Last change
on this file since 5965 was
5965,
checked in by manuel, 18 years ago
|
many changes:
created generic weapon_power_up that can contain any kind of weapon
space_ship is now extendable and can pickup weapon_power_ups
|
File size:
1.2 KB
|
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1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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17 | |
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18 | #include "weapon_power_up.h" |
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19 | #include "factory.h" |
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20 | #include "state.h" |
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21 | #include "list.h" |
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22 | |
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23 | #include "primitive_model.h" |
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24 | |
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25 | using namespace std; |
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26 | |
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27 | CREATE_FACTORY(WeaponPowerUp, CL_WEAPON_POWER_UP); |
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28 | |
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29 | WeaponPowerUp::WeaponPowerUp () |
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30 | { |
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31 | this->init(); |
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32 | } |
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33 | |
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34 | WeaponPowerUp::WeaponPowerUp(const TiXmlElement* root) |
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35 | { |
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36 | this->init(); |
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37 | this->loadParams(root); |
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38 | } |
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39 | |
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40 | |
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41 | WeaponPowerUp::~WeaponPowerUp () |
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42 | { |
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43 | } |
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44 | |
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45 | |
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46 | void WeaponPowerUp::init() |
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47 | { |
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48 | } |
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49 | |
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50 | |
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51 | void WeaponPowerUp::loadParams(const TiXmlElement* root) |
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52 | { |
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53 | static_cast<PowerUp*>(this)->loadParams(root); |
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54 | |
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55 | } |
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56 | |
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57 | Weapon* WeaponPowerUp::getWeapon() |
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58 | { |
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59 | return dynamic_cast<Weapon*>(Factory::getFirst()->fabricate(this->getWeaponID())); |
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60 | } |
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61 | |
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62 | ClassID WeaponPowerUp::getWeaponID() |
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63 | { |
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64 | return this->weaponID; |
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65 | } |
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66 | |
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67 | long WeaponPowerUp::getCapsNeeded() |
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68 | { |
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69 | return this->capsNeeded; |
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70 | } |
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