| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Patrick Boenzli | 
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| 13 | co-programmer: | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_EVENT | 
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| 17 |  | 
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| 18 | #include "event_handler.h" | 
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| 19 |  | 
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| 20 | #include "event_listener.h" | 
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| 21 | #include "event.h" | 
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| 22 | #include "key_mapper.h" | 
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| 23 | #include "key_names.h" | 
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| 24 |  | 
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| 25 | #include "compiler.h" | 
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| 26 | #include "debug.h" | 
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| 27 |  | 
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| 28 | #include <algorithm> | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | * @brief standard constructor | 
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| 32 | */ | 
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| 33 | EventHandler::EventHandler () | 
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| 34 | { | 
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| 35 | this->setClassID(CL_EVENT_HANDLER, "EventHandler"); | 
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| 36 | this->setName("EventHandler"); | 
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| 37 |  | 
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| 38 | SDL_InitSubSystem(SDL_INIT_JOYSTICK); | 
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| 39 | SDL_InitSubSystem(SDL_INIT_EVENTTHREAD); | 
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| 40 | SDL_SetEventFilter(EventHandler::eventFilter); | 
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| 41 |  | 
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| 42 |  | 
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| 43 | /* now initialize them all to zero */ | 
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| 44 | for (unsigned int i = 0; i < ES_NUMBER; i++) | 
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| 45 | this->bUNICODE[i] = false; | 
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| 46 | this->grabEvents(false); | 
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| 47 |  | 
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| 48 | this->state = ES_GAME; | 
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| 49 | this->eventsGrabbed = false; | 
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| 50 |  | 
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| 51 | this->keyState = SDL_GetKeyState(NULL); | 
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| 52 | } | 
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| 53 |  | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | * @brief the singleton reference to this class | 
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| 57 | */ | 
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| 58 | EventHandler* EventHandler::singletonRef = NULL; | 
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| 59 |  | 
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| 60 |  | 
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| 61 | /** | 
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| 62 | * @brief standard deconstructor | 
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| 63 | */ | 
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| 64 | EventHandler::~EventHandler () | 
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| 65 | { | 
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| 66 | bool forgotToUnsubscribe = false; | 
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| 67 |  | 
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| 68 | for(int i = 0; i < ES_NUMBER; ++i) | 
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| 69 | { | 
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| 70 | for(int j = 0; j < EV_NUMBER; ++j) | 
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| 71 | { | 
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| 72 | if(!this->listeners[i][j].empty()) | 
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| 73 | { | 
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| 74 | if (!forgotToUnsubscribe) | 
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| 75 | { | 
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| 76 | forgotToUnsubscribe = true; | 
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| 77 | PRINTF(2)("forgot to unsubscribe an EventListener!\n");// %s!\n", this->listeners[i][j]->getName()); | 
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| 78 | } | 
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| 79 | } | 
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| 80 | } | 
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| 81 | } | 
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| 82 |  | 
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| 83 | if (forgotToUnsubscribe) | 
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| 84 | { | 
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| 85 | PRINTF(2)("Listing still subscribed EventListeners\n"); | 
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| 86 | PRINTF(2)("========================================\n"); | 
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| 87 | this->debug(); | 
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| 88 | PRINTF(2)("========================================\n"); | 
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| 89 | } | 
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| 90 |  | 
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| 91 | SDL_QuitSubSystem(SDL_INIT_JOYSTICK); | 
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| 92 |  | 
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| 93 | EventHandler::singletonRef = NULL; | 
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| 94 | } | 
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| 95 |  | 
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| 96 |  | 
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| 97 | /** | 
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| 98 | * @brief initializes the event handler | 
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| 99 | * | 
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| 100 | * this has to be called before the use of the event handler | 
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| 101 | */ | 
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| 102 | void EventHandler::init() | 
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| 103 | { | 
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| 104 | this->keyMapper.loadKeyBindings(); | 
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| 105 | } | 
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| 106 |  | 
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| 107 | /** | 
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| 108 | * @param state: to which the event handler shall change | 
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| 109 | */ | 
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| 110 | void EventHandler::setState(elState state) | 
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| 111 | { | 
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| 112 | if (state == this->state) | 
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| 113 | return; | 
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| 114 |  | 
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| 115 | PRINTF(4)("Switching to State %s\n", EventHandler::ELStateToString(state).c_str()); | 
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| 116 |  | 
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| 117 | /// When Changing the State, all the keys will be released. | 
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| 118 | /// This is done by sending each eventListener, that still | 
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| 119 | /// has an Event subscribed, a Release Event. | 
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| 120 | int keyCount; | 
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| 121 | Uint8 * pressedKeys = SDL_GetKeyState(&keyCount); | 
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| 122 | for (unsigned int i = 0; i < SDLK_LAST; i++) | 
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| 123 | { | 
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| 124 | if (pressedKeys[i]) | 
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| 125 | { | 
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| 126 | Event ev; | 
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| 127 | ev.bPressed = false; | 
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| 128 | ev.type = i; | 
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| 129 | if (unlikely(this->bUNICODE[this->state])) | 
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| 130 | ev.x = i; | 
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| 131 | this->dispachEvent(this->state, ev ); | 
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| 132 | } | 
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| 133 | } | 
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| 134 |  | 
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| 135 | // switching to the new State. | 
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| 136 | elState oldState = this->state; | 
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| 137 | this->state = state; | 
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| 138 |  | 
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| 139 | // in the End the Corresponding handler will be notified. | 
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| 140 | Event stateSwitchEvent; | 
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| 141 | stateSwitchEvent.type = EV_LEAVE_STATE; | 
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| 142 | this->dispachEvent(oldState, stateSwitchEvent); | 
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| 143 |  | 
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| 144 | SDL_EnableUNICODE(this->bUNICODE[state]); | 
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| 145 | }; | 
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| 146 |  | 
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| 147 |  | 
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| 148 | /** | 
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| 149 | * @brief pushes the current State in the State-stack, and selects state | 
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| 150 | * @param state the new State to set | 
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| 151 | */ | 
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| 152 | void EventHandler::pushState(elState state) | 
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| 153 | { | 
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| 154 | if (likely(state != ES_NULL && state != ES_ALL )) | 
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| 155 | { | 
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| 156 | this->stateStack.push(this->state); | 
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| 157 | this->setState(state); | 
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| 158 | } | 
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| 159 | else | 
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| 160 | { | 
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| 161 | PRINTF(2)("unable to push State\n"); | 
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| 162 | } | 
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| 163 | } | 
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| 164 |  | 
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| 165 | /** | 
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| 166 | * @brief this removes the topmost stack-entry and select the underlying one | 
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| 167 | * @returns the next stack-entry | 
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| 168 | */ | 
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| 169 | elState EventHandler::popState() | 
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| 170 | { | 
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| 171 | if (stateStack.empty()) | 
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| 172 | return ES_NULL; | 
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| 173 | elState state =  (elState)stateStack.top(); | 
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| 174 | this->stateStack.pop(); | 
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| 175 | if (state == ES_NULL) | 
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| 176 | { | 
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| 177 | PRINTF(2)("No more states availiable. (unable to pop state)\n"); | 
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| 178 | return ES_NULL; | 
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| 179 | } | 
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| 180 | else | 
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| 181 | { | 
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| 182 | this->setState(state); | 
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| 183 | return state; | 
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| 184 | } | 
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| 185 | } | 
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| 186 |  | 
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| 187 |  | 
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| 188 | /** | 
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| 189 | * @brief subscribe to an event | 
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| 190 | * @param el: the event listener that wants to subscribe itself, the listener that will be called when the evetn occures | 
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| 191 | * @param state: for which the listener wants to receive events | 
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| 192 | * @param eventType: the event type that wants to be listened for. | 
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| 193 |  | 
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| 194 | This is one of the most important function of the EventHandler. If you would like to subscribe for more | 
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| 195 | than one state, you have to subscribe for each state again. If you want to subscribe for all states, use | 
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| 196 | state = ES_ALL, which will subscribe your listener for all states together. | 
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| 197 | */ | 
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| 198 | void EventHandler::subscribe(EventListener* el, elState state, int eventType) | 
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| 199 | { | 
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| 200 | PRINTF(4)("Subscribing event type: %i\n", eventType); | 
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| 201 | if( state == ES_ALL ) | 
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| 202 | { | 
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| 203 | for(unsigned int i = 0; i < ES_NUMBER; i++) | 
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| 204 | if (!this->findListener( NULL, (elState)i, eventType, el)) | 
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| 205 | this->listeners[i][eventType].push_back(el); | 
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| 206 | else | 
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| 207 | { | 
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| 208 | PRINTF(2)("%s::%s was already subscribed to state %d event %d\n", el->getClassCName(), el->getCName(), i, eventType); | 
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| 209 | } | 
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| 210 | } | 
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| 211 | else | 
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| 212 | { | 
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| 213 | if (!this->findListener( NULL, state, eventType, el)) | 
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| 214 | this->listeners[state][eventType].push_back(el); | 
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| 215 | else | 
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| 216 | { | 
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| 217 | PRINTF(2)("%s::%s was already subscribed to state %d event %d\n", el->getClassCName(), el->getCName(), state, eventType); | 
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| 218 | } | 
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| 219 | } | 
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| 220 | } | 
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| 221 |  | 
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| 222 |  | 
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| 223 | /** | 
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| 224 | * @brief unsubscribe from the EventHandler | 
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| 225 | * @param state: the stat in which it has been subscribed | 
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| 226 | * @param eventType: the event, that shall be unsubscribed | 
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| 227 | * | 
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| 228 | * if you want to unsubscribe an event listener from all subscribed events, just use the | 
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| 229 | * unsubscribe(EventListener* el, elState state) function | 
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| 230 | */ | 
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| 231 | void EventHandler::unsubscribe(EventListener* el, elState state, int eventType) | 
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| 232 | { | 
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| 233 | PRINTF(4)("Unsubscribing event type nr: %i\n", eventType); | 
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| 234 | if (state == ES_ALL) | 
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| 235 | for (unsigned int i = 0; i < ES_NUMBER; i++) | 
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| 236 | { | 
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| 237 | std::vector<EventListener*>::iterator listener; | 
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| 238 | if (this->findListener(&listener, (elState)i, eventType, el)) | 
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| 239 | this->listeners[i][eventType].erase(listener); | 
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| 240 | } | 
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| 241 | else | 
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| 242 | { | 
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| 243 | std::vector<EventListener*>::iterator listener; | 
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| 244 | if (this->findListener(&listener, state, eventType, el)) | 
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| 245 | this->listeners[state][eventType].erase(listener); | 
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| 246 | } | 
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| 247 | } | 
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| 248 |  | 
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| 249 |  | 
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| 250 | /** | 
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| 251 | * @brief unsubscribe all events from a specific listener | 
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| 252 | * @param el: the listener that wants to unsubscribe itself | 
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| 253 | * @param state: the state in which the events shall be unsubscribed | 
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| 254 | */ | 
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| 255 | void EventHandler::unsubscribe(EventListener* el, elState state) | 
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| 256 | { | 
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| 257 | assert( el != NULL && state < ES_NUMBER); | 
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| 258 | if( state == ES_ALL) | 
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| 259 | { | 
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| 260 | for(unsigned int i = 0; i < ES_NUMBER; i++) | 
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| 261 | { | 
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| 262 | for(unsigned int j = 0; j < EV_NUMBER; j++) | 
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| 263 | { | 
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| 264 | std::vector<EventListener*>::iterator deller = std::find (this->listeners[i][j].begin(), this->listeners[i][j].end(), el); | 
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| 265 | if( deller != this->listeners[i][j].end()) | 
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| 266 | this->listeners[i][j].erase(deller); | 
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| 267 | } | 
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| 268 | } | 
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| 269 | } | 
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| 270 | else | 
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| 271 | { | 
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| 272 | for(int j = 0; j < EV_NUMBER; j++) | 
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| 273 | { | 
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| 274 | std::vector<EventListener*>::iterator deller =  std::find (this->listeners[state][j].begin(), this->listeners[state][j].end(), el); | 
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| 275 | if( deller != this->listeners[state][j].end()) | 
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| 276 | this->listeners[state][j].erase(deller); | 
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| 277 | } | 
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| 278 | } | 
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| 279 | } | 
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| 280 |  | 
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| 281 | /** | 
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| 282 | * @brief returns true if at state and eventType there is something subscribed. | 
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| 283 | * @param state the state to check in. | 
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| 284 | * @param eventType the eventtype to check. | 
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| 285 | * @returns true if a event is subscibed. | 
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| 286 | */ | 
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| 287 | bool EventHandler::isSubscribed(elState state, int eventType) | 
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| 288 | { | 
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| 289 | return(listeners[state][eventType].empty()) ? false : true; | 
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| 290 | }; | 
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| 291 |  | 
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| 292 |  | 
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| 293 |  | 
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| 294 | /** | 
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| 295 | * @brief flush all registered events | 
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| 296 | * @param state: a specific state | 
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| 297 | */ | 
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| 298 | void EventHandler::flush(elState state) | 
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| 299 | { | 
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| 300 | if( state == ES_ALL) | 
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| 301 | { | 
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| 302 | for(int i = 0; i < ES_NUMBER; ++i) | 
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| 303 | { | 
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| 304 | for(int j = 0; j < EV_NUMBER; ++j) | 
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| 305 | { | 
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| 306 | this->listeners[i][j].clear(); | 
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| 307 | } | 
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| 308 | } | 
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| 309 | } | 
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| 310 | else | 
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| 311 | { | 
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| 312 | for(int j = 0; j < EV_NUMBER; ++j) | 
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| 313 | { | 
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| 314 | this->listeners[state][j].clear(); | 
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| 315 | } | 
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| 316 | } | 
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| 317 | } | 
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| 318 |  | 
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| 319 |  | 
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| 320 | bool EventHandler::findListener(std::vector<EventListener*>::iterator* it, elState state, int eventType, EventListener* listener) | 
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| 321 | { | 
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| 322 | std::vector<EventListener*>::iterator findIterator = | 
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| 323 | std::find(this->listeners[state][eventType].begin(), this->listeners[state][eventType].end(), listener); | 
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| 324 | if (it != NULL) | 
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| 325 | *it = findIterator; | 
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| 326 | return ( findIterator != this->listeners[state][eventType].end()); | 
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| 327 |  | 
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| 328 | } | 
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| 329 |  | 
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| 330 |  | 
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| 331 |  | 
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| 332 | /** | 
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| 333 | * @brief if the unicode characters should be recorded. | 
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| 334 | * @param state the State in whitch to set the new Value. | 
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| 335 | * @param enableUNICODE: enabled, or disabled. | 
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| 336 | */ | 
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| 337 | void EventHandler::withUNICODE(elState state, bool enableUNICODE) | 
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| 338 | { | 
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| 339 | this->bUNICODE[state] = enableUNICODE; | 
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| 340 | if (this->state == state) | 
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| 341 | SDL_EnableUNICODE(enableUNICODE); | 
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| 342 | } | 
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| 343 |  | 
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| 344 | /** | 
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| 345 | * @brief grabs InputEvents. | 
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| 346 | * @param grabEvents if the Events should be grabbed(true) or released(false) | 
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| 347 | */ | 
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| 348 | void EventHandler::grabEvents(bool grabEvents) | 
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| 349 | { | 
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| 350 | this->eventsGrabbed = grabEvents; | 
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| 351 | if(!grabEvents) | 
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| 352 | { | 
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| 353 | SDL_ShowCursor(SDL_ENABLE); | 
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| 354 | SDL_WM_GrabInput(SDL_GRAB_OFF); | 
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| 355 | } | 
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| 356 | else | 
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| 357 | { | 
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| 358 | SDL_WM_GrabInput(SDL_GRAB_ON); | 
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| 359 | SDL_ShowCursor(SDL_DISABLE); | 
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| 360 | } | 
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| 361 | } | 
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| 362 |  | 
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| 363 |  | 
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| 364 |  | 
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| 365 | /** | 
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| 366 | * @brief core function of event handler: receives all events from SDL | 
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| 367 | * | 
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| 368 | * The event from the SDL framework are collected here and distributed to all listeners. | 
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| 369 | */ | 
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| 370 | void EventHandler::process() const | 
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| 371 | { | 
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| 372 | SDL_Event event; | 
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| 373 | Event ev; | 
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| 374 | while( SDL_PollEvent (&event)) | 
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| 375 | { | 
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| 376 | switch( event.type) | 
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| 377 | { | 
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| 378 | case SDL_KEYDOWN: | 
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| 379 | ev.bPressed = true; | 
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| 380 | ev.type = event.key.keysym.sym; | 
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| 381 | if (unlikely(this->bUNICODE[this->state])) | 
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| 382 | ev.x = event.key.keysym.unicode; | 
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| 383 | break; | 
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| 384 | case SDL_KEYUP: | 
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| 385 | ev.bPressed = false; | 
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| 386 | ev.type = event.key.keysym.sym; | 
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| 387 | if (unlikely(this->bUNICODE[this->state])) | 
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| 388 | ev.x = event.key.keysym.unicode; | 
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| 389 | break; | 
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| 390 | case SDL_MOUSEMOTION: | 
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| 391 | ev.bPressed = false; | 
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| 392 | ev.type = EV_MOUSE_MOTION; | 
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| 393 | ev.x = event.motion.x; | 
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| 394 | ev.y = event.motion.y; | 
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| 395 | ev.xRel = event.motion.xrel; | 
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| 396 | ev.yRel = event.motion.yrel; | 
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| 397 | break; | 
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| 398 | case SDL_MOUSEBUTTONUP: | 
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| 399 | ev.bPressed = false; | 
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| 400 | ev.x = event.motion.x; | 
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| 401 | ev.y = event.motion.y; | 
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| 402 | ev.type = event.button.button + SDLK_LAST; | 
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| 403 | break; | 
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| 404 | case SDL_MOUSEBUTTONDOWN: | 
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| 405 | ev.bPressed = true; | 
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| 406 | ev.x = event.motion.x; | 
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| 407 | ev.y = event.motion.y; | 
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| 408 | ev.type = event.button.button + SDLK_LAST; | 
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| 409 | break; | 
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| 410 | case SDL_JOYAXISMOTION: | 
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| 411 | ev.bPressed = false; | 
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| 412 | ev.type = EV_JOY_AXIS_MOTION; | 
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| 413 | break; | 
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| 414 | case SDL_JOYBALLMOTION: | 
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| 415 | ev.bPressed = false; | 
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| 416 | ev.type = EV_JOY_BALL_MOTION; | 
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| 417 | break; | 
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| 418 | case SDL_JOYHATMOTION: | 
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| 419 | ev.bPressed = false; | 
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| 420 | ev.type = EV_JOY_HAT_MOTION; | 
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| 421 | break; | 
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| 422 | case SDL_JOYBUTTONDOWN: | 
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| 423 | ev.bPressed = true; | 
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| 424 | ev.type = EV_JOY_BUTTON; | 
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| 425 | break; | 
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| 426 | case SDL_JOYBUTTONUP: | 
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| 427 | ev.bPressed = true; | 
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| 428 | ev.type = EV_JOY_BUTTON; | 
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| 429 | break; | 
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| 430 | case SDL_ACTIVEEVENT: | 
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| 431 | ev.type = EV_WINDOW_FOCUS; | 
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| 432 | ev.bPressed = (event.active.gain != 0); | 
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| 433 | break; | 
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| 434 | case SDL_VIDEORESIZE: | 
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| 435 | ev.resize = event.resize; | 
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| 436 | ev.type = EV_VIDEO_RESIZE; | 
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| 437 | break; | 
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| 438 | case SDL_QUIT: | 
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| 439 | ev.type = EV_MAIN_QUIT; | 
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| 440 | break; | 
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| 441 | default: | 
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| 442 | ev.type = EV_UNKNOWN; | 
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| 443 | break; | 
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| 444 | } | 
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| 445 | this->dispachEvent(this->state, ev); | 
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| 446 | } | 
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| 447 | } | 
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| 448 |  | 
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| 449 |  | 
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| 450 | /** | 
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| 451 | * @brief dispaches an Event. | 
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| 452 | * @param event the Event to dispach. | 
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| 453 | */ | 
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| 454 | void EventHandler::dispachEvent(elState state, const Event& event) const | 
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| 455 | { | 
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| 456 | /* small debug routine: shows all events dispatched by the event handler */ | 
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| 457 | PRINT(4)("\n==========================| EventHandler::process () |===\n"); | 
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| 458 | PRINT(4)("=  Got Event nr %i, for state %i\n", event.type, state); | 
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| 459 |  | 
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| 460 | /// setting a temporary state in case of an EventListener's process changes the state. | 
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| 461 | for (unsigned int i = 0; i < this->listeners[state][event.type].size(); i++) | 
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| 462 | { | 
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| 463 | PRINT(4)("=  Event dispatcher msg: This event has been consumed\n"); | 
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| 464 | PRINT(4)("=  Got Event nr %i, for state %i (%d registered) to %s::%s(%p)\n", | 
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| 465 | event.type, | 
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| 466 | i, state, | 
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| 467 | this->listeners[state][event.type][i]->getClassCName(), | 
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| 468 | this->listeners[state][event.type][i]->getCName(), | 
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| 469 | this->listeners[state][event.type][i]); | 
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| 470 | PRINT(4)("=======================================================\n"); | 
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| 471 | this->listeners[state][event.type][i]->process(event); | 
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| 472 | } | 
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| 473 | /*    else | 
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| 474 | { | 
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| 475 | PRINT(4)("=  Event dispatcher msg: This event has NOT been consumed\n"); | 
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| 476 | PRINT(4)("=======================================================\n"); | 
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| 477 | }*/ | 
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| 478 | } | 
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| 479 |  | 
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| 480 |  | 
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| 481 |  | 
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| 482 | /** | 
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| 483 | * @brief An eventFilter. | 
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| 484 | * @param event the Event to be filtered. | 
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| 485 | * @returns 0 on filtered Event. 1 Otherwise. | 
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| 486 | */ | 
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| 487 | int EventHandler::eventFilter(const SDL_Event *event) | 
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| 488 | { | 
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| 489 | if (likely(EventHandler::getInstance()->eventsGrabbed)) | 
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| 490 | { | 
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| 491 | if (event->type == SDL_KEYDOWN &&  event->key.keysym.sym == SDLK_TAB && SDL_GetKeyState(NULL)[SDLK_LALT]) | 
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| 492 | { | 
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| 493 | PRINTF(3)("Not sending event to the WindowManager\n"); | 
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| 494 | EventHandler::getInstance()->grabEvents(false); | 
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| 495 | return 0; | 
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| 496 | } | 
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| 497 | } | 
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| 498 | else | 
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| 499 | { | 
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| 500 | if (event->type == SDL_MOUSEBUTTONDOWN) | 
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| 501 | { | 
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| 502 | EventHandler::getInstance()->grabEvents( true); | 
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| 503 | return 1; | 
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| 504 | } | 
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| 505 | } | 
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| 506 |  | 
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| 507 | return 1; | 
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| 508 | } | 
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| 509 |  | 
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| 510 |  | 
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| 511 | int EventHandler::releaseMouse(void* p) | 
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| 512 | { | 
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| 513 | SDL_ShowCursor(SDL_ENABLE); | 
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| 514 | SDL_WM_GrabInput(SDL_GRAB_OFF); | 
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| 515 | return 0; | 
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| 516 | } | 
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| 517 |  | 
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| 518 |  | 
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| 519 | /** | 
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| 520 | * @param state The State to get the Name of. | 
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| 521 | * @returns the Name of the State. | 
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| 522 | */ | 
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| 523 | const std::string& EventHandler::ELStateToString(elState state) | 
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| 524 | { | 
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| 525 | if (state < ES_NUMBER) | 
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| 526 | return EventHandler::stateNames[state]; | 
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| 527 | else | 
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| 528 | return EventHandler::stateNames[5]; | 
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| 529 | } | 
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| 530 |  | 
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| 531 | /** | 
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| 532 | * @param stateName the Name of the State to retrieve. | 
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| 533 | * @return the State given by the name | 
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| 534 | */ | 
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| 535 | elState EventHandler::StringToELState(const std::string& stateName) | 
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| 536 | { | 
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| 537 | for (unsigned int i = 0 ; i < ES_NUMBER; i++) | 
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| 538 | if (stateName == EventHandler::stateNames[i]) | 
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| 539 | return (elState)i; | 
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| 540 | return ES_NULL; | 
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| 541 | } | 
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| 542 |  | 
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| 543 | const std::string  EventHandler::stateNames[] = | 
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| 544 | { | 
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| 545 | "game", | 
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| 546 | "game_menu", | 
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| 547 | "menu", | 
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| 548 | "shell", | 
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| 549 | "all", | 
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| 550 | "unknown", | 
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| 551 | }; | 
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| 552 |  | 
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| 553 |  | 
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| 554 | /** | 
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| 555 | * @brief outputs some nice information about the EventHandler | 
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| 556 | */ | 
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| 557 | void EventHandler::debug() const | 
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| 558 | { | 
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| 559 | PRINT(0)("===============================\n"); | 
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| 560 | PRINT(0)(" EventHandle Debug Information \n"); | 
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| 561 | PRINT(0)("===============================\n"); | 
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| 562 | for(int i = 0; i < ES_NUMBER; ++i) | 
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| 563 | { | 
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| 564 | for(int j = 0; j < EV_NUMBER; ++j) | 
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| 565 | for (unsigned int evl = 0; evl < this->listeners[i][j].size(); evl++) | 
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| 566 | PRINT(0)("Event %s(%d) of State %s(%d) subscribed to %s (%p)\n", | 
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| 567 | EVToKeyName(j).c_str(), j, | 
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| 568 | ELStateToString((elState)i).c_str(), i, | 
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| 569 | this->listeners[i][j][evl]->getCName(), this->listeners[i][j][evl]); | 
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| 570 | } | 
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| 571 | PRINT(0)("============================EH=\n"); | 
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| 572 | } | 
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