| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 |  | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 | #include "hover.h" | 
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| 20 |  | 
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| 21 | #include "weapons/weapon_manager.h" | 
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| 22 | #include "weapons/test_gun.h" | 
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| 23 | #include "weapons/turret.h" | 
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| 24 | #include "weapons/cannon.h" | 
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| 25 |  | 
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| 26 | #include "util/loading/factory.h" | 
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| 27 | #include "key_mapper.h" | 
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| 28 | #include "state.h" | 
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| 29 |  | 
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| 30 | #include "graphics_engine.h" | 
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| 31 |  | 
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| 32 | #include "debug.h" | 
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| 33 |  | 
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| 34 | CREATE_FACTORY(Hover, CL_HOVER); | 
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| 35 |  | 
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| 36 | #include "script_class.h" | 
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| 37 | CREATE_SCRIPTABLE_CLASS(Hover, CL_HOVER, | 
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| 38 |                         addMethod("hasPlayer", ExecutorLua0ret<Playable,bool>(&Playable::hasPlayer)) | 
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| 39 |                         //Coordinates | 
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| 40 |                         ->addMethod("setAbsCoor", ExecutorLua3<PNode,float,float,float>(&PNode::setAbsCoor)) | 
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| 41 |                         ->addMethod("getAbsCoorX", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorX)) | 
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| 42 |                         ->addMethod("getAbsCoorY", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorY)) | 
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| 43 |                         ->addMethod("getAbsCoorZ", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorZ)) | 
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| 44 |                        ); | 
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| 45 |                         | 
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| 46 | /** | 
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| 47 |  *  destructs the hover, deletes alocated memory | 
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| 48 |  */ | 
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| 49 | Hover::~Hover () | 
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| 50 | { | 
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| 51 |   this->setPlayer(NULL); | 
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| 52 | } | 
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| 53 |  | 
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| 54 | /** | 
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| 55 |  * loads a Hover information from a specified file. | 
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| 56 |  * @param fileName the name of the File to load the hover from (absolute path) | 
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| 57 |  */ | 
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| 58 | Hover::Hover(const std::string& fileName) | 
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| 59 | { | 
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| 60 |   this->init(); | 
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| 61 |   TiXmlDocument doc(fileName); | 
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| 62 |  | 
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| 63 |   if(!doc.LoadFile()) | 
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| 64 |   { | 
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| 65 |     PRINTF(2)("Loading file %s failed for Hover.\n", fileName.c_str()); | 
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| 66 |     return; | 
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| 67 |   } | 
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| 68 |  | 
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| 69 |   this->loadParams(doc.RootElement()); | 
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| 70 | } | 
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| 71 |  | 
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| 72 | /** | 
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| 73 |  *  creates a new Spaceship from Xml Data | 
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| 74 |  * @param root the xml element containing spaceship data | 
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| 75 |  | 
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| 76 |    @todo add more parameters to load | 
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| 77 | */ | 
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| 78 | Hover::Hover(const TiXmlElement* root) | 
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| 79 | { | 
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| 80 |   this->init(); | 
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| 81 |   if (root != NULL) | 
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| 82 |     this->loadParams(root); | 
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| 83 |  | 
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| 84 |   //weapons: | 
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| 85 |   Weapon* wpRight = new TestGun(0); | 
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| 86 |   wpRight->setName("testGun Right"); | 
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| 87 |   Weapon* wpLeft = new TestGun(1); | 
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| 88 |   wpLeft->setName("testGun Left"); | 
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| 89 |   Weapon* cannon = dynamic_cast<Weapon*>(Factory::fabricate(CL_HYPERBLASTER)); | 
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| 90 |  | 
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| 91 |   cannon->setName("BFG"); | 
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| 92 |  | 
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| 93 |   this->addWeapon(wpLeft, 1, 0); | 
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| 94 |   this->addWeapon(wpRight,1 ,1); | 
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| 95 |   this->addWeapon(cannon, 0, 2); | 
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| 96 |  | 
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| 97 |   this->getWeaponManager().changeWeaponConfig(1); | 
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| 98 |   dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); | 
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| 99 |  | 
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| 100 |   this->loadModel("models/ships/hoverglider_mainbody.obj"); | 
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| 101 | } | 
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| 102 |  | 
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| 103 |  | 
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| 104 | /** | 
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| 105 |  * initializes a Hover | 
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| 106 |  */ | 
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| 107 | void Hover::init() | 
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| 108 | { | 
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| 109 |   //  this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); | 
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| 110 |   this->setClassID(CL_HOVER, "Hover"); | 
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| 111 |   this->toReflectionList(); | 
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| 112 |  | 
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| 113 |   this->loadModel("models/ships/hoverglider_wing.obj", 1.0f, 3); | 
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| 114 |   this->loadModel("models/ships/hoverglider_rotor.obj", 1.0f, 4); | 
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| 115 |   this->loadModel("models/ships/rotor.obj", .45f, 5); | 
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| 116 |  | 
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| 117 |   bForward = bBackward = bLeft = bRight = bAscend = bDescend = false; | 
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| 118 |   mouseSensitivity = 0.005; | 
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| 119 |  | 
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| 120 |   this->rotorSpeed = 1000.0f; | 
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| 121 |   this->rotorCycle = 0.0f; | 
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| 122 |   this->cameraLook = 0.0f; | 
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| 123 |   this->rotation = 0.0f; | 
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| 124 |   this->acceleration = 15.0f; | 
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| 125 |   this->airFriction = 3.0f; | 
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| 126 |  | 
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| 127 |   // camera - issue | 
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| 128 |   this->cameraNode.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| 129 |   this->cameraNode.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); | 
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| 130 |   //this->cameraNode.setParentMode(PNODE_ROTATE_MOVEMENT); | 
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| 131 |   this->cameraNode.setParent(this); | 
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| 132 |  | 
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| 133 |   // rotors | 
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| 134 |   this->wingNodeLeft.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT ); | 
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| 135 |   this->wingNodeLeft.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); | 
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| 136 |   this->wingNodeLeft.setParent(this); | 
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| 137 |   this->wingNodeLeft.setRelCoor(-1.5, -.3, -1.0); | 
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| 138 |   this->rotorNodeLeft.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| 139 |   this->rotorNodeLeft.setParent(&this->wingNodeLeft); | 
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| 140 |   this->rotorNodeLeft.setRelCoor(0, 1.0, -2.3); | 
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| 141 |  | 
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| 142 |   this->wingNodeRight.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| 143 |   this->wingNodeRight.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); | 
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| 144 |   this->wingNodeRight.setParent(this); | 
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| 145 |   this->wingNodeRight.setRelCoor(-1.5, -0.3, 1.0); | 
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| 146 |   this->rotorNodeRight.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| 147 |   this->rotorNodeRight.setParent(&this->wingNodeRight); | 
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| 148 |   this->rotorNodeRight.setRelCoor(0, 1.0, 2.3); | 
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| 149 |  | 
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| 150 |   dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); | 
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| 151 |  | 
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| 152 |  | 
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| 153 |   //add events to the eventlist | 
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| 154 |   registerEvent(KeyMapper::PEV_FORWARD); | 
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| 155 |   registerEvent(KeyMapper::PEV_BACKWARD); | 
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| 156 |   registerEvent(KeyMapper::PEV_LEFT); | 
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| 157 |   registerEvent(KeyMapper::PEV_RIGHT); | 
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| 158 |   registerEvent(KeyMapper::PEV_UP); | 
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| 159 |   registerEvent(KeyMapper::PEV_DOWN); | 
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| 160 |   registerEvent(KeyMapper::PEV_FIRE1); | 
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| 161 |   registerEvent(KeyMapper::PEV_NEXT_WEAPON); | 
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| 162 |   registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); | 
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| 163 |   registerEvent(EV_MOUSE_MOTION); | 
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| 164 |  | 
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| 165 |  | 
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| 166 |   // WEAPON_MANAGER configuration | 
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| 167 |   this->getWeaponManager().setSlotCount(5); | 
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| 168 |  | 
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| 169 |   this->getWeaponManager().setSlotPosition(0, Vector(-0.28, 1.186, -2.750), &this->wingNodeLeft); | 
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| 170 |   this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
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| 171 |  | 
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| 172 |   this->getWeaponManager().setSlotPosition(1, Vector(-0.28, 1.186, 2.750), &this->wingNodeRight); | 
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| 173 |   this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); | 
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| 174 |  | 
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| 175 |   this->getWeaponManager().setSlotPosition(2, Vector(-1.63, .809, -.003)); | 
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| 176 |   this->getWeaponManager().setSlotCapability(2, WTYPE_HEAVY); | 
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| 177 |  | 
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| 178 |   /// TODO: THESE ARE TOO MUCH | 
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| 179 |   this->getWeaponManager().setSlotPosition(3, Vector(-1.63, .678, -.652)); | 
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| 180 |   this->getWeaponManager().setSlotDirection(3, Quaternion(-24/180 * M_PI, Vector(1,0,0))); | 
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| 181 |  | 
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| 182 |   this->getWeaponManager().setSlotPosition(4, Vector(-1.63, .678, .652)); | 
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| 183 |   this->getWeaponManager().setSlotDirection(4, Quaternion(24/180 * M_PI, Vector(1,0,0))); | 
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| 184 |  | 
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| 185 |   this->cameraNode.setRelCoor(1,5,0); | 
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| 186 |   this->getWeaponManager().getFixedTarget()->setParent(&this->cameraNode); | 
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| 187 |   this->getWeaponManager().getFixedTarget()->setRelCoor(1000,0,0); | 
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| 188 |  | 
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| 189 |   // NETWORK THINGS | 
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| 190 |  | 
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| 191 |   registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) ); | 
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| 192 |   registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); | 
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| 193 |   registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); | 
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| 194 |   registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); | 
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| 195 |   registerVar( new SynchronizeableBool( &bAscend, &bAscend, "bAscend", PERMISSION_OWNER ) ); | 
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| 196 |   registerVar( new SynchronizeableBool( &bDescend, &bDescend, "bDescend", PERMISSION_OWNER ) ); | 
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| 197 |  | 
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| 198 |   registerVar( new SynchronizeableFloat( &rotation, &rotation, "rotation", PERMISSION_OWNER ) ); | 
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| 199 | } | 
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| 200 |  | 
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| 201 | /** | 
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| 202 |  * loads the Settings of a Hover from an XML-element. | 
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| 203 |  * @param root the XML-element to load the Spaceship's properties from | 
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| 204 |  */ | 
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| 205 | void Hover::loadParams(const TiXmlElement* root) | 
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| 206 | { | 
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| 207 |   WorldEntity::loadParams(root); | 
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| 208 | } | 
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| 209 |  | 
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| 210 |  | 
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| 211 | void Hover::enter() | 
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| 212 | { | 
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| 213 |   dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( true); | 
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| 214 |  | 
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| 215 |   State::getCameraNode()->setParentSoft(&this->cameraNode); | 
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| 216 |   State::getCameraNode()->setRelCoorSoft(-10, 0,0); | 
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| 217 |   State::getCameraTargetNode()->setParentSoft(&this->cameraNode); | 
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| 218 | } | 
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| 219 |  | 
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| 220 | void Hover::leave() | 
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| 221 | { | 
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| 222 |   dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); | 
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| 223 |   this->detachCamera(); | 
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| 224 |  | 
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| 225 | } | 
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| 226 |  | 
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| 227 |  | 
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| 228 | /** | 
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| 229 |  *  effect that occurs after the Hover is spawned | 
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| 230 | */ | 
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| 231 | void Hover::postSpawn () | 
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| 232 | { | 
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| 233 |   //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); | 
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| 234 | } | 
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| 235 |  | 
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| 236 | /** | 
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| 237 |  *  the action occuring if the hover left the game | 
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| 238 | */ | 
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| 239 | void Hover::leftWorld () | 
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| 240 | {} | 
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| 241 |  | 
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| 242 | /** | 
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| 243 |  *  this function is called, when two entities collide | 
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| 244 |  * @param entity: the world entity with whom it collides | 
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| 245 |  * | 
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| 246 |  * Implement behaviour like damage application or other miscellaneous collision stuff in this function | 
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| 247 |  */ | 
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| 248 | void Hover::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 249 | { | 
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| 250 |   Playable::collidesWith(entity, location); | 
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| 251 | } | 
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| 252 |  | 
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| 253 |  | 
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| 254 |  | 
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| 255 | /** | 
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| 256 |  *  the function called for each passing timeSnap | 
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| 257 |  * @param time The timespan passed since last update | 
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| 258 | */ | 
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| 259 | void Hover::tick (float dt) | 
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| 260 | { | 
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| 261 |   Playable::tick(dt); | 
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| 262 |  | 
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| 263 |   // spaceship controlled movement | 
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| 264 |   this->movement(dt); | 
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| 265 |   this->rotorCycle += this->rotorSpeed * dt; | 
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| 266 | } | 
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| 267 |  | 
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| 268 | /** | 
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| 269 |  *  calculate the velocity | 
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| 270 |  * @param time the timeslice since the last frame | 
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| 271 | */ | 
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| 272 | void Hover::movement (float dt) | 
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| 273 | { | 
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| 274 |   Vector accel(0.0, 0.0, 0.0); | 
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| 275 |  | 
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| 276 |   if( this->bForward ) | 
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| 277 |   { | 
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| 278 |     accel += Vector(this->acceleration, 0, 0); | 
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| 279 |   } | 
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| 280 |  | 
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| 281 |   if( this->bBackward ) | 
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| 282 |   { | 
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| 283 |     accel -= Vector(this->acceleration, 0, 0); | 
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| 284 |   } | 
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| 285 |   if( this->bLeft) | 
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| 286 |   { | 
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| 287 |     accel -= Vector(0, 0, this->acceleration); | 
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| 288 |   } | 
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| 289 |  | 
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| 290 |   if( this->bRight) | 
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| 291 |   { | 
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| 292 |     accel += Vector(0, 0, this->acceleration); | 
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| 293 |   } | 
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| 294 |  | 
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| 295 |   if (this->bAscend ) | 
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| 296 |   { | 
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| 297 |     accel += Vector(0, this->acceleration, 0); | 
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| 298 |   } | 
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| 299 |   if (this->bDescend ) | 
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| 300 |   { | 
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| 301 |     accel -= Vector(0, this->acceleration, 0); | 
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| 302 |   } | 
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| 303 |  | 
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| 304 |   Vector accelerationDir = this->getAbsDir().apply(accel * this->acceleration); | 
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| 305 |  | 
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| 306 |   // this is the air friction (necessary for a smooth control) | 
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| 307 |   Vector damping = (this->velocity * this->airFriction); | 
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| 308 |  | 
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| 309 |  | 
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| 310 |   this->velocity += (accelerationDir - damping)* dt; | 
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| 311 |  | 
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| 312 |   this->shiftCoor (this->velocity * dt); | 
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| 313 |  | 
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| 314 |     // limit the maximum rotation speed. | 
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| 315 |   if (this->rotation != 0.0f) | 
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| 316 |   { | 
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| 317 |     float maxRot = 10.0 * dt; | 
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| 318 |     if (unlikely(this->rotation > maxRot)) this->rotation = maxRot; | 
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| 319 |     if (unlikely(this->rotation < -maxRot)) this->rotation = -maxRot; | 
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| 320 |     this->direction *= Quaternion(-M_PI/4.0*this->rotation, Vector(0,1,0)); | 
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| 321 |     this->rotation = 0.0f; | 
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| 322 |   } | 
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| 323 |  | 
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| 324 |   this->setRelDirSoft(this->direction * Quaternion(-cameraLook, Vector(0,0,1)), 5); | 
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| 325 |  | 
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| 326 |   this->wingNodeLeft.setRelDirSoft(Quaternion(accel.z * .03 +this->rotation, Vector(1,0,0)), 5); | 
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| 327 |   this->rotorNodeLeft.setRelDirSoft(Quaternion(-accel.x * .05+this->rotation + cameraLook, Vector(0,0,1)), 5); | 
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| 328 |  | 
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| 329 |   this->wingNodeRight.setRelDirSoft(Quaternion(accel.z * .03 +this->rotation, Vector(1,0,0)), 5); | 
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| 330 |   this->rotorNodeRight.setRelDirSoft(Quaternion(-accel.x*.05 -this->rotation + cameraLook, Vector(0,0,1)), 5); | 
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| 331 | } | 
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| 332 |  | 
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| 333 |  | 
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| 334 | void Hover::draw() const | 
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| 335 | { | 
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| 336 |   Vector tmpRot; | 
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| 337 |   WorldEntity::draw(); | 
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| 338 |  | 
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| 339 |   glPushMatrix(); | 
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| 340 |   /// LEFT SIDE | 
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| 341 |   glTranslatef (this->wingNodeLeft.getAbsCoor ().x, | 
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| 342 |                 this->wingNodeLeft.getAbsCoor ().y, | 
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| 343 |                 this->wingNodeLeft.getAbsCoor ().z); | 
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| 344 |   tmpRot = this->wingNodeLeft.getAbsDir().getSpacialAxis(); | 
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| 345 |   glRotatef (this->wingNodeLeft.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 346 |   this->getModel(3)->draw(); | 
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| 347 |   glPopMatrix (); | 
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| 348 |  | 
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| 349 |   glPushMatrix(); | 
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| 350 |   glTranslatef (this->rotorNodeLeft.getAbsCoor ().x, | 
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| 351 |                 this->rotorNodeLeft.getAbsCoor ().y, | 
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| 352 |                 this->rotorNodeLeft.getAbsCoor ().z); | 
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| 353 |   tmpRot = this->rotorNodeLeft.getAbsDir().getSpacialAxis(); | 
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| 354 |   glRotatef (this->rotorNodeLeft.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 355 |   this->getModel(4)->draw(); | 
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| 356 |   glTranslatef(0,-1,0); | 
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| 357 |   glRotatef(this->rotorCycle, 0,1,0); | 
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| 358 |   this->getModel(5)->draw(); | 
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| 359 |   glPopMatrix (); | 
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| 360 |  | 
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| 361 |   /// RIGHT SIDE | 
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| 362 |   glPushMatrix(); | 
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| 363 |   glTranslatef (this->wingNodeRight.getAbsCoor ().x, | 
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| 364 |                 this->wingNodeRight.getAbsCoor ().y, | 
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| 365 |                 this->wingNodeRight.getAbsCoor ().z); | 
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| 366 |   tmpRot = this->wingNodeRight.getAbsDir().getSpacialAxis(); | 
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| 367 |   glRotatef (this->wingNodeRight.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 368 |   glScalef(1,1,-1); | 
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| 369 |   this->getModel(3)->draw(); | 
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| 370 |   glPopMatrix (); | 
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| 371 |  | 
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| 372 |   glPushMatrix(); | 
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| 373 |   glTranslatef (this->rotorNodeRight.getAbsCoor ().x, | 
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| 374 |                 this->rotorNodeRight.getAbsCoor ().y, | 
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| 375 |                 this->rotorNodeRight.getAbsCoor ().z); | 
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| 376 |   tmpRot = this->rotorNodeRight.getAbsDir().getSpacialAxis(); | 
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| 377 |   glRotatef (this->rotorNodeRight.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 378 |   glScalef(1,1,-1); | 
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| 379 |   this->getModel(4)->draw(); | 
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| 380 |   glTranslatef(0,-1,0); | 
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| 381 |   glRotatef(this->rotorCycle, 0,1,0); | 
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| 382 |   this->getModel(5)->draw(); | 
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| 383 |   glPopMatrix (); | 
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| 384 | } | 
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| 385 |  | 
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| 386 | /** | 
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| 387 |  * @todo switch statement ?? | 
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| 388 |  */ | 
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| 389 | void Hover::process(const Event &event) | 
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| 390 | { | 
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| 391 |   Playable::process(event); | 
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| 392 |  | 
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| 393 |   if( event.type == KeyMapper::PEV_LEFT) | 
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| 394 |     this->bLeft = event.bPressed; | 
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| 395 |   else if( event.type == KeyMapper::PEV_RIGHT) | 
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| 396 |     this->bRight = event.bPressed; | 
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| 397 |   else if( event.type == KeyMapper::PEV_UP) | 
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| 398 |     this->bAscend = event.bPressed; //this->shiftCoor(0,.1,0); | 
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| 399 |   else if( event.type == KeyMapper::PEV_DOWN) | 
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| 400 |     this->bDescend = event.bPressed; //this->shiftCoor(0,-.1,0); | 
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| 401 |   else if( event.type == KeyMapper::PEV_FORWARD) | 
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| 402 |     this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); | 
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| 403 |   else if( event.type == KeyMapper::PEV_BACKWARD) | 
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| 404 |     this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0); | 
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| 405 |   else if( event.type == EV_MOUSE_MOTION) | 
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| 406 |   { | 
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| 407 |     float xMouse, yMouse; | 
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| 408 |     xMouse = event.xRel*mouseSensitivity; | 
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| 409 |     yMouse = event.yRel*mouseSensitivity; | 
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| 410 |  | 
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| 411 |     // rotate the Player around the y-axis | 
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| 412 |     this->rotation += xMouse; | 
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| 413 |  | 
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| 414 |     this->cameraLook += yMouse; | 
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| 415 |     // rotate the Camera around the z-axis | 
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| 416 |     if (cameraLook > M_PI_4) | 
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| 417 |       cameraLook = M_PI_4; | 
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| 418 |     else if (cameraLook < -M_PI_4) | 
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| 419 |       cameraLook = -M_PI_4; | 
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| 420 |     //this->cameraNode.setRelDirSoft(this->direction,10); | 
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| 421 |   } | 
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| 422 | } | 
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