| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: Benjamin Knecht | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| 17 |  | 
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| 18 | #include "hud.h" | 
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| 19 |  | 
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| 20 | #include "state.h" | 
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| 21 | #include "debug.h" | 
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| 22 |  | 
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| 23 | #include "world_entities/weapons/weapon_manager.h" | 
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| 24 | #include "glgui.h" | 
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| 25 | #include "glgui_widget.h" | 
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| 26 | #include "glgui_box.h" | 
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| 27 | #include "glgui_bar.h" | 
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| 28 | #include "elements/glgui_energywidgetvertical.h" | 
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| 29 |  | 
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| 30 | #include "glgui_inputline.h" | 
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| 31 | #include "specials/glgui_notifier.h" | 
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| 32 | #include "elements/glgui_radar.h" | 
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| 33 | #include "world_entities/space_ships/space_ship.h" | 
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| 34 |  | 
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| 35 | #include "tools/camera.h" | 
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| 36 |  | 
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| 37 |  | 
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| 38 |  | 
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| 39 |  | 
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| 40 | /// HACK | 
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| 41 | #include "player.h" | 
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| 42 | #include "playable.h" | 
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| 43 |  | 
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| 44 | ObjectListDefinition(Hud); | 
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| 45 | /** | 
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| 46 |  * standard constructor | 
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| 47 |  * @todo this constructor is not jet implemented - do it | 
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| 48 | */ | 
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| 49 | Hud::Hud () | 
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| 50 | { | 
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| 51 |   this->registerObject(this, Hud::_objectList); | 
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| 52 |  | 
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| 53 |   //this->setSize2D( | 
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| 54 |   this->playmode = Full3D; | 
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| 55 |   this->weaponManager = NULL; | 
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| 56 |   this->weaponManagerSecondary = NULL; | 
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| 57 |   this->energyWidget = NULL; | 
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| 58 |   this->shieldWidget = NULL; | 
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| 59 |   this->healthWidget = NULL; | 
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| 60 |   this->leftRect = NULL; | 
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| 61 |   this->rightRect = NULL; | 
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| 62 |   this->resX = 1; | 
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| 63 |   this->resY = 1; | 
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| 64 |   this->leftHit = NULL; | 
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| 65 |   this->rightHit = NULL; | 
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| 66 |   this->ifinit = true; | 
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| 67 |   this->hidden = false; | 
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| 68 |    | 
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| 69 |   this->barSocket = NULL; | 
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| 70 |   this->_radar = NULL; | 
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| 71 |   this->inputLine = NULL; | 
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| 72 |   this->notifier = NULL; | 
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| 73 |   this->topRect = NULL; | 
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| 74 |   this->bottomRect = NULL; | 
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| 75 |   this->middleRect = NULL; | 
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| 76 |  | 
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| 77 |   this->init(); | 
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| 78 |  | 
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| 79 |    | 
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| 80 | } | 
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| 81 |  | 
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| 82 |  | 
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| 83 | /** | 
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| 84 |  * standard deconstructor | 
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| 85 | */ | 
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| 86 | Hud::~Hud () | 
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| 87 | { | 
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| 88 |   if (this->inputLine) delete this->inputLine; | 
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| 89 |   if (this->notifier) delete this->notifier; | 
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| 90 |   if (this->leftHit) delete this->leftHit; | 
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| 91 |   if (this->rightHit) delete this->rightHit; | 
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| 92 |  | 
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| 93 |   if (this->_radar) delete this->_radar; | 
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| 94 |   if (this->barSocket) delete this->barSocket; | 
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| 95 |   if (this->rightRect) delete this->rightRect; | 
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| 96 |   if (this->leftRect) delete this->leftRect; | 
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| 97 |   if (this->topRect) delete this->topRect; | 
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| 98 |   if (this->bottomRect) delete this->bottomRect; | 
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| 99 |   if (this->middleRect) delete this->middleRect; | 
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| 100 |    | 
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| 101 |  | 
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| 102 |   //if (this->shipValuesBox != NULL) | 
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| 103 |     //delete this->shipValuesBox; | 
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| 104 |  | 
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| 105 |   // delete what has to be deleted here | 
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| 106 | } | 
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| 107 |  | 
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| 108 | void Hud::init() | 
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| 109 | { | 
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| 110 |         this->overlayPercentage = 40; | 
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| 111 |         this->overlayActive = false; | 
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| 112 |         this->rightRect = new OrxGui::GLGuiImage(); | 
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| 113 |         this->leftRect = new OrxGui::GLGuiImage(); | 
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| 114 |         this->topRect = new OrxGui::GLGuiImage(); | 
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| 115 |         this->bottomRect = new OrxGui::GLGuiImage(); | 
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| 116 |         this->middleRect = new OrxGui::GLGuiImage(); | 
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| 117 |  | 
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| 118 |         this->inputLine = new OrxGui::GLGuiInputLine(); | 
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| 119 |         this->inputLine->setParent2D(this); | 
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| 120 |         this->notifier = new OrxGui::GLGuiNotifier(); | 
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| 121 |         this->notifier->setParent2D(this); | 
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| 122 |         notifier->setAbsCoor2D(100,100); | 
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| 123 |          | 
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| 124 |  | 
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| 125 |          | 
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| 126 |         this->_radar = new OrxGui::GLGuiRadar(); | 
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| 127 |         this->radarCenterNode = NULL; | 
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| 128 |          | 
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| 129 |         this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); | 
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| 130 |         this->subscribeEvent(ES_ALL, SDLK_TAB); | 
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| 131 |    | 
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| 132 |         if (this->playmode == FirstPerson) | 
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| 133 |         { | 
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| 134 |                 /*this->topHit = new OrxGui::GLGuiImage(); | 
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| 135 |                 this->topHit->loadImageFromFile("textures/gui/gui_hitbar.png"); | 
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| 136 |                 this->topHit->setParent2D(this->middleRect); | 
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| 137 |                 this->topHit->setAbsDir2D(-1.5708); | 
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| 138 |                  | 
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| 139 |                 this->bottomHit = new OrxGui::GLGuiImage(); | 
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| 140 |                 this->bottomHit->loadImageFromFile("textures/gui/gui_hitbar.png"); | 
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| 141 |                 this->bottomHit->setParent2D(this->middleRect); | 
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| 142 |                 this->bottomHit->setAbsDir2D(1.5708);*/ | 
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| 143 |  | 
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| 144 |                 this->barSocket = new OrxGui::GLGuiImage(); | 
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| 145 |                 this->barSocket->loadImageFromFile("textures/gui/gui_barSocket.png"); | 
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| 146 |                 this->barSocket->setParent2D(this->bottomRect); | 
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| 147 |                  | 
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| 148 |                 this->leftHit = new OrxGui::GLGuiImage(); | 
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| 149 |                 this->leftHit->loadImageFromFile("textures/gui/gui_hitbarl.png"); | 
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| 150 |                 this->leftHit->setParent2D(this->middleRect); | 
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| 151 |                  | 
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| 152 |                  | 
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| 153 |                 this->rightHit = new OrxGui::GLGuiImage(); | 
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| 154 |                 this->rightHit->loadImageFromFile("textures/gui/gui_hitbar.png"); | 
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| 155 |                 this->rightHit->setParent2D(this->middleRect); | 
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| 156 |                  | 
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| 157 |                  | 
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| 158 |                 this->leftRect->setParent2D(this); | 
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| 159 |                 this->rightRect->setParent2D(this); | 
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| 160 |         } | 
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| 161 |  | 
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| 162 |   //this->shipValuesBox = NULL; | 
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| 163 | } | 
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| 164 |  | 
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| 165 |  | 
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| 166 | void Hud::loadParams(const TiXmlElement* root) | 
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| 167 | { | 
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| 168 |   Element2D::loadParams(root); | 
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| 169 | } | 
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| 170 |  | 
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| 171 | void Hud::notifyUser(const std::string& message) | 
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| 172 | { | 
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| 173 |   this->notifier->pushNotifyMessage(message); | 
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| 174 | } | 
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| 175 |  | 
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| 176 | void Hud::setBackGround() | 
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| 177 | {} | 
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| 178 |  | 
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| 179 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) | 
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| 180 | { | 
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| 181 |   //if (this->shipValuesBox == NULL) | 
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| 182 |     //this->createShipValuesBox(); | 
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| 183 |  | 
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| 184 |   // decopple old widget | 
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| 185 |   if (this->energyWidget != NULL) | 
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| 186 |   { | 
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| 187 |     this->energyWidget->hide(); | 
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| 188 |   } | 
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| 189 |  | 
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| 190 |   this->energyWidget = widget; | 
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| 191 |   if (this->energyWidget != NULL) | 
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| 192 |   { | 
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| 193 |     //this->energyWidget->shiftDir2D(270); | 
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| 194 |     //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics"); | 
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| 195 |     //this->shipValuesBox->pack(this->energyWidget); | 
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| 196 |     //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings(); | 
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| 197 |     this->energyWidget->setParent2D(this->leftRect); | 
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| 198 |     dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedImage("textures/gui/gui_electronics_icon.png"); | 
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| 199 |     if (!this->hidden) | 
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| 200 |         this->energyWidget->show(); | 
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| 201 |     else | 
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| 202 |         this->energyWidget->hide(); | 
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| 203 |     /*    this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); | 
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| 204 |         this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ | 
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| 205 |   } | 
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| 206 |  | 
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| 207 |   this->updateResolution();   | 
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| 208 | } | 
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| 209 |  | 
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| 210 | void Hud::setShieldWidget(OrxGui::GLGuiWidget* widget) | 
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| 211 | { | 
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| 212 |         if( this->playmode == FirstPerson ) | 
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| 213 |         { | 
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| 214 |                 this->shieldWidget = new OrxGui::GLGuiBar(); | 
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| 215 |                 dynamic_cast<OrxGui::GLGuiBar*> (this->shieldWidget)->setMaximum(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (widget)->getBarWidget()->maximum()); | 
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| 216 |                 dynamic_cast<OrxGui::GLGuiBar*> (this->shieldWidget)->setValue(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (widget)->getBarWidget()->value()); | 
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| 217 |                 this->shieldWidget->setBackgroundTexture(Texture()); | 
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| 218 |                 this->shieldWidget->setBackgroundColor(Color(0,0,0,0)); | 
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| 219 |                 this->shieldWidget->setForegroundTexture("textures/gui/gui_element_background_faded.png"); | 
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| 220 |                 this->shieldWidget->setForegroundColor(Color(1,1,0,1)); | 
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| 221 |                 dynamic_cast<OrxGui::GLGuiBar*>(this->shieldWidget)->setChangedValueColor(Color(1,0,0,0.2)); | 
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| 222 |                 this->shieldWidget->setWidgetSize(150,20); | 
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| 223 |                 this->shieldWidget->setRelDir2D(180); | 
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| 224 |                 this->shieldWidget->setParent2D(this->barSocket); | 
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| 225 |         } | 
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| 226 |         else | 
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| 227 |         { | 
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| 228 |         /* | 
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| 229 |         if (this->shipValuesBox == NULL) | 
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| 230 |         this->createShipValuesBox(); | 
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| 231 |         */ | 
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| 232 |          | 
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| 233 |         // decopple old widget | 
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| 234 |         if (this->shieldWidget != NULL) | 
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| 235 |         { | 
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| 236 |         this->shieldWidget->hide(); | 
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| 237 |         } | 
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| 238 |          | 
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| 239 |         this->shieldWidget = widget; | 
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| 240 |         if (this->shieldWidget != NULL) | 
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| 241 |         { | 
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| 242 |         //this->shieldWidget->shiftDir2D(270); | 
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| 243 |         //this->shipValuesBox->pack(this->shieldWidget); | 
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| 244 |         //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setStandardSettings(); | 
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| 245 |         this->shieldWidget->setParent2D(this->leftRect); | 
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| 246 |         dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setDisplayedImage("textures/gui/gui_shield_icon.png"); | 
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| 247 |         if (!this->hidden) | 
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| 248 |                 this->shieldWidget->show(); | 
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| 249 |         else | 
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| 250 |                 this->shieldWidget->hide(); | 
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| 251 |         /*    this->shieldWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); | 
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| 252 |                 this->shieldWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ | 
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| 253 |         } | 
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| 254 |         else | 
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| 255 |         printf("schild im hud nicht uebergeben!!!!!!!!!!!!!!!!!!!!!!!!!"); | 
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| 256 |   } | 
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| 257 |  | 
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| 258 |   this->updateResolution(); | 
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| 259 | } | 
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| 260 |  | 
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| 261 | void Hud::setHealthWidget(OrxGui::GLGuiWidget* widget) | 
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| 262 | { | 
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| 263 |         if( this->playmode == FirstPerson ) | 
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| 264 |         { | 
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| 265 |                 this->healthWidget = new OrxGui::GLGuiBar(); | 
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| 266 |                 dynamic_cast<OrxGui::GLGuiBar*> (this->healthWidget)->setMaximum(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (widget)->getBarWidget()->maximum()); | 
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| 267 |                 dynamic_cast<OrxGui::GLGuiBar*> (this->healthWidget)->setValue(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (widget)->getBarWidget()->value()); | 
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| 268 |                 this->healthWidget->setBackgroundTexture(Texture()); | 
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| 269 |                 this->healthWidget->setBackgroundColor(Color(0,0,0,0)); | 
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| 270 |                 this->healthWidget->setForegroundTexture("textures/gui/gui_element_background_faded.png"); | 
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| 271 |                 this->healthWidget->setForegroundColor(Color::red); | 
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| 272 |                 dynamic_cast<OrxGui::GLGuiBar*>(this->healthWidget)->setChangedValueColor(Color(1,0,0,0.2)); | 
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| 273 |                 this->healthWidget->setWidgetSize(150,20); | 
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| 274 |                 this->healthWidget->setRelDir2D(180); | 
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| 275 |                 this->healthWidget->setParent2D(this->barSocket); | 
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| 276 |         } | 
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| 277 |         else | 
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| 278 |         { | 
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| 279 |           /* | 
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| 280 |           if (this->shipValuesBox == NULL) | 
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| 281 |             this->createShipValuesBox(); | 
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| 282 |           */ | 
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| 283 |          | 
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| 284 |         // decopple old widget | 
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| 285 |           if (this->healthWidget != NULL) | 
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| 286 |           { | 
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| 287 |             this->healthWidget->hide(); | 
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| 288 |           } | 
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| 289 |          | 
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| 290 |           this->healthWidget = widget; | 
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| 291 |           if (this->healthWidget != NULL) | 
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| 292 |           { | 
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| 293 |             //this->healthWidget->shiftDir2D(270); | 
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| 294 |             //this->shipValuesBox->pack(this->healthWidget); | 
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| 295 |             //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->healthWidget)->setStandardSettings(); | 
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| 296 |             this->healthWidget->setParent2D(this->leftRect); | 
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| 297 |             dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->healthWidget)->setDisplayedImage("textures/gui/gui_health_icon.png"); | 
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| 298 |             if(!this->hidden) | 
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| 299 |                 this->healthWidget->show(); | 
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| 300 |             else | 
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| 301 |                 this->healthWidget->hide(); | 
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| 302 |             /*    this->healthWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); | 
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| 303 |                 this->healthWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ | 
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| 304 |           } | 
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| 305 |         } | 
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| 306 |  | 
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| 307 |   this->updateResolution(); | 
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| 308 | } | 
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| 309 |  | 
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| 310 |  | 
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| 311 | void Hud::setImplantWidget(OrxGui::GLGuiWidget* widget) | 
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| 312 | { | 
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| 313 |   //if (this->shipValuesBox == NULL) | 
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| 314 |     //this->createShipValuesBox(); | 
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| 315 |  | 
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| 316 |   // decopple old widget | 
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| 317 |   if (this->implantWidget != NULL) | 
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| 318 |   { | 
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| 319 |     this->implantWidget->hide(); | 
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| 320 |   } | 
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| 321 |  | 
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| 322 |   this->implantWidget = widget; | 
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| 323 |   if (this->implantWidget != NULL) | 
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| 324 |   { | 
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| 325 |     //this->energyWidget->shiftDir2D(270); | 
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| 326 |     //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics"); | 
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| 327 |     //this->shipValuesBox->pack(this->energyWidget); | 
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| 328 |     //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings(); | 
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| 329 |     this->implantWidget->setParent2D(this->leftRect); | 
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| 330 |     dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->implantWidget)->setDisplayedImage("textures/gui/gui_electronics_icon.png"); | 
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| 331 |     if (!this->hidden) | 
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| 332 |         this->implantWidget->show(); | 
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| 333 |     else | 
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| 334 |         this->implantWidget->hide(); | 
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| 335 |     /*    this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); | 
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| 336 |         this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ | 
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| 337 |   } | 
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| 338 |  | 
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| 339 |   this->updateResolution(); | 
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| 340 | } | 
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| 341 |  | 
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| 342 | void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec) | 
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| 343 | { | 
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| 344 |   //clearWeaponManager(); | 
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| 345 |  | 
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| 346 |   //Hide all widgets | 
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| 347 |   if (this->weaponManager != NULL) | 
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| 348 |   { | 
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| 349 |     for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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| 350 |     { | 
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| 351 |       Weapon* weapon = this->weaponManager->getWeapon(i); | 
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| 352 |       if (weapon != NULL) | 
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| 353 |       { | 
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| 354 |         weapon->getEnergyWidget()->hide(); | 
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| 355 |         //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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| 356 |       } | 
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| 357 |     } | 
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| 358 |   } | 
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| 359 |  | 
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| 360 |   if (this->weaponManagerSecondary != NULL) | 
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| 361 |   { | 
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| 362 |     for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) | 
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| 363 |     { | 
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| 364 |       Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); | 
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| 365 |       if (weapon != NULL) | 
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| 366 |       { | 
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| 367 |         weapon->getEnergyWidget()->hide(); | 
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| 368 |         //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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| 369 |       } | 
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| 370 |     } | 
|---|
| 371 |   } | 
|---|
| 372 |  | 
|---|
| 373 |   this->weaponManager = weaponMan; | 
|---|
| 374 |   this->weaponManagerSecondary = weaponManSec;  | 
|---|
| 375 |  | 
|---|
| 376 |   this->updateWeaponManager(); | 
|---|
| 377 |   //  this->updateResolution(); | 
|---|
| 378 | } | 
|---|
| 379 |  | 
|---|
| 380 | /* | 
|---|
| 381 | void Hud::clearWeaponManager() | 
|---|
| 382 | { | 
|---|
| 383 |   //Hide all widgets | 
|---|
| 384 |   if (this->weaponManager != NULL) | 
|---|
| 385 |   { | 
|---|
| 386 |     for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
|---|
| 387 |     { | 
|---|
| 388 |       Weapon* weapon = this->weaponManager->getWeapon(i); | 
|---|
| 389 |       if (weapon != NULL) | 
|---|
| 390 |       { | 
|---|
| 391 |         weapon->getEnergyWidget()->hide(); | 
|---|
| 392 |         //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
|---|
| 393 |       } | 
|---|
| 394 |     } | 
|---|
| 395 |   } | 
|---|
| 396 |  | 
|---|
| 397 |   if (this->weaponManagerSecondary != NULL) | 
|---|
| 398 |   { | 
|---|
| 399 |     for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) | 
|---|
| 400 |     { | 
|---|
| 401 |       Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); | 
|---|
| 402 |       if (weapon != NULL) | 
|---|
| 403 |       { | 
|---|
| 404 |         weapon->getEnergyWidget()->hide(); | 
|---|
| 405 |         //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
|---|
| 406 |       } | 
|---|
| 407 |     } | 
|---|
| 408 |   } | 
|---|
| 409 |  | 
|---|
| 410 |   //this->weaponsWidgetsPrim.clear(); | 
|---|
| 411 |   //this->weaponsWidgetsSec.clear(); | 
|---|
| 412 | } | 
|---|
| 413 | */ | 
|---|
| 414 |  | 
|---|
| 415 | void Hud::setMode(Hud::Playmode playmode) | 
|---|
| 416 | { | 
|---|
| 417 |         this->playmode = playmode; | 
|---|
| 418 |         this->init(); | 
|---|
| 419 | } | 
|---|
| 420 |  | 
|---|
| 421 | void Hud::updateWeaponManager() | 
|---|
| 422 | { | 
|---|
| 423 |   // hide all the Widgets | 
|---|
| 424 |    | 
|---|
| 425 |   std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; | 
|---|
| 426 |   for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) | 
|---|
| 427 |   { | 
|---|
| 428 |     (*weaponWidget)->hide(); | 
|---|
| 429 |   } | 
|---|
| 430 |   this->weaponsWidgetsPrim.clear(); | 
|---|
| 431 |  | 
|---|
| 432 |   for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) | 
|---|
| 433 |   { | 
|---|
| 434 |     (*weaponWidget)->hide(); | 
|---|
| 435 |   } | 
|---|
| 436 |   this->weaponsWidgetsSec.clear(); | 
|---|
| 437 |    | 
|---|
| 438 |  | 
|---|
| 439 |   // add all that we need again. | 
|---|
| 440 |  | 
|---|
| 441 |   if (this->weaponManager != NULL) | 
|---|
| 442 |     for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
|---|
| 443 |     { | 
|---|
| 444 |       Weapon* weapon = this->weaponManager->getWeapon(i); | 
|---|
| 445 |       if (weapon != NULL) | 
|---|
| 446 |       { | 
|---|
| 447 |         //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); | 
|---|
| 448 |         if (this->playmode != FirstPerson) | 
|---|
| 449 |                 weapon->getEnergyWidget()->setParent2D(this->rightRect); | 
|---|
| 450 |         else | 
|---|
| 451 |                 weapon->getEnergyWidget()->setParent2D(this->bottomRect); | 
|---|
| 452 |         if (!this->hidden) | 
|---|
| 453 |                 weapon->getEnergyWidget()->show(); | 
|---|
| 454 |         else | 
|---|
| 455 |                 weapon->getEnergyWidget()->hide(); | 
|---|
| 456 |         weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); | 
|---|
| 457 |         weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); | 
|---|
| 458 |         weapon->getEnergyWidget()->setWidgetSize(120,30); | 
|---|
| 459 |         //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); | 
|---|
| 460 |         this->weaponsWidgetsPrim.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
|---|
| 461 |       } | 
|---|
| 462 |     } | 
|---|
| 463 |  | 
|---|
| 464 |   if (this->weaponManagerSecondary != NULL) | 
|---|
| 465 |     for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) | 
|---|
| 466 |     { | 
|---|
| 467 |       Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); | 
|---|
| 468 |       if (weapon != NULL) | 
|---|
| 469 |       { | 
|---|
| 470 |         //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); | 
|---|
| 471 |         weapon->getEnergyWidget()->setParent2D(this->rightRect); | 
|---|
| 472 |                 if (!this->hidden) | 
|---|
| 473 |                 weapon->getEnergyWidget()->show(); | 
|---|
| 474 |         else | 
|---|
| 475 |                 weapon->getEnergyWidget()->hide(); | 
|---|
| 476 |         weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); | 
|---|
| 477 |         weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); | 
|---|
| 478 |         weapon->getEnergyWidget()->setWidgetSize(150,50); | 
|---|
| 479 |         //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); | 
|---|
| 480 |         this->weaponsWidgetsSec.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
|---|
| 481 |       } | 
|---|
| 482 |     } | 
|---|
| 483 |  | 
|---|
| 484 |   this->updateResolution(); | 
|---|
| 485 |  | 
|---|
| 486 | } | 
|---|
| 487 |  | 
|---|
| 488 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) | 
|---|
| 489 | {} | 
|---|
| 490 |  | 
|---|
| 491 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) | 
|---|
| 492 | {} | 
|---|
| 493 |  | 
|---|
| 494 | void Hud::getHit() | 
|---|
| 495 | { | 
|---|
| 496 |         printf("Got hit!\n"); | 
|---|
| 497 |         this->leftHit->show(); | 
|---|
| 498 |         this->rightHit->show(); | 
|---|
| 499 |         hitBarCount = 0.33; | 
|---|
| 500 | } | 
|---|
| 501 |  | 
|---|
| 502 | void Hud::tick(float dt) | 
|---|
| 503 | { | 
|---|
| 504 |  | 
|---|
| 505 |   if (this->playmode == FirstPerson && this->leftHit != NULL) | 
|---|
| 506 |   { | 
|---|
| 507 |         if (this->ifinit) | 
|---|
| 508 |         { | 
|---|
| 509 |                 this->leftHit->shiftDir2D(3.1416); | 
|---|
| 510 |                 this->ifinit = false; | 
|---|
| 511 |         } | 
|---|
| 512 |         if (this->leftHit->isVisible()) | 
|---|
| 513 |         { | 
|---|
| 514 |                 hitBarCount -= dt; | 
|---|
| 515 |         } | 
|---|
| 516 |         if (hitBarCount <= 0) | 
|---|
| 517 |         { | 
|---|
| 518 |                 hitBarCount = 0; | 
|---|
| 519 |                 this->leftHit->hide(); | 
|---|
| 520 |                 this->rightHit->hide(); | 
|---|
| 521 |         } | 
|---|
| 522 |   } | 
|---|
| 523 |   //Crosshair* crosshair = dynamic_cast<Crosshair*>(this->weaponManager->getFixedTarget()); | 
|---|
| 524 |   if ((State::getCamera())->getName() == "GameWorldCamera") | 
|---|
| 525 |   { | 
|---|
| 526 |         this->hidden = false; | 
|---|
| 527 |         if(this->weaponManager) | 
|---|
| 528 |                 this->weaponManager->showCrosshair(); | 
|---|
| 529 |   } | 
|---|
| 530 |   else | 
|---|
| 531 |   { | 
|---|
| 532 |         this->hidden = true; | 
|---|
| 533 |         if(this->weaponManager) | 
|---|
| 534 |                 this->weaponManager->hideCrosshair(); | 
|---|
| 535 |   } | 
|---|
| 536 |   this->updateResolution(); | 
|---|
| 537 | } | 
|---|
| 538 |  | 
|---|
| 539 | void Hud::updateResolution() | 
|---|
| 540 | { | 
|---|
| 541 |   this->resX = State::getResX(); | 
|---|
| 542 |   this->resY = State::getResY(); | 
|---|
| 543 |  | 
|---|
| 544 |   this->setSize2D(this->resX, this->resY); | 
|---|
| 545 |   if( this->playmode != FirstPerson ) | 
|---|
| 546 |   { | 
|---|
| 547 |           this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); | 
|---|
| 548 |           this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); | 
|---|
| 549 |   } | 
|---|
| 550 |  | 
|---|
| 551 |   int overlayWidth = 0; | 
|---|
| 552 |   if (overlayPercentage >= 20) | 
|---|
| 553 |     overlayWidth = this->resX * (overlayPercentage)/(200); | 
|---|
| 554 |   else | 
|---|
| 555 |     overlayWidth = this->resX / 10; // fixed warning! | 
|---|
| 556 |   //if (overlayWidth < 100) | 
|---|
| 557 |     //overlayWidth = 100; | 
|---|
| 558 |  | 
|---|
| 559 |   this->rightRect->hide(); | 
|---|
| 560 |   this->leftRect->hide(); | 
|---|
| 561 |    | 
|---|
| 562 |   if( this->playmode != FirstPerson ) | 
|---|
| 563 |   { | 
|---|
| 564 |            | 
|---|
| 565 |           this->leftRect->setWidgetSize(float(overlayWidth), float(this->resY)); | 
|---|
| 566 |           this->leftRect->setAbsCoor2D(0,0); | 
|---|
| 567 |           this->leftRect->setBackgroundTexture(Texture()); | 
|---|
| 568 |           this->leftRect->setBackgroundColor(Color(0,0,0.7,0.2)); | 
|---|
| 569 |           this->leftRect->setForegroundTexture(Texture()); | 
|---|
| 570 |           this->leftRect->setForegroundColor(Color(0,0,0,0)); | 
|---|
| 571 |            | 
|---|
| 572 |           this->rightRect->setWidgetSize(float(overlayWidth), float(this->resY)); | 
|---|
| 573 |           this->rightRect->setAbsCoor2D(this->resX - overlayWidth,0); | 
|---|
| 574 |           this->rightRect->setBackgroundTexture(Texture()); | 
|---|
| 575 |           this->rightRect->setBackgroundColor(Color(0,0,0.7,0.2)); | 
|---|
| 576 |           this->rightRect->setForegroundTexture(Texture()); | 
|---|
| 577 |           this->rightRect->setForegroundColor(Color(0,0,0,0)); | 
|---|
| 578 |   } | 
|---|
| 579 |   else | 
|---|
| 580 |   { | 
|---|
| 581 |         this->bottomRect->setParent2D(this); | 
|---|
| 582 |         this->bottomRect->setWidgetSize(float(this->resX), float(overlayWidth)); | 
|---|
| 583 |         this->bottomRect->setAbsCoor2D(0, this->resY - overlayWidth); | 
|---|
| 584 |         //this->bottomRect->show(); | 
|---|
| 585 |          | 
|---|
| 586 |         this->topRect->setParent2D(this); | 
|---|
| 587 |         this->topRect->setWidgetSize(float(this->resX), float(overlayWidth)); | 
|---|
| 588 |         this->topRect->setAbsCoor2D(0, 0); | 
|---|
| 589 |         //this->topRect->show(); | 
|---|
| 590 |          | 
|---|
| 591 |         this->middleRect->setParent2D(this); | 
|---|
| 592 |         this->middleRect->setWidgetSize(float(this->resY)/2, float(this->resY)/2); | 
|---|
| 593 |         this->middleRect->setAbsCoor2D(float(this->resX)/4, float(this->resY)/4/*float(this->resX/2), float(this->resY/2)*/); | 
|---|
| 594 |         //this->middleRect->show(); | 
|---|
| 595 |          | 
|---|
| 596 |         /*this->bottomHit->setRelCoor2D(0, this->resY/4); | 
|---|
| 597 |         this->bottomHit->setWidgetSize(this->resX/8, this->resX/3); | 
|---|
| 598 |         this->bottomHit->show(); | 
|---|
| 599 |         this->topHit->setRelCoor2D(0, -this->resY/4); | 
|---|
| 600 |         this->topHit->setWidgetSize(this->resX/8, this->resX/3); | 
|---|
| 601 |         this->topHit->show();*/ | 
|---|
| 602 |         this->leftHit->setRelCoor2D(0, 0); | 
|---|
| 603 |         this->leftHit->setWidgetSize(this->resX/9, this->resX/3); | 
|---|
| 604 |         //this->leftHit->hide(); | 
|---|
| 605 |         this->rightHit->setRelCoor2D(this->resX/3, 0); | 
|---|
| 606 |         this->rightHit->setWidgetSize(this->resX/9, this->resX/3); | 
|---|
| 607 |         //this->rightHit->hide(); | 
|---|
| 608 |  | 
|---|
| 609 |         this->barSocket->setWidgetSize(overlayWidth, overlayWidth); | 
|---|
| 610 |         this->barSocket->setRelCoor2D(this->resX - overlayWidth, 0); | 
|---|
| 611 |         if (!this->hidden) | 
|---|
| 612 |                 this->barSocket->show(); | 
|---|
| 613 |         else | 
|---|
| 614 |                 this->barSocket->hide(); | 
|---|
| 615 |  | 
|---|
| 616 |         //this->middleRect->show(); | 
|---|
| 617 |          | 
|---|
| 618 |          | 
|---|
| 619 |   } | 
|---|
| 620 |  | 
|---|
| 621 |   if (this->overlayActive && !this->hidden) | 
|---|
| 622 |   { | 
|---|
| 623 |     this->rightRect->show(); | 
|---|
| 624 |     this->leftRect->show(); | 
|---|
| 625 |   } | 
|---|
| 626 |  | 
|---|
| 627 |  | 
|---|
| 628 |   if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) | 
|---|
| 629 |   { | 
|---|
| 630 |     PRINTF(4)("UPDATING RADAR\n"); | 
|---|
| 631 |     if( this->playmode != FirstPerson ) | 
|---|
| 632 |         this->_radar->setParent2D(this->leftRect); | 
|---|
| 633 |     else | 
|---|
| 634 |         this->_radar->setParent2D(this->topRect); | 
|---|
| 635 |     if (radarCenterNode == NULL) | 
|---|
| 636 |       this->_radar->setCenterNode(State::getPlayer()->getPlayable()); | 
|---|
| 637 |     else | 
|---|
| 638 |       this->_radar->setCenterNode(this->radarCenterNode); | 
|---|
| 639 |  | 
|---|
| 640 |     //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); | 
|---|
| 641 |     this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0)); | 
|---|
| 642 |     this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1)); | 
|---|
| 643 |     this->_radar->setAbsCoor2D(0, 0.01 * this->resY); | 
|---|
| 644 |     this->_radar->setWidgetSize(overlayWidth, overlayWidth); | 
|---|
| 645 |     this->_radar->setRange(300); | 
|---|
| 646 |     if (!this->hidden) | 
|---|
| 647 |         this->_radar->show(); | 
|---|
| 648 |     else | 
|---|
| 649 |         this->_radar->hide(); | 
|---|
| 650 |      | 
|---|
| 651 |     int statWidgetsNumber = 0; | 
|---|
| 652 |     float expectedHealthSizeX = 0; | 
|---|
| 653 |     float expectedHealthSizeY = 0; | 
|---|
| 654 |     float newSizeY = 0; float newSizeX = 0; | 
|---|
| 655 |     float moduloWidth = 0; | 
|---|
| 656 |  | 
|---|
| 657 |         if( this->playmode != FirstPerson ) | 
|---|
| 658 |         { | 
|---|
| 659 |             if (this->healthWidget != NULL) | 
|---|
| 660 |             { | 
|---|
| 661 |               expectedHealthSizeX = 150; | 
|---|
| 662 |               expectedHealthSizeY = 50; | 
|---|
| 663 |               statWidgetsNumber++; | 
|---|
| 664 |             } | 
|---|
| 665 |  | 
|---|
| 666 |             if (this->shieldWidget != NULL) | 
|---|
| 667 |               statWidgetsNumber++; | 
|---|
| 668 |              | 
|---|
| 669 |             if (this->energyWidget != NULL) | 
|---|
| 670 |               statWidgetsNumber++; | 
|---|
| 671 |          | 
|---|
| 672 |             if ((expectedHealthSizeY * statWidgetsNumber) > overlayWidth) | 
|---|
| 673 |             { | 
|---|
| 674 |               newSizeY = overlayWidth / float(statWidgetsNumber); | 
|---|
| 675 |               newSizeX = expectedHealthSizeX; | 
|---|
| 676 |               PRINTF(0)("Statwidgets resized\n"); | 
|---|
| 677 |             } | 
|---|
| 678 |             else | 
|---|
| 679 |             { | 
|---|
| 680 |               newSizeY = expectedHealthSizeY; | 
|---|
| 681 |               newSizeX = expectedHealthSizeX; | 
|---|
| 682 |               moduloWidth = int(overlayWidth) % int(expectedHealthSizeY * statWidgetsNumber); | 
|---|
| 683 |             } | 
|---|
| 684 |          | 
|---|
| 685 |             float posY = overlayWidth + newSizeX; | 
|---|
| 686 |          | 
|---|
| 687 |             if (this->healthWidget != NULL) | 
|---|
| 688 |             { | 
|---|
| 689 |               this->healthWidget->setSize2D(newSizeX, newSizeY); | 
|---|
| 690 |               this->healthWidget->setRelCoor2D((statWidgetsNumber - 1) * newSizeY + 3 * moduloWidth / (statWidgetsNumber + 1),posY); | 
|---|
| 691 |             } | 
|---|
| 692 |             if (this->shieldWidget != NULL) | 
|---|
| 693 |             { | 
|---|
| 694 |               this->shieldWidget->setSize2D(newSizeX, newSizeY); | 
|---|
| 695 |               this->shieldWidget->setRelCoor2D((statWidgetsNumber - 2) * newSizeY + 2 *moduloWidth / (statWidgetsNumber + 1),posY); | 
|---|
| 696 |             } | 
|---|
| 697 |             if (this->energyWidget != NULL) | 
|---|
| 698 |             { | 
|---|
| 699 |               this->energyWidget->setSize2D(newSizeX, newSizeY); | 
|---|
| 700 |               this->energyWidget->setRelCoor2D(moduloWidth / (statWidgetsNumber + 1),posY); | 
|---|
| 701 |             } | 
|---|
| 702 |         } | 
|---|
| 703 |         else | 
|---|
| 704 |         { | 
|---|
| 705 |                 this->barSocket->setParent2D(this->bottomRect); | 
|---|
| 706 |                 this->barSocket->setWidgetSize( float(overlayWidth), float(overlayWidth)); | 
|---|
| 707 |                 this->barSocket->setRelCoor2D(this->resX - float(overlayWidth),0); | 
|---|
| 708 |                 if (!this->hidden) | 
|---|
| 709 |                         this->barSocket->show(); | 
|---|
| 710 |                 else | 
|---|
| 711 |                         this->barSocket->hide(); | 
|---|
| 712 |                  | 
|---|
| 713 |                 this->healthWidget->setRelCoor2D(50,70); | 
|---|
| 714 |                 this->healthWidget->show(); | 
|---|
| 715 |                 if (this->shieldWidget) | 
|---|
| 716 |                 { | 
|---|
| 717 |                         this->shieldWidget->setRelCoor2D(40,110); | 
|---|
| 718 |                         this->shieldWidget->show(); | 
|---|
| 719 |                 } | 
|---|
| 720 |         } | 
|---|
| 721 |          | 
|---|
| 722 |  | 
|---|
| 723 |     /* | 
|---|
| 724 |     if (this->healthWidget != NULL) | 
|---|
| 725 |       this->healthWidget->setRelCoor2D(100,0.2*this->resY + this->healthWidget->getSizeX2D()); | 
|---|
| 726 |     if (this->shieldWidget != NULL) | 
|---|
| 727 |       this->shieldWidget->setRelCoor2D(60,0.2*this->resY + this->healthWidget->getSizeX2D()); | 
|---|
| 728 |     if (this->energyWidget != NULL) | 
|---|
| 729 |       this->energyWidget->setRelCoor2D(20,0.2*this->resY + this->healthWidget->getSizeX2D()); | 
|---|
| 730 |     */ | 
|---|
| 731 |     //this->shieldWidget->setRelCoor2D(0.1*this->resX + this->healthWidget->getSizeX2D(),0); | 
|---|
| 732 |     //this->energyWidget->setRelCoor2D(0.1*this->resX + this->healthWidget->getSizeX2D() + this->shieldWidget->getSizeX2D(),0); | 
|---|
| 733 |   } | 
|---|
| 734 |  | 
|---|
| 735 |   /* | 
|---|
| 736 |   if (this->shipValuesBox != NULL) | 
|---|
| 737 |   { | 
|---|
| 738 |     this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.4 * this->resY); | 
|---|
| 739 |     this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY); | 
|---|
| 740 |   } | 
|---|
| 741 |   else | 
|---|
| 742 |     createShipValuesBox(); | 
|---|
| 743 |   */ | 
|---|
| 744 |  | 
|---|
| 745 |   std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; | 
|---|
| 746 |   Vector2D pos = Vector2D(overlayWidth, 0.4*this->resY); | 
|---|
| 747 |   float largestWidgetSizeX = 0; | 
|---|
| 748 |   //PRINTF(0)("Cur Pos: %f,%f\n",pos.x,pos.y); | 
|---|
| 749 |   // out of reasons i can't get behind, this version is segfaulting when calling getSizeX2D or getSizeY2D. the other | 
|---|
| 750 |   // element2D- related function works tough.. :s | 
|---|
| 751 |  | 
|---|
| 752 |   for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) | 
|---|
| 753 |   { | 
|---|
| 754 |     float ySize = (*weaponWidget)->getSizeY2D(); | 
|---|
| 755 |     float xSize = (*weaponWidget)->getSizeX2D(); | 
|---|
| 756 |     if (xSize > largestWidgetSizeX) | 
|---|
| 757 |       largestWidgetSizeX = xSize; | 
|---|
| 758 |     if (pos.x < ySize) | 
|---|
| 759 |     { | 
|---|
| 760 |       pos.x = overlayWidth; | 
|---|
| 761 |       pos.y += largestWidgetSizeX; | 
|---|
| 762 |     } | 
|---|
| 763 |     pos.x -= ySize; | 
|---|
| 764 |     (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y); | 
|---|
| 765 |     //(*weaponWidget)->setAbsCoor2D(0,100); | 
|---|
| 766 |     if (!this->hidden) | 
|---|
| 767 |         (*weaponWidget)->show(); | 
|---|
| 768 |     else | 
|---|
| 769 |         (*weaponWidget)->hide(); | 
|---|
| 770 |     //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); | 
|---|
| 771 |   } | 
|---|
| 772 |    | 
|---|
| 773 |   weaponWidget = this->weaponsWidgetsSec.begin(); | 
|---|
| 774 |   float expectedWidgetSizeY = 0; | 
|---|
| 775 |   if (weaponWidget != this->weaponsWidgetsSec.end()) | 
|---|
| 776 |   { | 
|---|
| 777 |     expectedWidgetSizeY = (*weaponWidget)->getSizeY2D(); | 
|---|
| 778 |   } | 
|---|
| 779 |   pos.y = resY - expectedWidgetSizeY * 0.6; | 
|---|
| 780 |   pos.x = overlayWidth + this->rightRect->getAbsCoor2D().x; | 
|---|
| 781 |  | 
|---|
| 782 |   for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) | 
|---|
| 783 |   { | 
|---|
| 784 |     float ySize = (*weaponWidget)->getSizeY2D(); | 
|---|
| 785 |     float xSize = (*weaponWidget)->getSizeX2D(); | 
|---|
| 786 |     if (xSize > largestWidgetSizeX) | 
|---|
| 787 |       largestWidgetSizeX = xSize; | 
|---|
| 788 |     if (pos.x < ySize) | 
|---|
| 789 |     { | 
|---|
| 790 |       pos.x = overlayWidth; | 
|---|
| 791 |       pos.y -= largestWidgetSizeX + expectedWidgetSizeY * 0.6; | 
|---|
| 792 |     } | 
|---|
| 793 |     pos.x -= ySize; | 
|---|
| 794 |     //PRINTF(0)("secweaponwidget y-size: %f/n", (*weaponWidget)->getSizeY2D()); | 
|---|
| 795 |     (*weaponWidget)->setAbsCoor2D(pos.x, pos.y);//+this->rightRect->getAbsCoor2D().x, pos.y); | 
|---|
| 796 |     if (!this->hidden) | 
|---|
| 797 |         (*weaponWidget)->show(); | 
|---|
| 798 |     else | 
|---|
| 799 |         (*weaponWidget)->hide(); | 
|---|
| 800 |     //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); | 
|---|
| 801 |   } | 
|---|
| 802 |  | 
|---|
| 803 | } | 
|---|
| 804 |  | 
|---|
| 805 | void Hud::draw() const | 
|---|
| 806 | { | 
|---|
| 807 |   //  GLGuiWidget::draw(); | 
|---|
| 808 | } | 
|---|
| 809 |  | 
|---|
| 810 |  | 
|---|
| 811 | void Hud::process(const Event &event) | 
|---|
| 812 | { | 
|---|
| 813 |   if (event.type == EV_VIDEO_RESIZE) | 
|---|
| 814 |     this->updateResolution(); | 
|---|
| 815 |   else if (event.type == SDLK_TAB) | 
|---|
| 816 |   { | 
|---|
| 817 |     /// TODO SHOW THE INPUT-LINE | 
|---|
| 818 |   //  this->inputLine->select(); | 
|---|
| 819 |   } | 
|---|
| 820 | } | 
|---|
| 821 |  | 
|---|
| 822 | /* | 
|---|
| 823 | void Hud::createShipValuesBox() | 
|---|
| 824 | { | 
|---|
| 825 |   this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical); | 
|---|
| 826 |   //this->shipValuesBox->setWidgetSize(1000,500); | 
|---|
| 827 |   //this->shipValuesBox->setBackgroundTexture("textures/gui_container_background.png"); | 
|---|
| 828 |   this->shipValuesBox->setBackgroundTexture(Texture()); | 
|---|
| 829 |   this->shipValuesBox->setBackgroundColor(Color(0,0,1,0.5)); | 
|---|
| 830 |   this->shipValuesBox->setVisibility(true); | 
|---|
| 831 | } | 
|---|
| 832 | */ | 
|---|
| 833 |  | 
|---|
| 834 |  | 
|---|