| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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| 17 | |
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| 18 | #include "element_2d.h" |
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| 19 | #include "render_2d.h" |
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| 20 | |
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| 21 | #include <algorithm> |
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| 22 | |
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| 23 | // ONLY IF PNODE ENABLED // |
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| 24 | #include "state.h" |
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| 25 | #include "p_node.h" |
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| 26 | #include "tools/camera.h" |
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| 27 | /////////////////////////// |
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| 28 | |
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| 29 | #include "graphics_engine.h" |
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| 30 | #include "util/loading/load_param.h" |
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| 31 | |
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| 32 | #include "color.h" |
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| 33 | #include "debug.h" |
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| 34 | #include "shell_command.h" |
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| 35 | |
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| 36 | SHELL_COMMAND(debug, Element2D, debug2D); |
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| 37 | |
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| 38 | ObjectListDefinition(Element2D); |
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| 39 | |
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| 40 | |
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| 41 | /** |
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| 42 | * @brief standard constructor |
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| 43 | * @param parent the parent to set for this Element2D |
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| 44 | * |
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| 45 | * NullElement2D needs this constructor with parameter NULL to initialize |
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| 46 | * itself. Otherwise it would result in an endless Loop. |
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| 47 | */ |
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| 48 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer, short nodeFlags) |
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| 49 | { |
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| 50 | this->registerObject(this, Element2D::_objectList); |
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| 51 | |
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| 52 | this->setVisibility(true); |
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| 53 | this->bCurrentlyVisible = true; |
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| 54 | this->activate2D(); |
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| 55 | this->setAlignment(E2D_ALIGN_NONE); |
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| 56 | this->bindNode = NULL; |
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| 57 | |
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| 58 | this->parentMode = nodeFlags; |
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| 59 | this->parent = NULL; |
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| 60 | this->absDirection = 0.0; |
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| 61 | this->relDirection = 0.0; |
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| 62 | this->bRelCoorChanged = true; |
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| 63 | this->bRelDirChanged = true; |
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| 64 | this->toCoordinate = NULL; |
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| 65 | this->toDirection = NULL; |
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| 66 | |
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| 67 | this->size = Vector2D(0,0); |
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| 68 | this->toSize = NULL; |
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| 69 | |
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| 70 | |
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| 71 | this->layer = layer; |
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| 72 | if (parent != NULL) |
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| 73 | parent->addChild2D(this); |
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| 74 | } |
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| 75 | |
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| 76 | |
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| 77 | /** |
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| 78 | * @brief the mighty NullElement |
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| 79 | * TopMost Node of them all. |
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| 80 | */ |
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| 81 | Element2D* Element2D::nullElement = NULL; |
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| 82 | |
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| 83 | |
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| 84 | /** |
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| 85 | * @brief standard deconstructor |
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| 86 | * |
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| 87 | * There are two general ways to delete an Element2D |
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| 88 | * 1. delete instance; |
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| 89 | * -> result |
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| 90 | * delete this Node and all its children and children's children... |
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| 91 | * (danger if you still want the instance!!) |
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| 92 | * |
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| 93 | * 2. instance->remove2D(); delete instance; |
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| 94 | * -> result: |
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| 95 | * moves its children to the NullElement2D |
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| 96 | * then deletes the Element. |
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| 97 | */ |
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| 98 | Element2D::~Element2D () |
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| 99 | { |
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| 100 | // remove the Element2D, delete it's children (if required). |
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| 101 | std::list<Element2D*>::iterator tmp = this->children.begin(); |
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| 102 | std::list<Element2D*>::iterator deleteNode; |
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| 103 | while(!this->children.empty()) |
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| 104 | while (tmp != this->children.end()) |
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| 105 | { |
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| 106 | deleteNode = tmp; |
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| 107 | tmp++; |
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| 108 | // printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassCName(), this->getName()); |
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| 109 | if ((this->parentMode & E2D_PROHIBIT_CHILD_DELETE) || |
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| 110 | ((*deleteNode)->parentMode & E2D_PROHIBIT_DELETE_WITH_PARENT)) |
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| 111 | { |
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| 112 | if (this == Element2D::nullElement && (*deleteNode)->parentMode & E2D_REPARENT_TO_NULL) |
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| 113 | delete (*deleteNode); |
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| 114 | else |
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| 115 | (*deleteNode)->reparent2D(); |
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| 116 | } |
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| 117 | else |
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| 118 | delete (*deleteNode); |
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| 119 | } |
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| 120 | |
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| 121 | if (this->parent != NULL) |
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| 122 | { |
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| 123 | this->parent->eraseChild2D(this); |
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| 124 | this->parent = NULL; |
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| 125 | } |
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| 126 | |
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| 127 | // remove all other allocated memory. |
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| 128 | if (this->toCoordinate != NULL) |
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| 129 | delete this->toCoordinate; |
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| 130 | if (this->toDirection != NULL) |
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| 131 | delete this->toDirection; |
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| 132 | if (this->toSize != NULL) |
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| 133 | delete this->toSize; |
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| 134 | |
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| 135 | if (this == Element2D::nullElement) |
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| 136 | Element2D::nullElement = NULL; |
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| 137 | } |
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| 138 | |
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| 139 | |
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| 140 | /** |
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| 141 | * @brief Loads the Parameters of an Element2D from... |
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| 142 | * @param root The XML-element to load from |
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| 143 | */ |
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| 144 | void Element2D::loadParams(const TiXmlElement* root) |
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| 145 | { |
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| 146 | BaseObject::loadParams(root); |
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| 147 | |
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| 148 | // ELEMENT2D-native settings. |
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| 149 | LoadParam(root, "alignment", this, Element2D, setAlignment) |
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| 150 | .describe("loads the alignment: (either: center, left, right or screen-center)"); |
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| 151 | |
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| 152 | LoadParam(root, "layer", this, Element2D, setLayer) |
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| 153 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); |
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| 154 | |
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| 155 | LoadParam(root, "bind-node", this, Element2D, setBindNode) |
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| 156 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); |
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| 157 | |
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| 158 | LoadParam(root, "visibility", this, Element2D, setVisibility) |
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| 159 | .describe("if the Element is visible or not"); |
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| 160 | |
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| 161 | |
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| 162 | // PNode-style: |
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| 163 | LoadParam(root, "rel-coor-2d", this, Element2D, setRelCoor2D) |
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| 164 | .describe("Sets The relative position of the Node to its parent."); |
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| 165 | |
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| 166 | LoadParam(root, "abs-coor-2d", this, Element2D, setAbsCoor2D) |
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| 167 | .describe("Sets The absolute Position of the Node."); |
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| 168 | |
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| 169 | LoadParam(root, "rel-dir-2d", this, Element2D, setRelDir2D) |
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| 170 | .describe("Sets The relative rotation of the Node to its parent."); |
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| 171 | |
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| 172 | LoadParam(root, "abs-dir-2d", this, Element2D, setAbsDir2D) |
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| 173 | .describe("Sets The absolute rotation of the Node."); |
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| 174 | |
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| 175 | LoadParam(root, "parent", this, Element2D, setParent2D) |
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| 176 | .describe("the Name of the Parent of this Element2D"); |
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| 177 | |
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| 178 | LoadParam(root, "parent-mode", this, Element2D, setParentMode2D) |
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| 179 | .describe("the mode to connect this node to its parent ()"); |
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| 180 | |
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| 181 | // cycling properties |
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| 182 | LOAD_PARAM_START_CYCLE(root, element); |
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| 183 | { |
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| 184 | LoadParam_CYCLE(element, "child", this, Element2D, addChild2D) |
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| 185 | .describe("adds a new Child to the current Node."); |
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| 186 | } |
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| 187 | LOAD_PARAM_END_CYCLE(element); |
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| 188 | } |
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| 189 | |
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| 190 | /** |
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| 191 | * @brief sets the alignment of the 2D-element in form of a String |
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| 192 | * @param alignment the alignment @see loadParams |
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| 193 | */ |
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| 194 | void Element2D::setAlignment(const std::string& alignment) |
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| 195 | { |
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| 196 | if (alignment == "center") |
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| 197 | this->setAlignment(E2D_ALIGN_CENTER); |
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| 198 | else if (alignment == "left") |
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| 199 | this->setAlignment(E2D_ALIGN_LEFT); |
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| 200 | else if (alignment == "right") |
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| 201 | this->setAlignment(E2D_ALIGN_RIGHT); |
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| 202 | else if (alignment == "screen-center") |
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| 203 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); |
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| 204 | } |
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| 205 | |
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| 206 | |
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| 207 | /** |
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| 208 | * @brief moves a Element to another layer |
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| 209 | * @param layer the Layer this is drawn on |
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| 210 | */ |
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| 211 | void Element2D::setLayer(E2D_LAYER layer) |
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| 212 | { |
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| 213 | if (unlikely(this->layer == layer)) return; |
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| 214 | |
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| 215 | if (this->parent != NULL && this->parent->getLayer() > layer) |
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| 216 | { |
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| 217 | PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", |
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| 218 | this->getCName(), |
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| 219 | Element2D::layer2DToChar(layer), |
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| 220 | this->parent->getCName(), |
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| 221 | Element2D::layer2DToChar(this->parent->getLayer())); |
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| 222 | layer = this->parent->getLayer(); |
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| 223 | } |
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| 224 | this->layer = layer; |
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| 225 | |
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| 226 | |
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| 227 | if (this->parent != NULL) |
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| 228 | this->parent->children.sort(layerSortPredicate); |
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| 229 | } |
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| 230 | |
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| 231 | /** |
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| 232 | * @brief sets the layer onto which this 2D-element is projected to. |
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| 233 | * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const std::string& layer) |
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| 234 | */ |
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| 235 | void Element2D::setLayer(const std::string& layer) |
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| 236 | { |
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| 237 | this->setLayer(Element2D::charToLayer2D(layer)); |
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| 238 | } |
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| 239 | |
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| 240 | /** |
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| 241 | * @brief sets the Size of the Element2D softly. |
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| 242 | * @param x the x-coordinate |
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| 243 | * @param y the y-coordinate. |
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| 244 | * @param bias the bias (bigger = faster). |
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| 245 | */ |
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| 246 | void Element2D::setSizeSoft2D(float x, float y, float bias) |
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| 247 | { |
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| 248 | if (likely(this->toSize == NULL)) |
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| 249 | this->toSize = new Vector2D(); |
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| 250 | |
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| 251 | *this->toSize = Vector2D(x,y);; |
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| 252 | this->bias = bias; |
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| 253 | } |
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| 254 | |
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| 255 | |
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| 256 | /** |
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| 257 | * @brief sets a node, this 2D-Element should be shown upon |
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| 258 | * @param bindNode the Node of the Node. (if NULL it will be unset). |
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| 259 | */ |
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| 260 | void Element2D::setBindNode(const PNode* bindNode) |
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| 261 | { |
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| 262 | this->bindNode = bindNode; |
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| 263 | this->bCurrentlyVisible = (bindNode == NULL); |
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| 264 | } |
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| 265 | |
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| 266 | /** |
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| 267 | * @brief sets a node, this 2D-Element should be shown upon |
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| 268 | * @param bindNode the name of the Node (should be existing) |
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| 269 | */ |
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| 270 | void Element2D::setBindNode(const std::string& bindNode) |
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| 271 | { |
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| 272 | const PNode* tmpBindNode = PNode::objectList().getObject(bindNode); |
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| 273 | if (tmpBindNode != NULL) |
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| 274 | this->bindNode = tmpBindNode; |
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| 275 | } |
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| 276 | |
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| 277 | /** |
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| 278 | * @brief sets the relative coordinate of the Element2D to its parent |
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| 279 | * @param relCoord the relative coordinate to the parent |
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| 280 | */ |
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| 281 | void Element2D::setRelCoor2D (const Vector2D& relCoord) |
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| 282 | { |
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| 283 | if (this->toCoordinate!= NULL) |
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| 284 | { |
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| 285 | delete this->toCoordinate; |
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| 286 | this->toCoordinate = NULL; |
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| 287 | } |
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| 288 | this->relCoordinate = relCoord; |
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| 289 | this->bRelCoorChanged = true; |
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| 290 | } |
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| 291 | |
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| 292 | /** |
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| 293 | * @brief sets the relative coordinate of the Element2D to its Parent |
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| 294 | * @param x the x coordinate |
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| 295 | * @param y the y coordinate |
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| 296 | */ |
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| 297 | void Element2D::setRelCoor2D (float x, float y) |
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| 298 | { |
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| 299 | this->setRelCoor2D(Vector2D(x,y)); |
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| 300 | } |
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| 301 | |
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| 302 | /** |
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| 303 | * @brief updates the Rel - Coordinate in x-direction |
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| 304 | * @param x the x coordinate |
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| 305 | */ |
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| 306 | void Element2D::setRelCoorX2D(float x) |
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| 307 | { |
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| 308 | this->setRelCoor2D(Vector2D(x, this->relCoordinate.y)); |
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| 309 | } |
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| 310 | |
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| 311 | /** |
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| 312 | * @brief updates the Rel - Coordinate in y-direction |
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| 313 | * @param y the y coordinate |
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| 314 | */ |
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| 315 | void Element2D::setRelCoorY2D(float y) |
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| 316 | { |
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| 317 | this->setRelCoor2D(Vector2D(this->relCoordinate.x, y)); |
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| 318 | } |
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| 319 | |
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| 320 | |
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| 321 | /** |
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| 322 | * @brief sets the Relative coordinate to the parent in Pixels |
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| 323 | * @param x the relCoord X |
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| 324 | * @param y the relCoord Y |
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| 325 | */ |
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| 326 | void Element2D::setRelCoor2Dpx (int x, int y) |
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| 327 | { |
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| 328 | this->setRelCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 329 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); |
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| 330 | } |
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| 331 | |
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| 332 | /** |
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| 333 | * @brief sets a new relative position smoothely |
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| 334 | * @param relCoordSoft the new Position to iterate to |
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| 335 | * @param bias how fast to iterate to this position |
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| 336 | */ |
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| 337 | void Element2D::setRelCoorSoft2D(const Vector2D& relCoordSoft, float bias) |
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| 338 | { |
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| 339 | if (likely(this->toCoordinate == NULL)) |
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| 340 | this->toCoordinate = new Vector2D(); |
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| 341 | |
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| 342 | *this->toCoordinate = relCoordSoft; |
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| 343 | this->bias = bias; |
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| 344 | } |
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| 345 | |
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| 346 | /** |
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| 347 | * @brief sets a new relative position smoothely |
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| 348 | * @param x the new x-coordinate in Pixels of the Position to iterate to |
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| 349 | * @param y the new y-coordinate in Pixels of the Position to iterate to |
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| 350 | * @param bias how fast to iterate to this position |
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| 351 | */ |
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| 352 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) |
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| 353 | { |
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| 354 | this->setRelCoorSoft2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 355 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY()), |
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| 356 | bias); |
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| 357 | } |
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| 358 | |
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| 359 | /** |
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| 360 | * @brief set relative coordinates smoothely |
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| 361 | * @param x x-relative coordinates to its parent |
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| 362 | * @param y y-relative coordinates to its parent |
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| 363 | * @param z z-relative coordinates to its parent |
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| 364 | * @see void PNode::setRelCoorSoft (const Vector2D&, float) |
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| 365 | */ |
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| 366 | void Element2D::setRelCoorSoft2D(float x, float y, float bias) |
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| 367 | { |
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| 368 | this->setRelCoorSoft2D(Vector2D(x, y), bias); |
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| 369 | } |
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| 370 | |
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| 371 | /** |
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| 372 | * @param absCoord set absolute coordinate |
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| 373 | */ |
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| 374 | void Element2D::setAbsCoor2D (const Vector2D& absCoord) |
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| 375 | { |
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| 376 | if (this->toCoordinate!= NULL) |
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| 377 | { |
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| 378 | delete this->toCoordinate; |
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| 379 | this->toCoordinate = NULL; |
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| 380 | } |
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| 381 | |
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| 382 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 383 | { |
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| 384 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 385 | if (likely(this->parent != NULL)) |
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| 386 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 387 | else |
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| 388 | this->relCoordinate = absCoord; |
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| 389 | } |
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| 390 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 391 | { |
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| 392 | if (likely(this->parent != NULL)) |
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| 393 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 394 | else |
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| 395 | this->relCoordinate = absCoord; |
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| 396 | } |
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| 397 | |
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| 398 | this->bRelCoorChanged = true; |
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| 399 | } |
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| 400 | |
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| 401 | /** |
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| 402 | * @param x x-coordinate. |
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| 403 | * @param y y-coordinate. |
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| 404 | * @param z z-coordinate. |
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| 405 | * @see void PNode::setAbsCoor (const Vector2D& absCoord) |
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| 406 | */ |
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| 407 | void Element2D::setAbsCoor2D (float x, float y) |
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| 408 | { |
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| 409 | this->setAbsCoor2D(Vector2D(x, y)); |
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| 410 | } |
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| 411 | |
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| 412 | /** |
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| 413 | * @brief updates the Abs - Coordinate in x-direction |
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| 414 | * @param x the x coordinate |
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| 415 | */ |
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| 416 | void Element2D::setAbsCoorX2D(float x) |
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| 417 | { |
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| 418 | this->setAbsCoor2D(x, this->getAbsCoor2D().y); |
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| 419 | } |
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| 420 | |
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| 421 | /** |
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| 422 | * @brief updates the Abs - Coordinate in y-direction |
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| 423 | * @param y the y coordinate |
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| 424 | */ |
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| 425 | void Element2D::setAbsCoorY2D(float y) |
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| 426 | { |
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| 427 | this->setAbsCoor2D(this->getAbsCoor2D().x, y); |
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| 428 | } |
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| 429 | |
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| 430 | |
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| 431 | /** |
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| 432 | * @param x x-coordinate in Pixels |
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| 433 | * @param y y-coordinate in Pixels |
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| 434 | * @see void PNode::setAbsCoor (const Vector2D& absCoord) |
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| 435 | */ |
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| 436 | void Element2D::setAbsCoor2Dpx (int x, int y) |
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| 437 | { |
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| 438 | this->setAbsCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 439 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); |
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| 440 | } |
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| 441 | |
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| 442 | /** |
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| 443 | * @param absCoordSoft set absolute coordinate |
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| 444 | * @param bias how fast to iterato to the new Coordinate |
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| 445 | */ |
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| 446 | void Element2D::setAbsCoorSoft2D (const Vector2D& absCoordSoft, float bias) |
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| 447 | { |
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| 448 | if (this->toCoordinate == NULL) |
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| 449 | this->toCoordinate = new Vector2D(); |
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| 450 | |
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| 451 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 452 | { |
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| 453 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 454 | if (likely(this->parent != NULL)) |
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| 455 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 456 | else |
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| 457 | *this->toCoordinate = absCoordSoft; |
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| 458 | } |
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| 459 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 460 | { |
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| 461 | if (likely(this->parent != NULL)) |
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| 462 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 463 | else |
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| 464 | *this->toCoordinate = absCoordSoft; |
|---|
| 465 | } |
|---|
| 466 | |
|---|
| 467 | this->bias = bias; |
|---|
| 468 | } |
|---|
| 469 | |
|---|
| 470 | /** |
|---|
| 471 | * @param x x-coordinate. |
|---|
| 472 | * @param y y-coordinate. |
|---|
| 473 | * @param z z-coordinate. |
|---|
| 474 | * @see void PNode::setAbsCoor (const Vector2D& absCoord) |
|---|
| 475 | */ |
|---|
| 476 | void Element2D::setAbsCoorSoft2D (float x, float y, float bias) |
|---|
| 477 | { |
|---|
| 478 | this->setAbsCoorSoft2D(Vector2D(x, y), bias); |
|---|
| 479 | } |
|---|
| 480 | |
|---|
| 481 | /** |
|---|
| 482 | * @brief shift coordinate ralative |
|---|
| 483 | * @param shift shift vector |
|---|
| 484 | * |
|---|
| 485 | * This simply adds the shift-Vector2D to the relative Coordinate |
|---|
| 486 | */ |
|---|
| 487 | void Element2D::shiftCoor2D (const Vector2D& shift) |
|---|
| 488 | { |
|---|
| 489 | this->relCoordinate += shift; |
|---|
| 490 | this->bRelCoorChanged = true; |
|---|
| 491 | } |
|---|
| 492 | |
|---|
| 493 | /** |
|---|
| 494 | * @brief shifts in PixelSpace |
|---|
| 495 | * @param x the pixels to shift in X |
|---|
| 496 | * @param y the pixels to shift in Y |
|---|
| 497 | */ |
|---|
| 498 | void Element2D::shiftCoor2Dpx (int x, int y) |
|---|
| 499 | { |
|---|
| 500 | this->shiftCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
|---|
| 501 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); |
|---|
| 502 | } |
|---|
| 503 | |
|---|
| 504 | /** |
|---|
| 505 | * @brief set relative direction |
|---|
| 506 | * @param relDir to its parent |
|---|
| 507 | */ |
|---|
| 508 | void Element2D::setRelDir2D (float relDir) |
|---|
| 509 | { |
|---|
| 510 | if (this->toDirection!= NULL) |
|---|
| 511 | { |
|---|
| 512 | delete this->toDirection; |
|---|
| 513 | this->toDirection = NULL; |
|---|
| 514 | } |
|---|
| 515 | |
|---|
| 516 | this->relDirection = relDir; |
|---|
| 517 | this->bRelDirChanged = true; |
|---|
| 518 | } |
|---|
| 519 | |
|---|
| 520 | /** |
|---|
| 521 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way |
|---|
| 522 | * @param relDirSoft the direction to iterate to smoothely. |
|---|
| 523 | * @param bias how fast to iterate to the new Direction |
|---|
| 524 | */ |
|---|
| 525 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) |
|---|
| 526 | { |
|---|
| 527 | if (likely(this->toDirection == NULL)) |
|---|
| 528 | this->toDirection = new float; |
|---|
| 529 | |
|---|
| 530 | *this->toDirection = relDirSoft; |
|---|
| 531 | this->bias = bias; |
|---|
| 532 | } |
|---|
| 533 | |
|---|
| 534 | /** |
|---|
| 535 | * @brief sets the absolute direction |
|---|
| 536 | * @param absDir absolute coordinates |
|---|
| 537 | */ |
|---|
| 538 | void Element2D::setAbsDir2D (float absDir) |
|---|
| 539 | { |
|---|
| 540 | if (this->toDirection!= NULL) |
|---|
| 541 | { |
|---|
| 542 | delete this->toDirection; |
|---|
| 543 | this->toDirection = NULL; |
|---|
| 544 | } |
|---|
| 545 | |
|---|
| 546 | if (likely(this->parent != NULL)) |
|---|
| 547 | this->relDirection = absDir - this->parent->getAbsDir2D(); |
|---|
| 548 | else |
|---|
| 549 | this->relDirection = absDir; |
|---|
| 550 | |
|---|
| 551 | this->bRelDirChanged = true; |
|---|
| 552 | } |
|---|
| 553 | |
|---|
| 554 | /** |
|---|
| 555 | * @brief sets the absolute direction softly |
|---|
| 556 | * @param absDir absolute coordinates |
|---|
| 557 | */ |
|---|
| 558 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) |
|---|
| 559 | { |
|---|
| 560 | if (this->toDirection == NULL) |
|---|
| 561 | this->toDirection = new float; |
|---|
| 562 | |
|---|
| 563 | if (likely(this->parent != NULL)) |
|---|
| 564 | *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); |
|---|
| 565 | else |
|---|
| 566 | *this->toDirection = absDirSoft; |
|---|
| 567 | |
|---|
| 568 | this->bias = bias; |
|---|
| 569 | } |
|---|
| 570 | |
|---|
| 571 | /** |
|---|
| 572 | * shift Direction |
|---|
| 573 | * @param shift the direction around which to shift. |
|---|
| 574 | */ |
|---|
| 575 | void Element2D::shiftDir2D (float shiftDir) |
|---|
| 576 | { |
|---|
| 577 | this->relDirection = this->relDirection + shiftDir; |
|---|
| 578 | this->bRelDirChanged = true; |
|---|
| 579 | } |
|---|
| 580 | |
|---|
| 581 | /** |
|---|
| 582 | * @brief adds a child and makes this node to a parent |
|---|
| 583 | * @param child child reference |
|---|
| 584 | * @param parentMode on which changes the child should also change ist state |
|---|
| 585 | * |
|---|
| 586 | * use this to add a child to this node. |
|---|
| 587 | */ |
|---|
| 588 | void Element2D::addChild2D (Element2D* child) |
|---|
| 589 | { |
|---|
| 590 | assert(child != NULL); |
|---|
| 591 | if( likely(child->parent != NULL)) |
|---|
| 592 | { |
|---|
| 593 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); |
|---|
| 594 | child->parent->eraseChild2D(child); |
|---|
| 595 | } |
|---|
| 596 | if (this->checkIntegrity(child)) |
|---|
| 597 | { |
|---|
| 598 | // Setting the New Parent. |
|---|
| 599 | child->parent = this; |
|---|
| 600 | if (likely(this != NULL)) |
|---|
| 601 | { |
|---|
| 602 | // Layers of Children that are smaller than this(parents) Layer will be updated, and pushed to the front. |
|---|
| 603 | if (unlikely(this->layer > child->getLayer())) |
|---|
| 604 | { |
|---|
| 605 | PRINTF(2)("Layer '%s' of Child(%s::%s) lower than parents(%s::%s) layer '%s'. updating...\n", |
|---|
| 606 | Element2D::layer2DToChar(child->getLayer()),child->getClassCName(), child->getCName(), |
|---|
| 607 | this->getClassCName(), this->getCName(), Element2D::layer2DToChar(this->layer)); |
|---|
| 608 | child->layer = this->layer; |
|---|
| 609 | this->children.push_front(child); |
|---|
| 610 | } |
|---|
| 611 | else |
|---|
| 612 | { |
|---|
| 613 | // Inserting the Element at the right Layer depth. |
|---|
| 614 | std::list<Element2D*>::iterator elem; |
|---|
| 615 | for (elem = this->children.begin(); elem != this->children.end(); elem++) |
|---|
| 616 | { |
|---|
| 617 | if ((*elem)->layer <= child->layer) |
|---|
| 618 | { |
|---|
| 619 | this->children.insert(elem, child); |
|---|
| 620 | break; |
|---|
| 621 | } |
|---|
| 622 | } |
|---|
| 623 | // if we are at the Last child push it back. |
|---|
| 624 | if (elem == this->children.end()) |
|---|
| 625 | this->children.push_back(child); |
|---|
| 626 | } |
|---|
| 627 | } |
|---|
| 628 | else |
|---|
| 629 | { |
|---|
| 630 | PRINTF(1)("Tried to reparent2D to own child '%s::%s' to '%s::%s'.\n", |
|---|
| 631 | this->getClassCName(), this->getCName(), child->getClassCName(), child->getCName()); |
|---|
| 632 | child->parent = NULL; |
|---|
| 633 | } |
|---|
| 634 | } |
|---|
| 635 | child->parentCoorChanged2D(); |
|---|
| 636 | } |
|---|
| 637 | |
|---|
| 638 | /** |
|---|
| 639 | * @see Element2D::addChild(Element2D* child); |
|---|
| 640 | * @param childName the name of the child to add to this PNode |
|---|
| 641 | */ |
|---|
| 642 | void Element2D::addChild2D (const std::string& childName) |
|---|
| 643 | { |
|---|
| 644 | Element2D* childNode = Element2D::objectList().getObject(childName); |
|---|
| 645 | if (childNode != NULL) |
|---|
| 646 | this->addChild2D(childNode); |
|---|
| 647 | } |
|---|
| 648 | |
|---|
| 649 | /** |
|---|
| 650 | * @brief removes a child from the node |
|---|
| 651 | * @param child the child to remove from this Node.. |
|---|
| 652 | * |
|---|
| 653 | * Children from nodes will not be lost, they are referenced to NullPointer |
|---|
| 654 | */ |
|---|
| 655 | void Element2D::removeChild2D (Element2D* child) |
|---|
| 656 | { |
|---|
| 657 | if (child != NULL) |
|---|
| 658 | child->remove2D(); |
|---|
| 659 | } |
|---|
| 660 | |
|---|
| 661 | /** |
|---|
| 662 | * !! PRIVATE FUNCTION |
|---|
| 663 | * @brief reparents an Element2D (happens on Parents Node delete or remove and Flags are set.) |
|---|
| 664 | */ |
|---|
| 665 | void Element2D::reparent2D() |
|---|
| 666 | { |
|---|
| 667 | if (this->parentMode & E2D_REPARENT_TO_NULL) |
|---|
| 668 | this->setParent2D((Element2D*)NULL); |
|---|
| 669 | else if (this->parentMode & E2D_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
|---|
| 670 | this->setParent2D(this->parent->getParent2D()); |
|---|
| 671 | else |
|---|
| 672 | this->setParent2D(Element2D::getNullElement()); |
|---|
| 673 | } |
|---|
| 674 | |
|---|
| 675 | |
|---|
| 676 | /** |
|---|
| 677 | * @param child the child to be erased from this Nodes List |
|---|
| 678 | */ |
|---|
| 679 | void Element2D::eraseChild2D(Element2D* child) |
|---|
| 680 | { |
|---|
| 681 | assert (this != NULL && child != NULL); |
|---|
| 682 | std::list<Element2D*>::iterator childIT = std::find(this->children.begin(), this->children.end(), child); |
|---|
| 683 | this->children.erase(childIT); |
|---|
| 684 | } |
|---|
| 685 | |
|---|
| 686 | |
|---|
| 687 | |
|---|
| 688 | /** |
|---|
| 689 | * @brief remove this Element from the tree and adds all children to NullElement2D |
|---|
| 690 | * |
|---|
| 691 | * afterwards this Node is free, and can be reattached, or deleted freely. |
|---|
| 692 | */ |
|---|
| 693 | void Element2D::remove2D() |
|---|
| 694 | { |
|---|
| 695 | std::list<Element2D*>::iterator child = this->children.begin(); |
|---|
| 696 | std::list<Element2D*>::iterator reparenter; |
|---|
| 697 | while (child != this->children.end()) |
|---|
| 698 | { |
|---|
| 699 | reparenter = child; |
|---|
| 700 | child++; |
|---|
| 701 | if (this->parentMode & E2D_REPARENT_CHILDREN_ON_REMOVE || |
|---|
| 702 | (*reparenter)->parentMode & E2D_REPARENT_ON_PARENTS_REMOVE) |
|---|
| 703 | { |
|---|
| 704 | (*reparenter)->reparent2D(); |
|---|
| 705 | PRINTF(5)("REPARENTED TO: %s::%s\n",(*reparenter)->getParent2D()->getClassCName(),(*reparenter)->getParent2D()->getCName()); |
|---|
| 706 | } |
|---|
| 707 | } |
|---|
| 708 | if (this->parent != NULL) |
|---|
| 709 | { |
|---|
| 710 | this->parent->eraseChild2D(this); |
|---|
| 711 | this->parent = NULL; |
|---|
| 712 | } |
|---|
| 713 | } |
|---|
| 714 | |
|---|
| 715 | |
|---|
| 716 | /** |
|---|
| 717 | * @see Element2D::setParent(Element2D* parent); |
|---|
| 718 | * @param parentName the name of the Parent to set to this Element2D |
|---|
| 719 | */ |
|---|
| 720 | void Element2D::setParent2D (const std::string& parentName) |
|---|
| 721 | { |
|---|
| 722 | Element2D* parentNode = Element2D::objectList().getObject(parentName); |
|---|
| 723 | if (parentNode != NULL) |
|---|
| 724 | parentNode->addChild2D(this); |
|---|
| 725 | else |
|---|
| 726 | PRINTF(2)("Not Found Element2D's (%s::%s) new Parent by Name: %s\n", |
|---|
| 727 | this->getClassCName(), this->getCName(), parentName.c_str()); |
|---|
| 728 | } |
|---|
| 729 | |
|---|
| 730 | /** |
|---|
| 731 | * @brief does the reparenting in a very smooth way |
|---|
| 732 | * @param parentNode the new Node to connect this node to. |
|---|
| 733 | * @param bias the speed to iterate to this new Positions |
|---|
| 734 | */ |
|---|
| 735 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) |
|---|
| 736 | { |
|---|
| 737 | if (this->parent == parentNode) |
|---|
| 738 | return; |
|---|
| 739 | |
|---|
| 740 | if (likely(this->toCoordinate == NULL)) |
|---|
| 741 | { |
|---|
| 742 | this->toCoordinate = new Vector2D(); |
|---|
| 743 | *this->toCoordinate = this->getRelCoor2D(); |
|---|
| 744 | } |
|---|
| 745 | if (likely(this->toDirection == NULL)) |
|---|
| 746 | { |
|---|
| 747 | this->toDirection = new float; |
|---|
| 748 | *this->toDirection = this->getRelDir2D(); |
|---|
| 749 | } |
|---|
| 750 | this->bias = bias; |
|---|
| 751 | |
|---|
| 752 | |
|---|
| 753 | Vector2D tmpV = this->getAbsCoor2D(); |
|---|
| 754 | float tmpQ = this->getAbsDir2D(); |
|---|
| 755 | |
|---|
| 756 | parentNode->addChild2D(this); |
|---|
| 757 | |
|---|
| 758 | if (this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) //! @todo implement this. |
|---|
| 759 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); |
|---|
| 760 | else |
|---|
| 761 | this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); |
|---|
| 762 | this->bRelCoorChanged = true; |
|---|
| 763 | |
|---|
| 764 | this->relDirection = (tmpQ - parentNode->getAbsDir2D()); |
|---|
| 765 | this->bRelDirChanged = true; |
|---|
| 766 | } |
|---|
| 767 | |
|---|
| 768 | /** |
|---|
| 769 | * @brief does the reparenting in a very smooth way |
|---|
| 770 | * @param parentName the name of the Parent to reconnect to |
|---|
| 771 | * @param bias the speed to iterate to this new Positions |
|---|
| 772 | */ |
|---|
| 773 | void Element2D::setParentSoft2D(const std::string& parentName, float bias) |
|---|
| 774 | { |
|---|
| 775 | Element2D* parentNode = Element2D::objectList().getObject(parentName); |
|---|
| 776 | if (parentNode != NULL) |
|---|
| 777 | this->setParentSoft2D(parentNode, bias); |
|---|
| 778 | } |
|---|
| 779 | |
|---|
| 780 | /** |
|---|
| 781 | * @param parentMode sets the parentingMode of this Node |
|---|
| 782 | */ |
|---|
| 783 | void Element2D::setParentMode2D(E2D_PARENT_MODE parentMode) |
|---|
| 784 | { |
|---|
| 785 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); |
|---|
| 786 | } |
|---|
| 787 | |
|---|
| 788 | |
|---|
| 789 | /** |
|---|
| 790 | * @brief sets the mode of this parent manually |
|---|
| 791 | * @param parentMode a String representing this parentingMode |
|---|
| 792 | */ |
|---|
| 793 | void Element2D::setParentMode2D (const std::string& parentingMode) |
|---|
| 794 | { |
|---|
| 795 | this->setParentMode2D(Element2D::stringToParentingMode2D(parentingMode)); |
|---|
| 796 | } |
|---|
| 797 | |
|---|
| 798 | /** |
|---|
| 799 | * @brief checks if elem1 is in a deeper layer as elem2 |
|---|
| 800 | * @param elem1 the first Element2D |
|---|
| 801 | * @param elem2 the second Element2D |
|---|
| 802 | * @returns true if elem1->layer < elem2->layer |
|---|
| 803 | */ |
|---|
| 804 | bool Element2D::layerSortPredicate(const Element2D* elem1, const Element2D* elem2) |
|---|
| 805 | { |
|---|
| 806 | return elem1->layer < elem2->layer; |
|---|
| 807 | } |
|---|
| 808 | |
|---|
| 809 | |
|---|
| 810 | /** |
|---|
| 811 | * @returns the NullElement (and if needed (most probably) creates it) |
|---|
| 812 | */ |
|---|
| 813 | Element2D* Element2D::createNullElement() |
|---|
| 814 | { |
|---|
| 815 | if (likely(Element2D::nullElement == NULL)) |
|---|
| 816 | { |
|---|
| 817 | Element2D::nullElement = new Element2D(NULL, E2D_LAYER_BELOW_ALL, E2D_PARENT_MODE_DEFAULT | E2D_REPARENT_TO_NULL); |
|---|
| 818 | Element2D::nullElement->setName("NullElement"); |
|---|
| 819 | } |
|---|
| 820 | return Element2D::nullElement; |
|---|
| 821 | } |
|---|
| 822 | |
|---|
| 823 | |
|---|
| 824 | /** |
|---|
| 825 | * !! PRIVATE FUNCTION |
|---|
| 826 | * @brief checks the upward integrity (e.g if Element2D is somewhere up the Node tree.) |
|---|
| 827 | * @param checkParent the Parent to check. |
|---|
| 828 | * @returns true if the integrity-check succeeds, false otherwise. |
|---|
| 829 | * |
|---|
| 830 | * If there is a second occurence of checkParent before NULL, then a loop could get |
|---|
| 831 | * into the Tree, and we do not want this. |
|---|
| 832 | */ |
|---|
| 833 | bool Element2D::checkIntegrity(const Element2D* checkParent) const |
|---|
| 834 | { |
|---|
| 835 | const Element2D* parent = this; |
|---|
| 836 | while ( (parent = parent->getParent2D()) != NULL) |
|---|
| 837 | if (unlikely(parent == checkParent)) |
|---|
| 838 | return false; |
|---|
| 839 | return true; |
|---|
| 840 | } |
|---|
| 841 | |
|---|
| 842 | |
|---|
| 843 | /** |
|---|
| 844 | * @brief updates the absCoordinate/absDirection |
|---|
| 845 | * @param dt The time passed since the last update |
|---|
| 846 | |
|---|
| 847 | this is used to go through the parent-tree to update all the absolute coordinates |
|---|
| 848 | and directions. this update should be done by the engine, so you don't have to |
|---|
| 849 | worry, normaly... |
|---|
| 850 | */ |
|---|
| 851 | void Element2D::update2D (float dt) |
|---|
| 852 | { |
|---|
| 853 | // setting the Position of this 2D-Element. |
|---|
| 854 | if( likely(this->parent != NULL)) |
|---|
| 855 | { |
|---|
| 856 | // movement for nodes with smoothMove enabled |
|---|
| 857 | if (unlikely(this->toCoordinate != NULL)) |
|---|
| 858 | { |
|---|
| 859 | Vector2D moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
|---|
| 860 | |
|---|
| 861 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) |
|---|
| 862 | { |
|---|
| 863 | this->shiftCoor2D(moveVect); |
|---|
| 864 | } |
|---|
| 865 | else |
|---|
| 866 | { |
|---|
| 867 | Vector2D tmp = *this->toCoordinate; |
|---|
| 868 | this->setRelCoor2D(tmp); |
|---|
| 869 | PRINTF(5)("SmoothMove of %s finished\n", this->getCName()); |
|---|
| 870 | } |
|---|
| 871 | } |
|---|
| 872 | if (unlikely(this->toDirection != NULL)) |
|---|
| 873 | { |
|---|
| 874 | float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; |
|---|
| 875 | if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) |
|---|
| 876 | { |
|---|
| 877 | this->shiftDir2D(rotFlot); |
|---|
| 878 | } |
|---|
| 879 | else |
|---|
| 880 | { |
|---|
| 881 | float tmp = *this->toDirection; |
|---|
| 882 | this->setRelDir2D(tmp); |
|---|
| 883 | PRINTF(5)("SmoothRotate of %s finished\n", this->getCName()); |
|---|
| 884 | } |
|---|
| 885 | } |
|---|
| 886 | if (unlikely(this->toSize != NULL)) |
|---|
| 887 | { |
|---|
| 888 | Vector2D shiftSize = (*this->toSize - this->size) *fabsf(dt)*bias; |
|---|
| 889 | if (likely((shiftSize).len() >= .001))//PNODE_ITERATION_DELTA)) |
|---|
| 890 | { |
|---|
| 891 | this->size += shiftSize; |
|---|
| 892 | } |
|---|
| 893 | else |
|---|
| 894 | { |
|---|
| 895 | delete this->toSize; |
|---|
| 896 | this->toSize = NULL; |
|---|
| 897 | PRINTF(5)("SmoothRotate of %s finished\n", this->getCName()); |
|---|
| 898 | } |
|---|
| 899 | } |
|---|
| 900 | |
|---|
| 901 | // MAIN UPDATE ///////////////////////////////////// |
|---|
| 902 | this->lastAbsCoordinate = this->absCoordinate; |
|---|
| 903 | |
|---|
| 904 | PRINTF(5)("Element2D::update - %s - (%f, %f)\n", this->getCName(), this->absCoordinate.x, this->absCoordinate.y); |
|---|
| 905 | |
|---|
| 906 | |
|---|
| 907 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) |
|---|
| 908 | { |
|---|
| 909 | /* update the current absDirection - remember * means rotation around sth.*/ |
|---|
| 910 | this->prevRelDirection = this->relDirection; |
|---|
| 911 | this->absDirection = this->relDirection + parent->getAbsDir2D();; |
|---|
| 912 | } |
|---|
| 913 | |
|---|
| 914 | |
|---|
| 915 | if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) |
|---|
| 916 | { |
|---|
| 917 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 918 | this->absCoordinate.x = .5 + this->relCoordinate.x; |
|---|
| 919 | this->absCoordinate.y = .5 + this->relCoordinate.y; |
|---|
| 920 | } |
|---|
| 921 | else if (unlikely(this->bindNode != NULL)) |
|---|
| 922 | { |
|---|
| 923 | if (State::getCamera()->distance(this->bindNode) < 0) |
|---|
| 924 | this->bCurrentlyVisible = false; |
|---|
| 925 | else |
|---|
| 926 | { |
|---|
| 927 | this->bCurrentlyVisible = true; |
|---|
| 928 | } |
|---|
| 929 | |
|---|
| 930 | /// TODO this should be done on the new Projection Matrix. |
|---|
| 931 | GLdouble projectPos[3] = {0.0, 0.0, 0.0}; |
|---|
| 932 | gluProject(this->bindNode->getAbsCoor().x, |
|---|
| 933 | this->bindNode->getAbsCoor().y, |
|---|
| 934 | this->bindNode->getAbsCoor().z, |
|---|
| 935 | GraphicsEngine::modMat, |
|---|
| 936 | GraphicsEngine::projMat, |
|---|
| 937 | GraphicsEngine::viewPort, |
|---|
| 938 | projectPos, |
|---|
| 939 | projectPos+1, |
|---|
| 940 | projectPos+2); |
|---|
| 941 | // printf("%s::%s == %f %f %f :: %f %f\n", this->getClassCName(), this->getName(), |
|---|
| 942 | // this->bindNode->getAbsCoor().x, |
|---|
| 943 | // this->bindNode->getAbsCoor().y, |
|---|
| 944 | // this->bindNode->getAbsCoor().z, |
|---|
| 945 | // projectPos[0], |
|---|
| 946 | // projectPos[1]); |
|---|
| 947 | |
|---|
| 948 | this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; |
|---|
| 949 | this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->relCoordinate.y; |
|---|
| 950 | this->bRelCoorChanged = true; |
|---|
| 951 | } |
|---|
| 952 | else |
|---|
| 953 | { |
|---|
| 954 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
|---|
| 955 | { |
|---|
| 956 | /* update the current absCoordinate */ |
|---|
| 957 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 958 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; |
|---|
| 959 | } |
|---|
| 960 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
|---|
| 961 | { |
|---|
| 962 | /* update the current absCoordinate */ |
|---|
| 963 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 964 | // float sine = sin(this->parent->getAbsDir2D()); |
|---|
| 965 | // float cose = cos(this->parent->getAbsDir2D()); |
|---|
| 966 | // this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; |
|---|
| 967 | // this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; |
|---|
| 968 | |
|---|
| 969 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); |
|---|
| 970 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); |
|---|
| 971 | |
|---|
| 972 | } |
|---|
| 973 | } |
|---|
| 974 | ///////////////////////////////////////////////// |
|---|
| 975 | } |
|---|
| 976 | else |
|---|
| 977 | { |
|---|
| 978 | PRINTF(5)("Element2D::update - (%f, %f)\n", this->absCoordinate.x, this->absCoordinate.y); |
|---|
| 979 | if (this->bRelCoorChanged) |
|---|
| 980 | { |
|---|
| 981 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 982 | this->absCoordinate = this->relCoordinate; |
|---|
| 983 | } |
|---|
| 984 | if (this->bRelDirChanged) |
|---|
| 985 | { |
|---|
| 986 | this->prevRelDirection = this->relDirection; |
|---|
| 987 | this->absDirection = this->getAbsDir2D() + this->relDirection; |
|---|
| 988 | } |
|---|
| 989 | } |
|---|
| 990 | |
|---|
| 991 | |
|---|
| 992 | // UPDATE CHILDREN |
|---|
| 993 | if(!this->children.empty() || this->parentMode & E2D_UPDATE_CHILDREN_IF_INACTIVE) |
|---|
| 994 | { |
|---|
| 995 | std::list<Element2D*>::iterator child; |
|---|
| 996 | for (child = this->children.begin(); child != this->children.end(); child++) |
|---|
| 997 | { |
|---|
| 998 | /* if this node has changed, make sure, that all children are updated also */ |
|---|
| 999 | if( likely(this->bRelCoorChanged)) |
|---|
| 1000 | (*child)->parentCoorChanged2D(); |
|---|
| 1001 | if( likely(this->bRelDirChanged)) |
|---|
| 1002 | (*child)->parentDirChanged2D(); |
|---|
| 1003 | |
|---|
| 1004 | (*child)->update2D(dt); |
|---|
| 1005 | } |
|---|
| 1006 | } |
|---|
| 1007 | |
|---|
| 1008 | // FINISHING PROCESS |
|---|
| 1009 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
|---|
| 1010 | this->bRelCoorChanged = false; |
|---|
| 1011 | this->bRelDirChanged = false; |
|---|
| 1012 | } |
|---|
| 1013 | |
|---|
| 1014 | |
|---|
| 1015 | /** |
|---|
| 1016 | * @brief displays some information about this pNode |
|---|
| 1017 | * @param depth The deph into which to debug the children of this Element2D to. |
|---|
| 1018 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) |
|---|
| 1019 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) |
|---|
| 1020 | */ |
|---|
| 1021 | void Element2D::debug2D (unsigned int depth, unsigned int level) const |
|---|
| 1022 | { |
|---|
| 1023 | for (unsigned int i = 0; i < level; i++) |
|---|
| 1024 | PRINT(0)(" |"); |
|---|
| 1025 | if (this->children.size() > 0) |
|---|
| 1026 | PRINT(0)(" +"); |
|---|
| 1027 | else |
|---|
| 1028 | PRINT(0)(" -"); |
|---|
| 1029 | PRINT(0)("E2D(%s::%s);AC:(%0.2f, %0.2f);RC:(%0.2f, %0.2f);AD(%0.2f)->%s;Layer:(%s)\n", |
|---|
| 1030 | this->getClassCName(), |
|---|
| 1031 | this->getCName(), |
|---|
| 1032 | this->absCoordinate.x, |
|---|
| 1033 | this->absCoordinate.y, |
|---|
| 1034 | this->relCoordinate.x, |
|---|
| 1035 | this->relCoordinate.y, |
|---|
| 1036 | this->getAbsDir2D(), |
|---|
| 1037 | Element2D::parentingModeToString2D(parentMode), |
|---|
| 1038 | Element2D::layer2DToChar(this->layer)); |
|---|
| 1039 | |
|---|
| 1040 | if (depth >= 2 || depth == 0) |
|---|
| 1041 | { |
|---|
| 1042 | std::list<Element2D*>::const_iterator child; |
|---|
| 1043 | for (child = this->children.begin(); child != this->children.end(); child++) |
|---|
| 1044 | { |
|---|
| 1045 | if (depth == 0) |
|---|
| 1046 | (*child)->debug2D(0, level + 1); |
|---|
| 1047 | else |
|---|
| 1048 | (*child)->debug2D(depth - 1, level +1); |
|---|
| 1049 | } |
|---|
| 1050 | } |
|---|
| 1051 | } |
|---|
| 1052 | |
|---|
| 1053 | /** |
|---|
| 1054 | * @brief ticks the 2d-Element |
|---|
| 1055 | * @param dt the time elapsed since the last tick |
|---|
| 1056 | * |
|---|
| 1057 | * the element only gets tickt, if it is active. |
|---|
| 1058 | * Be aware, that this walks through the entire Element2D-tree, |
|---|
| 1059 | * searching for Elements to be ticked. |
|---|
| 1060 | */ |
|---|
| 1061 | void Element2D::tick2D(float dt) |
|---|
| 1062 | { |
|---|
| 1063 | if (this->bActive) |
|---|
| 1064 | this->tick(dt); |
|---|
| 1065 | if (this->children.size() > 0) |
|---|
| 1066 | { |
|---|
| 1067 | std::list<Element2D*>::iterator child; |
|---|
| 1068 | for (child = this->children.begin(); child != this->children.end(); child++) |
|---|
| 1069 | (*child)->tick2D(dt); |
|---|
| 1070 | } |
|---|
| 1071 | } |
|---|
| 1072 | |
|---|
| 1073 | /** |
|---|
| 1074 | * @brief draws all the Elements from this element2D downwards |
|---|
| 1075 | * @param from the minimal Layer to draw. @see E2D_LAYER |
|---|
| 1076 | * @param to the maximal Layer to draw. @see E2D_LAYER |
|---|
| 1077 | * |
|---|
| 1078 | */ |
|---|
| 1079 | void Element2D::draw2D(E2D_LAYER from, E2D_LAYER to) const |
|---|
| 1080 | { |
|---|
| 1081 | if (this->isVisible()) |
|---|
| 1082 | { |
|---|
| 1083 | this->draw(); |
|---|
| 1084 | this->drawChildren(from, to); |
|---|
| 1085 | } |
|---|
| 1086 | else if ((parentMode & E2D_HIDE_CHILDREN_IF_HIDDEN) == 0) |
|---|
| 1087 | this->drawChildren(from, to); |
|---|
| 1088 | } |
|---|
| 1089 | |
|---|
| 1090 | /** |
|---|
| 1091 | * @brief Draws the Children of the Element2D node. |
|---|
| 1092 | * @param param the minimal Layer to draw. @see E2D_LAYER |
|---|
| 1093 | * @param to the maximal Layer to draw. @see E2D_LAYER |
|---|
| 1094 | */ |
|---|
| 1095 | void Element2D::drawChildren(E2D_LAYER from, E2D_LAYER to) const |
|---|
| 1096 | { |
|---|
| 1097 | if (likely(this->children.size() > 0)) |
|---|
| 1098 | { |
|---|
| 1099 | std::list<Element2D*>::const_iterator child; |
|---|
| 1100 | for (child = this->children.begin(); child != this->children.end(); child++) |
|---|
| 1101 | if (likely( (*child)->layer >= from && (*child)->layer <= to)) |
|---|
| 1102 | (*child)->draw2D(from, to); |
|---|
| 1103 | } |
|---|
| 1104 | } |
|---|
| 1105 | |
|---|
| 1106 | |
|---|
| 1107 | /** |
|---|
| 1108 | * @brief displays the Element2D at its position with its rotation as a Plane. |
|---|
| 1109 | */ |
|---|
| 1110 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const |
|---|
| 1111 | { |
|---|
| 1112 | if (level == 0) |
|---|
| 1113 | { |
|---|
| 1114 | glPushAttrib(GL_ENABLE_BIT); |
|---|
| 1115 | glMatrixMode(GL_MODELVIEW); |
|---|
| 1116 | |
|---|
| 1117 | glDisable(GL_LIGHTING); |
|---|
| 1118 | glDisable(GL_BLEND); |
|---|
| 1119 | glDisable(GL_TEXTURE_2D); |
|---|
| 1120 | } |
|---|
| 1121 | |
|---|
| 1122 | glPushMatrix(); |
|---|
| 1123 | /* translate */ |
|---|
| 1124 | /* rotate */ |
|---|
| 1125 | glColor3f(color.x, color.y, color.z); |
|---|
| 1126 | |
|---|
| 1127 | glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
|---|
| 1128 | glRotatef(this->getAbsDir2D(), 0,0,1); |
|---|
| 1129 | glBegin(GL_LINE_LOOP); |
|---|
| 1130 | glVertex2f(0, 0); |
|---|
| 1131 | glVertex2f(0, +this->getSizeY2D()); |
|---|
| 1132 | glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); |
|---|
| 1133 | glVertex2f(+this->getSizeX2D(), 0); |
|---|
| 1134 | glEnd(); |
|---|
| 1135 | |
|---|
| 1136 | |
|---|
| 1137 | glPopMatrix(); |
|---|
| 1138 | if (depth >= 2 || depth == 0) |
|---|
| 1139 | { |
|---|
| 1140 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
|---|
| 1141 | std::list<Element2D*>::const_iterator child; |
|---|
| 1142 | for (child = this->children.begin(); child != this->children.end(); child++) |
|---|
| 1143 | { |
|---|
| 1144 | // drawing the Dependency graph |
|---|
| 1145 | if (this != Element2D::getNullElement()) |
|---|
| 1146 | { |
|---|
| 1147 | glBegin(GL_LINES); |
|---|
| 1148 | glColor3f(color.x, color.y, color.z); |
|---|
| 1149 | glVertex3f(this->getAbsCoor2D ().x, |
|---|
| 1150 | this->getAbsCoor2D ().y, |
|---|
| 1151 | 0); |
|---|
| 1152 | glColor3f(childColor.x, childColor.y, childColor.z); |
|---|
| 1153 | glVertex3f((*child)->getAbsCoor2D ().x, |
|---|
| 1154 | (*child)->getAbsCoor2D ().y, |
|---|
| 1155 | 0); |
|---|
| 1156 | glEnd(); |
|---|
| 1157 | } |
|---|
| 1158 | if (depth == 0) |
|---|
| 1159 | (*child)->debugDraw2D(0, size, childColor, level+1); |
|---|
| 1160 | else |
|---|
| 1161 | (*child)->debugDraw2D(depth - 1, size, childColor, level +1); |
|---|
| 1162 | } |
|---|
| 1163 | } |
|---|
| 1164 | if (level == 0) |
|---|
| 1165 | glPopAttrib(); |
|---|
| 1166 | } |
|---|
| 1167 | |
|---|
| 1168 | |
|---|
| 1169 | // helper functions // |
|---|
| 1170 | /** |
|---|
| 1171 | * @brief converts a parentingMode into a string that is the name of it |
|---|
| 1172 | * @param parentingMode the ParentingMode to convert |
|---|
| 1173 | * @return the converted string |
|---|
| 1174 | */ |
|---|
| 1175 | const char* Element2D::parentingModeToString2D(int parentingMode) |
|---|
| 1176 | { |
|---|
| 1177 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) |
|---|
| 1178 | return "local-rotate"; |
|---|
| 1179 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) |
|---|
| 1180 | return "rotate-movement"; |
|---|
| 1181 | else if (parentingMode == E2D_PARENT_MOVEMENT) |
|---|
| 1182 | return "movement"; |
|---|
| 1183 | else if (parentingMode == E2D_PARENT_ALL) |
|---|
| 1184 | return "all"; |
|---|
| 1185 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) |
|---|
| 1186 | return "rotate-and-move"; |
|---|
| 1187 | else return "all"; |
|---|
| 1188 | } |
|---|
| 1189 | |
|---|
| 1190 | /** |
|---|
| 1191 | * @brief converts a parenting-mode-string into a int |
|---|
| 1192 | * @param parentingMode the string naming the parentingMode |
|---|
| 1193 | * @return the int corresponding to the named parentingMode |
|---|
| 1194 | */ |
|---|
| 1195 | E2D_PARENT_MODE Element2D::stringToParentingMode2D(const std::string& parentingMode) |
|---|
| 1196 | { |
|---|
| 1197 | if (parentingMode == "local-rotate") |
|---|
| 1198 | return (E2D_PARENT_LOCAL_ROTATE); |
|---|
| 1199 | else if (parentingMode == "rotate-movement") |
|---|
| 1200 | return (E2D_PARENT_ROTATE_MOVEMENT); |
|---|
| 1201 | else if (parentingMode == "movement") |
|---|
| 1202 | return (E2D_PARENT_MOVEMENT); |
|---|
| 1203 | else if (parentingMode == "all") |
|---|
| 1204 | return (E2D_PARENT_ALL); |
|---|
| 1205 | else if (parentingMode == "rotate-and-move") |
|---|
| 1206 | return (E2D_PARENT_ROTATE_AND_MOVE); |
|---|
| 1207 | else return E2D_PARENT_ALL; |
|---|
| 1208 | } |
|---|
| 1209 | |
|---|
| 1210 | /** |
|---|
| 1211 | * @brief converts a layer into its corresponding string |
|---|
| 1212 | * @param layer the layer to get the name-String of. |
|---|
| 1213 | * @returns the Name of the Layer (on error the default-layer-string is returned) |
|---|
| 1214 | */ |
|---|
| 1215 | const char* Element2D::layer2DToChar(E2D_LAYER layer) |
|---|
| 1216 | { |
|---|
| 1217 | switch(layer) |
|---|
| 1218 | { |
|---|
| 1219 | case E2D_LAYER_ABOVE_ALL: |
|---|
| 1220 | return "above-all"; |
|---|
| 1221 | case E2D_LAYER_TOP: |
|---|
| 1222 | return "top"; |
|---|
| 1223 | case E2D_LAYER_MEDIUM: |
|---|
| 1224 | return "medium"; |
|---|
| 1225 | case E2D_LAYER_BOTTOM: |
|---|
| 1226 | return "bottom"; |
|---|
| 1227 | case E2D_LAYER_BELOW_ALL: |
|---|
| 1228 | return "below-all"; |
|---|
| 1229 | default: |
|---|
| 1230 | assert (false); |
|---|
| 1231 | return layer2DToChar(E2D_DEFAULT_LAYER); |
|---|
| 1232 | } |
|---|
| 1233 | } |
|---|
| 1234 | |
|---|
| 1235 | /** |
|---|
| 1236 | * @brief converts a String holding a actual Layer |
|---|
| 1237 | * @param layer the String to convert into a Layer2D |
|---|
| 1238 | * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. |
|---|
| 1239 | */ |
|---|
| 1240 | E2D_LAYER Element2D::charToLayer2D(const std::string& layer) |
|---|
| 1241 | { |
|---|
| 1242 | if (layer == "above-all") |
|---|
| 1243 | return (E2D_LAYER_ABOVE_ALL); |
|---|
| 1244 | if (layer == "top") |
|---|
| 1245 | return (E2D_LAYER_TOP); |
|---|
| 1246 | else if (layer == "medium") |
|---|
| 1247 | return (E2D_LAYER_MEDIUM); |
|---|
| 1248 | else if (layer == "bottom") |
|---|
| 1249 | return (E2D_LAYER_BOTTOM); |
|---|
| 1250 | else if (layer == "below-all") |
|---|
| 1251 | return (E2D_LAYER_BELOW_ALL); |
|---|
| 1252 | else |
|---|
| 1253 | return (E2D_DEFAULT_LAYER); |
|---|
| 1254 | } |
|---|