| 1 | /* |
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| 2 | * file bsp_weapon.h |
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| 3 | * A weapon that shoots both at player and environment (pnode and bsp). |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _BSP_WEAPON_H |
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| 7 | #define _BSP_WEAPON_H |
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| 8 | |
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| 9 | #include "world_entity.h" |
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| 10 | #include "aiming_system.h" |
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| 11 | #include "effects/explosion.h" |
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| 12 | |
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| 13 | #include <list> |
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| 14 | |
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| 15 | #include "particles/box_emitter.h" |
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| 16 | #include "particles/sprite_particles.h" |
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| 17 | |
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| 18 | class MuzzleFlash : public WorldEntity |
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| 19 | { |
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| 20 | ObjectListDeclaration(MuzzleFlash); |
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| 21 | public: |
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| 22 | void explode (float lifetime); |
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| 23 | |
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| 24 | MuzzleFlash (); |
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| 25 | virtual ~MuzzleFlash (); |
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| 26 | |
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| 27 | virtual void activate(); |
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| 28 | virtual void deactivate(); |
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| 29 | |
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| 30 | virtual void tick (float time); |
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| 31 | virtual void draw() const; |
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| 32 | |
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| 33 | void setLifeTime( float lifeTime ){ this->lifeTime = lifeTime; } |
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| 34 | |
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| 35 | void drawParticles(){ if (explosionParticles) explosionParticles->draw(); } |
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| 36 | |
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| 37 | protected: |
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| 38 | //static FastFactory* fastFactory; |
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| 39 | |
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| 40 | float lifeTime; |
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| 41 | float lifeCycle; |
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| 42 | |
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| 43 | SpriteParticles* explosionParticles; |
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| 44 | BoxEmitter* emitter; |
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| 45 | |
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| 46 | }; |
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| 47 | |
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| 48 | |
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| 49 | class BspWeapon : public WorldEntity |
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| 50 | { |
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| 51 | ObjectListDeclaration(BspWeapon); |
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| 52 | public: |
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| 53 | BspWeapon ( OM_LIST list ); |
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| 54 | BspWeapon (const TiXmlElement* root); |
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| 55 | virtual ~BspWeapon(); |
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| 56 | |
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| 57 | void init( OM_LIST list ); |
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| 58 | void loadParams(const TiXmlElement* root); |
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| 59 | void fire(bool fire){ this->bFire = fire; } |
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| 60 | virtual void tick(float dt); |
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| 61 | virtual void draw() const; |
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| 62 | |
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| 63 | void setAlwaysHits( bool r ){ this->alwaysHits = r; } |
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| 64 | void setDamage( float d ){ this->damage = d; } |
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| 65 | private: |
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| 66 | |
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| 67 | void shoot(); |
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| 68 | float range; |
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| 69 | void setRange( float r ){ this->range = r; } |
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| 70 | float damage; |
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| 71 | float fireRate; |
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| 72 | void setFireRate( float r ){ this->fireRate = r; } |
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| 73 | bool alwaysHits; |
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| 74 | void addPoint(float x, float y, float z); |
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| 75 | |
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| 76 | OrxSound::SoundSource soundSource_shoot; |
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| 77 | OrxSound::SoundBuffer soundBuffer_shoot;; |
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| 78 | |
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| 79 | std::list<MuzzleFlash*> gunFire; |
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| 80 | |
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| 81 | float bRate; |
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| 82 | bool bFire; |
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| 83 | #ifdef DEBUG_AIMING |
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| 84 | float debugDist; |
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| 85 | #endif |
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| 86 | |
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| 87 | AimingSystem* aimingSystem; |
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| 88 | }; |
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| 89 | |
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| 90 | #endif |
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