| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004-2006 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific | 
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| 12 |    main-programmer: Marc Schaerrer | 
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| 13 |    co-programmer: Benjamin Grauer | 
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| 14 |  | 
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| 15 | */ | 
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| 16 |  | 
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| 17 |  | 
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 19 |  | 
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| 20 | #include "nadion_blast.h" | 
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| 21 |  | 
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| 22 | #include "state.h" | 
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| 23 | #include "model.h" | 
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| 24 |  | 
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| 25 | #include "world_entities/npcs/npc.h" | 
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| 26 |  | 
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| 27 | #include "particles/dot_emitter.h" | 
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| 28 | #include "particles/sprite_particles.h" | 
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| 29 |  | 
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| 30 | #include "space_ships/space_ship.h" | 
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| 31 |  | 
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| 32 | #include <cassert> | 
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| 33 | #include "debug.h" | 
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| 34 |  | 
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| 35 | #include "static_model.h" | 
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| 36 |  | 
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| 37 | #include "effects/trail.h" | 
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| 38 |  | 
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| 39 |  | 
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| 40 |  | 
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| 41 | ObjectListDefinition(NadionBlast); | 
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| 42 | CREATE_FAST_FACTORY_STATIC(NadionBlast); | 
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| 43 |  | 
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| 44 | /** | 
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| 45 |  *  standard constructor | 
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| 46 | */ | 
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| 47 | NadionBlast::NadionBlast () : Projectile() | 
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| 48 | { | 
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| 49 |   this->registerObject(this, NadionBlast::_objectList); | 
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| 50 |   this->loadModel("models/projectiles/mbolt.obj",4); | 
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| 51 |  | 
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| 52 |  | 
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| 53 |   //this->loadModel("models/projectiles/laser.obj"); | 
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| 54 |  | 
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| 55 |   this->setMinEnergy(4); | 
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| 56 |   this->setHealthMax(0); | 
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| 57 |   this->lifeSpan = 2.5; | 
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| 58 |   this->angle     = 0; | 
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| 59 |  | 
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| 60 |   //this->emitter = new DotEmitter(1000, 0, 0); | 
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| 61 |   this->emitter = new DotEmitter(50, 0, 0); | 
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| 62 |   this->emitter->setParent(this); | 
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| 63 |   this->emitter->setSpread(M_PI,M_PI); | 
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| 64 |   this->emitter->setInheritSpeed(this->velocity.len()); | 
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| 65 |   this->emitter->setEmissionRate(500.0); | 
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| 66 |   this->emitter->setEmissionVelocity(this->velocity.len()); | 
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| 67 |  | 
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| 68 |   this->mat = new Material("NadionBlast"); | 
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| 69 |   //this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); | 
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| 70 |   this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE); | 
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| 71 |   this->mat->setDiffuse(1,1,1); | 
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| 72 |   this->mat->setDiffuseMap("laser_add.png"); | 
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| 73 |   this->mat->setDiffuseMap("laser2.png",1); | 
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| 74 |  | 
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| 75 |   dynamic_cast<StaticModel*>(this->getModel())->addMaterial(*this->mat); | 
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| 76 |   dynamic_cast<StaticModel*>(this->getModel())->finalize(); | 
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| 77 |  | 
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| 78 |   dynamic_cast<StaticModel*>(this->getModel())->rebuild(); | 
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| 79 |   //this->buildObbTree(4); | 
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| 80 |  | 
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| 81 | //   this->trail = new Trail(6, 4, .1, this); | 
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| 82 |   //this->trail->setParent( this); | 
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| 83 | //   this->trail->setTexture( "textures/laser.png"); | 
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| 84 | //   this->trail->setAbsCoor(this->getAbsCoor() - Vector(.7,0,0)); | 
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| 85 | //   this->trail->setAbsCoor(this->getAbsCoor() - this->getVelocity().getNormalized() * .7); | 
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| 86 |  | 
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| 87 | } | 
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| 88 |  | 
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| 89 |  | 
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| 90 | /** | 
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| 91 |  *  standard deconstructor | 
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| 92 |  * | 
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| 93 |  */ | 
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| 94 | NadionBlast::~NadionBlast () | 
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| 95 | { | 
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| 96 |  | 
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| 97 |   if (NadionBlast::explosionParticles != NULL && NadionBlast::objectList().size() <= 1) | 
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| 98 |   { | 
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| 99 |     if (ParticleSystem::objectList().exists(NadionBlast::explosionParticles)) | 
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| 100 |       delete NadionBlast::explosionParticles; | 
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| 101 |     NadionBlast::explosionParticles = NULL; | 
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| 102 |     PRINTF(1)("Deleting NadionBlast Explosion Particles\n"); | 
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| 103 |   } | 
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| 104 |  | 
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| 105 |   delete this->emitter; | 
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| 106 | //   delete this->trail; | 
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| 107 | } | 
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| 108 |  | 
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| 109 | SpriteParticles* NadionBlast::explosionParticles = NULL; | 
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| 110 |  | 
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| 111 | void NadionBlast::activate() | 
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| 112 | { | 
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| 113 |   this->origList = this->getOMListNumber(); | 
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| 114 |   this->toList(OM_ENVIRON); | 
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| 115 |   if (unlikely(NadionBlast::explosionParticles == NULL)) | 
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| 116 |   { | 
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| 117 |     NadionBlast::explosionParticles = new SpriteParticles(1000); | 
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| 118 |     NadionBlast::explosionParticles->setName("NadionBlastExplosionParticles"); | 
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| 119 |     NadionBlast::explosionParticles->setLifeSpan(.2, .1); | 
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| 120 |     NadionBlast::explosionParticles->setRadius(0.0, 10.0); | 
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| 121 |     NadionBlast::explosionParticles->setRadius(.5, 6.0); | 
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| 122 |     NadionBlast::explosionParticles->setRadius(1.0, 3.0); | 
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| 123 |     NadionBlast::explosionParticles->setColor(0.0, 1,1,0,.9); | 
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| 124 |     NadionBlast::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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| 125 |     NadionBlast::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
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| 126 |   } | 
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| 127 |  | 
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| 128 |   this->setPhysDamage(10); | 
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| 129 |   this->setElecDamage(0); | 
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| 130 |   this->setHealth(0); | 
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| 131 |  | 
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| 132 |   this->emitter->setSpread(0); | 
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| 133 |   this->emitter->setEmissionRate(10.0); | 
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| 134 |   this->emitter->setEmissionVelocity(50); | 
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| 135 | } | 
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| 136 |  | 
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| 137 |  | 
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| 138 | void NadionBlast::deactivate() | 
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| 139 | { | 
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| 140 |   assert (NadionBlast::explosionParticles != NULL); | 
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| 141 |   NadionBlast::explosionParticles->removeEmitter(this->emitter); | 
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| 142 |   this->lifeCycle = 0.0; | 
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| 143 |  | 
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| 144 |   this->lifeCycle = 0.0; | 
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| 145 |   this->toList(OM_NULL); | 
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| 146 |   //this->toList(OM_DEAD); | 
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| 147 | //   this->removeNode(); | 
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| 148 |   NadionBlast::fastFactory->kill(this); | 
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| 149 | } | 
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| 150 |  | 
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| 151 | /* | 
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| 152 | void NadionBlast::hit (float damage, WorldEntity* entity ) | 
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| 153 | { | 
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| 154 |  | 
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| 155 |   if (this->hitEntity != entity) | 
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| 156 |     this->destroy( entity ); | 
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| 157 |   this->hitEntity = entity; | 
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| 158 |  // dynamic_cast<SpaceShip*>(entity)->damage(this->getPhysDamage(),this->getElecDamage()); | 
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| 159 |   //this->destroy(this); | 
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| 160 |   this->deactivate(); | 
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| 161 |  | 
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| 162 |   return; | 
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| 163 |  | 
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| 164 | }*/ | 
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| 165 |  | 
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| 166 | /** | 
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| 167 |  *  signal tick, time dependent things will be handled here | 
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| 168 |  * @param dt time since last tick | 
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| 169 | */ | 
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| 170 | void NadionBlast::tick (float dt) | 
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| 171 | { | 
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| 172 |   //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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| 173 |   Vector v = this->velocity * dt; | 
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| 174 |   this->shiftCoor(v); | 
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| 175 |  | 
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| 176 |   if (this->tickLifeCycle(dt)) | 
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| 177 |     this->deactivate(); | 
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| 178 |  | 
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| 179 |   this->angle += NadionBlast::rotationSpeed * dt; | 
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| 180 | //   this->trail->tick(dt); | 
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| 181 |  | 
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| 182 |   for( ObjectList<NPC>::const_iterator eIterator = NPC::objectList().begin(); eIterator !=NPC::objectList().end(); eIterator++) | 
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| 183 |   { | 
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| 184 |     if( ((*eIterator)->getOMListNumber() != (this->origList -1))  && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8) | 
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| 185 |     { | 
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| 186 |       (*eIterator)->destroy(this); //hit (this->getDamage(),this); | 
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| 187 |       this->deactivate(); | 
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| 188 |       PRINTF(0)("NadionBlast destroyed\n"); | 
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| 189 |     } | 
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| 190 |   } | 
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| 191 | } | 
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| 192 |  | 
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| 193 | /** | 
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| 194 |  *  the function gets called, when the projectile is destroyed | 
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| 195 | */ | 
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| 196 | void NadionBlast::destroy (WorldEntity* killer) | 
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| 197 | { | 
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| 198 |   //this->deactivate(); | 
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| 199 |   Projectile::destroy( killer ); | 
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| 200 |   PRINTF(5)("DESTROY NadionBlast\n"); | 
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| 201 |   this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| 202 |  | 
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| 203 |   this->emitter->setSystem(NadionBlast::explosionParticles); | 
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| 204 | } | 
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| 205 |  | 
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| 206 |  | 
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| 207 | void NadionBlast::draw () const | 
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| 208 | { | 
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| 209 |   glPushAttrib(GL_ENABLE_BIT); | 
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| 210 |   glDisable(GL_LIGHTING); | 
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| 211 |  | 
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| 212 |   glPushMatrix(); | 
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| 213 |   float matrix[4][4]; | 
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| 214 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 215 | //   glRotatef(this->angle, 1.0f, 0.0f, 0.0f); //spinning missile | 
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| 216 |   glRotatef(this->angle, this->flightDirection.x, this->flightDirection.y, this->flightDirection.z); | 
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| 217 |   this->getAbsDir().matrix (matrix); | 
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| 218 |   glMultMatrixf((float*)matrix); | 
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| 219 |  | 
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| 220 |   glScalef(0.75/6, 0.7/16, 0.7/16);  // no double rescale | 
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| 221 |  | 
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| 222 |   this->mat->select(); | 
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| 223 |   dynamic_cast<StaticModel*>(this->getModel())->draw(); | 
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| 224 |   this->mat->unselect(); | 
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| 225 | //   glScalef(4/.75,16/.7,16/.7); | 
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| 226 | //   glTranslatef(-3,0,0); | 
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| 227 | //   this->trail->draw(); | 
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| 228 |   glPopMatrix(); | 
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| 229 |   glPopAttrib(); | 
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| 230 |  | 
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| 231 | } | 
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