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source: orxonox.OLD/branches/powerups/src/world_entities/power_ups/weapon_power_up.h @ 5965

Last change on this file since 5965 was 5965, checked in by manuel, 18 years ago

many changes:
created generic weapon_power_up that can contain any kind of weapon
space_ship is now extendable and can pickup weapon_power_ups

File size: 596 bytes
Line 
1/*!
2 * @file weapon_power_up.h
3 * @brief A class representing a PowerUp containing a weapon.
4*/
5
6#ifndef _WEAPON_POWER_UP_H
7#define _WEAPON_POWER_UP_H
8
9#include "power_up.h"
10#include "weapons/weapon.h"
11
12/* FORWARD DEFINITION */
13
14class WeaponPowerUp : public PowerUp {
15
16public:
17  WeaponPowerUp();
18  WeaponPowerUp(const TiXmlElement* root);
19  virtual ~WeaponPowerUp ();
20
21  Weapon* getWeapon();
22  ClassID getWeaponID();
23  long getCapsNeeded();
24
25private:
26  void init();
27  void loadParams(const TiXmlElement* root);
28
29private:
30  ClassID weaponID;
31  long capsNeeded;
32};
33
34#endif /* _WEAPON_POWER_UP_H */
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