| 
                Last change
                  on this file since 10737 was
                  10368,
                  checked in by patrick, 19 years ago
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          | 
               
merged the branche playability into the trunk 
 
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        | 
            File size:
            1.0 KB
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| 1 | /*! | 
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| 2 |  * @file mbolt.h | 
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| 3 |  * @brief medium blaster bolt | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _MBOLT_H | 
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| 7 | #define _MBOLT_H | 
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| 8 |  | 
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| 9 | #include "projectile.h" | 
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| 10 | #include "material.h" | 
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| 11 |  | 
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| 12 | class Vector; | 
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| 13 | class Weapon; | 
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| 14 | class SpriteParticles; | 
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| 15 | class ParticleEmitter; | 
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| 16 | class FastFactory; | 
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| 17 | class Trail; | 
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| 18 |  | 
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| 19 | class MBolt : public Projectile | 
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| 20 | { | 
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| 21 |   ObjectListDeclaration(MBolt); | 
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| 22 |   public: | 
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| 23 |     MBolt (); | 
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| 24 |     virtual ~MBolt (); | 
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| 25 |  | 
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| 26 |  | 
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| 27 |     virtual void activate(); | 
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| 28 |     virtual void deactivate(); | 
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| 29 |  | 
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| 30 |     virtual void hit (float damage, WorldEntity* entity); | 
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| 31 |  | 
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| 32 |     virtual void destroy (WorldEntity* killer); | 
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| 33 |  | 
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| 34 |     virtual void tick (float dt); | 
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| 35 |     virtual void draw () const; | 
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| 36 |  | 
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| 37 |   private: | 
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| 38 |     static FastFactory*               fastFactory; | 
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| 39 |     static SpriteParticles*           explosionParticles; | 
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| 40 |  | 
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| 41 |     Trail*                            trail; | 
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| 42 |  | 
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| 43 |     float                             angle; | 
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| 44 |     static const float                rotationSpeed = 1080; | 
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| 45 |  | 
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| 46 |     ParticleEmitter*                  emitter; | 
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| 47 |  | 
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| 48 |     Material*                         mat; | 
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| 49 |  | 
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| 50 |  | 
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| 51 |     WorldEntity* hitEntity; // FIXME TEMPORARY | 
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| 52 | }; | 
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| 53 |  | 
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| 54 | #endif /* _MBOLT_H */ | 
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