9406]527              // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER)
[9430]528              this->networkMonitor->addNode(&it->second);
[9406]529              // get proxy 1 address and add it
[9430]530              this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE);
[9406]531              // get proxy 2 address and add it
[9430]532              this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE);
[9406]533
534              // now check if the server accepted the connection
[9433]535              if( it->second.handshake->redirect() )
536              {
537                this->bRedirect = true;
538              }
[9430]539
540              // create the new network game manager and init it
[9425]541              this->networkGameManager = NetworkGameManager::getInstance();
542              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
[9422]543              // init the new message manager
[9425]544              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
[6868]545            }
[7954]546
[9430]547            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
548            it->second.handshake->del();
549
[6139]550          }
551          else
552          {
[9406]553            // handshake finished registring new player
[7954]554            if ( it->second.handshake->canDel() )
[6868]555            {
[9406]556
557              if ( this->pInfo->isMasterServer() )
[7954]558              {
[9406]559                it->second.nodeType = it->second.handshake->getRemoteNodeType();
560                it->second.ip = it->second.socket->getRemoteAddress();
[9246]561
[9406]562                this->networkMonitor->addNode(&it->second);
563
564                this->handleNewClient( it->second.userId );
565
[9235]566                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
567                {
568                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
569                }
[7954]570              }
[9452]571              else if ( this->pInfo->isProxyServerActive() )
[9406]572              {
573                it->second.nodeType = it->second.handshake->getRemoteNodeType();
574                it->second.ip = it->second.socket->getRemoteAddress();
[9246]575
[9406]576                this->networkMonitor->addNode(&it->second);
577
578                this->handleNewClient( it->second.userId );
579
580                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
581                {
582                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
583                }
584              }
585
[7954]586              PRINT(0)("handshake finished delete it\n");
587              delete it->second.handshake;
588              it->second.handshake = NULL;
[6868]589            }
[6139]590          }
[7954]591
[6139]592        }
593        else
594        {
[7954]595          PRINT(1)("handshake failed!\n");
596          it->second.socket->disconnectServer();
[6139]597        }
[7954]598      }
[6139]599    }
[5996]600  }
[7954]601}
[5741]602
[9246]603
[7954]604/**
[9406]605 * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER
606 */
607void NetworkStream::handleReconnect(int userId)
608{
[9434]609  this->bRedirect = false;
[9420]610  PeerInfo* pInfo = &this->peers[userId];
611
[9406]612  PRINTF(0)("===============================================\n");
613  PRINTF(0)("Client is redirected to the other proxy servers\n");
[9422]614  PRINTF(0)("  user id: %i\n", userId);
[9433]615  PRINTF(0)("  connecting to: %s\n", this->networkMonitor->getFirstChoiceProxy()->ip.ipString().c_str());
[9406]616  PRINTF(0)("===============================================\n");
617
618  // flush the old synchronization states, since the numbering could be completely different
619  pInfo->lastAckedState = 0;
620  pInfo->lastRecvedState = 0;
[9420]621
622  // temp save the ip address here
623  IP proxyIP = pInfo->handshake->getProxy1Address();
624
[9406]625  // disconnect from the current server and reconnect to proxy server
[9422]626  this->handleDisconnect( userId);
[9450]627  this->connectToProxyServer(NET_ID_PROXY_SERVER_01, proxyIP.ipString(), 9999);
[9446]628  #warning the ports are not yet integrated correctly in the ip class
[9406]629
630  // and restart the handshake
[9446]631  this->startHandshake( userId);
[9406]632}
633
634
635/**
[9419]636 * handles the disconnect event
637 * @param userId id of the user to remove
638 */
639void NetworkStream::handleDisconnect( int userId )
640{
641  peers[userId].socket->disconnectServer();
642  delete peers[userId].socket;
643  peers[userId].socket = NULL;
644
645  if ( peers[userId].handshake )
646    delete peers[userId].handshake;
647  peers[userId].handshake = NULL;
648
649  if ( peers[userId].connectionMonitor )
650    delete peers[userId].connectionMonitor;
651  peers[userId].connectionMonitor = NULL;
[9422]652
653
[9433]654  for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )  {
655    (*it2)->cleanUpUser( userId );
656  }
[9422]657
[9436]658  if( SharedNetworkData::getInstance()->isMasterServer())
659    NetworkGameManager::getInstance()->signalLeftPlayer(userId);
660
661  this->freeSocketSlots.push_back( userId );
662
[9440]663  peers.erase( userId);
[9419]664}
665
666
667
668/**
[7954]669 * handle upstream network traffic
[9419]670 * @param tick: seconds elapsed since last update
[7954]671 */
[8068]672void NetworkStream::handleUpstream( int tick )
[7954]673{
674  int offset;
675  int n;
[9246]676
[8068]677  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
[5802]678  {
[9246]679    offset = INTSIZE; // reserve enough space for the packet length
680
681    // continue with the next peer if this peer has no socket assigned (therefore no network)
[7954]682    if ( !peer->second.socket )
683      continue;
[9246]684
685    // header informations: current state
[7954]686    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
687    assert( n == INTSIZE );
688    offset += n;
[9246]689
690    // header informations: last acked state
[7954]691    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
692    assert( n == INTSIZE );
693    offset += n;
[9246]694
695    // header informations: last recved state
[7954]696    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
697    assert( n == INTSIZE );
698    offset += n;
[9246]699
700    // now write all synchronizeables in the packet
[7954]701    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
[5810]702    {
[9406]703
[7954]704      int oldOffset = offset;
705      Synchronizeable & sync = **it;
[9246]706
[9406]707
[9246]708      // do not include synchronizeables with uninit id and syncs that don't want to be synchronized
[9450]709      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
[7954]710        continue;
[5730]711
[9246]712      // if handshake not finished only sync handshake
[7954]713      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
714        continue;
[9246]715
[9406]716      // if we are a server (both master and proxy servers) and this is not our handshake
[9452]717      if ( ( SharedNetworkData::getInstance()->isMasterServer() || SharedNetworkData::getInstance()->isProxyServerActive() ) && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
[7954]718        continue;
[9246]719
720      /* list of synchronizeables that will never be synchronized over the network: */
721      // do not sync null parent
[7954]722      if ( sync.getLeafClassID() == CL_NULL_PARENT )
723        continue;
[6139]724
[9406]725
726      assert( sync.getLeafClassID() != 0);
727
[7954]728      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
[9246]729
730      // server fakes uniqueid == 0 for handshake
[9452]731      if ( ( SharedNetworkData::getInstance()->isMasterServer() || SharedNetworkData::getInstance()->isProxyServerActive() ) &&
[9406]732             sync.getUniqueID() <= SharedNetworkData::getInstance()->getMaxPlayer() + 1) // plus one to handle one client more than the max to redirect it
[7954]733        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
734      else
735        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
[9246]736
[9406]737
[7954]738      assert( n == INTSIZE );
739      offset += n;
[9246]740
[9406]741      // make space for packet size
[7954]742      offset += INTSIZE;
[6139]743
[7954]744      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
745      offset += n;
[9246]746
[7954]747      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
[6341]748
[9246]749      // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update
750      // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
751      bool allZero = true;
752      for ( int i = 0; i < n; i++ )
753      {
754         if ( buf[i+oldOffset+2*INTSIZE] != 0 )
755           allZero = false;
756      }
757      // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes
758      // data that hast not changed
759      if ( allZero )
760      {
761        offset = oldOffset;
762      }
763    } // all synchronizeables written
[6139]764
[9246]765
766
[7954]767    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
768    {
769      Synchronizeable & sync = **it;
[9246]770
[9450]771      // again exclude all unwanted syncs
772      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED)
[7954]773        continue;
[9246]774
[7954]775      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
776    }
[9246]777
778
[7954]779    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
[9246]780
781    // now compress the data with the zip library
[8623]782    int compLength = 0;
[9452]783    if ( SharedNetworkData::getInstance()->isMasterServer() || SharedNetworkData::getInstance()->isProxyServerActive())
[8623]784      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer );
785    else
786      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient );
[9246]787
[8623]788    if ( compLength <= 0 )
[7954]789    {
790      PRINTF(1)("compression failed!\n");
791      continue;
792    }
[9246]793
[7954]794    assert( peer->second.socket->writePacket( compBuf, compLength ) );
[9246]795
[7954]796    if ( this->remainingBytesToWriteToDict > 0 )
[8623]797      writeToNewDict( buf, offset, true );
[9246]798
[8068]799    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
800    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
[9246]801
[5810]802  }
[6139]803}
804
[7954]805/**
806 * handle downstream network traffic
807 */
[8068]808void NetworkStream::handleDownstream( int tick )
[6139]809{
[7954]810  int offset = 0;
[9246]811
[7954]812  int length = 0;
813  int packetLength = 0;
814  int compLength = 0;
815  int uniqueId = 0;
816  int state = 0;
817  int ackedState = 0;
818  int fromState = 0;
819  int syncDataLength = 0;
[9246]820
[7954]821  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
[5810]822  {
[9246]823
[7954]824    if ( !peer->second.socket )
825      continue;
[5730]826
[7954]827    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
[6139]828    {
[8068]829      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
[9246]830
[7954]831      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
[8623]832
[7954]833      if ( packetLength < 4*INTSIZE )
834      {
835        if ( packetLength != 0 )
836          PRINTF(1)("got too small packet: %d\n", packetLength);
837        continue;
838      }
[9246]839
[7954]840      if ( this->remainingBytesToWriteToDict > 0 )
[8623]841        writeToNewDict( buf, packetLength, false );
[9246]842
[7954]843      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
844      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
845      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
846      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
847      offset = 4*INTSIZE;
[9246]848
[8623]849      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState );
[6139]850
[9246]851
[9406]852      //if this is an old state drop it
[7954]853      if ( state <= peer->second.lastRecvedState )
854        continue;
[9246]855
[7954]856      if ( packetLength != length )
857      {
858        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
859        peer->second.socket->disconnectServer();
860        continue;
861      }
[9246]862
[9406]863      while ( offset + 2 * INTSIZE < length )
[7954]864      {
865        assert( offset > 0 );
866        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
867        offset += INTSIZE;
[9246]868
[7954]869        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
870        offset += INTSIZE;
[9246]871
[7954]872        assert( syncDataLength > 0 );
873        assert( syncDataLength < 10000 );
[9246]874
[7954]875        Synchronizeable * sync = NULL;
[9246]876
[9406]877        // look for the synchronizeable in question
[7954]878        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
[9246]879        {
[9406]880          // client thinks his handshake has id 0!!!!!
[7954]881          if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) )
882          {
883            sync = *it;
884            break;
885          }
886        }
[9246]887
[9406]888        // this synchronizeable does not yet exist! create it
[7954]889        if ( sync == NULL )
890        {
891          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
[9406]892
893          // if it is an old synchronizeable already removed, ignore it
[7954]894          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
895          {
896            offset += syncDataLength;
897            continue;
898          }
[9246]899
[9406]900          // if the node we got this unknown sync from is a client we ignore it (since it has no rights to create a new sync)
901          if ( peers[peer->second.userId].isClient() )
[7954]902          {
903            offset += syncDataLength;
904            continue;
905          }
[9246]906
[7954]907          int leafClassId;
908          if ( INTSIZE > length - offset )
909          {
910            offset += syncDataLength;
911            continue;
912          }
[6139]913
[7954]914          Converter::byteArrayToInt( buf + offset, &leafClassId );
[9246]915
[7954]916          assert( leafClassId != 0 );
[9246]917
[9406]918
[7954]919          BaseObject * b = NULL;
920          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
921          /* Exception 1: NullParent */
922          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
923          {
[9406]924            PRINTF(1)("Don't create Object with ID %x, ignored!\n", (int)leafClassId);
[7954]925            offset += syncDataLength;
926            continue;
927          }
928          else
929            b = Factory::fabricate( (ClassID)leafClassId );
[5800]930
[7954]931          if ( !b )
932          {
933            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
934            offset += syncDataLength;
935            continue;
936          }
[5809]937
[7954]938          if ( b->isA(CL_SYNCHRONIZEABLE) )
939          {
940            sync = dynamic_cast<Synchronizeable*>(b);
941            sync->setUniqueID( uniqueId );
942            sync->setSynchronized(true);
[9246]943
[9406]944            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassCName(), sync->getUniqueID());
[7954]945          }
946          else
947          {
948            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
949            delete b;
950            offset += syncDataLength;
951            continue;
952          }
953        }
[6139]954
[9246]955
956        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState );
[7954]957        offset += n;
[6498]958
[7954]959      }
[9246]960
[7954]961      if ( offset != length )
[6139]962      {
[7954]963        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
964        peer->second.socket->disconnectServer();
[6139]965      }
[9246]966
967
[7954]968      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
[6139]969      {
[7954]970        Synchronizeable & sync = **it;
[9246]971
[9450]972        if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
[7954]973          continue;
[9246]974
[7954]975        sync.handleRecvState( peer->second.userId, state, fromState );
[6139]976      }
[9246]977
[7954]978      assert( peer->second.lastAckedState <= ackedState );
979      peer->second.lastAckedState = ackedState;
[9246]980
[7954]981      assert( peer->second.lastRecvedState < state );
982      peer->second.lastRecvedState = state;
[8228]983
[6139]984    }
[9246]985
[6139]986  }
[9246]987
[7954]988}
[6139]989
[7954]990/**
991 * is executed when a handshake has finished
992 */
993void NetworkStream::handleNewClient( int userId )
994{
[9406]995  // init and assign the message manager
[7954]996  MessageManager::getInstance()->initUser( userId );
[9406]997  // do all game relevant stuff here
[7954]998  networkGameManager->signalNewPlayer( userId );
[5604]999}
[6139]1000
[9406]1001
[7954]1002/**
1003 * removes old items from oldSynchronizeables
1004 */
1005void NetworkStream::cleanUpOldSyncList( )
[6139]1006{
[7954]1007  int now = SDL_GetTicks();
[9246]1008
[7954]1009  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
[6139]1010  {
[7954]1011    if ( it->second < now - 10*1000 )
1012    {
1013      std::map<int,int>::iterator delIt = it;
1014      it++;
1015      oldSynchronizeables.erase( delIt );
1016      continue;
1017    }
1018    it++;
[6139]1019  }
[7954]1020}
1021
1022/**
1023 * writes data to DATA/dicts/newdict
1024 * @param data pointer to data
1025 * @param length length
1026 */
[8623]1027void NetworkStream::writeToNewDict( byte * data, int length, bool upstream )
[7954]1028{
1029  if ( remainingBytesToWriteToDict <= 0 )
1030    return;
[9246]1031
[7954]1032  if ( length > remainingBytesToWriteToDict )
1033    length = remainingBytesToWriteToDict;
[9246]1034
[7954]1035  std::string fileName = ResourceManager::getInstance()->getDataDir();
1036  fileName += "/dicts/newdict";
[9246]1037
[8623]1038  if ( upstream )
1039    fileName += "_upstream";
1040  else
1041    fileName += "_downstream";
[9246]1042
[7954]1043  FILE * f = fopen( fileName.c_str(), "a" );
[9246]1044
[7954]1045  if ( !f )
[6139]1046  {
[7954]1047    PRINTF(2)("could not open %s\n", fileName.c_str());
1048    remainingBytesToWriteToDict = 0;
[6139]1049    return;
1050  }
[9246]1051
[7954]1052  if ( fwrite( data, 1, length, f ) != length )
[6341]1053  {
[7954]1054    PRINTF(2)("could not write to file\n");
1055    fclose( f );
[6341]1056    return;
1057  }
[9246]1058
[7954]1059  fclose( f );
[9246]1060
1061  remainingBytesToWriteToDict -= length;
[6139]1062}
1063
1064
[6695]1065
1066
1067
1068
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