| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
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| 17 |  | 
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| 18 | #include "graphics_engine.h" | 
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| 19 | #include "util/loading/resource_manager.h" | 
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| 20 | #include "state.h" | 
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| 21 |  | 
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| 22 | #include "world_entity.h" | 
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| 23 |  | 
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| 24 | #include "render_2d.h" | 
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| 25 | #include "text_engine.h" | 
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| 26 | #include "light.h" | 
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| 27 | #include "shader.h" | 
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| 28 | #include "debug.h" | 
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| 29 |  | 
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| 30 | #include "util/preferences.h" | 
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| 31 | #include "substring.h" | 
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| 32 | #include "text.h" | 
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| 33 |  | 
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| 34 | #include "globals.h" | 
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| 35 | #include "texture.h" | 
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| 36 |  | 
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| 37 | #include "effects/graphics_effect.h" | 
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| 38 | #include "effects/fog_effect.h" | 
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| 39 | #include "effects/lense_flare.h" | 
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| 40 |  | 
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| 41 | #include "shell_command.h" | 
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| 42 |  | 
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| 43 |  | 
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| 44 | #include "parser/tinyxml/tinyxml.h" | 
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| 45 | #include "util/loading/load_param.h" | 
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| 46 | #include "util/loading/factory.h" | 
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| 47 | #include "class_list.h" | 
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| 48 |  | 
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| 49 | #ifdef __WIN32__ | 
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| 50 |  #include "static_model.h" | 
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| 51 | #endif | 
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| 52 | using namespace std; | 
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| 53 |  | 
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| 54 | SHELL_COMMAND(wireframe, GraphicsEngine, wireframe); | 
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| 55 |  | 
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| 56 |  | 
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| 57 | /** | 
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| 58 |  * @brief standard constructor | 
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| 59 |  */ | 
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| 60 | GraphicsEngine::GraphicsEngine () | 
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| 61 | { | 
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| 62 |   this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine"); | 
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| 63 |   this->setName("GraphicsEngine"); | 
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| 64 |  | 
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| 65 |   this->isInit = false; | 
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| 66 |  | 
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| 67 |   this->bDisplayFPS = false; | 
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| 68 |   this->bAntialiasing = false; | 
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| 69 |   this->minFPS = 9999; | 
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| 70 |   this->maxFPS = 0; | 
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| 71 |  | 
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| 72 |   this->geTextCFPS = NULL; | 
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| 73 |   this->geTextMaxFPS = NULL; | 
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| 74 |   this->geTextMinFPS = NULL; | 
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| 75 |  | 
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| 76 |   this->fullscreenFlag = 0; | 
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| 77 |   this->videoFlags = 0; | 
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| 78 |   this->screen = NULL; | 
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| 79 |  | 
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| 80 |   // initialize the Modules | 
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| 81 |   TextEngine::getInstance(); | 
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| 82 |   this->graphicsEffects = NULL; | 
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| 83 |  | 
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| 84 | } | 
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| 85 |  | 
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| 86 | /** | 
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| 87 |  * @brief The Pointer to this GraphicsEngine | 
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| 88 |  */ | 
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| 89 | GraphicsEngine* GraphicsEngine::singletonRef = NULL; | 
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| 90 |  | 
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| 91 | /** | 
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| 92 |  * @brief destructs the graphicsEngine. | 
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| 93 | */ | 
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| 94 | GraphicsEngine::~GraphicsEngine () | 
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| 95 | { | 
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| 96 |   // delete what has to be deleted here | 
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| 97 |   this->displayFPS( false ); | 
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| 98 |  | 
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| 99 |   //TextEngine | 
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| 100 |   delete TextEngine::getInstance(); | 
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| 101 |   // render 2D | 
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| 102 |   delete Render2D::getInstance(); | 
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| 103 |  | 
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| 104 |   SDL_QuitSubSystem(SDL_INIT_VIDEO); | 
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| 105 |   //   if (this->screen != NULL) | 
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| 106 |   //     SDL_FreeSurface(this->screen); | 
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| 107 |  | 
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| 108 |   GraphicsEngine::singletonRef = NULL; | 
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| 109 | } | 
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| 110 |  | 
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| 111 |  | 
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| 112 | /** | 
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| 113 |  * @brief loads the GraphicsEngine Specific Parameters. | 
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| 114 |  * @param root: the XML-Element to load the Data From | 
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| 115 |  */ | 
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| 116 | void GraphicsEngine::loadParams(const TiXmlElement* root) | 
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| 117 | { | 
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| 118 |   LoadParamXML(root, "GraphicsEffect", this, GraphicsEngine, loadGraphicsEffects) | 
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| 119 |   .describe("loads a graphics effect"); | 
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| 120 | } | 
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| 121 |  | 
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| 122 |  | 
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| 123 |  | 
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| 124 |  | 
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| 125 | /** | 
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| 126 |  * @param root The XML-element to load GraphicsEffects from | 
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| 127 |  */ | 
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| 128 | void GraphicsEngine::loadGraphicsEffects(const TiXmlElement* root) | 
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| 129 | { | 
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| 130 |   LOAD_PARAM_START_CYCLE(root, element); | 
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| 131 |   { | 
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| 132 |     PRINTF(4)("element is: %s\n", element->Value()); | 
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| 133 |     Factory::fabricate(element); | 
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| 134 |   } | 
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| 135 |   LOAD_PARAM_END_CYCLE(element); | 
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| 136 | } | 
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| 137 |  | 
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| 138 |  | 
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| 139 |  | 
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| 140 | /** | 
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| 141 |  * @brief initializes the GraphicsEngine with default settings. | 
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| 142 |  */ | 
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| 143 | int GraphicsEngine::init() | 
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| 144 | { | 
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| 145 |   if (this->isInit) | 
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| 146 |     return -1; | 
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| 147 |   this->initVideo(640, 480, 16); | 
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| 148 |   return 1; | 
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| 149 | } | 
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| 150 |  | 
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| 151 | /** | 
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| 152 |  * @brief loads the GraphicsEngine's settings from a given ini-file and section | 
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| 153 |  * @returns nothing usefull | 
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| 154 |  */ | 
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| 155 | int GraphicsEngine::initFromPreferences() | 
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| 156 | { | 
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| 157 |   // looking if we are in fullscreen-mode | 
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| 158 |   MultiType fullscreen = Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO, CONFIG_NAME_FULLSCREEN, "0"); | 
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| 159 |  | 
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| 160 |   if (fullscreen.getBool()) | 
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| 161 |     this->fullscreenFlag = SDL_FULLSCREEN; | 
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| 162 |  | 
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| 163 |   // looking if we are in fullscreen-mode | 
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| 164 |   MultiType textures = Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO_ADVANCED, CONFIG_NAME_TEXTURES, "1"); | 
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| 165 |   Texture::setTextureEnableState(textures.getBool()); | 
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| 166 |  | 
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| 167 |   // searching for a usefull resolution | 
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| 168 |   SubString resolution(Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO, CONFIG_NAME_RESOLUTION, "640x480").c_str(), 'x'); ///FIXME | 
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| 169 |   //resolution.debug(); | 
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| 170 |   MultiType x = resolution.getString(0), y = resolution.getString(1); | 
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| 171 |   return this->initVideo(x.getInt(), y.getInt(), 16); | 
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| 172 |  | 
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| 173 |   //   GraphicsEffect* fe = new FogEffect(NULL); | 
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| 174 |   //   this->loadGraphicsEffect(fe); | 
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| 175 |   //   fe->activate(); | 
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| 176 |   //   PRINTF(0)("--------------------------------------------------------------\n"); | 
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| 177 |  | 
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| 178 |   //LenseFlare* ge = new LenseFlare(); | 
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| 179 |   //this->loadGraphicsEffect(ge); | 
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| 180 |  | 
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| 181 |   //ge->addFlare("pictures/lense_flare/sun.png"); //sun | 
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| 182 |   //ge->addFlare("pictures/lense_flare/lens2.png"); //first halo | 
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| 183 |   //ge->addFlare("pictures/lense_flare/lens1.png"); //small birst | 
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| 184 |   //ge->addFlare("pictures/lense_flare/lens3.png"); //second halo | 
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| 185 |   //ge->addFlare("pictures/lense_flare/lens4.png"); | 
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| 186 |   //ge->addFlare("pictures/lense_flare/lens1.png"); | 
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| 187 |   //ge->addFlare("pictures/lense_flare/lens3.png"); | 
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| 188 |  | 
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| 189 |   //ge->activate(); | 
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| 190 | } | 
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| 191 |  | 
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| 192 |  | 
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| 193 |  | 
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| 194 | /** | 
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| 195 |  * @brief initializes the Video for openGL. | 
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| 196 |  * | 
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| 197 |  * This has to be done only once when starting orxonox. | 
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| 198 |  */ | 
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| 199 | int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp) | 
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| 200 | { | 
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| 201 |   if (this->isInit) | 
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| 202 |     return -1; | 
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| 203 |   //   initialize SDL_VIDEO | 
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| 204 |   if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) | 
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| 205 |   { | 
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| 206 |     PRINTF(1)("could not initialize SDL Video\n"); | 
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| 207 |     return -1; | 
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| 208 |   } | 
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| 209 |   // initialize SDL_GL-settings | 
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| 210 |   this->setGLattribs(); | 
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| 211 |  | 
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| 212 |   // setting the Video Flags. | 
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| 213 |   this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE ; | 
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| 214 |  | 
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| 215 |   /* query SDL for information about our video hardware */ | 
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| 216 |   const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo (); | 
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| 217 |   if( videoInfo == NULL) | 
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| 218 |   { | 
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| 219 |     PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError()); | 
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| 220 |     SDL_Quit (); | 
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| 221 |   } | 
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| 222 |   if( videoInfo->hw_available) | 
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| 223 |     this->videoFlags |= SDL_HWSURFACE; | 
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| 224 |   else | 
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| 225 |     this->videoFlags |= SDL_SWSURFACE; | 
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| 226 |   /* | 
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| 227 |   if(VideoInfo -> blit_hw) | 
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| 228 |     VideoFlags |= SDL_HWACCEL; | 
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| 229 |   */ | 
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| 230 |   // setting up the Resolution | 
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| 231 |   this->setResolution(resX, resY, bbp); | 
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| 232 |  | 
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| 233 |   // GRABBING ALL GL-extensions | 
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| 234 |   this->grabHardwareSettings(); | 
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| 235 |  | 
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| 236 |   // Enable default GL stuff | 
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| 237 |   glEnable(GL_DEPTH_TEST); | 
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| 238 |  | 
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| 239 |   Render2D::getInstance(); | 
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| 240 |  | 
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| 241 |   this->isInit = true; | 
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| 242 |   return 1; | 
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| 243 | } | 
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| 244 |  | 
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| 245 | /** | 
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| 246 |  * @brief sets the Window Captions and the Name of the icon. | 
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| 247 |  * @param windowName The name of the Window | 
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| 248 |  * @param icon The name of the Icon on the Disc | 
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| 249 |  */ | 
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| 250 | void GraphicsEngine::setWindowName(const std::string& windowName, const std::string& icon) | 
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| 251 | { | 
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| 252 |   SDL_Surface* iconSurf = SDL_LoadBMP(icon.c_str()); | 
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| 253 |   if (iconSurf != NULL) | 
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| 254 |   { | 
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| 255 |     Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0); | 
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| 256 |     SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey); | 
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| 257 |     SDL_WM_SetIcon(iconSurf, NULL); | 
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| 258 |     SDL_FreeSurface(iconSurf); | 
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| 259 |   } | 
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| 260 |  | 
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| 261 |   SDL_WM_SetCaption (windowName.c_str(), icon.c_str()); | 
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| 262 | } | 
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| 263 |  | 
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| 264 |  | 
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| 265 | /** | 
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| 266 |  * @brief Sets the GL-attributes | 
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| 267 |  */ | 
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| 268 | void GraphicsEngine::setGLattribs() | 
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| 269 | { | 
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| 270 |   // Set video mode | 
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| 271 |   // TO DO: parse arguments for settings | 
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| 272 |   //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); | 
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| 273 |   //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); | 
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| 274 |   //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); | 
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| 275 |   //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); | 
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| 276 |  | 
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| 277 |  | 
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| 278 |   SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); | 
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| 279 |   SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16); | 
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| 280 |   SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0); | 
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| 281 |   SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0); | 
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| 282 |   SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0); | 
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| 283 |   SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0); | 
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| 284 |   SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0); | 
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| 285 |  | 
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| 286 |   SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);      //Use at least 5 bits of Red | 
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| 287 |   SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);    //Use at least 5 bits of Green | 
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| 288 |   SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);     //Use at least 5 bits of Blue | 
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| 289 |   SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);   //Use at least 16 bits for the depth buffer | 
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| 290 |   SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);  //Enable double buffering | 
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| 291 |  | 
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| 292 |   // enable antialiasing? | 
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| 293 |   if( this->bAntialiasing) | 
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| 294 |   { | 
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| 295 |     SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES,4); | 
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| 296 |     SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS,1); | 
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| 297 |   } | 
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| 298 |  | 
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| 299 |   glEnable(GL_CULL_FACE); | 
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| 300 |   glCullFace(GL_FRONT); | 
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| 301 | } | 
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| 302 |  | 
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| 303 | /** | 
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| 304 |  * @brief grabs the Hardware Specifics | 
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| 305 |  * | 
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| 306 |  * checks for all the different HW-types | 
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| 307 |  */ | 
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| 308 | void GraphicsEngine::grabHardwareSettings() | 
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| 309 | { | 
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| 310 |   const char* renderer = (const char*) glGetString(GL_RENDERER); | 
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| 311 |   const char* vendor   = (const char*) glGetString(GL_VENDOR); | 
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| 312 |   const char* version  = (const char*) glGetString(GL_VERSION); | 
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| 313 |   const char* extensions = (const char*) glGetString(GL_EXTENSIONS); | 
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| 314 |  | 
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| 315 |   //  printf("%s %s %s\n %s", renderer, vendor, version, extensions); | 
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| 316 |  | 
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| 317 |   if (renderer != NULL) | 
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| 318 |   { | 
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| 319 |     this->hwRenderer == renderer; | 
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| 320 |   } | 
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| 321 |   if (vendor != NULL) | 
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| 322 |   { | 
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| 323 |     this->hwVendor == vendor; | 
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| 324 |   } | 
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| 325 |   if (version != NULL) | 
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| 326 |   { | 
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| 327 |     this->hwVersion == version; | 
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| 328 |   } | 
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| 329 |  | 
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| 330 |   if (extensions != NULL) | 
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| 331 |     this->hwExtensions.split(extensions, " \n\t,"); | 
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| 332 |  | 
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| 333 |   PRINT(4)("Running on : vendor: %s,  renderer: %s,  version:%s\n", vendor, renderer, version); | 
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| 334 |   PRINT(4)("Extensions:\n"); | 
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| 335 |   for (unsigned int i = 0; i < this->hwExtensions.size(); i++) | 
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| 336 |     PRINT(4)("%d: %s\n", i, this->hwExtensions[i].c_str()); | 
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| 337 |  | 
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| 338 |  | 
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| 339 |   // inizializing GLEW | 
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| 340 |   GLenum err = glewInit(); | 
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| 341 |   if (GLEW_OK != err) | 
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| 342 |   { | 
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| 343 |     /* Problem: glewInit failed, something is seriously wrong. */ | 
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| 344 |     PRINTF(1)("%s\n", glewGetErrorString(err)); | 
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| 345 |   } | 
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| 346 |   PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION)); | 
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| 347 | } | 
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| 348 |  | 
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| 349 |  | 
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| 350 | /** | 
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| 351 |  * @brief sets the Resolution of the Screen to display the Graphics to. | 
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| 352 |  * @param width The width of the window | 
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| 353 |  * @param height The height of the window | 
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| 354 |  * @param bpp bits per pixel | 
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| 355 |  */ | 
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| 356 | int GraphicsEngine::setResolution(int width, int height, int bpp) | 
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| 357 | { | 
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| 358 |   this->resolutionX = width; | 
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| 359 |   this->resolutionY = height; | 
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| 360 |   this->bitsPerPixel = bpp; | 
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| 361 |   State::setResolution( width, height); | 
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| 362 |  | 
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| 363 |   if (this->screen != NULL) | 
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| 364 |     SDL_FreeSurface(screen); | 
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| 365 |   if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL) | 
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| 366 |   { | 
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| 367 |     PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError()); | 
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| 368 |     //    SDL_Quit(); | 
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| 369 |     //    return -1; | 
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| 370 |     return -1; | 
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| 371 |   } | 
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| 372 |   glViewport(0, 0, width, height);                     // Reset The Current Viewport | 
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| 373 |  | 
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| 374 | #ifdef __WIN32__ | 
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| 375 |   // REBUILDING TEXTURES (ON WINDOWS CONTEXT SWITCH) | 
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| 376 |   const std::list<BaseObject*>* texList = ClassList::getList(CL_TEXTURE); | 
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| 377 |   if (texList != NULL) | 
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| 378 |   { | 
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| 379 |     std::list<BaseObject*>::const_iterator reTex; | 
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| 380 |     for (reTex = texList->begin(); reTex != texList->end(); reTex++) | 
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| 381 |       dynamic_cast<Texture*>(*reTex)->rebuild(); | 
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| 382 |   } | 
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| 383 |   // REBUILDING MODELS | 
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| 384 |   const std::list<BaseObject*>* modelList = ClassList::getList(CL_STATIC_MODEL); | 
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| 385 |   if (texList != NULL) | 
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| 386 |   { | 
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| 387 |     std::list<BaseObject*>::const_iterator reModel; | 
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| 388 |     for (reModel = modelList->begin(); reModel != modelList->end(); reModel++) | 
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| 389 |       dynamic_cast<StaticModel*>(*reModel)->rebuild(); | 
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| 390 |   } | 
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| 391 | #endif /* __WIN32__ */ | 
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| 392 |   return 1; | 
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| 393 | } | 
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| 394 |  | 
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| 395 | /** | 
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| 396 |  * @brief sets Fullscreen mode | 
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| 397 |  * @param fullscreen true if fullscreen, false if windowed | 
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| 398 | */ | 
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| 399 | void GraphicsEngine::setFullscreen(bool fullscreen) | 
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| 400 | { | 
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| 401 |   if (fullscreen) | 
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| 402 |     this->fullscreenFlag = SDL_FULLSCREEN; | 
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| 403 |   else | 
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| 404 |     this->fullscreenFlag = 0; | 
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| 405 |   this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel); | 
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| 406 | } | 
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| 407 |  | 
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| 408 | void GraphicsEngine::toggleFullscreen() | 
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| 409 | { | 
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| 410 |   if (this->fullscreenFlag == SDL_FULLSCREEN) | 
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| 411 |     this->fullscreenFlag = 0; | 
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| 412 |   else | 
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| 413 |     this->fullscreenFlag = SDL_FULLSCREEN; | 
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| 414 |   this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel); | 
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| 415 | } | 
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| 416 |  | 
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| 417 |  | 
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| 418 | /** | 
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| 419 |  * @brief sets the background color | 
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| 420 |  * @param red the red part of the background | 
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| 421 |  * @param blue the blue part of the background | 
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| 422 |  * @param green the green part of the background | 
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| 423 |  * @param alpha the alpha part of the background | 
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| 424 |  */ | 
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| 425 | void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | 
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| 426 | { | 
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| 427 |   glClearColor(red, green, blue, alpha); | 
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| 428 | } | 
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| 429 |  | 
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| 430 | /** | 
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| 431 |  * @brief Signalhandler, for when the resolution has changed | 
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| 432 |  * @param resizeInfo SDL information about the size of the new screen size | 
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| 433 |  */ | 
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| 434 | void GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo) | 
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| 435 | { | 
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| 436 |   this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel); | 
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| 437 | } | 
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| 438 |  | 
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| 439 | /** | 
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| 440 |  * @brief entering 2D Mode | 
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| 441 |  * this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else | 
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| 442 |  */ | 
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| 443 | void GraphicsEngine::enter2DMode() | 
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| 444 | { | 
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| 445 |   //GraphicsEngine::storeMatrices(); | 
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| 446 |   SDL_Surface *screen = SDL_GetVideoSurface(); | 
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| 447 |  | 
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| 448 |   /* Note, there may be other things you need to change, | 
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| 449 |      depending on how you have your OpenGL state set up. | 
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| 450 |   */ | 
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| 451 |   glPushAttrib(GL_ENABLE_BIT); | 
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| 452 |   glDisable(GL_DEPTH_TEST); | 
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| 453 |   glDisable(GL_CULL_FACE); | 
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| 454 |   glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode | 
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| 455 |  | 
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| 456 |   glMatrixMode(GL_PROJECTION); | 
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| 457 |   glPushMatrix(); | 
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| 458 |   glLoadIdentity(); | 
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| 459 |   glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0); | 
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| 460 |  | 
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| 461 |   glMatrixMode(GL_MODELVIEW); | 
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| 462 |   glPushMatrix(); | 
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| 463 |   glLoadIdentity(); | 
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| 464 | } | 
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| 465 |  | 
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| 466 | /** | 
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| 467 |  * @brief leaves the 2DMode again also @see Font::enter2DMode() | 
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| 468 |  */ | 
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| 469 | void GraphicsEngine::leave2DMode() | 
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| 470 | { | 
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| 471 |  | 
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| 472 |   glMatrixMode(GL_MODELVIEW); | 
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| 473 |   glPopMatrix(); | 
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| 474 |  | 
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| 475 |   glMatrixMode(GL_PROJECTION); | 
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| 476 |   glPopMatrix(); | 
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| 477 |  | 
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| 478 |   glPopAttrib(); | 
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| 479 | } | 
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| 480 |  | 
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| 481 | /** | 
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| 482 |  * @brief changes to wireframe-mode. | 
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| 483 |  */ | 
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| 484 | void GraphicsEngine::wireframe() | 
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| 485 | { | 
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| 486 |   glPolygonMode(GL_FRONT, GL_LINE); | 
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| 487 | } | 
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| 488 |  | 
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| 489 | /** | 
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| 490 |  * @brief stores the GL_matrices | 
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| 491 |  */ | 
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| 492 | void GraphicsEngine::storeMatrices() | 
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| 493 | { | 
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| 494 |   glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat); | 
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| 495 |   glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat); | 
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| 496 |   glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort); | 
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| 497 | } | 
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| 498 |  | 
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| 499 | //! the stored ModelView Matrix. | 
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| 500 | GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; | 
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| 501 | //! the stored Projection Matrix | 
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| 502 | GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; | 
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| 503 | //! The ViewPort | 
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| 504 | GLint GraphicsEngine::viewPort[4] = {0,0,0,0}; | 
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| 505 |  | 
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| 506 |  | 
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| 507 |  | 
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| 508 | /** | 
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| 509 |  * @brief outputs all the Fullscreen modes. | 
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| 510 |  */ | 
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| 511 | void GraphicsEngine::listModes() | 
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| 512 | { | 
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| 513 |   /* Get available fullscreen/hardware modes */ | 
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| 514 |   this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); | 
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| 515 |  | 
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| 516 |   /* Check is there are any modes available */ | 
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| 517 |   if(this->videoModes == (SDL_Rect **)0) | 
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| 518 |   { | 
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| 519 |     PRINTF(1)("No modes available!\n"); | 
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| 520 |     exit(-1); | 
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| 521 |   } | 
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| 522 |  | 
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| 523 |   /* Check if our resolution is restricted */ | 
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| 524 |   if(this->videoModes == (SDL_Rect **)-1) | 
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| 525 |   { | 
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| 526 |     PRINTF(2)("All resolutions available.\n"); | 
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| 527 |   } | 
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| 528 |   else | 
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| 529 |   { | 
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| 530 |     /* Print valid modes */ | 
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| 531 |     PRINT(0)("Available Resoulution Modes are\n"); | 
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| 532 |     for(int i = 0; this->videoModes[i]; ++i) | 
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| 533 |       PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h); | 
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| 534 |   } | 
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| 535 | } | 
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| 536 |  | 
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| 537 | /** | 
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| 538 |  * @brief checks wether a certain extension is availiable | 
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| 539 |  * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3) | 
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| 540 |  * @return true if it is, false otherwise | 
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| 541 |  */ | 
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| 542 | bool GraphicsEngine::hwSupportsEXT(const std::string& extension) | 
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| 543 | { | 
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| 544 |   for (unsigned int i = 0; i < this->hwExtensions.size(); i++) | 
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| 545 |     if ( this->hwExtensions.getString(i) == extension) | 
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| 546 |       return true; | 
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| 547 |   return false; | 
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| 548 | } | 
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| 549 |  | 
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| 550 | /** | 
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| 551 |  * @brief updates everything that is to be updated in the GraphicsEngine | 
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| 552 |  */ | 
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| 553 | void GraphicsEngine::update(float dt) | 
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| 554 | { | 
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| 555 |   Render2D::getInstance()->update(dt); | 
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| 556 | } | 
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| 557 |  | 
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| 558 |  | 
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| 559 | /** | 
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| 560 |  * @brief ticks the Text | 
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| 561 |  * @param dt the time passed | 
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| 562 |  */ | 
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| 563 | void GraphicsEngine::tick(float dt) | 
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| 564 | { | 
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| 565 |   if( unlikely(this->bDisplayFPS)) | 
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| 566 |   { | 
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| 567 |     this->currentFPS = 1.0/dt; | 
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| 568 |     if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS; | 
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| 569 |     if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS; | 
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| 570 |  | 
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| 571 | #ifndef NO_TEXT | 
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| 572 |     char tmpChar1[20]; | 
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| 573 |     sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS); | 
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| 574 |     this->geTextCFPS->setText(tmpChar1); | 
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| 575 |     char tmpChar2[20]; | 
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| 576 |     sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS); | 
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| 577 |     this->geTextMaxFPS->setText(tmpChar2); | 
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| 578 |     char tmpChar3[20]; | 
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| 579 |     sprintf(tmpChar3, "Min:    %4.0f", this->minFPS); | 
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| 580 |     this->geTextMinFPS->setText(tmpChar3); | 
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| 581 | #endif /* NO_TEXT */ | 
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| 582 |  | 
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| 583 |   } | 
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| 584 |  | 
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| 585 |   Render2D::getInstance()->tick(dt); | 
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| 586 |  | 
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| 587 |   // tick the graphics effects | 
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| 588 |   if (this->graphicsEffects != NULL || (this->graphicsEffects = ClassList::getList(CL_GRAPHICS_EFFECT)) != NULL) | 
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| 589 |   { | 
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| 590 |     std::list<BaseObject*>::const_iterator it; | 
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| 591 |     for (it = this->graphicsEffects->begin(); it != this->graphicsEffects->end(); it++) | 
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| 592 |       dynamic_cast<GraphicsEffect*>(*it)->tick(dt); | 
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| 593 |   } | 
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| 594 | } | 
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| 595 |  | 
|---|
| 596 | /** | 
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| 597 |  * @brief draws all Elements that should be displayed on the Background. | 
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| 598 |  */ | 
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| 599 | void GraphicsEngine::drawBackgroundElements() const | 
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| 600 | { | 
|---|
| 601 |   GraphicsEngine::storeMatrices(); | 
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| 602 |  | 
|---|
| 603 |   Render2D::getInstance()->draw(E2D_LAYER_BELOW_ALL, E2D_LAYER_BELOW_ALL); | 
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| 604 | } | 
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| 605 |  | 
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| 606 | void GraphicsEngine::draw() const | 
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| 607 | { | 
|---|
| 608 |   //  LightManager::getInstance()->draw(); | 
|---|
| 609 |  | 
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| 610 |   if (this->graphicsEffects != NULL) | 
|---|
| 611 |   { | 
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| 612 |     //draw the graphics effects | 
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| 613 |     list<BaseObject*>::const_iterator it; | 
|---|
| 614 |     for (it = this->graphicsEffects->begin(); it != this->graphicsEffects->end(); it++) | 
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| 615 |       dynamic_cast<GraphicsEffect*>(*it)->draw(); | 
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| 616 |   } | 
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| 617 |   Shader::suspendShader(); | 
|---|
| 618 |   Render2D::getInstance()->draw(E2D_LAYER_BOTTOM, E2D_LAYER_ABOVE_ALL); | 
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| 619 |   Shader::restoreShader(); | 
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| 620 | } | 
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| 621 |  | 
|---|
| 622 |  | 
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| 623 | /** | 
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| 624 |  * @brief displays the Frames per second | 
|---|
| 625 |  * @param display if the text should be displayed | 
|---|
| 626 | */ | 
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| 627 | void GraphicsEngine::displayFPS(bool display) | 
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| 628 | { | 
|---|
| 629 | #ifndef NO_TEXT | 
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| 630 |   if( display ) | 
|---|
| 631 |   { | 
|---|
| 632 |     if (this->geTextCFPS == NULL) | 
|---|
| 633 |     { | 
|---|
| 634 |       this->geTextCFPS = new Text("fonts/arial_black.ttf", 15); | 
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| 635 |       this->geTextCFPS->setName("curFPS"); | 
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| 636 |       this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT); | 
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| 637 |       this->geTextCFPS->setAbsCoor2D(5, 0); | 
|---|
| 638 |     } | 
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| 639 |     if (this->geTextMaxFPS == NULL) | 
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| 640 |     { | 
|---|
| 641 |       this->geTextMaxFPS = new Text("fonts/arial_black.ttf", 15); | 
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| 642 |       this->geTextMaxFPS->setName("MaxFPS"); | 
|---|
| 643 |       this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT); | 
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| 644 |       this->geTextMaxFPS->setAbsCoor2D(5, 20); | 
|---|
| 645 |     } | 
|---|
| 646 |     if (this->geTextMinFPS == NULL) | 
|---|
| 647 |     { | 
|---|
| 648 |       this->geTextMinFPS = new Text("fonts/arial_black.ttf", 15); | 
|---|
| 649 |       this->geTextMinFPS->setName("MinFPS"); | 
|---|
| 650 |       this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT); | 
|---|
| 651 |       this->geTextMinFPS->setAbsCoor2D(5, 40); | 
|---|
| 652 |     } | 
|---|
| 653 |   } | 
|---|
| 654 |   else | 
|---|
| 655 |   { | 
|---|
| 656 |     delete this->geTextCFPS; | 
|---|
| 657 |     this->geTextCFPS = NULL; | 
|---|
| 658 |     delete this->geTextMaxFPS; | 
|---|
| 659 |     this->geTextMaxFPS = NULL; | 
|---|
| 660 |     delete this->geTextMinFPS; | 
|---|
| 661 |     this->geTextMinFPS = NULL; | 
|---|
| 662 |   } | 
|---|
| 663 |   this->bDisplayFPS = display; | 
|---|
| 664 | #else | 
|---|
| 665 |   this->bDisplayFPS = false; | 
|---|
| 666 | #endif /* NO_TEXT */ | 
|---|
| 667 | } | 
|---|
| 668 |  | 
|---|
| 669 |  | 
|---|
| 670 | /** | 
|---|
| 671 |  * @brief processes the events for the GraphicsEngine class | 
|---|
| 672 |  * @param the event to handle | 
|---|
| 673 |  */ | 
|---|
| 674 | void GraphicsEngine::process(const Event &event) | 
|---|
| 675 | { | 
|---|
| 676 |   switch (event.type) | 
|---|
| 677 |   { | 
|---|
| 678 |     case EV_VIDEO_RESIZE: | 
|---|
| 679 |       this->resolutionChanged(event.resize); | 
|---|
| 680 |       break; | 
|---|
| 681 |   } | 
|---|
| 682 | } | 
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