| 
                Last change
                  on this file since 10720 was
                  10698,
                  checked in by snellen, 18 years ago
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merged adm, hud, vs-enhancements : beni's responsible for this commit. blame him! 
 
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            File size:
            597 bytes
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| 1 | #ifndef NADION_LASER_H | 
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| 2 | #define NADION_LASER_H | 
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| 3 |  | 
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| 4 |  | 
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| 5 | #include "weapon.h" | 
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| 6 |  | 
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| 7 |  | 
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| 8 | class NadionLaser : public Weapon | 
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| 9 | { | 
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| 10 |   ObjectListDeclaration(NadionLaser); | 
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| 11 |   public: | 
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| 12 |     NadionLaser(); | 
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| 13 |     NadionLaser (const TiXmlElement* root); | 
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| 14 |     virtual ~NadionLaser(); | 
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| 15 |  | 
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| 16 |     void init(); | 
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| 17 |     virtual void loadParams(const TiXmlElement* root); | 
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| 18 |  | 
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| 19 |     virtual void activate(); | 
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| 20 |     virtual void deactivate(); | 
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| 21 |  | 
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| 22 |     virtual void fire(); | 
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| 23 |  | 
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| 24 |     virtual void tick(float dt); | 
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| 25 |  | 
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| 26 |     virtual void draw() const; | 
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| 27 |  | 
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| 28 |   private: | 
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| 29 |     PNode*** objComp; | 
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| 30 |     Animation3D*** shootAnim; | 
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| 31 |     PNode** emissionPoint; | 
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| 32 |  | 
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| 33 |     int activeBarrel; | 
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| 34 |  | 
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| 35 | }; | 
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| 36 |  | 
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| 37 | #endif | 
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