| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 17 |  | 
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| 18 | #include "planet.h" | 
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| 19 |  | 
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| 20 | #include "util/loading/load_param.h" | 
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| 21 | #include "util/loading/factory.h" | 
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| 22 | #include "static_model.h" | 
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| 23 |  | 
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| 24 | #include "material.h" | 
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| 25 | #include "texture.h" | 
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| 26 |  | 
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| 27 | #include "network_game_manager.h" | 
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| 28 | #include "converter.h" | 
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| 29 | #include "vertex_array_model.h" | 
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| 30 | #include "primitive_model.h" | 
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| 31 | #include "effects/billboard.h" | 
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| 32 |  | 
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| 33 | #include "debug.h" | 
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| 34 |  | 
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| 35 |  | 
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| 36 | ObjectListDefinition(Planet); | 
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| 37 | CREATE_FACTORY(Planet); | 
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| 38 |  | 
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| 39 |  | 
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| 40 | /** | 
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| 41 |  *  initializes a skybox from a XmlElement | 
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| 42 | */ | 
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| 43 | Planet::Planet(const TiXmlElement* root) | 
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| 44 | { | 
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| 45 |   this->registerObject(this, Planet::_objectList); | 
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| 46 |   this->toList(OM_GROUP_01); | 
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| 47 |  | 
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| 48 |   this->rotSpeedPlanet = 0.0; | 
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| 49 |   this->rotVecPlanet = Vector(0,1,0); | 
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| 50 |   this->rotSpeedCloud = 0.0; | 
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| 51 |   this->bClouds = false; | 
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| 52 |  | 
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| 53 |   //this->materialPlanet->setIllum(20); | 
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| 54 |   //this->materialPlanet->setAmbient(0.1, 0.1, 0.1); | 
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| 55 |  | 
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| 56 |   if( root != NULL) | 
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| 57 |     this->loadParams(root); | 
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| 58 |  | 
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| 59 |   PrimitiveModel* model = new PrimitiveModel(PRIM_SPHERE, this->size, 50); | 
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| 60 |   this->setModel(model); | 
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| 61 | } | 
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| 62 |  | 
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| 63 |  | 
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| 64 | /** | 
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| 65 |  *  default destructor | 
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| 66 | */ | 
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| 67 | Planet::~Planet() | 
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| 68 | { | 
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| 69 |   PRINTF(5)("Deleting Planet\n"); | 
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| 70 | } | 
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| 71 |  | 
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| 72 |  | 
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| 73 | void Planet::loadParams(const TiXmlElement* root) | 
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| 74 | { | 
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| 75 |   WorldEntity::loadParams(root); | 
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| 76 |  | 
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| 77 |   LoadParam(root, "texture", this, Planet, setTexture) | 
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| 78 |       .describe("Sets the materialPlanet on the Planet. The string must be the path relative to the data-dir, and without a trailing .jpg"); | 
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| 79 |  | 
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| 80 |     LoadParam(root, "size", this, Planet, setSize) | 
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| 81 |       .describe("Sets the Size of the Planet (normally this should be 90% of the maximal viewing Distance)."); | 
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| 82 |  | 
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| 83 |   LoadParam(root, "cloud-texture", this, Planet, setCloudTexture) | 
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| 84 |       .describe("Sets the cloud texture of the planet"); | 
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| 85 |  | 
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| 86 |   LoadParam(root, "cloud-rotation", this, Planet, setCloudRotation) | 
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| 87 |       .describe("Sets the cloud rotation speed"); | 
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| 88 |    | 
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| 89 |   LoadParam(root, "planet-rotation-speed", this, Planet, setPlanetRotationSpeed) | 
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| 90 |       .describe("Sets the planet rotation speed"); | 
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| 91 |    | 
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| 92 |   LoadParam(root, "planet-rotation-axis", this, Planet, setPlanetRotationAxis) | 
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| 93 |       .describe("Sets the planet rotation axis"); | 
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| 94 | } | 
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| 95 |  | 
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| 96 |  | 
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| 97 | /** | 
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| 98 |  *  Defines which textures should be loaded onto the Planet. | 
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| 99 |  * @param textureName the top texture. | 
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| 100 | */ | 
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| 101 | void Planet::setTexture(const std::string& textureName) | 
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| 102 | { | 
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| 103 |   this->materialPlanet.setDiffuseMap(textureName); | 
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| 104 | } | 
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| 105 |  | 
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| 106 |  | 
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| 107 | /** | 
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| 108 |  *  Defines which textures should be loaded onto the Planet. | 
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| 109 |  * @param textureName the top texture. | 
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| 110 | */ | 
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| 111 | void Planet::setCloudTexture(const std::string& textureName) | 
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| 112 | { | 
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| 113 | //   this->materialCloud.setDiffuseMap(textureName); | 
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| 114 | //   this->halo = new Billboard(); | 
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| 115 | //   this->halo->setTexture( textureName); | 
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| 116 | //   this->halo->setSize(this->size + 5, this->size + 5); | 
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| 117 | //   this->halo->setParent( this); | 
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| 118 |   this->bClouds = true; | 
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| 119 | } | 
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| 120 |  | 
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| 121 |  | 
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| 122 | void Planet::setCloudRotation(float rotationSpeed) | 
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| 123 | { | 
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| 124 |   this->rotSpeedCloud = rotationSpeed; | 
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| 125 | } | 
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| 126 |  | 
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| 127 | /** | 
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| 128 |  * @param size The new size of the Planet | 
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| 129 |  | 
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| 130 |  * do not forget to rebuild the Planet after this. | 
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| 131 | */ | 
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| 132 | void Planet::setSize(float size) | 
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| 133 | { | 
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| 134 |   this->size = size; | 
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| 135 | } | 
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| 136 |  | 
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| 137 |  | 
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| 138 | void Planet::tick( float dt) | 
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| 139 | { | 
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| 140 |   if( dt != 0.) | 
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| 141 |     this->shiftDir( Quaternion( this->rotSpeedPlanet * dt, this->rotVecPlanet)); | 
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| 142 | } | 
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| 143 |  | 
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| 144 |  | 
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| 145 | /** | 
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| 146 |  * draws the planet | 
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| 147 |  */ | 
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| 148 | void Planet::draw() const | 
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| 149 | { | 
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| 150 |   // draw the clouds | 
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| 151 |   this->materialPlanet.select(); | 
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| 152 |   WorldEntity::draw(); | 
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| 153 |  | 
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| 154 | //   if( this->bClouds) | 
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| 155 | //   { | 
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| 156 | //     glDisable(GL_LIGHTING); | 
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| 157 | //     this->materialCloud.select(); | 
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| 158 | //     WorldEntity::draw(this->cloudModel); | 
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| 159 | //     glEnable(GL_LIGHTING); | 
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| 160 | //   } | 
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| 161 | } | 
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| 162 |  | 
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| 163 |  | 
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| 164 |  | 
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