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source: orxonox.OLD/branches/presentation/src/world_entities/playable.h @ 9221

Last change on this file since 9221 was 9221, checked in by snellen, 18 years ago

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[5838]1
2/*!
3 * @file playable.h
4 * Interface for a basic controllable WorldEntity
5 */
6#ifndef _PLAYABLE_H
7#define _PLAYABLE_H
8
9#include "world_entity.h"
[6547]10#include "extendable.h"
[5838]11#include "event.h"
[7338]12#include <vector>
[5838]13
[6444]14#include "world_entities/weapons/weapon_manager.h"
[6442]15
[5847]16class Weapon;
[6959]17class DotEmitter;
[5872]18class Player;
[6959]19class SpriteParticles;
[7118]20class Explosion;
[5838]21
22//! Basic controllable WorldEntity
23/**
[5864]24 *
[5838]25 */
[6547]26class Playable : public WorldEntity, public Extendable
[5838]27{
[7338]28public:
[7346]29  //! Defines the Playmode of an Entity.
[7338]30  typedef enum {
[8055]31    Vertical         =  1,       //!< Vertical (seen from left or right/move in x-z)
32    Horizontal       =  2,       //!< Horizontal (seet from the top/move in x-y)
33    FromBehind       =  4,       //!< Seen from behind (move in z-y)
34    Full3D           =  8,       //!< Full featured 3D-mode. (move in all directions x-y-z)
35    FirstPerson      = 16,
[7412]36
[8055]37    PlaymodeCount    =  5,
[7338]38  } Playmode;
[5838]39
40
[7338]41public:
42  virtual ~Playable();
[6966]43
[7338]44  virtual void loadParams(const TiXmlElement* root);
[6547]45
[7346]46  // Weapon and Pickups
[7338]47  virtual bool pickup(PowerUp* powerUp);
[7350]48  bool addWeapon(Weapon* weapon, int configID = -1, int slotID = -1);
[7338]49  void removeWeapon(Weapon* weapon);
50  void nextWeaponConfig();
51  void previousWeaponConfig();
52  inline WeaponManager& getWeaponManager() { return this->weaponMan; };
53  void weaponConfigChanged();
[7351]54  static void addSomeWeapons_CHEAT();
[5895]55
[6241]56
[7346]57  // Player Settup
[9061]58  bool hasPlayer(){return !(this->currentPlayer == NULL);}
[7338]59  bool setPlayer(Player* player);
60  Player* getCurrentPlayer() const { return this->currentPlayer; };
[7346]61  /** @return a List of Events in PEV_* sytle */
62  inline const std::vector<int>& getEventList() { return this->events; };
[5898]63
[7346]64  // Camera and Playmode
[7338]65  void attachCamera();
66  void detachCamera();
[7347]67  void setCameraMode(unsigned int cameraMode = 0);
[7338]68  bool playmodeSupported(Playable::Playmode playmode) const { return this->supportedPlaymodes & playmode; };
[7339]69  bool setPlaymode(Playable::Playmode playmode);
70  Playable::Playmode getPlaymode() const { return this->playmode; };
[7346]71  virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f) = 0;
72  void setPlayDirection(float angle, float dirX, float dirY, float dirZ, float speed = 0.0f);
[5898]73
[7346]74  inline void setScore( int score ) { this->score = score; }
75  inline int  getScore() { return this->score; }
76
[9061]77  void setEnterRadius(float radius) { this->enterRadius = radius; };
78  /** @returns the EnterRadius (how far away a Player must be to enter this entity) */
79  inline float getEnterRadius() const { return this->enterRadius; };
[7346]80
81  // WorldEntity Extensions
[9162]82  virtual void destroy(WorldEntity* killer);
[7346]83  virtual void respawn();
[7338]84  virtual void collidesWith(WorldEntity* entity, const Vector& location);
85  virtual void process(const Event &event);
86  virtual void tick(float dt);
[6966]87
[7339]88  // Transformations:
89  static Playable::Playmode stringToPlaymode(const std::string& playmode);
[7412]90  static const std::string& playmodeToString(Playable::Playmode playmode);
91  static const std::string playmodeNames[];
[9214]92 
93  inline bool beFire(){ return this->bFire; }
[9221]94  inline void fire(bool bF){ this->bFire = bF;}
[7412]95
[7338]96protected:
97  Playable();
[5872]98
[7346]99  // Player Setup
[7338]100  virtual void enter() = 0;
101  virtual void leave() = 0;
[7346]102  // Playmode
[7338]103  void setSupportedPlaymodes(short playmodes) { this->supportedPlaymodes = playmodes; };
[7346]104  virtual void enterPlaymode(Playable::Playmode playmode);
[5888]105
[7346]106  // Events.
[7338]107  void registerEvent(int eventType);
108  void unregisterEvent(int eventType);
[6966]109
[7338]110private:
111  WeaponManager         weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping
112  std::vector<int>      events;             //!< A list of Events, that are captured for this playable
[6804]113
[7338]114  Player*               currentPlayer;      //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL
[7118]115
[7338]116  bool                  bFire;              //!< If the Ship is firing.
117  int                   oldFlags;           //!< Used for synchronisation
[7072]118
[7954]119  int                   score;              //!< players score
[7118]120
[7338]121  bool                  bDead;
122  short                 supportedPlaymodes; //!< What Playmodes are Supported in this Playable.
123  Playable::Playmode    playmode;           //!< The current playmode.
124
[9061]125  float                 enterRadius;        //!< How far one can be away from the Playable to enter it.
126
[7338]127  WorldEntity* collider;
[5838]128};
129
130#endif /* _PLAYABLE_H */
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