| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific | 
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| 12 |    main-programmer: Silvan Nellen | 
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| 13 |    co-programmer: | 
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| 14 |  | 
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| 15 | */ | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 17 |  | 
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| 18 | #include "guided_missile.h" | 
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| 19 |  | 
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| 20 | #include "fast_factory.h" | 
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| 21 |  | 
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| 22 | #include "state.h" | 
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| 23 | #include "class_list.h" | 
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| 24 |  | 
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| 25 | #include "particle_engine.h" | 
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| 26 | #include "particle_emitter.h" | 
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| 27 | #include "particle_system.h" | 
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| 28 |  | 
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| 29 | using namespace std; | 
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| 30 |  | 
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| 31 | CREATE_FAST_FACTORY_STATIC(GuidedMissile, CL_GUIDED_MISSILE); | 
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| 32 |  | 
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| 33 | /** | 
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| 34 |  *  standard constructor | 
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| 35 | */ | 
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| 36 | GuidedMissile::GuidedMissile () : Projectile() | 
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| 37 | { | 
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| 38 |   this->setClassID(CL_GUIDED_MISSILE, "GuidedMissile"); | 
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| 39 |  | 
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| 40 |   float modelSize = .3; | 
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| 41 |   this->loadModel("models/projectiles/orx-rocket.obj", .3); | 
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| 42 |  | 
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| 43 |   this->energyMin = 1; | 
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| 44 |   this->energyMax = 10; | 
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| 45 |   this->lifeSpan = 10.0; | 
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| 46 |   this->agility = 4; | 
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| 47 |   this->maxVelocity = 75; | 
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| 48 |  | 
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| 49 |   this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5); | 
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| 50 |   this->emitter->setParent(this); | 
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| 51 |   this->emitter->setSpread(M_PI, M_PI); | 
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| 52 | } | 
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| 53 |  | 
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| 54 |  | 
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| 55 | /** | 
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| 56 |  *  standard deconstructor | 
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| 57 | */ | 
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| 58 | GuidedMissile::~GuidedMissile () | 
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| 59 | { | 
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| 60 |   // delete this->emitter; | 
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| 61 |  | 
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| 62 |   /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
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| 63 |   if (GuidedMissile::trailParticles != NULL && ClassList::getList(CL_TEST_BULLET)->size() <= 1) | 
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| 64 |   { | 
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| 65 |     if (ClassList::exists(GuidedMissile::trailParticles, CL_PARTICLE_SYSTEM)) | 
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| 66 |       delete GuidedMissile::trailParticles; | 
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| 67 |     GuidedMissile::trailParticles = NULL; | 
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| 68 |   } | 
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| 69 |   if (GuidedMissile::explosionParticles != NULL && ClassList::getList(CL_TEST_BULLET)->size() <= 1) | 
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| 70 |   { | 
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| 71 |     if (ClassList::exists(GuidedMissile::explosionParticles, CL_PARTICLE_SYSTEM)) | 
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| 72 |       delete GuidedMissile::explosionParticles; | 
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| 73 |     GuidedMissile::explosionParticles = NULL; | 
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| 74 |   } | 
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| 75 |  | 
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| 76 | } | 
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| 77 |  | 
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| 78 | ParticleSystem* GuidedMissile::trailParticles = NULL; | 
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| 79 | ParticleSystem* GuidedMissile::explosionParticles = NULL; | 
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| 80 |  | 
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| 81 |  | 
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| 82 |  | 
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| 83 | void GuidedMissile::activate() | 
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| 84 | { | 
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| 85 |   if (unlikely(GuidedMissile::trailParticles == NULL)) | 
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| 86 |   { | 
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| 87 |     GuidedMissile::trailParticles = new ParticleSystem(2000, PARTICLE_SPRITE); | 
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| 88 |     GuidedMissile::trailParticles->setName("GuidedMissileTrailParticles"); | 
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| 89 |     GuidedMissile::trailParticles->setMaterialTexture("maps/radial-trans-noise.png"); | 
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| 90 |     GuidedMissile::trailParticles->setLifeSpan(1.0, .3); | 
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| 91 |     GuidedMissile::trailParticles->setRadius(0.0, .5); | 
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| 92 |     GuidedMissile::trailParticles->setRadius(0.2, 2.0); | 
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| 93 |     GuidedMissile::trailParticles->setRadius(.5, .8); | 
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| 94 |     GuidedMissile::trailParticles->setRadius(1.0, .8); | 
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| 95 |     GuidedMissile::trailParticles->setColor(0.0, 1,0,0,.7); | 
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| 96 |     GuidedMissile::trailParticles->setColor(0.2, .8,.8,0,.5); | 
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| 97 |     GuidedMissile::trailParticles->setColor(0.5, .8,.8,.8,.8); | 
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| 98 |     GuidedMissile::trailParticles->setColor(1.0, .8,.8,.8,.0); | 
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| 99 |   } | 
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| 100 |   if (unlikely(GuidedMissile::explosionParticles == NULL)) | 
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| 101 |   { | 
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| 102 |     GuidedMissile::explosionParticles = new ParticleSystem(200, PARTICLE_SPRITE); | 
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| 103 |     GuidedMissile::explosionParticles->setName("GuidedMissileExplosionParticles"); | 
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| 104 |     GuidedMissile::explosionParticles->setMaterialTexture("maps/radial-trans-noise.png"); | 
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| 105 |     GuidedMissile::explosionParticles->setLifeSpan(.5, .3); | 
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| 106 |     GuidedMissile::explosionParticles->setRadius(0.0, 10); | 
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| 107 |     GuidedMissile::explosionParticles->setRadius(.5, 15.0); | 
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| 108 |     GuidedMissile::explosionParticles->setRadius(1.0, 10.0); | 
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| 109 |     GuidedMissile::explosionParticles->setColor(0.0, 0,1,0,1); | 
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| 110 |     GuidedMissile::explosionParticles->setColor(0.5, .8,.8,0,.8); | 
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| 111 |     GuidedMissile::explosionParticles->setColor(0.8, .8,.8,.3,.8); | 
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| 112 |     GuidedMissile::explosionParticles->setColor(1.0, 1,1,1,.0); | 
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| 113 |   } | 
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| 114 |  | 
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| 115 |   ParticleEngine::getInstance()->addConnection(this->emitter, GuidedMissile::trailParticles); | 
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| 116 |  | 
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| 117 |   this->updateNode(0); | 
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| 118 |   this->emitter->setEmissionRate(45.0); | 
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| 119 |   this->emitter->setEmissionVelocity(0.0); | 
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| 120 | } | 
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| 121 |  | 
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| 122 |  | 
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| 123 | void GuidedMissile::deactivate() | 
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| 124 | { | 
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| 125 |   ParticleEngine::getInstance()->breakConnections(this->emitter); | 
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| 126 |   this->lifeCycle = 0.0; | 
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| 127 |  | 
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| 128 |   this->toList(OM_DEAD); | 
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| 129 |   this->removeNode(); | 
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| 130 |   GuidedMissile::fastFactory->kill(this); | 
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| 131 | } | 
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| 132 |  | 
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| 133 |  | 
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| 134 | void GuidedMissile::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 135 | { | 
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| 136 |   if (this->hitEntity != entity && entity->isA(CL_NPC)) | 
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| 137 |     this->destroy(); | 
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| 138 |   this->hitEntity = entity; | 
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| 139 | } | 
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| 140 |  | 
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| 141 | /** | 
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| 142 |  *  signal tick, time dependent things will be handled here | 
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| 143 |  * @param time since last tick | 
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| 144 | */ | 
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| 145 | void GuidedMissile::tick (float time) | 
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| 146 | { | 
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| 147 |  | 
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| 148 |    | 
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| 149 | if (this->target != NULL && this->target->getParent() != PNode::getNullParent()) | 
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| 150 |    { | 
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| 151 |     speed = velocity.len(); | 
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| 152 |     diffVector = ((target->getAbsCoor() - this->getAbsCoor()).getNormalized()); | 
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| 153 |  | 
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| 154 |     if(velocity.dot(diffVector) != 0) | 
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| 155 |      { | 
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| 156 |      correctionVector = (( ( diffVector *  (speed * speed/( velocity.dot(diffVector ) ) )) - velocity).getNormalized()) * agility; | 
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| 157 |  | 
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| 158 |       if(velocity.dot(diffVector) > 0) | 
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| 159 |         velocity += correctionVector; | 
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| 160 |       else if (velocity.dot(diffVector) < 0) | 
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| 161 |         velocity -= correctionVector; | 
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| 162 |      } | 
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| 163 |     else | 
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| 164 |       velocity += diffVector * agility; | 
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| 165 |  | 
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| 166 |      this->setAbsDir(Quaternion(velocity, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0))); | 
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| 167 |    } | 
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| 168 |  | 
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| 169 |   velocity *= maxVelocity/velocity.len(); | 
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| 170 |   Vector v = this->velocity * (time); | 
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| 171 |   this->shiftCoor(v); | 
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| 172 |  | 
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| 173 |   if(this->tickLifeCycle(time)) | 
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| 174 |     this->deactivate(); | 
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| 175 | } | 
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| 176 |  | 
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| 177 | /** | 
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| 178 |  *  the function gets called, when the projectile is destroyed | 
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| 179 |  */ | 
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| 180 | void GuidedMissile::destroy () | 
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| 181 | { | 
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| 182 |   PRINTF(5)("DESTROY GuidedMissile\n"); | 
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| 183 |   this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| 184 |   ParticleEngine::getInstance()->breakConnection(this->emitter, GuidedMissile::trailParticles); | 
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| 185 |   ParticleEngine::getInstance()->addConnection(this->emitter, GuidedMissile::explosionParticles); | 
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| 186 |  | 
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| 187 |   this->emitter->setEmissionRate(1000.0); | 
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| 188 |   this->emitter->setEmissionVelocity(50.0); | 
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| 189 | //  this->deactivate(); | 
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| 190 |  | 
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| 191 | } | 
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| 192 |  | 
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| 193 |  | 
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| 194 | void GuidedMissile::draw () const | 
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| 195 | { | 
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| 196 |   glMatrixMode(GL_MODELVIEW); | 
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| 197 |   glPushMatrix(); | 
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| 198 |  | 
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| 199 |   float matrix[4][4]; | 
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| 200 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 201 |   this->getAbsDir().matrix (matrix); | 
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| 202 |   glMultMatrixf((float*)matrix); | 
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| 203 |   glScalef(2.0, 2.0, 2.0); | 
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| 204 |   this->getModel()->draw(); | 
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| 205 |  | 
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| 206 |   glPopMatrix(); | 
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| 207 |  | 
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| 208 | } | 
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| 209 |  | 
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