| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | /*! | 
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| 17 | * @file t_animation.h | 
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| 18 | */ | 
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| 19 |  | 
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| 20 | #ifndef _T_ANIMATION_H | 
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| 21 | #define _T_ANIMATION_H | 
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| 22 |  | 
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| 23 | #include "animation.h" | 
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| 24 |  | 
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| 25 | #define DELTA_X 0.05  //!< the percentag of the distance that doesnt have to be done by neg_exp (asymptotical) ~ maschinendelta | 
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| 26 |  | 
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| 27 | //! A Struct for Keyframes that simply hold a float | 
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| 28 | typedef struct KeyFrameF | 
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| 29 | { | 
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| 30 | float duration;             //!< duration of this keyframe | 
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| 31 | float value;                //!< value of this keyframe | 
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| 32 | ANIM_FUNCTION animFunc;     //!< with whitch function to iterate to the next KeyFrameF | 
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| 33 | }; | 
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| 34 |  | 
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| 35 |  | 
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| 36 | //! A Class to handle some animation for single floated values. | 
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| 37 | template<class T> class tAnimation : public Animation | 
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| 38 | { | 
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| 39 | public: | 
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| 40 | tAnimation(T* object = NULL, void (T::*funcToAnim)(float) = NULL); | 
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| 41 |  | 
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| 42 | void setFuncToAnim(T* object, void (T::*funcToAnim)(float)); | 
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| 43 |  | 
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| 44 | void addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc = ANIM_DEFAULT_FUNCTION); | 
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| 45 |  | 
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| 46 | virtual void rewind(); | 
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| 47 | virtual void tick(float dt); | 
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| 48 |  | 
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| 49 | private: | 
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| 50 | // animation functions | 
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| 51 | void setAnimFunc(ANIM_FUNCTION animFunc); | 
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| 52 | float constant(float timePassed) const; | 
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| 53 | float linear(float timePassed) const; | 
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| 54 | float sine(float timePassed) const; | 
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| 55 | float cosine(float timePassed) const; | 
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| 56 | float exp(float timePassed) const; | 
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| 57 | float negExp(float timePassed) const; | 
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| 58 | float quadratic(float timePassed) const; | 
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| 59 | float random(float timePassed) const; | 
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| 60 |  | 
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| 61 |  | 
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| 62 | private: | 
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| 63 | typedef std::list<KeyFrameF> KeyFrameList; | 
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| 64 | typedef typename KeyFrameList::iterator KeyFrameIterator; | 
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| 65 |  | 
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| 66 | //  ANIM_FUNCTION animFunc | 
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| 67 | float (tAnimation<T>::*animFunc)(float) const;  //!< A Function for the AnimationType | 
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| 68 |  | 
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| 69 | KeyFrameIterator   currentKeyFrame;                     //!< The current KeyFrame | 
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| 70 | KeyFrameIterator   nextKeyFrame;                        //!< The KeyFrame we iterate to | 
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| 71 | KeyFrameList       keyFrameList;                 //!< The KeyFrameList | 
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| 72 |  | 
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| 73 | T* object;                                      //!< The Object from which to Animate something | 
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| 74 | void (T::*funcToAnim)(float);                   //!< The function to Animate | 
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| 75 |  | 
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| 76 | float expFactor;                                //!< some factors | 
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| 77 | }; | 
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| 78 |  | 
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| 79 |  | 
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| 80 |  | 
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| 81 | /** | 
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| 82 | *  standard constructor | 
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| 83 | */ | 
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| 84 | template<class T> | 
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| 85 | tAnimation<T>::tAnimation (T* object, void (T::*funcToAnim)(float)) | 
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| 86 | { | 
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| 87 | // create a new List | 
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| 88 | KeyFrameF tmpKeyFrame; | 
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| 89 | tmpKeyFrame.value = 0.0; | 
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| 90 | tmpKeyFrame.duration = 1.0; | 
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| 91 | keyFrameList.push_back(tmpKeyFrame); | 
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| 92 |  | 
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| 93 | this->currentKeyFrame = keyFrameList.begin(); | 
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| 94 | this->nextKeyFrame = keyFrameList.begin(); | 
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| 95 |  | 
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| 96 | this->animFunc = &tAnimation<T>::linear; | 
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| 97 |  | 
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| 98 | this->setFuncToAnim(object, funcToAnim); | 
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| 99 | } | 
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| 100 |  | 
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| 101 |  | 
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| 102 | /** | 
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| 103 | *  rewinds the Animation to the beginning (first KeyFrame and time == 0) | 
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| 104 | */ | 
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| 105 | template<class T> | 
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| 106 | void tAnimation<T>::rewind() | 
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| 107 | { | 
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| 108 | this->currentKeyFrame = keyFrameList.begin(); | 
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| 109 | this->nextKeyFrame = ++keyFrameList.begin(); | 
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| 110 | this->localTime = 0.0; | 
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| 111 | this->setAnimFunc((*this->currentKeyFrame).animFunc); | 
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| 112 | } | 
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| 113 |  | 
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| 114 | /** | 
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| 115 | *  sets the Function we want to animate | 
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| 116 | * @param object from what object do we want to animate | 
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| 117 | * @param funcToAnim which function | 
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| 118 | */ | 
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| 119 | template<class T> | 
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| 120 | void tAnimation<T>::setFuncToAnim(T* object, void (T::*funcToAnim)(float)) | 
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| 121 | { | 
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| 122 | this->baseObject = this->object = object; | 
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| 123 | this->funcToAnim = funcToAnim; | 
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| 124 | } | 
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| 125 |  | 
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| 126 | /** | 
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| 127 | *  Appends a new Keyframe | 
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| 128 | * @param value the value of the new KeyFrame | 
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| 129 | * @param duration The duration from the new KeyFrame to the next one | 
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| 130 | * @param animFunc The function to animate between this keyFrame and the next one | 
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| 131 | */ | 
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| 132 | template<class T> | 
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| 133 | void tAnimation<T>::addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc) | 
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| 134 | { | 
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| 135 | // some small check | 
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| 136 | if (duration <= 0.0) | 
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| 137 | duration = 1.0; | 
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| 138 | if (animFunc == ANIM_NULL) | 
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| 139 | animFunc = ANIM_DEFAULT_FUNCTION; | 
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| 140 |  | 
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| 141 | KeyFrameF& tmpKeyFrame = keyFrameList.front(); | 
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| 142 |  | 
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| 143 | // when adding the first frame | 
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| 144 | if (this->keyFrameCount == 0) | 
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| 145 | { | 
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| 146 | this->setAnimFunc(animFunc); | 
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| 147 | } | 
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| 148 | else | 
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| 149 | { | 
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| 150 | this->keyFrameList.push_back(KeyFrameF()); | 
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| 151 | tmpKeyFrame = keyFrameList.back(); | 
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| 152 | // when adding the second frame | 
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| 153 | if (this->currentKeyFrame == this->nextKeyFrame) | 
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| 154 | this->nextKeyFrame = --keyFrameList.end(); | 
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| 155 | } | 
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| 156 |  | 
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| 157 | tmpKeyFrame.value = value; | 
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| 158 | tmpKeyFrame.duration = duration; | 
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| 159 | tmpKeyFrame.animFunc = animFunc; | 
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| 160 | this->keyFrameCount++; | 
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| 161 | } | 
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| 162 |  | 
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| 163 | /** | 
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| 164 | *  ticks the Animation | 
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| 165 | * @param dt how much time to tick | 
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| 166 | */ | 
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| 167 | template<class T> | 
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| 168 | void tAnimation<T>::tick(float dt) | 
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| 169 | { | 
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| 170 | if (this->bRunning) | 
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| 171 | { | 
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| 172 | this->localTime += dt; | 
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| 173 | if (localTime >= this->currentKeyFrame->duration) | 
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| 174 | { | 
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| 175 | if (likely(this->keyFramesToPlay != 0)) | 
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| 176 | { | 
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| 177 | if (unlikely(this->keyFramesToPlay > 0)) | 
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| 178 | --this->keyFramesToPlay; | 
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| 179 | // switching to the next Key-Frame | 
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| 180 | this->localTime -= this->currentKeyFrame->duration; | 
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| 181 |  | 
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| 182 | this->currentKeyFrame = this->nextKeyFrame; | 
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| 183 | // checking, if we should still Play the animation | 
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| 184 | if (this->currentKeyFrame == --this->keyFrameList.end()) | 
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| 185 | this->handleInfinity(); | 
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| 186 | this->nextKeyFrame = this->currentKeyFrame; | 
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| 187 | this->nextKeyFrame++; | 
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| 188 |  | 
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| 189 | //printf("%p from:%f to:%f\n", this->currentKeyFrame,this->currentKeyFrame->value, this->nextKeyFrame->value); | 
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| 190 | this->setAnimFunc(this->currentKeyFrame->animFunc); | 
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| 191 | } | 
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| 192 | else | 
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| 193 | this->pause(); | 
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| 194 | } | 
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| 195 |  | 
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| 196 | (this->object->*(funcToAnim))((this->*animFunc)(this->localTime)); | 
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| 197 | } | 
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| 198 | } | 
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| 199 |  | 
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| 200 | /** | 
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| 201 | *  Sets The kind of Animation between this keyframe and the next one | 
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| 202 | * @param animFunc The Type of Animation to set | 
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| 203 | */ | 
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| 204 | template<class T> | 
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| 205 | void tAnimation<T>::setAnimFunc(ANIM_FUNCTION animFunc) | 
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| 206 | { | 
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| 207 | switch (animFunc) | 
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| 208 | { | 
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| 209 | default: | 
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| 210 | case ANIM_CONSTANT: | 
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| 211 | this->animFunc = &tAnimation<T>::constant; | 
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| 212 | break; | 
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| 213 | case ANIM_LINEAR: | 
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| 214 | this->animFunc = &tAnimation<T>::linear; | 
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| 215 | break; | 
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| 216 | case ANIM_SINE: | 
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| 217 | this->animFunc = &tAnimation<T>::sine; | 
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| 218 | break; | 
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| 219 | case ANIM_COSINE: | 
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| 220 | this->animFunc = &tAnimation<T>::cosine; | 
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| 221 | break; | 
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| 222 | case ANIM_EXP: | 
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| 223 | this->animFunc = &tAnimation<T>::exp; | 
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| 224 | break; | 
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| 225 | case ANIM_NEG_EXP: | 
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| 226 | this->animFunc = &tAnimation<T>::negExp; | 
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| 227 | expFactor =  - 1.0 / this->currentKeyFrame->duration * logf(DELTA_X); | 
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| 228 | break; | 
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| 229 | case ANIM_QUADRATIC: | 
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| 230 | this->animFunc = &tAnimation<T>::quadratic; | 
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| 231 | break; | 
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| 232 | case ANIM_RANDOM: | 
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| 233 | this->animFunc = &tAnimation<T>::random; | 
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| 234 | break; | 
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| 235 | } | 
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| 236 | } | 
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| 237 |  | 
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| 238 |  | 
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| 239 | // animation functions | 
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| 240 | /** | 
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| 241 | *  stays at the value of the currentKeyFrame | 
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| 242 | * @param timePassed The time passed since this Keyframe began | 
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| 243 | */ | 
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| 244 | template<class T> | 
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| 245 | float tAnimation<T>::constant(float timePassed) const | 
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| 246 | { | 
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| 247 | return this->currentKeyFrame->value; | 
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| 248 | } | 
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| 249 |  | 
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| 250 | /** | 
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| 251 | *  linear interpolation between this keyframe and the next one | 
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| 252 | * @param timePassed The time passed since this Keyframe began | 
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| 253 | */ | 
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| 254 | template<class T> | 
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| 255 | float tAnimation<T>::linear(float timePassed) const | 
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| 256 | { | 
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| 257 | return this->currentKeyFrame->value + (this->nextKeyFrame->value - this->currentKeyFrame->value) | 
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| 258 | * (timePassed / this->currentKeyFrame->duration); | 
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| 259 | } | 
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| 260 |  | 
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| 261 | /** | 
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| 262 | *  a Sinusodial Interpolation between this keyframe and the next one | 
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| 263 | * @param timePassed The time passed since this Keyframe began | 
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| 264 | */ | 
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| 265 | template<class T> | 
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| 266 | float tAnimation<T>::sine(float timePassed) const | 
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| 267 | { | 
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| 268 | if (timePassed * 2.0 < this->currentKeyFrame->duration) | 
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| 269 | return this->currentKeyFrame->value + (this->nextKeyFrame->value - this->currentKeyFrame->value) | 
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| 270 | * sin( M_PI * timePassed / this->currentKeyFrame->duration)/2; | 
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| 271 | else | 
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| 272 | return this->nextKeyFrame->value - (this->nextKeyFrame->value - this->currentKeyFrame->value) | 
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| 273 | * sin( M_PI * (1.0 - timePassed / this->currentKeyFrame->duration))/2; | 
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| 274 | /* | 
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| 275 | printf("::%f::::%f::\n",timePassed/this->currentKeyFrame->duration,retVal); | 
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| 276 | return retVal; | 
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| 277 | */ | 
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| 278 | } | 
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| 279 |  | 
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| 280 | /** | 
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| 281 | *  a cosine interpolation between this keyframe and the next one | 
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| 282 | * @param timePassed The time passed since this Keyframe began | 
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| 283 | */ | 
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| 284 | template<class T> | 
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| 285 | float tAnimation<T>::cosine(float timePassed) const | 
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| 286 | { | 
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| 287 | return ((this->nextKeyFrame->value + this->currentKeyFrame->value) + | 
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| 288 | (this->currentKeyFrame->value - this->nextKeyFrame->value) * | 
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| 289 | cos( M_PI * timePassed / this->currentKeyFrame->duration))/2; | 
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| 290 | } | 
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| 291 |  | 
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| 292 | /** | 
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| 293 | *  an exponential interpolation between this keyframe and the next one | 
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| 294 | * @param timePassed The time passed since this Keyframe began | 
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| 295 | */ | 
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| 296 | template<class T> | 
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| 297 | float tAnimation<T>::exp(float timePassed) const | 
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| 298 | { | 
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| 299 | return this->linear(timePassed); | 
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| 300 | } | 
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| 301 |  | 
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| 302 | /** | 
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| 303 | *  a negative exponential interpolation between this keyframe and the next one | 
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| 304 | * @param timePassed The time passed since this Keyframe began | 
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| 305 | */ | 
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| 306 | template<class T> | 
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| 307 | float tAnimation<T>::negExp(float timePassed) const | 
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| 308 | { | 
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| 309 | float d = this->currentKeyFrame->value - this->nextKeyFrame->value; | 
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| 310 | float e = d * (1.0 - expf(- timePassed * expFactor)); | 
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| 311 | return  this->currentKeyFrame->value - e; | 
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| 312 | } | 
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| 313 |  | 
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| 314 | /** | 
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| 315 | *  a quadratic interpolation between this keyframe and the next one | 
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| 316 | * @param timePassed The time passed since this Keyframe began | 
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| 317 | */ | 
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| 318 | template<class T> | 
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| 319 | float tAnimation<T>::quadratic(float timePassed) const | 
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| 320 | { | 
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| 321 | return this->linear(timePassed); | 
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| 322 | } | 
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| 323 |  | 
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| 324 | /** | 
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| 325 | *  some random animation (fluctuating) | 
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| 326 | * @param timePassed The time passed since this Keyframe began | 
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| 327 | */ | 
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| 328 | template<class T> | 
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| 329 | float tAnimation<T>::random(float timePassed) const | 
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| 330 | { | 
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| 331 | return this->currentKeyFrame->value + | 
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| 332 | (this->nextKeyFrame->value - this->currentKeyFrame->value) * | 
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| 333 | (float)rand()/(float)RAND_MAX; | 
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| 334 | } | 
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| 335 |  | 
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| 336 | #endif /* _T_ANIMATION_H */ | 
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