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source: orxonox.OLD/branches/presentation/src/world_entities/projectiles/nadion_blast.cc @ 10747

Last change on this file since 10747 was 10747, checked in by nicolasc, 17 years ago

cleaned out origList

File size: 5.9 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004-2006 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Nicolas Schlumbegrer
13   co-programmer: ..
14
15*/
16
17
18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
19
20#include "nadion_blast.h"
21
22#include "state.h"
23#include "model.h"
24
25#include "world_entities/npcs/actionbox_enemy.h"
26#include "world_entities/npcs/npc.h"
27
28#include "particles/dot_emitter.h"
29#include "particles/sprite_particles.h"
30
31#include "space_ships/space_ship.h"
32
33#include <cassert>
34#include "debug.h"
35
36#include "static_model.h"
37
38#include "effects/trail.h"
39
40
41
42ObjectListDefinition(NadionBlast);
43CREATE_FAST_FACTORY_STATIC(NadionBlast);
44
45/**
46 *  standard constructor
47*/
48NadionBlast::NadionBlast () : Projectile()
49{
50  this->registerObject(this, NadionBlast::_objectList);
51  this->loadModel("models/projectiles/mbolt.obj",4);
52
53
54  //this->loadModel("models/projectiles/laser.obj");
55
56  this->setMinEnergy(4);
57  this->setHealthMax(0);
58  this->lifeSpan = 2.5;
59  this->angle     = 0;
60
61  //this->emitter = new DotEmitter(1000, 0, 0);
62  this->emitter = new DotEmitter(50, 0, 0);
63  this->emitter->setParent(this);
64  this->emitter->setSpread(M_PI,M_PI);
65  this->emitter->setInheritSpeed(this->velocity.len());
66  this->emitter->setEmissionRate(500.0);
67  this->emitter->setEmissionVelocity(this->velocity.len());
68
69  this->mat = new Material("NadionBlast");
70  //this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
71  this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE);
72  this->mat->setDiffuse(1,1,1);
73  this->mat->setDiffuseMap("laser_add.png");
74  this->mat->setDiffuseMap("laser2.png",1);
75
76  dynamic_cast<StaticModel*>(this->getModel())->addMaterial(*this->mat);
77  dynamic_cast<StaticModel*>(this->getModel())->finalize();
78
79  dynamic_cast<StaticModel*>(this->getModel())->rebuild();
80  //this->buildObbTree(4);
81
82//   this->trail = new Trail(6, 4, .1, this);
83  //this->trail->setParent( this);
84//   this->trail->setTexture( "textures/laser.png");
85//   this->trail->setAbsCoor(this->getAbsCoor() - Vector(.7,0,0));
86//   this->trail->setAbsCoor(this->getAbsCoor() - this->getVelocity().getNormalized() * .7);
87
88}
89
90
91/**
92 *  standard deconstructor
93 *
94 */
95NadionBlast::~NadionBlast ()
96{
97
98  if (NadionBlast::explosionParticles != NULL && NadionBlast::objectList().size() <= 1)
99  {
100    if (ParticleSystem::objectList().exists(NadionBlast::explosionParticles))
101      delete NadionBlast::explosionParticles;
102    NadionBlast::explosionParticles = NULL;
103    PRINTF(1)("Deleting NadionBlast Explosion Particles\n");
104  }
105
106  delete this->emitter;
107//   delete this->trail;
108}
109
110SpriteParticles* NadionBlast::explosionParticles = NULL;
111
112void NadionBlast::activate()
113{
114//   this->origList = this->getOMListNumber();
115//   this->toList(OM_ENVIRON);
116  if (unlikely(NadionBlast::explosionParticles == NULL))
117  {
118    NadionBlast::explosionParticles = new SpriteParticles(1000);
119    NadionBlast::explosionParticles->setName("NadionBlastExplosionParticles");
120    NadionBlast::explosionParticles->setLifeSpan(.2, .1);
121    NadionBlast::explosionParticles->setRadius(0.0, 10.0);
122    NadionBlast::explosionParticles->setRadius(.5, 6.0);
123    NadionBlast::explosionParticles->setRadius(1.0, 3.0);
124    NadionBlast::explosionParticles->setColor(0.0, 1,1,0,.9);
125    NadionBlast::explosionParticles->setColor(0.5, .8,.8,0,.5);
126    NadionBlast::explosionParticles->setColor(1.0, .8,.8,.7,.0);
127  }
128
129  this->setPhysDamage(10);
130  this->setElecDamage(0);
131  this->setHealth(0);
132
133  this->emitter->setSpread(0);
134  this->emitter->setEmissionRate(10.0);
135  this->emitter->setEmissionVelocity(50);
136}
137
138
139void NadionBlast::deactivate()
140{
141  assert (NadionBlast::explosionParticles != NULL);
142  NadionBlast::explosionParticles->removeEmitter(this->emitter);
143  this->lifeCycle = 0.0;
144
145  this->lifeCycle = 0.0;
146  this->toList(OM_NULL);
147  //this->toList(OM_DEAD);
148//   this->removeNode();
149  NadionBlast::fastFactory->kill(this);
150}
151
152
153// void NadionBlast::hit (float damage, WorldEntity* entity )
154// {
155//
156//   if (this->hitEntity != entity)
157//     this->destroy( entity );
158//   this->hitEntity = entity;
159//  // dynamic_cast<SpaceShip*>(entity)->damage(this->getPhysDamage(),this->getElecDamage());
160//   //this->destroy(this);
161//   this->deactivate();
162//
163//   return;
164//
165// }
166
167/**
168 *  signal tick, time dependent things will be handled here
169 * @param dt time since last tick
170*/
171void NadionBlast::tick (float dt)
172{
173  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
174  Vector v = this->velocity * dt;
175  this->shiftCoor(v);
176
177  if (this->tickLifeCycle(dt))
178    this->deactivate();
179
180  this->angle += NadionBlast::rotationSpeed * dt;
181//   this->trail->tick(dt);
182}
183
184/**
185 *  the function gets called, when the projectile is destroyed
186*/
187void NadionBlast::destroy (WorldEntity* killer)
188{
189  //this->deactivate();
190  Projectile::destroy( killer );
191  PRINTF(5)("DESTROY NadionBlast\n");
192  this->lifeCycle = .95; //!< @todo calculate this usefully.
193
194  this->emitter->setSystem(NadionBlast::explosionParticles);
195}
196
197
198void NadionBlast::draw () const
199{
200  glPushAttrib(GL_ENABLE_BIT);
201  glDisable(GL_LIGHTING);
202
203  glPushMatrix();
204  float matrix[4][4];
205  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
206//   glRotatef(this->angle, 1.0f, 0.0f, 0.0f); //spinning missile
207// HACK, need to be removed, once the AbsDir is correct, replace with the one above
208//   glRotatef(this->angle, this->flightDirection.x, this->flightDirection.y, this->flightDirection.z);
209  this->getAbsDir().matrix (matrix);
210  glMultMatrixf((float*)matrix);
211
212  glScalef(0.75/6, 0.7/16, 0.7/16);  // no double rescale
213
214  this->mat->select();
215  dynamic_cast<StaticModel*>(this->getModel())->draw();
216  this->mat->unselect();
217//   glScalef(4/.75,16/.7,16/.7);
218//   glTranslatef(-3,0,0);
219//   this->trail->draw();
220  glPopMatrix();
221  glPopAttrib();
222
223}
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