| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 18 |  | 
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| 19 | #include "projectile.h" | 
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| 20 |  | 
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| 21 | #include "world_entity.h" | 
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| 22 | #include "world_entities/weapons/weapon.h" | 
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| 23 | #include "model.h" | 
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| 24 | #include "util/loading/resource_manager.h" | 
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| 25 |  | 
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| 26 | #include "debug.h" | 
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| 27 |  | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |  *  standard constructor | 
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| 31 | */ | 
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| 32 | Projectile::Projectile () : WorldEntity() | 
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| 33 | { | 
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| 34 |   this->setClassID(CL_PROJECTILE, "Projectile"); | 
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| 35 |  | 
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| 36 |   this->lifeCycle = 0.0; | 
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| 37 |   this->lifeSpan = 1.0f; /* sec */ | 
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| 38 |   this->target = NULL; | 
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| 39 |   this->removeNode(); | 
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| 40 |  | 
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| 41 |   /* character attributes */ | 
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| 42 |   this->setHealth(1.0f); | 
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| 43 |   this->setDamage(100.0f); // default damage of a projectile set to 100.0 damage points | 
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| 44 |  | 
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| 45 |   this->explosionBuffer = NULL; | 
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| 46 |   this->engineBuffer = NULL; | 
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| 47 | } | 
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| 48 |  | 
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| 49 |  | 
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| 50 | /** | 
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| 51 |  *  standard deconstructor | 
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| 52 | */ | 
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| 53 | Projectile::~Projectile () | 
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| 54 | { | 
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| 55 |   if (this->explosionBuffer != NULL) | 
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| 56 |     ResourceManager::getInstance()->unload(this->explosionBuffer); | 
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| 57 |   if (this->engineBuffer != NULL) | 
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| 58 |     ResourceManager::getInstance()->unload(this->engineBuffer); | 
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| 59 |   /* | 
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| 60 |      do not delete the test projectModel, since it is pnode | 
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| 61 |      and will be cleaned out by world | 
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| 62 |   */ | 
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| 63 |   //delete this->projectileModel; | 
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| 64 | } | 
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| 65 |  | 
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| 66 |  | 
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| 67 | void Projectile::loadExplosionSound(const std::string& explosionSound) | 
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| 68 | { | 
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| 69 |   if (this->explosionBuffer != NULL) | 
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| 70 |     ResourceManager::getInstance()->unload(this->explosionBuffer); | 
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| 71 |  | 
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| 72 |   else if (!explosionSound.empty()) | 
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| 73 |   { | 
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| 74 |     this->explosionBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load(explosionSound, WAV); | 
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| 75 |     if (this->explosionBuffer != NULL) | 
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| 76 |     { | 
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| 77 |       PRINTF(4)("Loaded sound %s to Pickup: %s.\n", explosionSound.c_str(), this->getName()); | 
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| 78 |     } | 
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| 79 |     else | 
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| 80 |     { | 
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| 81 |       PRINTF(2)("Failed to load sound %s to explosion %s.\n.", explosionSound.c_str(), this->getName()); | 
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| 82 |     } | 
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| 83 |   } | 
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| 84 |   else | 
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| 85 |     this->explosionBuffer = NULL; | 
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| 86 | } | 
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| 87 |  | 
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| 88 |  | 
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| 89 | void Projectile::loadEngineSound(const std::string& engineSound) | 
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| 90 | { | 
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| 91 |   if (this->engineBuffer != NULL) | 
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| 92 |     ResourceManager::getInstance()->unload(this->engineBuffer); | 
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| 93 |  | 
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| 94 |   else if (!engineSound.empty()) | 
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| 95 |   { | 
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| 96 |     this->engineBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load(engineSound, WAV); | 
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| 97 |     if (this->engineBuffer != NULL) | 
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| 98 |     { | 
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| 99 |       PRINTF(4)("Loaded sound %s to Pickup: %s.\n", engineSound.c_str(), this->getName()); | 
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| 100 |     } | 
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| 101 |     else | 
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| 102 |     { | 
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| 103 |       PRINTF(2)("Failed to load sound %s to engine %s.\n.", engineSound.c_str(), this->getName()); | 
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| 104 |     } | 
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| 105 |   } | 
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| 106 |   else | 
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| 107 |     this->engineBuffer = NULL; | 
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| 108 | } | 
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| 109 |  | 
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| 110 |  | 
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| 111 | void Projectile::setMinEnergy(float energyMin) | 
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| 112 | { | 
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| 113 |   this->energyMin = energyMin; | 
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| 114 | } | 
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| 115 |  | 
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| 116 |  | 
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| 117 | /** | 
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| 118 |  *  this sets the flight direction of the projectile | 
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| 119 |  * @param directin in which to flight | 
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| 120 |  | 
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| 121 |    this function will calculate a vector out of this to be used in the | 
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| 122 |    tick function | 
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| 123 | */ | 
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| 124 | void Projectile::setFlightDirection(const Quaternion& flightDirection) | 
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| 125 | { | 
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| 126 |   Vector v(1, 0, 0); | 
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| 127 |   this->flightDirection = flightDirection.apply(v); | 
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| 128 |   this->flightDirection.normalize(); | 
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| 129 | } | 
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| 130 |  | 
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| 131 | /** | 
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| 132 |  *  sets the velocity vector to a spec speed | 
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| 133 |  * @param velocity: vector of the velocity | 
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| 134 | */ | 
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| 135 | void Projectile::setVelocity(const Vector &velocity) | 
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| 136 | { | 
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| 137 |   //Vector offsetVel = | 
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| 138 |   this->velocity = velocity; | 
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| 139 |  // offsetVel.normalize(); | 
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| 140 |   //this->velocity += (offsetVel * 50.0); | 
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| 141 | } | 
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| 142 |  | 
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| 143 |  | 
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| 144 |  | 
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| 145 | void Projectile::setTarget(PNode* target) | 
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| 146 | { | 
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| 147 |   if (this->target == NULL) | 
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| 148 |     this->target = new PNode(target, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_ON_PARENTS_REMOVE); | 
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| 149 |   else | 
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| 150 |     this->target->setParent(target); | 
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| 151 | } | 
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| 152 |  | 
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| 153 |  | 
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| 154 | /** | 
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| 155 |  * signal tick, time dependent things will be handled here | 
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| 156 |  * @param dt since last tick | 
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| 157 | */ | 
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| 158 | void Projectile::tick (float dt) | 
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| 159 | { | 
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| 160 |   Vector v = this->velocity * (dt); | 
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| 161 |   this->shiftCoor(v); | 
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| 162 |  | 
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| 163 |   if (this->tickLifeCycle(dt)) | 
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| 164 |     this->destroy( NULL ); | 
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| 165 | } | 
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| 166 |  | 
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| 167 |  | 
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| 168 | /** | 
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| 169 |  *  the function gets called, when the projectile is destroyed | 
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| 170 | */ | 
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| 171 | void Projectile::destroy (WorldEntity* killer) | 
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| 172 | { | 
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| 173 |   if (this->explosionBuffer != NULL) | 
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| 174 |     this->soundSource.play(this->explosionBuffer); | 
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| 175 | } | 
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| 176 |  | 
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