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source: orxonox.OLD/branches/presentation/src/world_entities/projectiles/boomerang_projectile.cc @ 9223

Last change on this file since 9223 was 9223, checked in by bensch, 18 years ago

better ship, shoots

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[9217]1
[4593]2/*
[3708]3   orxonox - the future of 3D-vertical-scrollers
4
5   Copyright (C) 2004 orx
6
7   This program is free software; you can redistribute it and/or modify
8   it under the terms of the GNU General Public License as published by
9   the Free Software Foundation; either version 2, or (at your option)
10   any later version.
11
12   ### File Specific
[5759]13   main-programmer: Silvan Nellen
14   co-programmer:
[5443]15
[3708]16*/
[5357]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3708]18
[9217]19#include "boomerang_projectile.h"
[3708]20
[5443]21#include "state.h"
[5444]22#include "class_list.h"
[5054]23
[6822]24#include "dot_emitter.h"
[6621]25#include "sprite_particles.h"
[5443]26
[8362]27#include "debug.h"
[3708]28
[9217]29CREATE_FAST_FACTORY_STATIC(BoomerangProjectile, CL_BOOMERANG_PROJECTILE);
[3708]30
31/**
[4836]32 *  standard constructor
[3708]33*/
[9217]34BoomerangProjectile::BoomerangProjectile () : Projectile()
[3755]35{
[9217]36  this->setClassID(CL_BOOMERANG_PROJECTILE, "BoomerangProjectile");
[4597]37
[9181]38  this->loadModel("models/projectiles/orx-rocket.obj", 2.0);
[7086]39  this->loadExplosionSound("sound/explosions/explosion_4.wav");
[4948]40
[7086]41
[6431]42  this->setMinEnergy(1);
[6700]43  this->setHealthMax(10);
[9223]44  this->lifeSpan = 2.0;
[7102]45  this->agility = 3.5;
[9223]46  this->maxVelocity = 150;
[5443]47
[6825]48  this->emitter = new DotEmitter(100, 5, M_2_PI);
[5443]49  this->emitter->setParent(this);
[5449]50  this->emitter->setSpread(M_PI, M_PI);
[3755]51}
[3708]52
53
54/**
[4836]55 *  standard deconstructor
[3708]56*/
[9217]57BoomerangProjectile::~BoomerangProjectile ()
[3708]58{
[5446]59  // delete this->emitter;
[5444]60
[5445]61  /* this is normaly done by World.cc by deleting the ParticleEngine */
[9217]62  if (BoomerangProjectile::trailParticles != NULL && ClassList::getList(CL_BOOMERANG_PROJECTILE)->size() <= 1)
[5447]63  {
[9217]64    if (ClassList::exists(BoomerangProjectile::trailParticles, CL_PARTICLE_SYSTEM))
65      delete BoomerangProjectile::trailParticles;
66    BoomerangProjectile::trailParticles = NULL;
[5447]67  }
[9217]68  if (BoomerangProjectile::explosionParticles != NULL && ClassList::getList(CL_BOOMERANG_PROJECTILE)->size() <= 1)
[5444]69  {
[9217]70    if (ClassList::exists(BoomerangProjectile::explosionParticles, CL_PARTICLE_SYSTEM))
71      delete BoomerangProjectile::explosionParticles;
72    BoomerangProjectile::explosionParticles = NULL;
[5444]73  }
[5445]74
[3708]75}
76
[9217]77SpriteParticles* BoomerangProjectile::trailParticles = NULL;
78SpriteParticles* BoomerangProjectile::explosionParticles = NULL;
[5443]79
[5760]80
81
[9217]82void BoomerangProjectile::activate()
[5443]83{
[9217]84  if (unlikely(BoomerangProjectile::trailParticles == NULL))
[5447]85  {
[9217]86    BoomerangProjectile::trailParticles = new SpriteParticles(2000);
87    BoomerangProjectile::trailParticles->setName("BoomerangProjectileTrailParticles");
88    BoomerangProjectile::trailParticles->setMaterialTexture("maps/radial-trans-noise.png");
89    BoomerangProjectile::trailParticles->setLifeSpan(1.0, .3);
90    BoomerangProjectile::trailParticles->setRadius(0.0, .5);
91    BoomerangProjectile::trailParticles->setRadius(0.2, 4.0);
92    BoomerangProjectile::trailParticles->setRadius(.5, 1.5);
93    BoomerangProjectile::trailParticles->setRadius(1.0, 1.5);
94    BoomerangProjectile::trailParticles->setColor(0.0, 1,0,0,.7);
95    BoomerangProjectile::trailParticles->setColor(0.2, .8,.8,0,.5);
96    BoomerangProjectile::trailParticles->setColor(0.5, .8,.8,.8,.8);
97    BoomerangProjectile::trailParticles->setColor(1.0, .8,.8,.8,.0);
[5447]98  }
[9217]99  if (unlikely(BoomerangProjectile::explosionParticles == NULL))
[5443]100  {
[9217]101    BoomerangProjectile::explosionParticles = new SpriteParticles(200);
102    BoomerangProjectile::explosionParticles->setName("BoomerangProjectileExplosionParticles");
103    BoomerangProjectile::explosionParticles->setMaterialTexture("maps/radial-trans-noise.png");
104    BoomerangProjectile::explosionParticles->setLifeSpan(.5, .3);
105    BoomerangProjectile::explosionParticles->setRadius(0.0, 10);
106    BoomerangProjectile::explosionParticles->setRadius(.5, 15.0);
107    BoomerangProjectile::explosionParticles->setRadius(1.0, 10.0);
108    BoomerangProjectile::explosionParticles->setColor(0.0, 0,1,0,1);
109    BoomerangProjectile::explosionParticles->setColor(0.5, .8,.8,0,.8);
110    BoomerangProjectile::explosionParticles->setColor(0.8, .8,.8,.3,.8);
111    BoomerangProjectile::explosionParticles->setColor(1.0, 1,1,1,.0);
[5443]112  }
113
[9217]114  this->emitter->setSystem(BoomerangProjectile::trailParticles);
[5447]115
[5772]116  this->updateNode(0);
[5472]117  this->emitter->setEmissionRate(45.0);
[5471]118  this->emitter->setEmissionVelocity(0.0);
[7072]119
120  this->setHealth(10.0* (float)rand()/(float)RAND_MAX);
[5443]121}
122
123
[9217]124void BoomerangProjectile::deactivate()
[5443]125{
[6619]126  this->emitter->setSystem(NULL);
[5447]127  this->lifeCycle = 0.0;
[5443]128
[6142]129  this->toList(OM_DEAD);
[6056]130  this->removeNode();
[9217]131  BoomerangProjectile::fastFactory->kill(this);
[5443]132}
133
134
[9217]135void BoomerangProjectile::collidesWith(WorldEntity* entity, const Vector& location)
[5257]136{
[6433]137  if (this->hitEntity != entity)
[9162]138    this->destroy( entity );
[5447]139  this->hitEntity = entity;
[5257]140}
[3708]141
142/**
[4836]143 *  signal tick, time dependent things will be handled here
144 * @param time since last tick
[3708]145*/
[9217]146void BoomerangProjectile::tick (float time)
[3708]147{
[6162]148
[9217]149  Vector targetFarFarAway = this->getAbsCoor() + Vector(100000, 0, 0);
[6431]150
[9217]151  {
[6162]152    speed = velocity.len();
[9217]153    diffVector = ((targetFarFarAway - this->getAbsCoor()).getNormalized());
[5765]154
[6162]155    if(velocity.dot(diffVector) != 0)
[9217]156    {
157      correctionVector = (( ( diffVector *  (speed * speed/( velocity.dot(diffVector ) ) )) - velocity).getNormalized()) * agility;
[6162]158
[6426]159      if( (diffVector *  (speed * speed/( velocity.dot(diffVector ) ) ) -velocity).len() < agility )
[9217]160        velocity = ((diffVector *  (speed * speed/( velocity.dot(diffVector ) ) )).getNormalized())*agility;
[6426]161      else if(velocity.dot(diffVector) > 0)
[6162]162        velocity += correctionVector;
163      else if (velocity.dot(diffVector) < 0)
164        velocity -= correctionVector;
[9217]165    }
[6162]166    else
167      velocity += diffVector * agility;
168
[9217]169    this->setAbsDir(Quaternion(velocity, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)));
170  }
[6162]171
172  velocity *= maxVelocity/velocity.len();
[4464]173  Vector v = this->velocity * (time);
[3708]174  this->shiftCoor(v);
175
[6056]176  if(this->tickLifeCycle(time))
177    this->deactivate();
[3708]178}
179
180/**
[4836]181 *  the function gets called, when the projectile is destroyed
[5765]182 */
[9217]183void BoomerangProjectile::destroy (WorldEntity* killer)
[5257]184{
[9206]185
186  printf("THIS SHOULD WORLk\n");
187
[9162]188  Projectile::destroy( killer );
[9217]189  PRINTF(5)("DESTROY BoomerangProjectile\n");
[5448]190  this->lifeCycle = .95; //!< @todo calculate this usefully.
[9217]191  this->emitter->setSystem(BoomerangProjectile::explosionParticles);
[3708]192
[5465]193  this->emitter->setEmissionRate(1000.0);
[5447]194  this->emitter->setEmissionVelocity(50.0);
[9217]195  //  this->deactivate();
[3708]196
[5257]197}
198
199
[9217]200void BoomerangProjectile::draw () const
[3708]201{
202  glMatrixMode(GL_MODELVIEW);
203  glPushMatrix();
204
[4593]205  float matrix[4][4];
[3708]206  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
207  this->getAbsDir().matrix (matrix);
[4593]208  glMultMatrixf((float*)matrix);
[3755]209  glScalef(2.0, 2.0, 2.0);
[5994]210  this->getModel()->draw();
[3708]211
212  glPopMatrix();
[5765]213
[3708]214}
215
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