| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli (patrick@orxonox.ethz.ch) |
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| 13 | co-programmer: Christoph Renner (rennerc@ee.ethz.ch) |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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| 19 | */ |
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| 20 | #define DEBUG_MODULE_NETWORK |
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| 21 | |
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| 22 | #include "debug.h" |
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| 23 | #include "shell_command.h" |
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| 24 | |
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| 25 | /* include your own header */ |
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| 26 | #include "network_manager.h" |
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| 27 | #include "shared_network_data.h" |
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| 28 | #include "network_stream.h" |
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| 29 | #include "parser/preferences/preferences.h" |
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| 30 | #include "network_log.h" |
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| 31 | #include "network_game_manager.h" |
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| 32 | #include "proxy/proxy_control.h" |
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| 33 | |
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| 34 | |
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| 35 | /* using namespace std is default, this needs to be here */ |
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| 36 | |
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| 37 | |
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| 38 | SHELL_COMMAND(debug, NetworkManager, debug); |
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| 39 | SHELL_COMMAND(redirTest, NetworkManager, setRedirectionTest); |
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| 40 | |
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| 41 | |
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| 42 | ObjectListDefinition(NetworkManager); |
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| 43 | NetworkManager* NetworkManager::singletonRef = NULL; |
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| 44 | |
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| 45 | /** |
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| 46 | * standard constructor |
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| 47 | */ |
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| 48 | NetworkManager::NetworkManager() |
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| 49 | { |
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| 50 | /* set the class id for the base object */ |
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| 51 | this->registerObject(this, NetworkManager::_objectList); |
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| 52 | PRINTF(0)("START\n"); |
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| 53 | |
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| 54 | /* initialize the references */ |
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| 55 | this->networkStream = NULL; |
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| 56 | this->elapsedTime = 0.0f; |
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| 57 | |
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| 58 | |
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| 59 | int port = Preferences::getInstance()->getInt( "network", "telnetport", 0 ); |
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| 60 | |
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| 61 | if ( port > 0 ) |
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| 62 | NetworkLog::getInstance()->listen( port ); |
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| 63 | |
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| 64 | PRINTF(0)("NetworkManager created\n"); |
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| 65 | } |
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| 66 | |
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| 67 | |
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| 68 | /** |
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| 69 | * standard deconstructor |
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| 70 | */ |
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| 71 | NetworkManager::~NetworkManager() |
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| 72 | { |
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| 73 | PRINTF(0)("NetworkManager destructor\n"); |
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| 74 | if ( this->networkStream ) |
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| 75 | { |
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| 76 | delete this->networkStream; |
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| 77 | this->networkStream = NULL; |
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| 78 | } |
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| 79 | |
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| 80 | NetworkManager::singletonRef = NULL; |
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| 81 | } |
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| 82 | |
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| 83 | |
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| 84 | /** |
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| 85 | * initializes the network manager |
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| 86 | */ |
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| 87 | void NetworkManager::initialize() |
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| 88 | { |
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| 89 | PRINTF(0)("NetworkManager initzalized\n"); |
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| 90 | } |
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| 91 | |
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| 92 | |
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| 93 | /** |
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| 94 | * shutsdown the network manager |
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| 95 | */ |
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| 96 | void NetworkManager::shutdown() |
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| 97 | { |
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| 98 | |
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| 99 | } |
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| 100 | |
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| 101 | |
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| 102 | |
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| 103 | /** |
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| 104 | * creates a new NetworkStream of server type |
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| 105 | * @param clientPort: number of the TCP/UDP port for client connections |
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| 106 | * @param proxyPort: number of the TCP/UDP port for proxy connections |
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| 107 | */ |
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| 108 | int NetworkManager::createMasterServer(unsigned int port) |
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| 109 | { |
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| 110 | // load the network settings |
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| 111 | NetworkSettings::getInstance()->loadData(); |
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| 112 | |
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| 113 | // create the network stream |
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| 114 | this->networkStream = new NetworkStream(NET_MASTER_SERVER); |
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| 115 | this->networkStream->createServer( port, port + 1, port + 2); |
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| 116 | |
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| 117 | // start the network game manager |
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| 118 | this->networkStream->createNetworkGameManager(); |
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| 119 | |
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| 120 | // init the proxy control center |
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| 121 | ProxyControl::getInstance(); |
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| 122 | |
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| 123 | PRINTF(0)("Created Network Master Server\n"); |
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| 124 | SDL_Delay(20); |
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| 125 | return 1; |
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| 126 | } |
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| 127 | |
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| 128 | /** |
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| 129 | * creates a new network stream of proxy server type |
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| 130 | * @param port: number of the TCP port |
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| 131 | */ |
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| 132 | int NetworkManager::createProxyServer(unsigned int port) |
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| 133 | { |
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| 134 | // load the network settings |
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| 135 | NetworkSettings::getInstance()->loadData(); |
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| 136 | |
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| 137 | // create the network stream af |
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| 138 | this->networkStream = new NetworkStream(NET_PROXY_SERVER_ACTIVE ); |
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| 139 | // first connect to the master server for synchronization |
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| 140 | this->networkStream->connectToMasterServer(NetworkSettings::getInstance()->getMasterAddr().ipString(), 10000); |
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| 141 | // start the handshake with the master server |
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| 142 | this->networkStream->startHandshake(NET_ID_MASTER_SERVER); |
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| 143 | |
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| 144 | // then start the server |
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| 145 | this->networkStream->createServer( port, port + 1, port + 2); |
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| 146 | |
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| 147 | // and to the other proxy servers also, this would be very nice if its works |
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| 148 | /* put it here....*/ |
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| 149 | |
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| 150 | // init the proxy control center |
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| 151 | ProxyControl::getInstance(); |
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| 152 | |
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| 153 | PRINTF(0)("Created Network Proxy Server\n"); |
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| 154 | SDL_Delay(20); |
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| 155 | return 1; |
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| 156 | } |
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| 157 | |
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| 158 | |
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| 159 | /** |
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| 160 | * creates a connection from one object to a host |
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| 161 | * @param hostName: the name of the destination host |
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| 162 | */ |
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| 163 | int NetworkManager::createClient(const std::string & name, unsigned int port) |
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| 164 | { |
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| 165 | // load the network settings |
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| 166 | NetworkSettings::getInstance()->loadData(); |
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| 167 | |
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| 168 | // create the network stream |
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| 169 | this->networkStream = new NetworkStream(NET_CLIENT); |
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| 170 | // connect to the master server, if a redirection should occure, this is handled in the NetworkStream itself |
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| 171 | this->networkStream->connectToMasterServer( name, port); |
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| 172 | |
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| 173 | |
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| 174 | // and start the handshake |
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| 175 | this->networkStream->startHandshake(); |
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| 176 | // create the proxy control |
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| 177 | ProxyControl::getInstance(); |
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| 178 | |
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| 179 | PRINTF(0)("Created Network Client\n"); |
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| 180 | return 1; |
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| 181 | } |
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| 182 | |
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| 183 | |
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| 184 | /** |
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| 185 | * reconnects this client to another server |
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| 186 | * @param address new server address |
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| 187 | */ |
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| 188 | void NetworkManager::reconnectToServer(IP address) |
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| 189 | { |
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| 190 | PRINTF(0)("Rec. reconnection command\n"); |
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| 191 | this->networkStream->reconnectToServer(address); |
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| 192 | } |
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| 193 | |
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| 194 | |
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| 195 | /** |
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| 196 | * connects a synchronizeable to the network stream |
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| 197 | * @param sync: synchronizeable to connect |
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| 198 | */ |
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| 199 | void NetworkManager::connectSynchronizeable(Synchronizeable& sync) |
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| 200 | { |
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| 201 | if( this->networkStream) |
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| 202 | this->networkStream->connectSynchronizeable(sync); |
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| 203 | } |
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| 204 | |
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| 205 | |
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| 206 | /** |
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| 207 | * sync the network |
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| 208 | * @param dtS: the seceonds elapsed since the last synchronize call |
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| 209 | */ |
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| 210 | void NetworkManager::synchronize( float dtS) |
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| 211 | { |
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| 212 | this->elapsedTime += dtS; |
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| 213 | if( likely(this->elapsedTime < 1.0f / NETWORK_FREQUENCY)) |
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| 214 | return; |
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| 215 | |
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| 216 | this->elapsedTime = 0.0f; |
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| 217 | |
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| 218 | if ( this->networkStream ) |
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| 219 | networkStream->processData(); |
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| 220 | |
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| 221 | NetworkGameManager::getInstance()->tick( this->elapsedTime ); |
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| 222 | } |
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| 223 | |
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| 224 | |
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| 225 | |
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| 226 | /** |
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| 227 | * debug output |
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| 228 | */ |
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| 229 | void NetworkManager::debug() |
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| 230 | { |
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| 231 | PRINT(0)("=================Network::debug()=========\n"); |
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| 232 | this->networkStream->debug(); |
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| 233 | PRINT(0)("===========================================\n"); |
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| 234 | } |
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| 235 | |
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| 236 | |
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| 237 | void NetworkManager::setRedirectionTest() |
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| 238 | { |
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| 239 | this->networkStream->setRedirectionTest(); |
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| 240 | } |
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| 241 | |
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