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1 | /*! |
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2 | * @file network_node.h |
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3 | * a class representing a node in the network (this can be a MASTER_SERVER, PROXY_SERVER or a CLIENT |
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4 | */ |
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5 | |
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6 | #ifndef _NETWORK_NODE_H |
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7 | #define _NETWORK_NODE_H |
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8 | |
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9 | #include "base_object.h" |
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10 | #include "synchronizeable.h" |
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11 | |
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12 | #include <list> |
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13 | |
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14 | class PeerInfo; |
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15 | |
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16 | //!< a class representing a node in the network (this can be a MASTER_SERVER, PROXY_SERVER or a CLIENT |
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17 | class NetworkNode |
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18 | { |
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19 | public: |
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20 | NetworkNode(); |
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21 | ~NetworkNode(); |
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22 | |
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23 | |
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24 | void addClient(PeerInfo* node); |
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25 | void addProxyServer(PeerInfo* node); |
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26 | void addMasterServer(PeerInfo* node); |
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27 | |
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28 | void removeClient(PeerInfo* node); |
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29 | void removeProxyServer(PeerInfo* node); |
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30 | void removeMasterServer(PeerInfo* node); |
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31 | |
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32 | /** @returns the number of players */ |
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33 | inline int getPlayerNumber() { return this->playerNumber; } |
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34 | /** @returns the node type of this node */ |
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35 | inline int getNodeType() { return this->nodeType; } |
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36 | |
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37 | |
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38 | private: |
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39 | int nodeType; //!< the type of the node |
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40 | int playerNumber; //!< localy direct connected player number |
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41 | |
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42 | /* network nodes directly connected to this node */ |
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43 | std::list<PeerInfo*> clientList; //!< list of all clients in the network |
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44 | std::list<PeerInfo*> proxyServerList; //!< list of all proxy servers in the network |
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45 | std::list<PeerInfo*> masterServerList; //!< list of all master servers in the network (should be 1!! :D) |
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46 | |
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47 | }; |
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48 | |
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49 | #endif /* _NETWORK_NODE_H */ |
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