| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: Christian Meyer | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 | #include "world_entity.h" | 
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| 20 | #include "shell_command.h" | 
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| 21 |  | 
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| 22 | #include "model.h" | 
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| 23 | #include "md2Model.h" | 
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| 24 | #include "resource_manager.h" | 
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| 25 | #include "load_param.h" | 
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| 26 | #include "vector.h" | 
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| 27 | #include "obb_tree.h" | 
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| 28 |  | 
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| 29 | #include "state.h" | 
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| 30 |  | 
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| 31 | using namespace std; | 
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| 32 |  | 
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| 33 | SHELL_COMMAND(model, WorldEntity, loadModel) | 
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| 34 |     ->describe("sets the Model of the WorldEntity") | 
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| 35 |     ->defaultValues(2, "models/ships/fighter.obj", 1.0); | 
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| 36 |  | 
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| 37 |  | 
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| 38 | /** | 
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| 39 |  *  Loads the WordEntity-specific Part of any derived Class | 
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| 40 |  * | 
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| 41 |  * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, | 
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| 42 |  *              that can calls WorldEntities loadParams for itself. | 
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| 43 |  */ | 
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| 44 | WorldEntity::WorldEntity(const TiXmlElement* root) | 
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| 45 |   : Synchronizeable() | 
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| 46 | { | 
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| 47 |   this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); | 
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| 48 |  | 
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| 49 |   this->obbTree = NULL; | 
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| 50 |  | 
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| 51 |   if (root != NULL) | 
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| 52 |     this->loadParams(root); | 
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| 53 |  | 
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| 54 |   this->setVisibiliy(true); | 
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| 55 |  | 
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| 56 |   this->objectListNumber = OM_INIT; | 
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| 57 |   this->objectListIterator = NULL; | 
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| 58 |  | 
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| 59 |   this->toList(OM_NULL); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | /** | 
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| 63 |  *  standard destructor | 
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| 64 | */ | 
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| 65 | WorldEntity::~WorldEntity () | 
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| 66 | { | 
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| 67 |   // Delete the obbTree | 
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| 68 |   if( this->obbTree != NULL) | 
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| 69 |     delete this->obbTree; | 
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| 70 |  | 
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| 71 |   // Delete the model (unregister it with the ResourceManager) | 
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| 72 |   for (unsigned int i = 0; i < this->models.size(); i++) | 
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| 73 |     this->setModel(NULL, i); | 
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| 74 |  | 
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| 75 |   State::getObjectManager()->toList(this, OM_INIT); | 
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| 76 | } | 
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| 77 |  | 
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| 78 | /** | 
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| 79 |  * loads the WorldEntity Specific Parameters. | 
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| 80 |  * @param root: the XML-Element to load the Data From | 
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| 81 |  */ | 
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| 82 | void WorldEntity::loadParams(const TiXmlElement* root) | 
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| 83 | { | 
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| 84 |   // Do the PNode loading stuff | 
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| 85 |   static_cast<PNode*>(this)->loadParams(root); | 
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| 86 |  | 
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| 87 |   LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) | 
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| 88 |       .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") | 
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| 89 |       .defaultValues(1, NULL); | 
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| 90 |  | 
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| 91 |   // Model Loading | 
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| 92 |   LoadParam(root, "model", this, WorldEntity, loadModel) | 
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| 93 |       .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") | 
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| 94 |       .defaultValues(3, NULL, 1.0f, 0); | 
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| 95 | } | 
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| 96 |  | 
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| 97 |  | 
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| 98 | /** | 
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| 99 |  * loads a Model onto a WorldEntity | 
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| 100 |  * @param fileName the name of the model to load | 
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| 101 |  * @param scaling the Scaling of the model | 
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| 102 |  * | 
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| 103 |  * @todo fix this, so it only has one loadModel-Function. | 
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| 104 | */ | 
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| 105 | void WorldEntity::loadModel(const char* fileName, float scaling, unsigned int modelNumber) | 
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| 106 | { | 
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| 107 |   if ( fileName != NULL && strcmp(fileName, "") ) | 
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| 108 |   { | 
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| 109 |    // search for the special character # in the LoadParam | 
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| 110 |     if (strchr(fileName, '#') != NULL) | 
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| 111 |     { | 
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| 112 |       PRINTF(4)("Found # in %s... searching for LOD's\n", fileName); | 
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| 113 |       char* lodFile = new char[strlen(fileName)+1]; | 
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| 114 |       strcpy(lodFile, fileName); | 
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| 115 |       char* depth = strchr(lodFile, '#'); | 
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| 116 |       for (unsigned int i = 0; i < 5; i++) | 
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| 117 |       { | 
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| 118 |         *depth = 48+(int)i; | 
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| 119 |         printf("-------%s\n", lodFile); | 
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| 120 |         if (ResourceManager::isInDataDir(lodFile)) | 
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| 121 |           this->loadModel(lodFile, scaling, i); | 
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| 122 |       } | 
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| 123 |       return; | 
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| 124 |     } | 
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| 125 |  | 
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| 126 |     if(strstr(fileName, ".obj")) | 
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| 127 |     { | 
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| 128 |       PRINTF(4)("fetching OBJ file: %s\n", fileName); | 
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| 129 |       if (scaling == 1.0) | 
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| 130 |         this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN), modelNumber); | 
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| 131 |       else | 
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| 132 |         this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, &scaling), modelNumber); | 
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| 133 |  | 
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| 134 |       if( modelNumber == 0) | 
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| 135 |         this->buildObbTree(4); | 
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| 136 |     } | 
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| 137 |     else if(strstr(fileName, ".md2")) | 
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| 138 |     { | 
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| 139 |       PRINTF(4)("fetching MD2 file: %s\n", fileName); | 
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| 140 |       Model* m = new MD2Model(fileName, this->md2TextureFileName); | 
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| 141 |         //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); | 
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| 142 |       this->setModel(m, 0); | 
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| 143 |     } | 
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| 144 |   } | 
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| 145 |   else | 
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| 146 |   { | 
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| 147 |     this->setModel(NULL); | 
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| 148 |   } | 
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| 149 | } | 
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| 150 |  | 
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| 151 | /** | 
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| 152 |  * sets a specific Model for the Object. | 
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| 153 |  * @param model The Model to set | 
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| 154 |  * @param modelNumber the n'th model in the List to get. | 
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| 155 |  */ | 
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| 156 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) | 
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| 157 | { | 
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| 158 |   if (this->models.size() <= modelNumber) | 
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| 159 |     this->models.resize(modelNumber+1, NULL); | 
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| 160 |  | 
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| 161 |   if (this->models[modelNumber] != NULL) | 
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| 162 |   { | 
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| 163 |     Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(this->models[modelNumber]); | 
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| 164 | //     if (resource != NULL) | 
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| 165 |     ResourceManager::getInstance()->unload(resource, RP_LEVEL); | 
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| 166 |   } | 
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| 167 |   else | 
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| 168 |     delete this->models[modelNumber]; | 
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| 169 |  | 
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| 170 |   this->models[modelNumber] = model; | 
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| 171 |  | 
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| 172 |  | 
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| 173 | //   if (this->model != NULL) | 
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| 174 | //     this->buildObbTree(4); | 
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| 175 | } | 
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| 176 |  | 
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| 177 |  | 
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| 178 | /** | 
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| 179 |  * builds the obb-tree | 
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| 180 |  * @param depth the depth to calculate | 
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| 181 |  */ | 
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| 182 | bool WorldEntity::buildObbTree(unsigned int depth) | 
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| 183 | { | 
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| 184 |   if (this->obbTree) | 
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| 185 |     delete this->obbTree; | 
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| 186 |  | 
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| 187 |   if (this->models[0] != NULL) | 
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| 188 |   { | 
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| 189 |     PRINTF(4)("creating obb tree\n"); | 
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| 190 |  | 
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| 191 |  | 
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| 192 |     this->obbTree = new OBBTree(depth, (sVec3D*)this->models[0]->getVertexArray(), this->models[0]->getVertexCount()); | 
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| 193 |     return true; | 
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| 194 |   } | 
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| 195 |   else | 
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| 196 |   { | 
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| 197 |     PRINTF(2)("could not create obb-tree, because no model was loaded yet\n"); | 
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| 198 |     this->obbTree = NULL; | 
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| 199 |     return false; | 
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| 200 |   } | 
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| 201 | } | 
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| 202 |  | 
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| 203 | /** | 
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| 204 |  * @brief moves this entity to the List OM_List | 
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| 205 |  * @param list the list to set this Entity to. | 
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| 206 |  * | 
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| 207 |  * this is the same as a call to State::getObjectManager()->toList(entity , list); | 
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| 208 |  * directly, but with an easier interface. | 
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| 209 |  * | 
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| 210 |  * @todo inline this (peut etre) | 
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| 211 |  */ | 
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| 212 | void WorldEntity::toList(OM_LIST list) | 
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| 213 | { | 
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| 214 |   State::getObjectManager()->toList(this, list); | 
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| 215 | } | 
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| 216 |  | 
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| 217 |  | 
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| 218 |  | 
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| 219 | /** | 
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| 220 |  * sets the character attributes of a worldentity | 
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| 221 |  * @param character attributes | 
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| 222 |  * | 
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| 223 |  * these attributes don't have to be set, only use them, if you need them | 
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| 224 | */ | 
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| 225 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) | 
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| 226 | //{} | 
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| 227 |  | 
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| 228 |  | 
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| 229 | /** | 
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| 230 |  *  this function is called, when two entities collide | 
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| 231 |  * @param entity: the world entity with whom it collides | 
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| 232 |  * | 
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| 233 |  * Implement behaviour like damage application or other miscellaneous collision stuff in this function | 
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| 234 |  */ | 
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| 235 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 236 | { | 
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| 237 |   /** | 
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| 238 |    * THIS IS A DEFAULT COLLISION-Effect. | 
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| 239 |    * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT | 
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| 240 |    * USE:: | 
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| 241 |    * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; | 
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| 242 |    * | 
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| 243 |    * You can always define a default Action.... don't be affraid just test it :) | 
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| 244 |    */ | 
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| 245 | //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); | 
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| 246 | } | 
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| 247 |  | 
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| 248 |  | 
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| 249 | /** | 
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| 250 |  *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World | 
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| 251 |  * | 
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| 252 |  */ | 
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| 253 | void WorldEntity::postSpawn () | 
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| 254 | { | 
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| 255 | } | 
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| 256 |  | 
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| 257 |  | 
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| 258 | /** | 
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| 259 |  *  this method is called by the world if the WorldEntity leaves valid gamespace | 
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| 260 |  * | 
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| 261 |  * For free entities this means it left the Track boundaries. With bound entities it means its Location adresses a | 
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| 262 |  * place that is not in the world anymore. In both cases you might have to take extreme measures (a.k.a. call destroy). | 
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| 263 |  * | 
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| 264 |  * NOT YET IMPLEMENTED | 
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| 265 |  */ | 
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| 266 | void WorldEntity::leftWorld () | 
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| 267 | { | 
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| 268 | } | 
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| 269 |  | 
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| 270 |  | 
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| 271 | /** | 
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| 272 |  *  this method is called every frame | 
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| 273 |  * @param time: the time in seconds that has passed since the last tick | 
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| 274 |  * | 
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| 275 |  * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
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| 276 | */ | 
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| 277 | void WorldEntity::tick(float time) | 
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| 278 | { | 
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| 279 | } | 
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| 280 |  | 
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| 281 |  | 
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| 282 | /** | 
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| 283 |  *  the entity is drawn onto the screen with this function | 
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| 284 |  * | 
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| 285 |  * This is a central function of an entity: call it to let the entity painted to the screen. | 
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| 286 |  * Just override this function with whatever you want to be drawn. | 
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| 287 | */ | 
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| 288 | void WorldEntity::draw() const | 
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| 289 | { | 
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| 290 |     //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); | 
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| 291 |   //  assert(!unlikely(this->models.empty())); | 
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| 292 |   { | 
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| 293 |     glMatrixMode(GL_MODELVIEW); | 
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| 294 |     glPushMatrix(); | 
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| 295 |  | 
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| 296 |     /* translate */ | 
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| 297 |     glTranslatef (this->getAbsCoor ().x, | 
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| 298 |                   this->getAbsCoor ().y, | 
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| 299 |                   this->getAbsCoor ().z); | 
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| 300 |     Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 301 |     glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 302 |  | 
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| 303 |  | 
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| 304 |     // This Draws the LOD's | 
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| 305 |     float cameraDistance = (State::getCamera()->getAbsCoor() - this->getAbsCoor()).len(); | 
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| 306 |     if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) | 
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| 307 |     { | 
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| 308 |       this->models[2]->draw(); | 
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| 309 |     } | 
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| 310 |     else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) | 
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| 311 |     { | 
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| 312 |       this->models[1]->draw(); | 
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| 313 |     } | 
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| 314 |     else if (this->models.size() >= 1 && this->models[0] != NULL) | 
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| 315 |     { | 
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| 316 |       this->models[0]->draw(); | 
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| 317 |     } | 
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| 318 |     glPopMatrix(); | 
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| 319 |   } | 
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| 320 | } | 
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| 321 |  | 
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| 322 |  | 
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| 323 | /** | 
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| 324 |  * DEBUG-DRAW OF THE BV-Tree. | 
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| 325 |  * @param depth What depth to draw | 
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| 326 |  * @param drawMode the mode to draw this entity under | 
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| 327 |  */ | 
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| 328 | void WorldEntity::drawBVTree(unsigned int depth, int drawMode) const | 
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| 329 | { | 
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| 330 |   glMatrixMode(GL_MODELVIEW); | 
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| 331 |   glPushMatrix(); | 
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| 332 |   /* translate */ | 
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| 333 |   glTranslatef (this->getAbsCoor ().x, | 
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| 334 |                 this->getAbsCoor ().y, | 
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| 335 |                 this->getAbsCoor ().z); | 
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| 336 |   /* rotate */ | 
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| 337 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 338 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 339 |  | 
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| 340 |   if (this->obbTree) | 
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| 341 |     this->obbTree->drawBV(depth, drawMode); | 
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| 342 |   glPopMatrix(); | 
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| 343 | } | 
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| 344 |  | 
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| 345 | /** | 
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| 346 |  * Writes data from network containing information about the state | 
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| 347 |  * @param data pointer to data | 
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| 348 |  * @param length length of data | 
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| 349 |  * @param sender hostID of sender | 
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| 350 |  */ | 
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| 351 | int WorldEntity::writeState( const byte * data, int length, int sender ) | 
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| 352 | { | 
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| 353 |   char* modelFileName; | 
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| 354 |   SYNCHELP_READ_BEGIN(); | 
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| 355 |  | 
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| 356 |   SYNCHELP_READ_FKT( PNode::writeState ); | 
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| 357 |  | 
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| 358 |   SYNCHELP_READ_STRINGM( modelFileName ); | 
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| 359 |   SYNCHELP_READ_FLOAT( scaling ); | 
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| 360 |   //check if modelFileName is relative to datadir or absolute | 
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| 361 |   if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) | 
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| 362 |   { | 
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| 363 |     loadModel( modelFileName+strlen(ResourceManager::getInstance()->getDataDir()), scaling ); | 
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| 364 |   } | 
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| 365 |   else | 
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| 366 |   { | 
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| 367 |     loadModel( modelFileName, scaling ); | 
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| 368 |   } | 
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| 369 |   delete[] modelFileName; | 
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| 370 |  | 
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| 371 |   return SYNCHELP_READ_N; | 
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| 372 | } | 
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| 373 |  | 
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| 374 | /** | 
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| 375 |  * data copied in data will bee sent to another host | 
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| 376 |  * @param data pointer to data | 
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| 377 |  * @param maxLength max length of data | 
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| 378 |  * @return the number of bytes writen | 
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| 379 |  */ | 
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| 380 | int WorldEntity::readState( byte * data, int maxLength ) | 
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| 381 | { | 
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| 382 |   SYNCHELP_WRITE_BEGIN(); | 
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| 383 |  | 
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| 384 |   SYNCHELP_WRITE_FKT( PNode::readState ); | 
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| 385 |  | 
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| 386 |   SYNCHELP_WRITE_STRING( getModel( 0 )->getName() ); | 
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| 387 |   SYNCHELP_WRITE_FLOAT( scaling ); | 
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| 388 |   return SYNCHELP_WRITE_N; | 
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| 389 | } | 
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