| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: Christian Meyer | 
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| 14 |  | 
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| 15 |    This code was inspired by the command_node.cc code from Christian Meyer in revision | 
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| 16 |    4386 and earlier. | 
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| 17 | */ | 
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| 18 |  | 
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| 19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_EVENT | 
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| 20 |  | 
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| 21 | #include "key_mapper.h" | 
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| 22 |  | 
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| 23 | #include "event_def.h" | 
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| 24 |  | 
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| 25 | #include "orxonox_globals.h" | 
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| 26 | #include "parser/ini_parser/ini_parser.h" | 
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| 27 | #include "parser/preferences/preferences.h" | 
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| 28 | #include "key_names.h" | 
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| 29 | #include "event_def.h" | 
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| 30 | #include "debug.h" | 
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| 31 |  | 
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| 32 |  | 
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| 33 |  | 
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| 34 | ObjectListDefinition(KeyMapper); | 
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| 35 |  | 
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| 36 | /* initialize all variables to a reasonable value*/ | 
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| 37 | int KeyMapper::PEV_FORWARD           = EV_UNKNOWN; | 
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| 38 | int KeyMapper::PEV_BACKWARD          = EV_UNKNOWN; | 
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| 39 | int KeyMapper::PEV_LEFT              = EV_UNKNOWN; | 
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| 40 | int KeyMapper::PEV_RIGHT             = EV_UNKNOWN; | 
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| 41 | int KeyMapper::PEV_UP                = EV_UNKNOWN; | 
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| 42 | int KeyMapper::PEV_DOWN              = EV_UNKNOWN; | 
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| 43 | int KeyMapper::PEV_ROLL_LEFT         = EV_UNKNOWN; | 
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| 44 | int KeyMapper::PEV_ROLL_RIGHT        = EV_UNKNOWN; | 
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| 45 | int KeyMapper::PEV_STRAFE_LEFT       = EV_UNKNOWN; | 
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| 46 | int KeyMapper::PEV_STRAFE_RIGHT      = EV_UNKNOWN; | 
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| 47 | int KeyMapper::PEV_JUMP              = EV_UNKNOWN; | 
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| 48 | int KeyMapper::PEV_ACTION            = EV_UNKNOWN; | 
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| 49 | int KeyMapper::PEV_CROUCH            = EV_UNKNOWN; | 
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| 50 |  | 
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| 51 | int KeyMapper::PEV_FIRE1             = EV_UNKNOWN; | 
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| 52 | int KeyMapper::PEV_FIRE2             = EV_UNKNOWN; | 
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| 53 | int KeyMapper::PEV_PREVIOUS_WEAPON   = EV_UNKNOWN; | 
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| 54 | int KeyMapper::PEV_NEXT_WEAPON       = EV_UNKNOWN; | 
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| 55 |  | 
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| 56 | int KeyMapper::PEV_CHANGE_SHIP       = EV_UNKNOWN; | 
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| 57 |  | 
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| 58 | int KeyMapper::PEV_VIEW0             = EV_UNKNOWN; | 
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| 59 | int KeyMapper::PEV_VIEW1             = EV_UNKNOWN; | 
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| 60 | int KeyMapper::PEV_VIEW2             = EV_UNKNOWN; | 
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| 61 | int KeyMapper::PEV_VIEW3             = EV_UNKNOWN; | 
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| 62 | int KeyMapper::PEV_VIEW4             = EV_UNKNOWN; | 
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| 63 | int KeyMapper::PEV_VIEW5             = EV_UNKNOWN; | 
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| 64 |  | 
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| 65 | int KeyMapper::PEV_NEXT_WORLD        = EV_UNKNOWN; | 
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| 66 | int KeyMapper::PEV_PREVIOUS_WORLD    = EV_UNKNOWN; | 
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| 67 |  | 
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| 68 | int KeyMapper::PEV_PAUSE             = EV_UNKNOWN; | 
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| 69 | int KeyMapper::PEV_QUIT              = EV_UNKNOWN; | 
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| 70 |  | 
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| 71 |  | 
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| 72 |  | 
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| 73 | //! this is the mapping array from names to ids: enter all orxonox.conf keys here | 
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| 74 | /** @todo use globals.h for this.... everything is done there for those Options, | 
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| 75 |  * and you do not have to care about The namings, as they might change | 
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| 76 |  */ | 
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| 77 | KeyMapper::KeyMapping KeyMapper::map[] = { | 
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| 78 |       {&KeyMapper::PEV_FORWARD,              CONFIG_NAME_PLAYER_FORWARD,         SDLK_w}, | 
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| 79 |       {&KeyMapper::PEV_BACKWARD,             CONFIG_NAME_PLAYER_BACKWARD,        SDLK_s}, | 
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| 80 |       {&KeyMapper::PEV_UP,                   CONFIG_NAME_PLAYER_UP,              SDLK_r}, | 
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| 81 |       {&KeyMapper::PEV_DOWN,                 CONFIG_NAME_PLAYER_DOWN,            SDLK_f}, | 
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| 82 |       {&KeyMapper::PEV_LEFT,                 CONFIG_NAME_PLAYER_LEFT,            SDLK_a}, | 
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| 83 |       {&KeyMapper::PEV_RIGHT,                CONFIG_NAME_PLAYER_RIGHT,           SDLK_d}, | 
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| 84 |       {&KeyMapper::PEV_ROLL_RIGHT,           CONFIG_NAME_PLAYER_ROLL_LEFT,       SDLK_z}, | 
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| 85 |       {&KeyMapper::PEV_ROLL_LEFT,            CONFIG_NAME_PLAYER_ROLL_RIGHT,      SDLK_c}, | 
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| 86 |       {&KeyMapper::PEV_STRAFE_LEFT,          CONFIG_NAME_PLAYER_STRAFE_LEFT,     SDLK_q}, | 
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| 87 |       {&KeyMapper::PEV_STRAFE_RIGHT,         CONFIG_NAME_PLAYER_STRAFE_RIGHT,    SDLK_e}, | 
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| 88 |       {&KeyMapper::PEV_JUMP,                 CONFIG_NAME_PLAYER_JUMP,            SDLK_SPACE}, | 
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| 89 |       {&KeyMapper::PEV_ACTION,               CONFIG_NAME_PLAYER_ACTION,          SDLK_u}, | 
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| 90 |       {&KeyMapper::PEV_CROUCH,               CONFIG_NAME_PLAYER_CROUCH,          SDLK_LCTRL}, | 
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| 91 |  | 
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| 92 |  | 
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| 93 |       {&KeyMapper::PEV_FIRE1,                CONFIG_NAME_PLAYER_FIRE,            EV_MOUSE_BUTTON_LEFT}, | 
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| 94 |       {&KeyMapper::PEV_FIRE2,                CONFIG_NAME_PLAYER_FIRE2,           EV_MOUSE_BUTTON_RIGHT}, | 
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| 95 |       {&KeyMapper::PEV_NEXT_WEAPON,          CONFIG_NAME_PLAYER_NEXT_WEAPON,     EV_MOUSE_BUTTON_WHEELUP}, | 
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| 96 |       {&KeyMapper::PEV_PREVIOUS_WEAPON,      CONFIG_NAME_PLAYER_PREV_WEAPON,     EV_MOUSE_BUTTON_WHEELDOWN}, | 
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| 97 |  | 
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| 98 |       {&KeyMapper::PEV_CHANGE_SHIP,          CONFIG_NAME_PLAYER_CHANGE_SHIP,     SDLK_g}, | 
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| 99 |  | 
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| 100 |  | 
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| 101 |       {&KeyMapper::PEV_VIEW0,                CONFIG_NAME_VIEW0,                  SDLK_1}, | 
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| 102 |       {&KeyMapper::PEV_VIEW1,                CONFIG_NAME_VIEW1,                  SDLK_2}, | 
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| 103 |       {&KeyMapper::PEV_VIEW2,                CONFIG_NAME_VIEW2,                  SDLK_3}, | 
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| 104 |       {&KeyMapper::PEV_VIEW3,                CONFIG_NAME_VIEW3,                  SDLK_4}, | 
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| 105 |       {&KeyMapper::PEV_VIEW4,                CONFIG_NAME_VIEW4,                  SDLK_5}, | 
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| 106 |       {&KeyMapper::PEV_VIEW5,                CONFIG_NAME_VIEW5,                  SDLK_6}, | 
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| 107 |  | 
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| 108 |       {&KeyMapper::PEV_NEXT_WORLD,           CONFIG_NAME_NEXT_WORLD,             SDLK_x}, | 
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| 109 |       {&KeyMapper::PEV_PREVIOUS_WORLD,       CONFIG_NAME_PREV_WORLD,             SDLK_z}, | 
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| 110 |  | 
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| 111 |       {&KeyMapper::PEV_PAUSE,                CONFIG_NAME_PAUSE,                  SDLK_p}, | 
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| 112 |       {&KeyMapper::PEV_QUIT,                 CONFIG_NAME_QUIT,                   SDLK_ESCAPE}, | 
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| 113 |       {NULL, "", 0} | 
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| 114 |     }; | 
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| 115 |  | 
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| 116 |  | 
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| 117 |  | 
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| 118 | /** | 
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| 119 |  *  standard constructor | 
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| 120 | */ | 
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| 121 | KeyMapper::KeyMapper () | 
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| 122 | { | 
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| 123 |   this->registerObject(this, KeyMapper::_objectList); | 
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| 124 | } | 
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| 125 |  | 
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| 126 |  | 
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| 127 | /** | 
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| 128 |  *  standard deconstructor | 
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| 129 | */ | 
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| 130 | KeyMapper::~KeyMapper () | 
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| 131 | {} | 
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| 132 |  | 
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| 133 |  | 
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| 134 | /** | 
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| 135 |  *  loads new key bindings from a file | 
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| 136 |  * @param filename: The path and name of the file to load the bindings from | 
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| 137 | */ | 
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| 138 | void KeyMapper::loadKeyBindings (const std::string& fileName) | 
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| 139 | { | 
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| 140 |   IniParser parser(fileName); | 
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| 141 |   this->loadKeyBindings(&parser); | 
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| 142 | } | 
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| 143 |  | 
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| 144 | void KeyMapper::loadKeyBindings(IniParser* iniParser) | 
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| 145 | { | 
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| 146 |   IniParser::Section* section = iniParser->getSection (CONFIG_SECTION_CONTROL); | 
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| 147 |   if( section == NULL) | 
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| 148 |   { | 
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| 149 |     PRINTF(1)("Could not find key bindings " CONFIG_SECTION_CONTROL "\n"); | 
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| 150 |     return; | 
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| 151 |   } | 
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| 152 |   int* index; | 
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| 153 |  | 
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| 154 |  | 
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| 155 |   for(IniParser::Entry::iterator entry = section->begin(); | 
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| 156 |       entry != section->end(); | 
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| 157 |       ++entry) | 
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| 158 |   { | 
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| 159 |     PRINTF(3)("Keys: Parsing %s, %s now.\n", (*entry).name().c_str(), (*entry).value().c_str()); | 
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| 160 |     // map the name to an sdl index | 
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| 161 |     index = nameToIndex ((*entry).value()); | 
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| 162 |     // map the index to a internal name | 
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| 163 |     this->mapKeys((*entry).name(), index); | 
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| 164 |   } | 
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| 165 |  | 
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| 166 |  | 
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| 167 |   // PARSE MISC SECTION | 
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| 168 |   //   if( !iniParser->getSection (CONFIG_SECTION_MISC_KEYS)) | 
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| 169 |   //   { | 
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| 170 |   //     PRINTF(1)("Could not find key bindings" CONFIG_SECTION_MISC_KEYS "\n"); | 
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| 171 |   //     return; | 
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| 172 |   //   } | 
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| 173 |   // | 
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| 174 |   //   iniParser->firstVar(); | 
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| 175 |   //   while( iniParser->getCurrentName() != "" ) | 
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| 176 |   //   { | 
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| 177 |   //     PRINTF(3)("MISC: Parsing %s, %s now.\n", iniParser->getCurrentName(), iniParser->getCurrentValue()); | 
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| 178 |   //     index = nameToIndex (iniParser->getCurrentValue()); | 
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| 179 |   //     this->mapKeys(iniParser->getCurrentName(), index); | 
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| 180 |   //     iniParser->nextVar(); | 
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| 181 |   //   } | 
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| 182 | } | 
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| 183 |  | 
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| 184 | void KeyMapper::loadKeyBindings() | 
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| 185 | { | 
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| 186 |   if( !Preferences::getInstance()->sectionExists(CONFIG_SECTION_CONTROL)) | 
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| 187 |   { | 
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| 188 |     PRINTF(1)("Could not find key bindings " CONFIG_SECTION_CONTROL "\n"); | 
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| 189 |     return; | 
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| 190 |   } | 
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| 191 |   int* index; | 
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| 192 |  | 
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| 193 |   std::list<std::string> keys = Preferences::getInstance()->listKeys(CONFIG_SECTION_CONTROL); | 
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| 194 |   for ( std::list<std::string>::const_iterator it = keys.begin(); it!=keys.end(); it++ ) | 
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| 195 |   { | 
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| 196 |     PRINTF(3)("Keys: Parsing %s, %s now.\n", it->c_str(), Preferences::getInstance()->getString(CONFIG_SECTION_CONTROL, *it, "").c_str()); | 
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| 197 |     // map the name to an sdl index | 
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| 198 |     index = nameToIndex (Preferences::getInstance()->getString(CONFIG_SECTION_CONTROL, *it, "")); | 
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| 199 |     // map the index to a internal name | 
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| 200 |     this->mapKeys(*it, index); | 
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| 201 |   } | 
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| 202 | } | 
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| 203 |  | 
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| 204 | /** | 
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| 205 |  *  this function looks up name to key index | 
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| 206 |  * @param the name of the button | 
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| 207 | */ | 
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| 208 | int* KeyMapper::nameToIndex (const std::string& name) | 
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| 209 | { | 
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| 210 |   coord[0] = -1; | 
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| 211 |   coord[1] = -1; | 
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| 212 |   int c; | 
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| 213 |   if( (c = keynameToSDLK (name)) != -1) | 
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| 214 |   { | 
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| 215 |     coord[1] = c; | 
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| 216 |     coord[0] = 0; | 
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| 217 |   } | 
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| 218 |   if( (c = buttonnameToSDLB (name)) != -1) | 
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| 219 |   { | 
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| 220 |     coord[1] = c; | 
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| 221 |     coord[0] = 1; | 
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| 222 |   } | 
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| 223 |   return coord; | 
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| 224 | } | 
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| 225 |  | 
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| 226 |  | 
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| 227 | /** | 
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| 228 |  *  the function maps name to key ids | 
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| 229 |  * @param name of the key | 
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| 230 |  * @param id of the key | 
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| 231 | */ | 
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| 232 | void KeyMapper::mapKeys(const std::string& name, int* index) | 
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| 233 | { | 
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| 234 |   for( int i = 0; map[i].pValue != NULL; ++i ) | 
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| 235 |   { | 
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| 236 |     if( name == map[i].pName) | 
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| 237 |     { | 
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| 238 |       if( index[0] == 0) | 
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| 239 |       { | 
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| 240 |         *map[i].pValue = index[1]; | 
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| 241 |         PRINTF(4)("Mapping %s to '%s' (id %i)\n", name.c_str(), SDLKToKeyname(index[1]).c_str(), index[1]); | 
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| 242 |         break; | 
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| 243 |       } | 
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| 244 |       else | 
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| 245 |       { | 
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| 246 |         *map[i].pValue = index[1]; | 
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| 247 |         PRINTF(4)("Mapping %s to '%s' (id %i)\n", name.c_str(), SDLBToButtonname(index[1]).c_str(), index[1]); | 
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| 248 |         break; | 
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| 249 |       } | 
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| 250 |     } | 
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| 251 |   } | 
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| 252 | } | 
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| 253 |  | 
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| 254 |  | 
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| 255 | /** | 
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| 256 |  *  this function gives some debug information about the key mapper class | 
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| 257 | */ | 
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| 258 | void KeyMapper::debug() | 
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| 259 | { | 
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| 260 |   PRINT(0)("\n==========================| KeyMapper::debug() |===\n"); | 
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| 261 |   for(int i = 0; map[i].pValue != NULL; ++i) | 
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| 262 |   { | 
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| 263 |     PRINT(0)("%s = %i\n",map[i].pName.c_str(), *map[i].pValue); | 
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| 264 |   } | 
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| 265 |   PRINT(0)("=======================================================\n"); | 
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| 266 | } | 
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