| 1 | /* | 
|---|
| 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 |    Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 7 |    it under the terms of the GNU General Public License as published by | 
|---|
| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 |    any later version. | 
|---|
| 10 |  | 
|---|
| 11 |    ### File Specific: | 
|---|
| 12 |    main-programmer: Stefan Lienhard | 
|---|
| 13 |    co-programmer: ... | 
|---|
| 14 | */ | 
|---|
| 15 |  | 
|---|
| 16 | #include "bomb.h" | 
|---|
| 17 | #include "glincl.h" | 
|---|
| 18 | #include "state.h" | 
|---|
| 19 | #include "model.h" | 
|---|
| 20 | #include "primitive_model.h" | 
|---|
| 21 |  | 
|---|
| 22 | #include "particles/dot_emitter.h" | 
|---|
| 23 | #include "particles/particle_system.h" | 
|---|
| 24 |  | 
|---|
| 25 | #include "debug.h" | 
|---|
| 26 |  | 
|---|
| 27 |  | 
|---|
| 28 | ObjectListDefinition(Bomb); | 
|---|
| 29 | CREATE_FAST_FACTORY_STATIC(Bomb); | 
|---|
| 30 |  | 
|---|
| 31 | /** | 
|---|
| 32 |  * constructs and loads a Bomb from a XML-element | 
|---|
| 33 |  * @param root the XML-element to load from | 
|---|
| 34 |  */ | 
|---|
| 35 | Bomb::Bomb(const TiXmlElement* root) | 
|---|
| 36 | { | 
|---|
| 37 |   this->init(); | 
|---|
| 38 |   if (root != NULL) | 
|---|
| 39 |     this->loadParams(root); | 
|---|
| 40 |  | 
|---|
| 41 |   this->loadModel("models/projectiles/RadioActiveBomb.obj", 1.0); | 
|---|
| 42 |  | 
|---|
| 43 |   this->setMinEnergy(1); | 
|---|
| 44 |   this->setHealthMax(10); | 
|---|
| 45 |  | 
|---|
| 46 |   this->lifeSpan = 15; | 
|---|
| 47 |  | 
|---|
| 48 |   this->emitter = new DotEmitter(100, 5, M_2_PI); | 
|---|
| 49 |   this->emitter->setParent(this); | 
|---|
| 50 |   this->emitter->setSpread(M_PI, M_PI); | 
|---|
| 51 | } | 
|---|
| 52 |  | 
|---|
| 53 |  | 
|---|
| 54 | /** | 
|---|
| 55 |  * standard deconstructor | 
|---|
| 56 |  */ | 
|---|
| 57 | Bomb::~Bomb () | 
|---|
| 58 | { | 
|---|
| 59 |   delete this->detonationSphere; | 
|---|
| 60 |   delete this->detonationMaterial; | 
|---|
| 61 |  | 
|---|
| 62 | } | 
|---|
| 63 |  | 
|---|
| 64 |  | 
|---|
| 65 | /** | 
|---|
| 66 |  * initializes the Bomb | 
|---|
| 67 |  * @todo change this to what you wish | 
|---|
| 68 |  */ | 
|---|
| 69 | void Bomb::init() | 
|---|
| 70 | { | 
|---|
| 71 |   this->registerObject(this, Bomb::_objectList); | 
|---|
| 72 |  | 
|---|
| 73 |  | 
|---|
| 74 |   this->detonationSphere = new PrimitiveModel(PRIM_SPHERE); | 
|---|
| 75 |   this->detonationMaterial = new Material(); | 
|---|
| 76 |   this->detonationMaterial->setDiffuse(1, 0, 0); | 
|---|
| 77 |  | 
|---|
| 78 |   this->loadExplosionSound("sounds/explosions/explosion_7_far.wav"); | 
|---|
| 79 |   //   this->detonationMaterial->setTransparency(.1); | 
|---|
| 80 |   /** | 
|---|
| 81 |    * @todo: Write CL_PROTO_WORLD_ENTITY INTO THE src/defs/class_id.h (your own definition) | 
|---|
| 82 |    */ | 
|---|
| 83 |  | 
|---|
| 84 | } | 
|---|
| 85 |  | 
|---|
| 86 |  | 
|---|
| 87 | /** | 
|---|
| 88 |  * loads a Bomb from a XML-element | 
|---|
| 89 |  * @param root the XML-element to load from | 
|---|
| 90 |  * @todo make the class Loadable | 
|---|
| 91 |  */ | 
|---|
| 92 | void Bomb::loadParams(const TiXmlElement* root) | 
|---|
| 93 | { | 
|---|
| 94 |   // all the clases this Entity is directly derived from must be called in this way, to load all settings. | 
|---|
| 95 |   Projectile::loadParams(root); | 
|---|
| 96 |  | 
|---|
| 97 |  | 
|---|
| 98 |   /** | 
|---|
| 99 |    * @todo: make the class Loadable | 
|---|
| 100 |    */ | 
|---|
| 101 | } | 
|---|
| 102 |  | 
|---|
| 103 |  | 
|---|
| 104 | /** | 
|---|
| 105 |  * advances the Bomb about time seconds | 
|---|
| 106 |  * @param time the Time to step | 
|---|
| 107 |  */ | 
|---|
| 108 | void Bomb::tick(float time) | 
|---|
| 109 | { | 
|---|
| 110 |   this->lifeCycle += time/this->lifeSpan; | 
|---|
| 111 |   if( this->lifeCycle >= 1.0) | 
|---|
| 112 |     { | 
|---|
| 113 |       PRINTF(5)("FINALIZE==========================\n"); | 
|---|
| 114 |       PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); | 
|---|
| 115 |       PRINTF(5)("FINALIZE===========================\n"); | 
|---|
| 116 |  | 
|---|
| 117 |       this->deactivate(); | 
|---|
| 118 |     } | 
|---|
| 119 |   else if (this->lifeCycle > 0.9f) | 
|---|
| 120 |     this->detonate ((this->lifeCycle-.89) *1000.0); | 
|---|
| 121 |   else | 
|---|
| 122 |   { | 
|---|
| 123 |     Vector v = this->velocity * (time); | 
|---|
| 124 |     this->shiftCoor(v); | 
|---|
| 125 |   } | 
|---|
| 126 | } | 
|---|
| 127 |  | 
|---|
| 128 | /** | 
|---|
| 129 |  * draws this worldEntity | 
|---|
| 130 |  */ | 
|---|
| 131 | void Bomb::draw () const | 
|---|
| 132 | { | 
|---|
| 133 |   glMatrixMode(GL_MODELVIEW); | 
|---|
| 134 |   glPushMatrix(); | 
|---|
| 135 |   float matrix[4][4]; | 
|---|
| 136 |  | 
|---|
| 137 |   /* translate */ | 
|---|
| 138 |   glTranslatef (this->getAbsCoor ().x, | 
|---|
| 139 |                 this->getAbsCoor ().y, | 
|---|
| 140 |                 this->getAbsCoor ().z); | 
|---|
| 141 |   /* rotate */ | 
|---|
| 142 |   this->getAbsDir().matrix(matrix); | 
|---|
| 143 |   glMultMatrixf((float*)matrix); | 
|---|
| 144 |  | 
|---|
| 145 |   if (this->lifeCycle < .9) | 
|---|
| 146 |   { | 
|---|
| 147 |     if (this->getModel() != NULL) | 
|---|
| 148 |       this->getModel()->draw(); | 
|---|
| 149 |   } | 
|---|
| 150 |   else | 
|---|
| 151 |   { | 
|---|
| 152 |     glScalef((this->lifeCycle-.89) *1000.0, | 
|---|
| 153 |               (this->lifeCycle-.89) *1000.0, | 
|---|
| 154 |               (this->lifeCycle-.89) *1000.0); | 
|---|
| 155 |     this->detonationMaterial->select(); | 
|---|
| 156 |     this->detonationSphere->draw(); | 
|---|
| 157 |   } | 
|---|
| 158 |   glPopMatrix(); | 
|---|
| 159 | } | 
|---|
| 160 |  | 
|---|
| 161 |  | 
|---|
| 162 | /** | 
|---|
| 163 |  * | 
|---|
| 164 |  * | 
|---|
| 165 |  */ | 
|---|
| 166 | void Bomb::collidesWith (WorldEntity* entity, const Vector& location) | 
|---|
| 167 | { | 
|---|
| 168 |   if (this->lifeCycle < .9f && entity->isA( "NPC" )) | 
|---|
| 169 |     this->lifeCycle = 0.9f; | 
|---|
| 170 | } | 
|---|
| 171 |  | 
|---|
| 172 | void Bomb::activate() | 
|---|
| 173 | { | 
|---|
| 174 |  | 
|---|
| 175 | } | 
|---|
| 176 |  | 
|---|
| 177 |  | 
|---|
| 178 | void Bomb::deactivate() | 
|---|
| 179 | { | 
|---|
| 180 |   this->toList(OM_DEAD); | 
|---|
| 181 |   this->lifeCycle = 0.0f; | 
|---|
| 182 |   Bomb::fastFactory->kill(this); | 
|---|
| 183 | } | 
|---|
| 184 |  | 
|---|
| 185 | void Bomb::detonate(float size) | 
|---|
| 186 | { | 
|---|
| 187 |   /// FIXME | 
|---|
| 188 | /*  ObjectManager::EntityList detonationList; | 
|---|
| 189 |   ObjectManager::distanceFromObject(detonationList, *this, size, NPC::objectList()); | 
|---|
| 190 |     while( !detonationList.empty() ) | 
|---|
| 191 |     { | 
|---|
| 192 |       detonationList.front()->collidesWith(this, Vector(0,0,0)); | 
|---|
| 193 |       detonationList.pop_front(); | 
|---|
| 194 |     }*/ | 
|---|
| 195 | } | 
|---|