| [4592] | 1 | /* |
|---|
| [3471] | 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| [5915] | 12 | main-programmer: Silvan Nellen |
|---|
| 13 | co-programmer: Benjamin Knecht |
|---|
| [3471] | 14 | */ |
|---|
| 15 | |
|---|
| 16 | #include "player.h" |
|---|
| [5915] | 17 | #include "playable.h" |
|---|
| [10368] | 18 | #include "space_ships/space_ship.h" |
|---|
| [3596] | 19 | |
|---|
| [4404] | 20 | #include "event_handler.h" |
|---|
| [10698] | 21 | #include "creatures/fps_player.h" |
|---|
| [4389] | 22 | |
|---|
| [6222] | 23 | #include "state.h" |
|---|
| [6438] | 24 | #include "util/hud.h" |
|---|
| [6222] | 25 | |
|---|
| [8362] | 26 | #include "debug.h" |
|---|
| [3471] | 27 | |
|---|
| [9869] | 28 | ObjectListDefinition(Player); |
|---|
| [3471] | 29 | /** |
|---|
| [4885] | 30 | * creates a new Player |
|---|
| [3471] | 31 | */ |
|---|
| [4762] | 32 | Player::Player() |
|---|
| [3471] | 33 | { |
|---|
| [9061] | 34 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
|---|
| [9869] | 35 | this->registerObject(this, Player::_objectList); |
|---|
| [6222] | 36 | |
|---|
| [6440] | 37 | PRINTF(4)("PLAYER INIT\n"); |
|---|
| 38 | |
|---|
| [6985] | 39 | this->playable = NULL; |
|---|
| [9019] | 40 | this->_hud.setVisibility(true); |
|---|
| [6440] | 41 | |
|---|
| [7868] | 42 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_CHANGE_SHIP); |
|---|
| [3471] | 43 | } |
|---|
| 44 | |
|---|
| [4975] | 45 | |
|---|
| [4010] | 46 | /** |
|---|
| [4975] | 47 | * destructs the player, deletes alocated memory |
|---|
| 48 | */ |
|---|
| 49 | Player::~Player () |
|---|
| 50 | { |
|---|
| [6986] | 51 | this->setPlayable(NULL); |
|---|
| [4780] | 52 | } |
|---|
| 53 | |
|---|
| 54 | |
|---|
| [6985] | 55 | bool Player::setPlayable(Playable* playable) |
|---|
| [4780] | 56 | { |
|---|
| [6986] | 57 | if (this->playable == playable) |
|---|
| 58 | return false; |
|---|
| 59 | |
|---|
| 60 | // get out of the current Playable |
|---|
| 61 | if (this->playable != NULL) |
|---|
| [5435] | 62 | { |
|---|
| [6987] | 63 | PRINTF(4)("Player gets ejected from Playable\n"); |
|---|
| [9019] | 64 | this->_hud.setEnergyWidget(NULL); |
|---|
| 65 | this->_hud.setWeaponManager(NULL); |
|---|
| [6986] | 66 | |
|---|
| 67 | Playable* ejectedPlayable = this->playable; |
|---|
| 68 | |
|---|
| 69 | this->playable = NULL; |
|---|
| 70 | ejectedPlayable->setPlayer(NULL); |
|---|
| 71 | } |
|---|
| 72 | |
|---|
| 73 | if (playable != NULL) |
|---|
| 74 | { |
|---|
| [6987] | 75 | PRINTF(4)("Enter new Playable\n"); |
|---|
| [9061] | 76 | this->playable = playable; |
|---|
| [10698] | 77 | |
|---|
| 78 | if( playable->isA(FPSPlayer::staticClassID()) ) |
|---|
| 79 | { |
|---|
| 80 | this->_hud.setMode(Hud::FirstPerson); |
|---|
| 81 | this->_hud.setHealthWidget(this->playable->getHealthWidget()); |
|---|
| [10764] | 82 | this->_hud.setShieldWidget(this->playable->getShieldWidget()); |
|---|
| [10698] | 83 | } |
|---|
| 84 | else |
|---|
| 85 | { |
|---|
| 86 | this->_hud.setMode(Hud::Full3D); |
|---|
| 87 | this->_hud.setHealthWidget(this->playable->getHealthWidget()); |
|---|
| [10764] | 88 | this->_hud.setShieldWidget(this->playable->getShieldWidget()); |
|---|
| [10698] | 89 | } |
|---|
| 90 | /*if (dynamic_cast<SpaceShip*>(this->playable) != 0) |
|---|
| [10368] | 91 | this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary()); |
|---|
| 92 | else |
|---|
| [10698] | 93 | this->_hud.setWeaponManager(&this->playable->getWeaponManager());*/ |
|---|
| [6986] | 94 | |
|---|
| [9061] | 95 | this->playable->setPlayer(this); |
|---|
| 96 | return true; |
|---|
| [5751] | 97 | } |
|---|
| [8316] | 98 | |
|---|
| [8147] | 99 | if ( playable == NULL ) |
|---|
| 100 | this->playable = NULL; |
|---|
| [6986] | 101 | |
|---|
| 102 | return true; |
|---|
| [3471] | 103 | } |
|---|
| [3584] | 104 | |
|---|
| [6986] | 105 | bool Player::eject() |
|---|
| [9061] | 106 | { |
|---|
| 107 | return this->setPlayable(NULL); |
|---|
| 108 | } |
|---|
| [3584] | 109 | |
|---|
| [6986] | 110 | |
|---|
| [9869] | 111 | void Player::weaponConfigChanged() |
|---|
| 112 | { |
|---|
| [10368] | 113 | //this->_hud.updateWeaponManager(); |
|---|
| 114 | |
|---|
| [10516] | 115 | if (dynamic_cast<SpaceShip*>(this->playable) != NULL) |
|---|
| 116 | this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary()); |
|---|
| 117 | else |
|---|
| 118 | this->_hud.setWeaponManager(&this->playable->getWeaponManager()); |
|---|
| [9869] | 119 | } |
|---|
| [6443] | 120 | |
|---|
| [6438] | 121 | |
|---|
| [9061] | 122 | void Player::enterNewPlayable() |
|---|
| 123 | { |
|---|
| 124 | /// FIXME this should be in the ObjectManager |
|---|
| [9869] | 125 | for (ObjectList<Playable>::const_iterator node = Playable::objectList().begin(); |
|---|
| 126 | node != Playable::objectList().end(); |
|---|
| 127 | ++node) |
|---|
| [9061] | 128 | { |
|---|
| [9869] | 129 | if (this->playable != (*node) && |
|---|
| 130 | ((*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < ((*node)->getEnterRadius())) |
|---|
| 131 | { |
|---|
| [6222] | 132 | |
|---|
| [9869] | 133 | this->setPlayable(*(node)); |
|---|
| [6222] | 134 | |
|---|
| [9869] | 135 | break; |
|---|
| 136 | } |
|---|
| [9061] | 137 | } |
|---|
| 138 | } |
|---|
| [5751] | 139 | |
|---|
| [9061] | 140 | |
|---|
| 141 | void Player::process(const Event &event) |
|---|
| 142 | { |
|---|
| 143 | if (event.type == KeyMapper::PEV_CHANGE_SHIP && event.bPressed) |
|---|
| 144 | { |
|---|
| 145 | this->enterNewPlayable(); |
|---|
| 146 | } |
|---|
| 147 | |
|---|
| 148 | if (likely(this->playable != NULL)) |
|---|
| 149 | this->playable->process(event); |
|---|
| 150 | } |
|---|
| 151 | |
|---|
| [10368] | 152 | |
|---|