1 | /*! |
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2 | * @file network_stream.h |
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3 | * implementation of a network pipe |
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4 | */ |
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5 | |
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6 | #ifndef _HANDSHAKE |
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7 | #define _HANDSHAKE |
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8 | |
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9 | #include "base_object.h" |
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10 | #include "synchronizeable.h" |
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11 | |
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12 | |
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13 | struct HandshakeState { |
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14 | int orxId; |
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15 | int version; |
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16 | |
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17 | int networkManagerId; |
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18 | int messageManagerId; |
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19 | int hostId; |
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20 | |
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21 | int completed; |
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22 | int canDel; |
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23 | |
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24 | int error; |
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25 | |
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26 | std::string errorString; |
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27 | |
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28 | //additional data |
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29 | std::string preferedNickName; |
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30 | }; |
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31 | |
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32 | class Handshake : public Synchronizeable |
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33 | { |
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34 | |
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35 | public: |
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36 | Handshake( bool server, int clientId = 0, int networkGameManagerId = 0, int messageManagerId = 0 ); |
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37 | |
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38 | |
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39 | /* functions indicating states of the handshake */ |
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40 | /** @returns true if the handshake is completed */ |
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41 | inline bool completed(){ return localState.completed != 0 && remoteState.completed != 0; } |
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42 | /** @returns true if no error has occured until now */ |
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43 | inline bool ok(){ return localState.error == 0 && remoteState.error == 0; } |
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44 | inline void doReject( std::string reason ){ localState.error = 1; localState.errorString = "the server rejected your connection ["+ reason +"]"; } |
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45 | /** @returns true if the handshake is finished and the instances can be deleted */ |
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46 | inline bool canDel(){ return localState.canDel == 1 && remoteState.canDel == 1; } |
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47 | /** @returns true if the local state can be removed*/ |
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48 | inline bool allowDel(){ return localState.canDel == 1; } |
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49 | /** marks the handshake to be deleted */ |
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50 | inline void del(){ localState.canDel = 1; } |
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51 | |
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52 | /* the actual informations exchanged in the handshake */ |
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53 | /** @returns the host id of the remote host */ |
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54 | inline int getHostId(){ return remoteState.hostId; } |
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55 | /** @returns the unique id of the network game manager*/ |
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56 | inline int getNetworkGameManagerId(){ return remoteState.networkManagerId; } |
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57 | /** @returns the unique id of the message manager */ |
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58 | inline int getMessageManagerId(){ return remoteState.messageManagerId; } |
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59 | /** stops the handshake and reject the other side with @param reason: string describing the reason */ |
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60 | |
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61 | /** sets @param nick the prefereded nick name */ |
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62 | inline void setPreferedNickName( const std::string & nick ){ localState.preferedNickName = nick; } |
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63 | /** @returns the prefered nick name */ |
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64 | inline std::string getPreferedNickName(){ return remoteState.preferedNickName; } |
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65 | |
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66 | /* variable handler function */ |
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67 | virtual void varChangeHandler( std::list<int> & id ); |
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68 | |
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69 | |
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70 | private: |
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71 | HandshakeState localState; //!< the local handshake state |
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72 | HandshakeState remoteState; //!< the remote handshake state |
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73 | |
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74 | int orxId_handler; //!< orxonox id handler |
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75 | int version_handler; //!< orxonox version id handler |
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76 | int netManId_handler; //!< network manager handler |
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77 | int msgManId_handler; //!< message manager handler |
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78 | int hostId_handler; //!< host id handler |
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79 | int serverAddressHandler; //!< server address handler |
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80 | |
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81 | int completed_handler; //!< handshake completion handler |
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82 | int error_handler; //!< handshake error handler |
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83 | int errorString_handler; //!< handshake error string handler |
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84 | int candel_id; //!< handshake deletion handler |
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85 | |
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86 | }; |
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87 | |
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88 | |
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89 | #endif |
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