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source: orxonox.OLD/branches/proxy/src/lib/graphics/render2D/render_2d.cc @ 9357

Last change on this file since 9357 was 9357, checked in by bensch, 18 years ago

orxonox/proxy: removed 'using namespace std;' everywhere

File size: 1.7 KB
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[4744]1/*
[3655]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[5399]12   main-programmer: Benjamin Grauer
[3655]13   co-programmer: ...
14*/
15
[5398]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
[3655]17
[4839]18#include "render_2d.h"
[3655]19
[4840]20#include "graphics_engine.h"
21#include "class_list.h"
22#include "element_2d.h"
23
[3655]24
[9357]25
[3655]26/**
[7840]27 * @brief standard constructor
[4838]28 */
[4839]29Render2D::Render2D ()
[3655]30{
[4839]31   this->setClassID(CL_RENDER_2D, "Render2D");
32   this->setName("Render2D");
[5417]33
34   this->showNodes = false;
[3655]35}
36
37/**
[7840]38 * @brief the singleton reference to this class
[4838]39 */
[4839]40Render2D* Render2D::singletonRef = NULL;
[3655]41
42/**
[7840]43 * @brief standard deconstructor
[4838]44 */
[4839]45Render2D::~Render2D ()
[3655]46{
[6299]47  delete Element2D::getNullElement();
[5286]48
[4839]49  Render2D::singletonRef = NULL;
[3655]50}
[4840]51
52/**
[7840]53 * @brief updates all the 2d-elements
[5406]54 * @param dt the timestep since last dt
55 */
56void Render2D::update(float dt)
57{
[6299]58  Element2D::getNullElement()->update2D(dt);
[5406]59}
60
61
62/**
[7840]63 * @brief ticks all the 2d-elements
[4862]64 * @param dt the timestep since last dt
65 */
[4849]66void Render2D::tick(float dt)
67{
[6299]68  Element2D::getNullElement()->tick2D(dt);
[4849]69}
70
71/**
[7840]72 * @brief renders all the Elements of the Render2D-engine's layer
[5397]73 * @param layer the Layer to draw (if E2D_LAYER_ALL then all layers will be drawn)
[4849]74 */
[7840]75void Render2D::draw(E2D_LAYER from, E2D_LAYER to) const
[4847]76{
[4848]77  GraphicsEngine::enter2DMode();
[7840]78
79  Element2D::getNullElement()->draw2D(from, to);
[5417]80  if (this->showNodes)
[6299]81    Element2D::getNullElement()->debugDraw2D(0);
[7840]82
[4848]83  GraphicsEngine::leave2DMode();
[4847]84}
[5399]85
86
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