[6067] | 1 | /*! |
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| 2 | * @file entity_manager.h |
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| 3 | * Manages creation and destruction of entities |
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| 4 | */ |
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[6111] | 5 | |
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[6116] | 6 | #ifndef _NETWORK_GAME_MANGER |
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| 7 | #define _NETWORK_GAME_MANAGER |
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[6067] | 8 | |
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| 9 | /* include this file, it contains some default definitions */ |
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| 10 | #include "netdefs.h" |
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| 11 | |
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| 12 | /* include base_object.h since all classes are derived from this one */ |
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| 13 | #include "synchronizeable.h" |
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[8147] | 14 | #include "playable.h" |
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[7954] | 15 | #include "message_manager.h" |
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[6067] | 16 | |
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[6111] | 17 | |
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[6341] | 18 | class TiXmlElement; |
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[6695] | 19 | class PNode; |
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[6111] | 20 | |
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[6695] | 21 | typedef enum NetworkGameManagerProtocol { |
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| 22 | NET_CREATE_ENTITY = 0, |
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| 23 | NET_REMOVE_ENTITY, |
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| 24 | NET_CREATE_ENTITY_LIST, |
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| 25 | NET_REMOVE_ENTITY_LIST, |
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| 26 | NET_REQUEST_CREATE, |
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| 27 | NET_REQUEST_REMOVE, |
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| 28 | NET_YOU_ARE_ENTITY, |
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| 29 | NET_REQUEST_ENTITY_LIST, |
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| 30 | |
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| 31 | NET_NUMBER |
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[6341] | 32 | }; |
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[6111] | 33 | |
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[6341] | 34 | struct clientBuffer |
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| 35 | { |
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| 36 | int length; |
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| 37 | int maxLength; |
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| 38 | byte * buffer; |
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| 39 | }; |
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[6111] | 40 | |
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[6067] | 41 | /*! |
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[9406] | 42 | * a class that can create and remove entities over the network |
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[6067] | 43 | */ |
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[6116] | 44 | class NetworkGameManager: public Synchronizeable |
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[6067] | 45 | { |
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[9406] | 46 | |
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[6067] | 47 | public: |
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[6981] | 48 | virtual ~NetworkGameManager(); |
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[9406] | 49 | |
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[6341] | 50 | static NetworkGameManager* NetworkGameManager::getInstance() |
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| 51 | { if (!NetworkGameManager::singletonRef) NetworkGameManager::singletonRef = new NetworkGameManager(); return NetworkGameManager::singletonRef; } |
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| 52 | |
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[6111] | 53 | |
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[8068] | 54 | bool signalNewPlayer( int userId ); |
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| 55 | bool signalLeftPlayer( int userID ); |
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[9406] | 56 | |
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[8147] | 57 | void prefereTeam( int teamId ); |
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[6111] | 58 | |
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[9406] | 59 | |
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[8068] | 60 | inline void setGameState( int gameState ){ this->gameState = gameState; } |
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| 61 | inline int getGameState(){ return this->gameState; } |
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[9406] | 62 | |
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[8147] | 63 | void tick( float ds ); |
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[9406] | 64 | |
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| 65 | void removeSynchronizeable( int uniqueId ); |
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[8708] | 66 | void sendChatMessage( const std::string & message, int messageType ); |
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[6111] | 67 | |
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[9406] | 68 | |
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[6067] | 69 | private: |
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[6341] | 70 | NetworkGameManager(); |
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[9406] | 71 | |
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[9521] | 72 | static bool delSynchronizeableHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ); |
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| 73 | static bool preferedTeamHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ); |
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| 74 | static bool chatMessageHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ); |
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[9406] | 75 | |
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[8147] | 76 | void setPreferedTeam( int userId, int teamId ); |
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[6111] | 77 | |
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[9406] | 78 | |
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| 79 | private: |
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[6341] | 80 | static NetworkGameManager* singletonRef; |
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[9406] | 81 | |
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[8068] | 82 | int gameState; |
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[9406] | 83 | |
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[8147] | 84 | std::list<Playable*> playablesToDelete; |
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[6067] | 85 | }; |
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| 86 | |
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| 87 | #endif /*_ENTITY_MANGER*/ |
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